xsorusb14_ESO wrote: »Patch after Patch I see buffing of Night Blades, and Nerfing of Dragon Knights.
The only thing you've managed to do during that was make the Stamina Builds of each of those classes more useless then before.
Nightblade Stamina builds are still blah, and will never been taken because You've turned around and made the Caster Builds even stronger. There is a reason right now Nightblades are now becoming the Meta on the Euro Servers for Trials.
You've managed to weaken DragonKnight Caster Builds some, making them weaker the the Nightblade ones in terms of DPS, but you've absolutely gutted what little options there was for Stamina on the DK. Everytime you nerf a Class ability on the DK without actually fixing the problem of Light Armor vs Medium/Heavy you make those Stamina users that much worse.
You're forcing everyone into this Caster Based setup with each patch...Hell you actually had more build diversity before ya nerfed bash, Because at least one Stamina Build worked.
Until you actually address this issue, You're not fixing the problem.
I had to respec to caster sorcerer because medium armor sorcerer is garbage, we don't even get all the supporting class skills for melee that NB or DK get, so we depended on just critical surge and the rest weaponskills.
I had to respec to caster sorcerer because medium armor sorcerer is garbage, we don't even get all the supporting class skills for melee that NB or DK get, so we depended on just critical surge and the rest weaponskills.
so, you thought a armor that gives you stamina, weapon crit (no spell crit) would work for your magicka playstyle?
comon.. how dumb can a human be?
I'm capped on magicka with medium armor and stamina as well with food.
So, yeah, there's not a single build in this game that doesn't rely on class skills.
Net result? Now medium and heavy armor users can't use destro staff close to effectively. You can get maybe 4 impulse out before running out of magicka.
jparrillab16_ESO wrote: »Fully agree with the OP.
Stamina builds are more useless than Makica builds. Why? Because the light armor passives are better than others (21% less cost for example) and Magica skills are more powerfull, a part of this, you can get armor cap with light armor and buffs. If that were not enough, block attakcs cosume Stamina, a "mage" has all the Magika pool to do damage and all the Stamina pool to block damage.
This is one of the most unbalanced mechanics ever.
PD: real DK player with Heavy Armor, melee weapons and Stamina based build, not a gay DK with skirt and staff running away casting OP area skills with one button spam.
jparrillab16_ESO wrote: »Fully agree with the OP.
Stamina builds are more useless than Makica builds. Why? Because the light armor passives are better than others (21% less cost for example) and Magica skills are more powerfull, a part of this, you can get armor cap with light armor and buffs. If that were not enough, block attakcs cosume Stamina, a "mage" has all the Magika pool to do damage and all the Stamina pool to block damage.
This is one of the most unbalanced mechanics ever.
PD: real DK player with Heavy Armor, melee weapons and Stamina based build, not a gay DK with skirt and staff running away casting OP area skills with one button spam.
can you block with magicka skills? - no
can you dodge roll with magicka skills? - no
can you sprint with magicka skills? - no
can you CC break with magicka skills? - no
now tell me.. .. what happens when stamina gets stronger? yeah.. player will get nearly unkillable since they can block for every, CC break forever, sprint forever etc..
the balance is good like it is
can't block aoes spells
xsorusb14_ESO wrote: »Patch after Patch I see buffing of Night Blades, and Nerfing of Dragon Knights.
The only thing you've managed to do during that was make the Stamina Builds of each of those classes more useless then before.
Nightblade Stamina builds are still blah, and will never been taken because You've turned around and made the Caster Builds even stronger. There is a reason right now Nightblades are now becoming the Meta on the Euro Servers for Trials.
You've managed to weaken DragonKnight Caster Builds some, making them weaker the the Nightblade ones in terms of DPS, but you've absolutely gutted what little options there was for Stamina on the DK. Everytime you nerf a Class ability on the DK without actually fixing the problem of Light Armor vs Medium/Heavy you make those Stamina users that much worse.
You're forcing everyone into this Caster Based setup with each patch...Hell you actually had more build diversity before ya nerfed bash, Because at least one Stamina Build worked.
Until you actually address this issue, You're not fixing the problem.
all those cry babies who just want to have their own build pumped up so they can faceroll the content without thinking don´t think a second about the conquences that come along with increasing the stamina pool of characters.
spear shard can be blocked (aoe spell)
biting jabs can be blocked (aoe spell)
jparrillab16_ESO wrote: »Fully agree with the OP.
Stamina builds are more useless than Makica builds. Why? Because the light armor passives are better than others (21% less cost for example) and Magica skills are more powerfull, a part of this, you can get armor cap with light armor and buffs. If that were not enough, block attakcs cosume Stamina, a "mage" has all the Magika pool to do damage and all the Stamina pool to block damage.
This is one of the most unbalanced mechanics ever.
PD: real DK player with Heavy Armor, melee weapons and Stamina based build, not a gay DK with skirt and staff running away casting OP area skills with one button spam.
can you block with magicka skills? - no
can you dodge roll with magicka skills? - no
can you sprint with magicka skills? - no
can you CC break with magicka skills? - no
now tell me.. .. what happens when stamina gets stronger? yeah.. player will get nearly unkillable since they can block for every, CC break forever, sprint forever etc..
the balance is good like it is
If you really want a balanced game, please explain me how is possible that you like a game where the most people VR +10 is wearing right now light armor + staff.
xsorusb14_ESO wrote: »jparrillab16_ESO wrote: »Fully agree with the OP.
Stamina builds are more useless than Makica builds. Why? Because the light armor passives are better than others (21% less cost for example) and Magica skills are more powerfull, a part of this, you can get armor cap with light armor and buffs. If that were not enough, block attakcs cosume Stamina, a "mage" has all the Magika pool to do damage and all the Stamina pool to block damage.
This is one of the most unbalanced mechanics ever.
PD: real DK player with Heavy Armor, melee weapons and Stamina based build, not a gay DK with skirt and staff running away casting OP area skills with one button spam.
can you block with magicka skills? - no
can you dodge roll with magicka skills? - no
can you sprint with magicka skills? - no
can you CC break with magicka skills? - no
now tell me.. .. what happens when stamina gets stronger? yeah.. player will get nearly unkillable since they can block for every, CC break forever, sprint forever etc..
the balance is good like it is
The thing you just listed is exactly why Stamina Based Builds are weaker then Magicka Builds.
Stamina Based builds that use Stamina based attacks run out of stamina quicker because it has to do those things you listed. Then not only can they not do those things, they also can't do any damage as well.
While Magika based ones can do all those things, while still having all the damage/utility of their Magicka abilities.
The Balance also isn't good like it is
PvP is nothing more then a bunch of Light Armor/Staves users right now
PvE is the same, There is no Stamina Build taken in PvE. They do HALF the DPS of a Magicka Build.
If you really want a balanced game, please explain me how is possible that you like a game where the most people VR +10 is wearing right now light armor + staff.
its the same like
why do in most MMOs people play dps and not tank/heal?
light armor gives with the magic penetration the most dps atm. and yes, it would be a great thing if they could add "melee penetration" to the stamina armors to make it even.
therefore I think most people tend to play light armor because they want to play a dps role.
And now, between Light and Heavy armor... Which armor gives more survivability? What do you think? (PvP).
And now, between Light and Heavy armor... Which armor gives more survivability? What do you think? (PvP).
heavy armor in my eyes is mainly for tanks to reduce incoming damage. PvP is balanced around other things than mitigrating damage. Which also can be seen at the passivs. I highly suggest medium armor for PvP over heavy armor. The argument "all armors should be viable" counts only if you say "all roles that a player should fulfill must be viable" Therefore, no one wants to have high heavy armor high dps players which can take a lot and will deal out a lot of damage.
Heavy armor actually gives you almost nothing useful for PvP except the high armor, medicore spell resist. The only thing where I could see this useful is a heavy armor health regen build which lives from passiv health regeneration and mitigrating damage down to survive longer fights.
Additional to that I believe from my depest hearts that this game should NEVER be balanced around PvP aspects. The majority of players are PvE players (have been in every MMO, will always be in every MMO except its a PvP only MMO).
edit:
I think light armor or heavy armor is not important as long as you know the weakness of both. If I see people in light armor I tend to CC them hard, after they CC break I will go defense for about 5-8 seconds, then CC hard until they are out of stamina. after that each CC will crush them really hard. light armor has no actual advantage to gain stamina back. heavy armor can mitigrate incoming damage to survive longer.
don´t know, I´m no pvp expert and probably will never. I just hope they don´t balance skills around the pvp experience.
GreasedLizard wrote: »+100
As single target ... DW is horrifically bad DPS. It should be a leader in that regard...
mike.gaziotisb16_ESO wrote: »GreasedLizard wrote: »+100
As single target ... DW is horrifically bad DPS. It should be a leader in that regard...
Hmmm it's besides the point of the original post, but I think it's 2H that should be the king of single target melee DPS. DW has better AoE and kiting abilities so it should be slightly inferior in single target melee.
I've already give the OP an "agree", stamina builds are inferior to magicka ones and need buffing
Great for an opener, but the problem with melee stamina builds is that they peter out quick between the consumption of stam for defensive and offensive moves, rather than just have to have stam for defensive purposes only.gougefub17_ESO wrote: »I can do 1350 dmg just coming out of crouch with a 2-handed sword heavy attack. Is that comparable? (V6 NB) with 5/2 med/light.
gougefub17_ESO wrote: »I can do 1350 dmg just coming out of crouch with a 2-handed sword heavy attack. Is that comparable? (V6 NB) with 5/2 med/light.
xsorusb14_ESO wrote: »Patch after Patch I see buffing of Night Blades, and Nerfing of Dragon Knights.
The only thing you've managed to do during that was make the Stamina Builds of each of those classes more useless then before.
Nightblade Stamina builds are still blah, and will never been taken because You've turned around and made the Caster Builds even stronger. There is a reason right now Nightblades are now becoming the Meta on the Euro Servers for Trials.
You've managed to weaken DragonKnight Caster Builds some, making them weaker the the Nightblade ones in terms of DPS, but you've absolutely gutted what little options there was for Stamina on the DK. Everytime you nerf a Class ability on the DK without actually fixing the problem of Light Armor vs Medium/Heavy you make those Stamina users that much worse.
You're forcing everyone into this Caster Based setup with each patch...Hell you actually had more build diversity before ya nerfed bash, Because at least one Stamina Build worked.
Until you actually address this issue, You're not fixing the problem.
And now, between Light and Heavy armor... Which armor gives more survivability? What do you think? (PvP).
heavy armor in my eyes is mainly for tanks to reduce incoming damage. PvP is balanced around other things than mitigrating damage. Which also can be seen at the passivs. I highly suggest medium armor for PvP over heavy armor. The argument "all armors should be viable" counts only if you say "all roles that a player should fulfill must be viable" Therefore, no one wants to have high heavy armor high dps players which can take a lot and will deal out a lot of damage.
Heavy armor actually gives you almost nothing useful for PvP except the high armor, medicore spell resist. The only thing where I could see this useful is a heavy armor health regen build which lives from passiv health regeneration and mitigrating damage down to survive longer fights.
Additional to that I believe from my depest hearts that this game should NEVER be balanced around PvP aspects. The majority of players are PvE players (have been in every MMO, will always be in every MMO except its a PvP only MMO).
edit:
I think light armor or heavy armor is not important as long as you know the weakness of both. If I see people in light armor I tend to CC them hard, after they CC break I will go defense for about 5-8 seconds, then CC hard until they are out of stamina. after that each CC will crush them really hard. light armor has no actual advantage to gain stamina back. heavy armor can mitigrate incoming damage to survive longer.
don´t know, I´m no pvp expert and probably will never. I just hope they don´t balance skills around the pvp experience.