rophez_ESO wrote: »Do you think we are all wearing cloth and using staves at end game because we want to be like gandalf? I really want to be wearing plate armor, but there's no reason.
xsorusb14_ESO wrote: »Patch after Patch I see buffing of Night Blades, and Nerfing of Dragon Knights.
The only thing you've managed to do during that was make the Stamina Builds of each of those classes more useless then before.
Nightblade Stamina builds are still blah, and will never been taken because You've turned around and made the Caster Builds even stronger. There is a reason right now Nightblades are now becoming the Meta on the Euro Servers for Trials.
You've managed to weaken DragonKnight Caster Builds some, making them weaker the the Nightblade ones in terms of DPS, but you've absolutely gutted what little options there was for Stamina on the DK. Everytime you nerf a Class ability on the DK without actually fixing the problem of Light Armor vs Medium/Heavy you make those Stamina users that much worse.
You're forcing everyone into this Caster Based setup with each patch...Hell you actually had more build diversity before ya nerfed bash, Because at least one Stamina Build worked.
Until you actually address this issue, You're not fixing the problem.
Skirmish840 wrote: »Spot on xsorusb hopefully if we keep pointing it out they'll listen.
Nerf the damn NB Sorc build, not the NB Stam builds please..
And now, between Light and Heavy armor... Which armor gives more survivability? What do you think? (PvP).
heavy armor in my eyes is mainly for tanks to reduce incoming damage. PvP is balanced around other things than mitigrating damage. Which also can be seen at the passivs. I highly suggest medium armor for PvP over heavy armor. The argument "all armors should be viable" counts only if you say "all roles that a player should fulfill must be viable" Therefore, no one wants to have high heavy armor high dps players which can take a lot and will deal out a lot of damage.
Heavy armor actually gives you almost nothing useful for PvP except the high armor, medicore spell resist. The only thing where I could see this useful is a heavy armor health regen build which lives from passiv health regeneration and mitigrating damage down to survive longer fights.
Additional to that I believe from my depest hearts that this game should NEVER be balanced around PvP aspects. The majority of players are PvE players (have been in every MMO, will always be in every MMO except its a PvP only MMO).
don´t know, I´m no pvp expert and probably will never. I just hope they don´t balance skills around the pvp experience.
mike.gaziotisb16_ESO wrote: »GreasedLizard wrote: »+100
As single target ... DW is horrifically bad DPS. It should be a leader in that regard...
Hmmm it's besides the point of the original post, but I think it's 2H that should be the king of single target melee DPS. DW has better AoE and kiting abilities so it should be slightly inferior in single target melee.
I've already give the OP an "agree", stamina builds are inferior to magicka ones and need buffing
Why would you ask for that? I don't want to play a stam build, class skills are magicka based and the reason I play NB is because I like their class skills.
Skirmish840 wrote: »Why would you ask for that? I don't want to play a stam build, class skills are magicka based and the reason I play NB is because I like their class skills.
Um no... all the NB skills aren't magika based at all, shadowy disguise is and concealed weapon and so on, but not all, and the ones that do use it are expensive, then add sneaking around plus dodging and rolling then some bow tricks /rant on and the fact that a lot of peeps seems to think we need to wield a bloody wand instead of daggers ffs... /rant off
I have quite a high pool of Mag and Stam to pull off some nice tricks, my health suffers for it, I do not wish to make NB's worse, currently I feel like I have enough Mag pool to do what I need, but I'm not V1 or V12 yet so I'm speakin from a levelling build, not end game... I'm told endgame is very different, I will soon see.
1 of stamina builds problems is that there are no passive skills or bonus from sets or any ability morphs that can give you stamina itself - ONLY STAMINA REGEN! and I don't even mention about those miserable numbers of useful set bonuses what we have for weapon/stamina builds
Shaun98ca2 wrote: »If ANY class had "infinite Stamina" that would be one hard to kill class.
.. Ok, just to explain to you how the system works:
you want to use mainly stamina spells (weapons spells) then you are almost forced to go medium/heavy armor..
you want to use mainly class spells/magicka spells then go light armor for magicka regeneration.
but don´t expect to go "I have max magicka/stamina" so I should use everything to its full potential.
also its dumb to go medium armor and expect magicka spells to work properly.
its like going light armor and only using stamina skills.
it just makes no sense, serious.
On the other hand, on topic...
NBs getting buffed? What are you smoking? They have not gotten buffed yet, the only thing that has ever been viable for NBs is a magicka build.
alexj4596b14_ESO wrote: »If I want too use magic abilities with melee weapon that means my weapon offers my utility and my class skills do damage, so that means in in light amour. If my weapon are doing the damage I'm in midium amour and my class skills are utility and buffing my weapons why can no on understand this?
alexj4596b14_ESO wrote: »I must be the only person in this game that can build a class based on both stats...
I have always build it based on main stats.
If I want too use magic abilities with melee weapon that means my weapon offers my utility and my class skills do damage, so that means in in light amour. If my weapon are doing the damage I'm in midium amour and my class skills are utility and buffing my weapons why can no on understand this?
khele23eb17_ESO wrote: »alexj4596b14_ESO wrote: »If I want too use magic abilities with melee weapon that means my weapon offers my utility and my class skills do damage, so that means in in light amour. If my weapon are doing the damage I'm in midium amour and my class skills are utility and buffing my weapons why can no on understand this?
If you want to use magic abilities with cloth/melee weapon your output will be significantly inferior to using cloth/staff just as it will be inferior if you go medium armor and focus on weapon dmg. Can you understand this?
Shaun98ca2 wrote: »Why not try to use a terrible group and see what the fastest time you can get is?
khele23eb17_ESO wrote: »Shaun98ca2 wrote: »Why not try to use a terrible group and see what the fastest time you can get is?
I shouldnt have to do that to have fun. And tbh... doesnt sound like something youd want to do more than once.
Shaun98ca2 wrote: »Sooner or later there is gonna be a balance
khele23eb17_ESO wrote: »Shaun98ca2 wrote: »Sooner or later there is gonna be a balance
Perhaps... but if so, itll be at the extreme end of 'later'. Perhaps in the vicinity of 'too late' for a lot of people.
The fact that they are trying to balance this game with only ONE attribute build being effective is so asinine to me....I just dont understand some of the decisions this company makes.