I think WW should be a toggle. Would be nice to stay in WW form for as long as I would like. If not possible then at least increase the timer so I don't feel like I am rushed to kill as many things as possible.
Also I think some passives that help out human form would be nice. Maybe a boost to stamina or something.
timidobserver wrote: »They should probably just scrap the current WW concept entirely and rebuild it from the bottom up. They seem to be in favor of making minor tweaks, but that just isn't going to work with WW. MOAR DAMAGE is not going to fix the problem with WW.
What they are trying to do is neat, but it just won't work within the current constraints of the game. I don't think there is anything they can do to fix the current WW system to the point that it would be desirable to have a WW actually using his WW ultimate in a Trials, Dungeon, or PVP group.
timidobserver wrote: »They should probably just scrap the current WW concept entirely and rebuild it from the bottom up. They seem to be in favor of making minor tweaks, but that just isn't going to work with WW. MOAR DAMAGE is not going to fix the problem with WW.
What they are trying to do is neat, but it just won't work within the current constraints of the game. I don't think there is anything they can do to fix the current WW system to the point that it would be desirable to have a WW actually using his WW ultimate in a Trials, Dungeon, or PVP group.
Exactly, and revamp is what we (players) want and ask for, i expect first ww update to go live with update 3, if not we will take up pitchforks again and return to the forums >.>
timidobserver wrote: »They should probably just scrap the current WW concept entirely and rebuild it from the bottom up. They seem to be in favor of making minor tweaks, but that just isn't going to work with WW. MOAR DAMAGE is not going to fix the problem with WW.
What they are trying to do is neat, but it just won't work within the current constraints of the game. I don't think there is anything they can do to fix the current WW system to the point that it would be desirable to have a WW actually using his WW ultimate in a Trials, Dungeon, or PVP group.
timidobserver wrote: »@Sunrock
You are talking in terms of leveling and solo play from what I can tell. My comments were coming from the perspective of group play/end game. I am not that concerned about solo play because, after the nerfs, it is the player that is the problem if they can't do the content.
My primary concern is the lack of use for WW in end game/group content. As it stands, they are of no use in a serious PVP group or a Trials group. This is important because it means that WW's currently have no place in the progression of the game since the endgame consists mostly of group content ATM.
timidobserver wrote: »@Sunrock
You are talking in terms of leveling and solo play from what I can tell. My comments were coming from the perspective of group play/end game. I am not that concerned about solo play because, after the nerfs, it is the player that is the problem if they can't do the content.
My primary concern is the lack of use for WW in end game/group content. As it stands, they are of no use in a serious PVP group or a Trials group. This is important because it means that WW's currently have no place in the progression of the game since the endgame consists mostly of group content ATM.
Yes if you want to mini/max you should not go WW at all for end game. If you don't go destro staff light armor spaming AOEs in PvP your a liability to the group as a DD. But WW works in group PvP if the right opportunity show it self. If you can afford to have it as a secondary ultimate. For Trials though there is no way in hell you can spam up the ultimate to transform into a WW between every boss even. Have never tried WW in Trials as I usually play the healer roll in Trials. But there is no way in hell you could take a WW on a speed run even if you manage to get WW between each boss. You can do 450-500 DPS as a WW without putting any attribute point into stamina, only on the armor. So if you're a Templar and want to DPS as WW it's ok as you can't do mush better sustained DPS anyway.
However they did say that they did not want WW or Vampire to be a most have for DPS. So IMO the WW DPS is ok.
PS: IMO WW or Vamp should not be a "most have" for PvP or PvE so...
timidobserver wrote: »timidobserver wrote: »@Sunrock
You are talking in terms of leveling and solo play from what I can tell. My comments were coming from the perspective of group play/end game. I am not that concerned about solo play because, after the nerfs, it is the player that is the problem if they can't do the content.
My primary concern is the lack of use for WW in end game/group content. As it stands, they are of no use in a serious PVP group or a Trials group. This is important because it means that WW's currently have no place in the progression of the game since the endgame consists mostly of group content ATM.
Yes if you want to mini/max you should not go WW at all for end game. If you don't go destro staff light armor spaming AOEs in PvP your a liability to the group as a DD. But WW works in group PvP if the right opportunity show it self. If you can afford to have it as a secondary ultimate. For Trials though there is no way in hell you can spam up the ultimate to transform into a WW between every boss even. Have never tried WW in Trials as I usually play the healer roll in Trials. But there is no way in hell you could take a WW on a speed run even if you manage to get WW between each boss. You can do 450-500 DPS as a WW without putting any attribute point into stamina, only on the armor. So if you're a Templar and want to DPS as WW it's ok as you can't do mush better sustained DPS anyway.
However they did say that they did not want WW or Vampire to be a most have for DPS. So IMO the WW DPS is ok.
PS: IMO WW or Vamp should not be a "most have" for PvP or PvE so...
It isn't about having the most DPS. It is about having some level of viability. There is nothing stopping you from doing what you want, but nobody has a desire to have a WW in their group for any reason ATM. A casual group will allow you in to be nice, but a serious group would group kick you from a trials or a pvp group once they saw you using you werewolf form.
A Templar using their class dps options would be more beneficial because they can obtain max single target dps from range. Having mediocre dps and having to do it from melee range is why a WW using their ultimate are even worse then Templar.
timidobserver wrote: »timidobserver wrote: »@Sunrock
You are talking in terms of leveling and solo play from what I can tell. My comments were coming from the perspective of group play/end game. I am not that concerned about solo play because, after the nerfs, it is the player that is the problem if they can't do the content.
My primary concern is the lack of use for WW in end game/group content. As it stands, they are of no use in a serious PVP group or a Trials group. This is important because it means that WW's currently have no place in the progression of the game since the endgame consists mostly of group content ATM.
Yes if you want to mini/max you should not go WW at all for end game. If you don't go destro staff light armor spaming AOEs in PvP your a liability to the group as a DD. But WW works in group PvP if the right opportunity show it self. If you can afford to have it as a secondary ultimate. For Trials though there is no way in hell you can spam up the ultimate to transform into a WW between every boss even. Have never tried WW in Trials as I usually play the healer roll in Trials. But there is no way in hell you could take a WW on a speed run even if you manage to get WW between each boss. You can do 450-500 DPS as a WW without putting any attribute point into stamina, only on the armor. So if you're a Templar and want to DPS as WW it's ok as you can't do mush better sustained DPS anyway.
However they did say that they did not want WW or Vampire to be a most have for DPS. So IMO the WW DPS is ok.
PS: IMO WW or Vamp should not be a "most have" for PvP or PvE so...
It isn't about having the most DPS. It is about having some level of viability. There is nothing stopping you from doing what you want, but nobody has a desire to have a WW in their group for any reason ATM. A casual group will allow you in to be nice, but a serious group would group kick you from a trials or a pvp group once they saw you using you werewolf form.
A Templar using their class dps options would be more beneficial because they can obtain max single target dps from range. Having mediocre dps and having to do it from melee range is why a WW using their ultimate are even worse then Templar.
I agree in general with you. Especially when it comes to trials. However both AA and HR game mechanics are stupidly easy. So there are no real risk for melee range in those two. IE the healers have no problem just out heal all the damage if you use nova and vial at the right moments. In fact speed run boss tactics is: stack up in the ultimate and burn the boss ASAP. No fancy dodging or even care about any game mechanics the bosses use... expect for using damage reduction ultimates at the right moments.
Put for PvP... WW works there under special circumstances. If your PvP leader can't see that he sucks at PvP to start with and you should consider your self lucky that he kicked you from the group so you can fine one that knows how to PvP. But it's nothing you can use regularly as it all depends how the enemy reacts to your group so nothing I would recommend to the unexperienced PvPer. And defiantly not something you "need" as you can pull off same thing with just normal weapon abilities. However WW is not really worth the skill points consider how long time it takes to charge the ultimate in PvP. It would be worth it if the ultimate cost was reduced... allot. Or that you could turn to WW at will. Only if you have 25 SP or something like that you can burn just for fun you can pick it up just to test something different.
PS: As I sad before I mainly picked up WW for the upcoming achievements it gives as I had 60 skill points just sitting there and you get almost free skill reset in 1.3. But I don't find WW as bad as some people makes it sound like. The main problem with WW is the same problem all stamina builds with melee weapons have. So they need to fix "stamina builds" first.
timidobserver wrote: »timidobserver wrote: »@Sunrock
You are talking in terms of leveling and solo play from what I can tell. My comments were coming from the perspective of group play/end game. I am not that concerned about solo play because, after the nerfs, it is the player that is the problem if they can't do the content.
My primary concern is the lack of use for WW in end game/group content. As it stands, they are of no use in a serious PVP group or a Trials group. This is important because it means that WW's currently have no place in the progression of the game since the endgame consists mostly of group content ATM.
Yes if you want to mini/max you should not go WW at all for end game. If you don't go destro staff light armor spaming AOEs in PvP your a liability to the group as a DD. But WW works in group PvP if the right opportunity show it self. If you can afford to have it as a secondary ultimate. For Trials though there is no way in hell you can spam up the ultimate to transform into a WW between every boss even. Have never tried WW in Trials as I usually play the healer roll in Trials. But there is no way in hell you could take a WW on a speed run even if you manage to get WW between each boss. You can do 450-500 DPS as a WW without putting any attribute point into stamina, only on the armor. So if you're a Templar and want to DPS as WW it's ok as you can't do mush better sustained DPS anyway.
However they did say that they did not want WW or Vampire to be a most have for DPS. So IMO the WW DPS is ok.
PS: IMO WW or Vamp should not be a "most have" for PvP or PvE so...
It isn't about having the most DPS. It is about having some level of viability. There is nothing stopping you from doing what you want, but nobody has a desire to have a WW in their group for any reason ATM. A casual group will allow you in to be nice, but a serious group would group kick you from a trials or a pvp group once they saw you using you werewolf form.
A Templar using their class dps options would be more beneficial because they can obtain max single target dps from range. Having mediocre dps and having to do it from melee range is why a WW using their ultimate are even worse then Templar.
I agree in general with you. Especially when it comes to trials. However both AA and HR game mechanics are stupidly easy. So there are no real risk for melee range in those two. IE the healers have no problem just out heal all the damage if you use nova and vial at the right moments. In fact speed run boss tactics is: stack up in the ultimate and burn the boss ASAP. No fancy dodging or even care about any game mechanics the bosses use... expect for using damage reduction ultimates at the right moments.
Put for PvP... WW works there under special circumstances. If your PvP leader can't see that he sucks at PvP to start with and you should consider your self lucky that he kicked you from the group so you can fine one that knows how to PvP. But it's nothing you can use regularly as it all depends how the enemy reacts to your group so nothing I would recommend to the unexperienced PvPer. And defiantly not something you "need" as you can pull off same thing with just normal weapon abilities. However WW is not really worth the skill points consider how long time it takes to charge the ultimate in PvP. It would be worth it if the ultimate cost was reduced... allot. Or that you could turn to WW at will. Only if you have 25 SP or something like that you can burn just for fun you can pick it up just to test something different.
PS: As I sad before I mainly picked up WW for the upcoming achievements it gives as I had 60 skill points just sitting there and you get almost free skill reset in 1.3. But I don't find WW as bad as some people makes it sound like. The main problem with WW is the same problem all stamina builds with melee weapons have. So they need to fix "stamina builds" first.
That pretty much tells me you have little experience as a werewolf, let me share 2 facts with you. Werewolf is useless, anything you can do as werewolf you can do better while in human form. Werewolf is a pure nerf to ones character, see previous posts here to get a clue. I am a vampire and a werewolf since early access so i know what they are capable of. Werewolf needs revamp, who says otherwise is either a new werewolf or simply doesn't know. This is easy to test. My user name is @jovana-M , and i will give 100.000 gold to anyone who can kill me 1vs1 as a werewolf in a werewolf form or to anyone who can do more dmg then me in a dungeon as a werewolf in its current state. The fact that you will fail at both with your 725 ultimate so hard compared to my 125 ultimate should pretty much mean that werewolf is extremely weak/broken and with that being said i rest my case.
timidobserver wrote: »timidobserver wrote: »@Sunrock
You are talking in terms of leveling and solo play from what I can tell. My comments were coming from the perspective of group play/end game. I am not that concerned about solo play because, after the nerfs, it is the player that is the problem if they can't do the content.
My primary concern is the lack of use for WW in end game/group content. As it stands, they are of no use in a serious PVP group or a Trials group. This is important because it means that WW's currently have no place in the progression of the game since the endgame consists mostly of group content ATM.
Yes if you want to mini/max you should not go WW at all for end game. If you don't go destro staff light armor spaming AOEs in PvP your a liability to the group as a DD. But WW works in group PvP if the right opportunity show it self. If you can afford to have it as a secondary ultimate. For Trials though there is no way in hell you can spam up the ultimate to transform into a WW between every boss even. Have never tried WW in Trials as I usually play the healer roll in Trials. But there is no way in hell you could take a WW on a speed run even if you manage to get WW between each boss. You can do 450-500 DPS as a WW without putting any attribute point into stamina, only on the armor. So if you're a Templar and want to DPS as WW it's ok as you can't do mush better sustained DPS anyway.
However they did say that they did not want WW or Vampire to be a most have for DPS. So IMO the WW DPS is ok.
PS: IMO WW or Vamp should not be a "most have" for PvP or PvE so...
It isn't about having the most DPS. It is about having some level of viability. There is nothing stopping you from doing what you want, but nobody has a desire to have a WW in their group for any reason ATM. A casual group will allow you in to be nice, but a serious group would group kick you from a trials or a pvp group once they saw you using you werewolf form.
A Templar using their class dps options would be more beneficial because they can obtain max single target dps from range. Having mediocre dps and having to do it from melee range is why a WW using their ultimate are even worse then Templar.
I agree in general with you. Especially when it comes to trials. However both AA and HR game mechanics are stupidly easy. So there are no real risk for melee range in those two. IE the healers have no problem just out heal all the damage if you use nova and vial at the right moments. In fact speed run boss tactics is: stack up in the ultimate and burn the boss ASAP. No fancy dodging or even care about any game mechanics the bosses use... expect for using damage reduction ultimates at the right moments.
Put for PvP... WW works there under special circumstances. If your PvP leader can't see that he sucks at PvP to start with and you should consider your self lucky that he kicked you from the group so you can fine one that knows how to PvP. But it's nothing you can use regularly as it all depends how the enemy reacts to your group so nothing I would recommend to the unexperienced PvPer. And defiantly not something you "need" as you can pull off same thing with just normal weapon abilities. However WW is not really worth the skill points consider how long time it takes to charge the ultimate in PvP. It would be worth it if the ultimate cost was reduced... allot. Or that you could turn to WW at will. Only if you have 25 SP or something like that you can burn just for fun you can pick it up just to test something different.
PS: As I sad before I mainly picked up WW for the upcoming achievements it gives as I had 60 skill points just sitting there and you get almost free skill reset in 1.3. But I don't find WW as bad as some people makes it sound like. The main problem with WW is the same problem all stamina builds with melee weapons have. So they need to fix "stamina builds" first.
That pretty much tells me you have little experience as a werewolf, let me share 2 facts with you. Werewolf is useless, anything you can do as werewolf you can do better while in human form. Werewolf is a pure nerf to ones character, see previous posts here to get a clue. I am a vampire and a werewolf since early access so i know what they are capable of. Werewolf needs revamp, who says otherwise is either a new werewolf or simply doesn't know. This is easy to test. My user name is @jovana-M , and i will give 100.000 gold to anyone who can kill me 1vs1 as a werewolf in a werewolf form or to anyone who can do more dmg then me in a dungeon as a werewolf in its current state. The fact that you will fail at both with your 725 ultimate so hard compared to my 125 ultimate should pretty much mean that werewolf is extremely weak/broken and with that being said i rest my case.
I might have little experience with WW. But I have 16 years of MMO PvP experience. And 5 years of PK MUD experience before that. And I have not played casually under all those years either.
When I say can be used in PvP I did not mean in 1 Vs 1 situations. I was only talking about "zerg" Vs "zerg" situations. And you can only use WW ultimate when you brake the enemy line and they start to retreat. Using it in any other circumstances is not recommended at all.
timidobserver wrote: »timidobserver wrote: »@Sunrock
You are talking in terms of leveling and solo play from what I can tell. My comments were coming from the perspective of group play/end game. I am not that concerned about solo play because, after the nerfs, it is the player that is the problem if they can't do the content.
My primary concern is the lack of use for WW in end game/group content. As it stands, they are of no use in a serious PVP group or a Trials group. This is important because it means that WW's currently have no place in the progression of the game since the endgame consists mostly of group content ATM.
Yes if you want to mini/max you should not go WW at all for end game. If you don't go destro staff light armor spaming AOEs in PvP your a liability to the group as a DD. But WW works in group PvP if the right opportunity show it self. If you can afford to have it as a secondary ultimate. For Trials though there is no way in hell you can spam up the ultimate to transform into a WW between every boss even. Have never tried WW in Trials as I usually play the healer roll in Trials. But there is no way in hell you could take a WW on a speed run even if you manage to get WW between each boss. You can do 450-500 DPS as a WW without putting any attribute point into stamina, only on the armor. So if you're a Templar and want to DPS as WW it's ok as you can't do mush better sustained DPS anyway.
However they did say that they did not want WW or Vampire to be a most have for DPS. So IMO the WW DPS is ok.
PS: IMO WW or Vamp should not be a "most have" for PvP or PvE so...
It isn't about having the most DPS. It is about having some level of viability. There is nothing stopping you from doing what you want, but nobody has a desire to have a WW in their group for any reason ATM. A casual group will allow you in to be nice, but a serious group would group kick you from a trials or a pvp group once they saw you using you werewolf form.
A Templar using their class dps options would be more beneficial because they can obtain max single target dps from range. Having mediocre dps and having to do it from melee range is why a WW using their ultimate are even worse then Templar.
I agree in general with you. Especially when it comes to trials. However both AA and HR game mechanics are stupidly easy. So there are no real risk for melee range in those two. IE the healers have no problem just out heal all the damage if you use nova and vial at the right moments. In fact speed run boss tactics is: stack up in the ultimate and burn the boss ASAP. No fancy dodging or even care about any game mechanics the bosses use... expect for using damage reduction ultimates at the right moments.
Put for PvP... WW works there under special circumstances. If your PvP leader can't see that he sucks at PvP to start with and you should consider your self lucky that he kicked you from the group so you can fine one that knows how to PvP. But it's nothing you can use regularly as it all depends how the enemy reacts to your group so nothing I would recommend to the unexperienced PvPer. And defiantly not something you "need" as you can pull off same thing with just normal weapon abilities. However WW is not really worth the skill points consider how long time it takes to charge the ultimate in PvP. It would be worth it if the ultimate cost was reduced... allot. Or that you could turn to WW at will. Only if you have 25 SP or something like that you can burn just for fun you can pick it up just to test something different.
PS: As I sad before I mainly picked up WW for the upcoming achievements it gives as I had 60 skill points just sitting there and you get almost free skill reset in 1.3. But I don't find WW as bad as some people makes it sound like. The main problem with WW is the same problem all stamina builds with melee weapons have. So they need to fix "stamina builds" first.
That pretty much tells me you have little experience as a werewolf, let me share 2 facts with you. Werewolf is useless, anything you can do as werewolf you can do better while in human form. Werewolf is a pure nerf to ones character, see previous posts here to get a clue. I am a vampire and a werewolf since early access so i know what they are capable of. Werewolf needs revamp, who says otherwise is either a new werewolf or simply doesn't know. This is easy to test. My user name is @jovana-M , and i will give 100.000 gold to anyone who can kill me 1vs1 as a werewolf in a werewolf form or to anyone who can do more dmg then me in a dungeon as a werewolf in its current state. The fact that you will fail at both with your 725 ultimate so hard compared to my 125 ultimate should pretty much mean that werewolf is extremely weak/broken and with that being said i rest my case.
I might have little experience with WW. But I have 16 years of MMO PvP experience. And 5 years of PK MUD experience before that. And I have not played casually under all those years either.
When I say can be used in PvP I did not mean in 1 Vs 1 situations. I was only talking about "zerg" Vs "zerg" situations. And you can only use WW ultimate when you brake the enemy line and they start to retreat. Using it in any other circumstances is not recommended at all.
Exactly, ultimate that costs 725 points can only be used in pvp and only when enemy starts to run away while you are being protected by your zerg..... What more needs to happen so that in your eyes it it starts being "as bad as some ppl say". Werewolf is.... And listen carefully........ IS the single weakest ultimate in whole game. I can use 14-15 soul harvest ultimates instead of 1 werewolf..... And look, that is ultimate fit to be used for any situation while ww only in situations when enemy is running away and not fighting back...... Why do i need a ultimate when i have already won??? I need ultimate to save my life , to tip the balance in my favour when i am about to die or lose. Werewolf only increases the chances that i end up dead and it is only ultimate in game that doesn't help you in any way be it pvp or pve.
timidobserver wrote: »timidobserver wrote: »@Sunrock
You are talking in terms of leveling and solo play from what I can tell. My comments were coming from the perspective of group play/end game. I am not that concerned about solo play because, after the nerfs, it is the player that is the problem if they can't do the content.
My primary concern is the lack of use for WW in end game/group content. As it stands, they are of no use in a serious PVP group or a Trials group. This is important because it means that WW's currently have no place in the progression of the game since the endgame consists mostly of group content ATM.
Yes if you want to mini/max you should not go WW at all for end game. If you don't go destro staff light armor spaming AOEs in PvP your a liability to the group as a DD. But WW works in group PvP if the right opportunity show it self. If you can afford to have it as a secondary ultimate. For Trials though there is no way in hell you can spam up the ultimate to transform into a WW between every boss even. Have never tried WW in Trials as I usually play the healer roll in Trials. But there is no way in hell you could take a WW on a speed run even if you manage to get WW between each boss. You can do 450-500 DPS as a WW without putting any attribute point into stamina, only on the armor. So if you're a Templar and want to DPS as WW it's ok as you can't do mush better sustained DPS anyway.
However they did say that they did not want WW or Vampire to be a most have for DPS. So IMO the WW DPS is ok.
PS: IMO WW or Vamp should not be a "most have" for PvP or PvE so...
It isn't about having the most DPS. It is about having some level of viability. There is nothing stopping you from doing what you want, but nobody has a desire to have a WW in their group for any reason ATM. A casual group will allow you in to be nice, but a serious group would group kick you from a trials or a pvp group once they saw you using you werewolf form.
A Templar using their class dps options would be more beneficial because they can obtain max single target dps from range. Having mediocre dps and having to do it from melee range is why a WW using their ultimate are even worse then Templar.
I agree in general with you. Especially when it comes to trials. However both AA and HR game mechanics are stupidly easy. So there are no real risk for melee range in those two. IE the healers have no problem just out heal all the damage if you use nova and vial at the right moments. In fact speed run boss tactics is: stack up in the ultimate and burn the boss ASAP. No fancy dodging or even care about any game mechanics the bosses use... expect for using damage reduction ultimates at the right moments.
Put for PvP... WW works there under special circumstances. If your PvP leader can't see that he sucks at PvP to start with and you should consider your self lucky that he kicked you from the group so you can fine one that knows how to PvP. But it's nothing you can use regularly as it all depends how the enemy reacts to your group so nothing I would recommend to the unexperienced PvPer. And defiantly not something you "need" as you can pull off same thing with just normal weapon abilities. However WW is not really worth the skill points consider how long time it takes to charge the ultimate in PvP. It would be worth it if the ultimate cost was reduced... allot. Or that you could turn to WW at will. Only if you have 25 SP or something like that you can burn just for fun you can pick it up just to test something different.
PS: As I sad before I mainly picked up WW for the upcoming achievements it gives as I had 60 skill points just sitting there and you get almost free skill reset in 1.3. But I don't find WW as bad as some people makes it sound like. The main problem with WW is the same problem all stamina builds with melee weapons have. So they need to fix "stamina builds" first.
That pretty much tells me you have little experience as a werewolf, let me share 2 facts with you. Werewolf is useless, anything you can do as werewolf you can do better while in human form. Werewolf is a pure nerf to ones character, see previous posts here to get a clue. I am a vampire and a werewolf since early access so i know what they are capable of. Werewolf needs revamp, who says otherwise is either a new werewolf or simply doesn't know. This is easy to test. My user name is @jovana-M , and i will give 100.000 gold to anyone who can kill me 1vs1 as a werewolf in a werewolf form or to anyone who can do more dmg then me in a dungeon as a werewolf in its current state. The fact that you will fail at both with your 725 ultimate so hard compared to my 125 ultimate should pretty much mean that werewolf is extremely weak/broken and with that being said i rest my case.
I might have little experience with WW. But I have 16 years of MMO PvP experience. And 5 years of PK MUD experience before that. And I have not played casually under all those years either.
When I say can be used in PvP I did not mean in 1 Vs 1 situations. I was only talking about "zerg" Vs "zerg" situations. And you can only use WW ultimate when you brake the enemy line and they start to retreat. Using it in any other circumstances is not recommended at all.
Exactly, ultimate that costs 725 points can only be used in pvp and only when enemy starts to run away while you are being protected by your zerg..... What more needs to happen so that in your eyes it it starts being "as bad as some ppl say". Werewolf is.... And listen carefully........ IS the single weakest ultimate in whole game. I can use 14-15 soul harvest ultimates instead of 1 werewolf..... And look, that is ultimate fit to be used for any situation while ww only in situations when enemy is running away and not fighting back...... Why do i need a ultimate when i have already won??? I need ultimate to save my life , to tip the balance in my favour when i am about to die or lose. Werewolf only increases the chances that i end up dead and it is only ultimate in game that doesn't help you in any way be it pvp or pve.
Well when reading some forums some people make it sound that you almost die as soon as you transform into werewolf and can max put out 10 DPS. It's not that bad. It's only as bad as a Templar using full heavy armor stamina build with dual wield. It works... but just barley.
timidobserver wrote: »timidobserver wrote: »@Sunrock
You are talking in terms of leveling and solo play from what I can tell. My comments were coming from the perspective of group play/end game. I am not that concerned about solo play because, after the nerfs, it is the player that is the problem if they can't do the content.
My primary concern is the lack of use for WW in end game/group content. As it stands, they are of no use in a serious PVP group or a Trials group. This is important because it means that WW's currently have no place in the progression of the game since the endgame consists mostly of group content ATM.
Yes if you want to mini/max you should not go WW at all for end game. If you don't go destro staff light armor spaming AOEs in PvP your a liability to the group as a DD. But WW works in group PvP if the right opportunity show it self. If you can afford to have it as a secondary ultimate. For Trials though there is no way in hell you can spam up the ultimate to transform into a WW between every boss even. Have never tried WW in Trials as I usually play the healer roll in Trials. But there is no way in hell you could take a WW on a speed run even if you manage to get WW between each boss. You can do 450-500 DPS as a WW without putting any attribute point into stamina, only on the armor. So if you're a Templar and want to DPS as WW it's ok as you can't do mush better sustained DPS anyway.
However they did say that they did not want WW or Vampire to be a most have for DPS. So IMO the WW DPS is ok.
PS: IMO WW or Vamp should not be a "most have" for PvP or PvE so...
It isn't about having the most DPS. It is about having some level of viability. There is nothing stopping you from doing what you want, but nobody has a desire to have a WW in their group for any reason ATM. A casual group will allow you in to be nice, but a serious group would group kick you from a trials or a pvp group once they saw you using you werewolf form.
A Templar using their class dps options would be more beneficial because they can obtain max single target dps from range. Having mediocre dps and having to do it from melee range is why a WW using their ultimate are even worse then Templar.
I agree in general with you. Especially when it comes to trials. However both AA and HR game mechanics are stupidly easy. So there are no real risk for melee range in those two. IE the healers have no problem just out heal all the damage if you use nova and vial at the right moments. In fact speed run boss tactics is: stack up in the ultimate and burn the boss ASAP. No fancy dodging or even care about any game mechanics the bosses use... expect for using damage reduction ultimates at the right moments.
Put for PvP... WW works there under special circumstances. If your PvP leader can't see that he sucks at PvP to start with and you should consider your self lucky that he kicked you from the group so you can fine one that knows how to PvP. But it's nothing you can use regularly as it all depends how the enemy reacts to your group so nothing I would recommend to the unexperienced PvPer. And defiantly not something you "need" as you can pull off same thing with just normal weapon abilities. However WW is not really worth the skill points consider how long time it takes to charge the ultimate in PvP. It would be worth it if the ultimate cost was reduced... allot. Or that you could turn to WW at will. Only if you have 25 SP or something like that you can burn just for fun you can pick it up just to test something different.
PS: As I sad before I mainly picked up WW for the upcoming achievements it gives as I had 60 skill points just sitting there and you get almost free skill reset in 1.3. But I don't find WW as bad as some people makes it sound like. The main problem with WW is the same problem all stamina builds with melee weapons have. So they need to fix "stamina builds" first.
That pretty much tells me you have little experience as a werewolf, let me share 2 facts with you. Werewolf is useless, anything you can do as werewolf you can do better while in human form. Werewolf is a pure nerf to ones character, see previous posts here to get a clue. I am a vampire and a werewolf since early access so i know what they are capable of. Werewolf needs revamp, who says otherwise is either a new werewolf or simply doesn't know. This is easy to test. My user name is @jovana-M , and i will give 100.000 gold to anyone who can kill me 1vs1 as a werewolf in a werewolf form or to anyone who can do more dmg then me in a dungeon as a werewolf in its current state. The fact that you will fail at both with your 725 ultimate so hard compared to my 125 ultimate should pretty much mean that werewolf is extremely weak/broken and with that being said i rest my case.
I might have little experience with WW. But I have 16 years of MMO PvP experience. And 5 years of PK MUD experience before that. And I have not played casually under all those years either.
When I say can be used in PvP I did not mean in 1 Vs 1 situations. I was only talking about "zerg" Vs "zerg" situations. And you can only use WW ultimate when you brake the enemy line and they start to retreat. Using it in any other circumstances is not recommended at all.
Exactly, ultimate that costs 725 points can only be used in pvp and only when enemy starts to run away while you are being protected by your zerg..... What more needs to happen so that in your eyes it it starts being "as bad as some ppl say". Werewolf is.... And listen carefully........ IS the single weakest ultimate in whole game. I can use 14-15 soul harvest ultimates instead of 1 werewolf..... And look, that is ultimate fit to be used for any situation while ww only in situations when enemy is running away and not fighting back...... Why do i need a ultimate when i have already won??? I need ultimate to save my life , to tip the balance in my favour when i am about to die or lose. Werewolf only increases the chances that i end up dead and it is only ultimate in game that doesn't help you in any way be it pvp or pve.
Well when reading some forums some people make it sound that you almost die as soon as you transform into werewolf and can max put out 10 DPS. It's not that bad. It's only as bad as a Templar using full heavy armor stamina build with dual wield. It works... but just barley.