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Jesus Zenimax fix Werewolf already and make it competitive!

  • Gizzarduk
    Gizzarduk
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    Xnemesis wrote: »
    lol just wait till all us wolves start getting hit with the buffed venom arrow.... tears will flow.

    Poison Arrow: Increased the damage-over-time for this ability by 50%

    Hawk Eye: Poison Arrow damage-over-time ticks now benefit from this passive ability
    Sadly I have cured myself until it's worth having again. So won't be having any issues with this. Just cannot justify so many points for something I can rarely use.
  • Xnemesis
    Xnemesis
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    a werewolf would be awesome if, when you have your Ultimate slotted, at 35% health you gain the "chance" to use a synergy that would let you go immune and change while gaining

    - 25% increase to health regen while in combat
    - 25% increase to stamina regen while in combat
    - 10% heal when player kills an enemy monster or player
    - CC immunity soft and hard cc
    - 10% increase in damage against all Vampires
    - Feeding increases time in form by 20 seconds stackable up to three times meaning if you kill three players you could feed on all three and have a minute.

    As for abilities the wolf seems lackluster or unfinished. It would be nice to see a mitigation buff or damage debuff ability, an aoe or cleave ability, and a nice finisher.

    Not sure what I would do with the wolf ultimate ability though maybe call in a pack of wolves? Or provide a group buff of some sort similar to the alliance buff?



    Edited by Xnemesis on 24 June 2014 17:38
  • Warraxx
    Warraxx
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    Great more content! HOW ABOUT FIXING THE CURRENT CONTENT FIRST!!!!! I'M GETTING REALLY FED UP WITH THE BUG INFESTED MESS THAT DEFINES ESO.
  • Mori
    Mori
    This is just great news...NOT!
    You buff poison damage by 50%, and buff poison crit rating...Making us werewolves even easier to kill. If you dont want werewolves in the game, why did you let us become one in the first place???
    Im getting really tired of not getting any response towards werewolves AT ALL!

    We paid for the game, we pay every month to play the game - we EXPECT to be treated with the same respect that every other player does - and still we hear NOTHING AT ALL.

    Play as you want, zenimax said.... nuff said!
  • Storm1732
    Storm1732
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    Just started playing the new patch and there is still a cool down timer on devour.
  • Marta
    Marta
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    Yes, Werewolf is a big joke at this time and i see no end of this state.
    Amicus certus in re incerta cernitur
  • Sonja
    Sonja
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    As usual zenimax sucks at communication with playerbase. Worst customer support hands down.
  • ScardyFox
    ScardyFox
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    Where are the plans for the skill line that were suppose to come out this week. This is beyond tiresome now. BEYOND aggravating.
  • Gizzarduk
    Gizzarduk
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  • Mori
    Mori
    Nope, so we just gonna have to continue to whine until they recognize us lol. Sad but true!
  • Sonja
    Sonja
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    Can we get update on werewolf status/changes you promised? @ZOS_JessicaFolsom‌ You have put up stamina and templar changes but left out werewolf, why?
  • Tombs_UDL
    Tombs_UDL
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    Add me to the list of people who want drastic changes to Werewolves... now.
  • NadiusMaximus
    NadiusMaximus
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    There is a sense of time in game, day night cycles....why not just have a full moon once a month (in game)where you cant stop from turning and
    every normal day/night make it so all were wolves transform at night for free, only costing ultima durring the day.
  • Storm1732
    Storm1732
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    I've noticed that werewolf berserker does indeed cause a bleed but it seems that my attacks do not increase in speed with each hit. Has anyone else noticed this? If this is a bugged mechanic for the werewolves a fix would significantly improve the werewolf transformation experience.
  • Braddass
    Braddass
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    Comparing Werewolf to Vamp is not realistic. Werewolf does not need to be buffed to Vamp godmode. Vamps need to be put in line with Werewolf.

    Zen should not force everyone to be Weres or Vamps just to be competitive.
  • Gizzarduk
    Gizzarduk
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    Braddass wrote: »
    Comparing Werewolf to Vamp is not realistic. Werewolf does not need to be buffed to Vamp godmode. Vamps need to be put in line with Werewolf.

    Zen should not force everyone to be Weres or Vamps just to be competitive.
    True, but werewolf has no benefit for the 50% poison damage debuff. Which in turn means you have zero people even bothering to pick it.

    In its current state I'd be happy if they just removed the skills and debuffs from both vamp and WW and made them just a cosmetic thing. That would also sort your balance out.
  • Drake81
    Drake81
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    Silverbolt has a proc chance for WW in human form. I mean, realy? o.O

    You have no benefit and still 2 disadvantages, would you be so kind and change this dear ZOS Team?
  • Mori
    Mori
    so zenimax, where are the werewolf fixes? we've waited long enough now......

    either you need to buff ww up alot, or nerf the *** out of the bloodsuckers lol. And while your at it, give us wolves some human passives - like supernatural strength maybe? extra good senses? anything is better than what we have now..
    - and for the love of god, gives us a choice to fill up the werewolf action bar. doesnt look good with only 2 skills there.

    and while ur at it, fixing the pvp fps bug would be awesome - so we actually can do something else than whine on the forum constantly :pensive:
  • Sonja
    Sonja
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    Amesiel wrote: »
    Are the guys that work on stamina resource, werewolves and Templars on vacation? Is ZoS afraid to acknowledge that stamina users, werewolves and Templars are under performing right now? ZoS Can Templars get an independent forum post on things being worked on for them? Like how the Nightblades have one in the general forums?

    No, we agree that all three need fixes and improvements, and are working on them. We're putting together the very type of comprehensive update post you mention. It'll go up this week, as soon as it' done.

    @ZOS_JessicaFolsom @ZOS_GinaBruno so where is the update post for the werewolves ?
  • Mori
    Mori
    yes, where are the update post?? we want it now, not next year!
  • Sonja
    Sonja
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    Zenimax= worst communication with customers ever... Free 2 play Funcom does million times better job then Zenimax.
  • MrMT
    MrMT
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    Isn't it obvious by now that ww is where the designers want it to be? I assume they must want it to be a RP option, not a competitive combat option.

    Ultimately, it's players choice whether they want to RP as a weakwolf or not.
    Edited by MrMT on 7 July 2014 09:56
  • Gizzarduk
    Gizzarduk
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    MrMT wrote: »
    Isn't it obvious by now that ww is where the designers want it to be? I assume they must want it to be a RP option, not a competitive combat option.

    Ultimately, it's players choice whether they want to RP as a weakwolf or not.
    If that is the case remove the debuff and timer on ww form. And change vamp to be the same.
  • indigoblades
    indigoblades
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    May be since WW so broken anything they do would be better ... maybe ZOS could start poll with options for the direction WW for a buff. Maybe a lower ult cost and some passives working when not transformed would give people a reason to have stamina builds

    In skyrim i was a WW only for one thing .... a means of moving faster than walking when over burdened and treking to city to sell... Like ESO, the transformation in Skyrim was much weaker than my normal char. I hope they make it meaningfull someday. I also hope they add a third world ability that is not supernatural but needs a adv. quest to obtain that is more powerful that fighters guild.
  • strongoakb14a_ESO
    strongoakb14a_ESO
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    I have to agree the lack of official input when they intend to help werewolves is the most frustrating.

    IMO, Werewolf should be a toggle and when in WW form you gain 20% regen across the board (if skill points spent). Also it makes no sense for WW in human form to get no form of speed increase (stealth or otherwise).
  • Mori
    Mori
    im happy to read the new stuff the director wrote today, and im looking forward to hear what they have in store for us wolves. i hope they read this topic and take a note of sonja's suggestions, because that would make werewolves fun again

    * lower ultimate cost
    * cc break in beast form
    * more survivability
    * black fur with red yes for berserker
    * skyrim running animation on all 4 legs
    * and plese please please fill the bar for us in beast form.
  • Aren_Liore
    Aren_Liore
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    look, I have a lot of respect for the people at ZOS. They are nice people and I want to believe they are really working to make ESO a great game, but this thread is more than true.

    Werewolf in it's current form is completely worthless. I have werewolf, but it was strictly an RP choice for now. I put my chips on ZOS eventually fixing or buffing WW to make it a more viable option in combat. well, version 2 has came and gone... still waiting. It really bothers me knowing that they plan to add poison to alchemy, letting anyone do devastating poison damage to WW without even really trying. I also make the assumption that the poisons will be introduced with the dark brotherhood (whatever happened to that?) and thieve's guild. I think its pushing it to ask for a WW overhaul thrown in with that much content.

    I attempted to run VR version of Fungal Grotto two days ago and it was unreal how quickly I died against the numerous poison dealing things. I feel bad for our healer.

    The point being, ZOS, please fix this or at the very least let us know if this is how it is meant to be. I would rather you come out and say that no huge updates to werewolves will be coming than not say anything at all. And, I'm sure the fan base will me more than happy to know that you guys are at the very least looking into the issue.

    I'm used to bugs, so I don't mind them as much, but werewolf is broken and useless. Like many other players have mentioned before, the player is much more powerful and survivable in human form than in werewolf. I cant bring myself to believe that this is by design.
  • Sonja
    Sonja
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    Well i really hope developers read all these threads because there are so many suggestions, like here http://forums.elderscrollsonline.com/discussion/118580/werewolf-zos-made-me-lol#latest

    This was mine suggestion

    What i think werewolf needs is next:

    1)Lower ultimate cost

    2)Skyrim running animation (run on all four legs), it would make werewolf a lot more beastly.

    3)Give buffs to werewolves while in human form too.

    4)Give werewolves ability to break CC.

    5)Give werewolves full action bar instead of just two abilities, give them similar abilities to what NPC werewolves use.

    6)Make werewolf Berserker morph black fur with red eyes, as it stands now it looks just the same like someone who became a werewolf 10 seconds ago by doing the appropriate quest

    7)Give werewolves 10% damage reduction while in beast form.

    @ZoS_JessicaFolsom @ZoS_GinaBruno As it stands now in its current form werewolf is utter waste of skill points, it will only get you killed in pvp and kicked from groups in pve dungeons not to mention trials.
    Edited by Sonja on 9 July 2014 18:04
  • Mori
    Mori
    *shameless bump*

    fix werewolves now
  • Varicite
    Varicite
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    Tendeep wrote: »
    I am also not sure why they have not formally addressed this skill line - currently it is more than broken - to define my statement - currently you are less effective in WW form than when in humanoid form...

    Maybe they were trying to keep it in line w/ Skyrim werewolves? : P
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