close...think abit more, open again, readdeathpandax_ESO wrote: »NBs are hitting the highest DPS in the game right now by far.
yep, I should close it fisrt time...deathpandax_ESO wrote: »Max NB DPS Pre-patch: ~1k Post-patch: ~1.2k
Max DK DPS Pre-patch: ~1.2k Post-patch: ~900
You might think that the 10% proc was per attack, however if that was the case I'd be hearing it a whole lot less. There are times on Steel Tornado and Sap Essence usage I'll get them with every cast.
alexj4596b14_ESO wrote: »The stoping staffs from casting while blocking wouldn't work because that would mean tanks could not taunt while blocking which is the point.
deathpandax_ESO wrote: »Shaun98ca2 wrote: »cfriedman71ub17_ESO wrote: »Nerfing any abilities only ever leads to one thing.. unsubscribe. The only good way to balance is to buff abilities. That is too much work for most dev teams because then you have to rebalance the whole game. it is just bad business all around.
So ONLY buff abilities to create balance. What do you do when content becomes trivialized?
Then content can be easily buffed if necessary.
deathpandax_ESO wrote: »NBs are hitting the highest DPS in the game right now by far. DKs are getting lower then Sorcs, which makes no sense at all because Sorcs are ranged DPS and therefor should be lower at a range. This last 1.1.3 nerf really ruined DK DPS, and I wish they had not done it. WIthout the ult generation/standard nerf, DK and NB DPS would be on-par with each other.
Some other peoples take on it:
"Ok…. Everytime I see NB’s whining about their Class, we always point out that NB caster Builds are incredibly powerful, and have some of the best DPS and utility in the game nowThere response is always “Well…That’s a Caster Build, I wanna play with medium armor, duel wield, and a bow!”
Newflash ya noobs…Those DK’s you’re whining about, They’re not running around with Heavy Armor and a 2 hander pulling 1k DPS..They’re running a Caster Build…Same as the Sorcs, You can’t bloody whine your class isn’t competing with other classes in DPS, then complain its not your *** build that’s doing it after we point out how to accomplish it.
You want high DPS right now, You run light armor/staves..It doesn’t matter which class you pick..Your class isn’t broken, its not bad..it isn’t weak…Stamina Builds are..Soon as you fools get that into your thick skulls the better off you’ll be."
"I guess some people are argueing about different things. Things like class balance in PvP can be very opinionated. Some people think having invisibilty is better, some people think having a self heal is better. And honestly its choices like that, that should have went into your class choice decision. Class balance, atleast to me, should put you in line with other DPS numbers that other people are pulling. So here is what annoys me:
Max NB DPS Pre-patch: ~1k Post-patch: ~1.2k
Max DK DPS Pre-patch: ~1.2k Post-patch: ~900
If they didn’t nerf DK DPS, and just buffed NB DPS, then they would both be at 1.2k. Now this may seem irrelevant, but when you are going Trial times, it matters. If your going for an optimal group now, then you wouldn’t want any DKs. And I know for the last 2 weeks the roles have been reversed and NBs weren’t wanted I. A group. (Other then 1-2 for VoB damage mitigation). It’s important enough to the point that both of the top Aetherian teams are having multiple people reroll NB.
Again, all I care about is melee classes having around the same DPS, so we can stop cherry-picking members and stop having to reroll to get optimal teams."
deathpandax_ESO wrote: »
Though I would agree with most of this, I think NBs contribute much more to group play. The group damage mitigation from Veil is huge, while standard mitigation only works on the caster. The single target is apparently roughly the same. And all classes can get relatively close AoE DPS with Impulse spam. DKs might have slightly more but that is what their class is supposed to be good at.tino.antoninieb17_ESO wrote: »I talk strictly about pve . Think that pve and pvp should be totally separated by making same spells doing differently in pvp and pve ( like teleport which is not stunning in pvp).
I have NB and DK. I love them equally apart from the fact that i have to play caster and hate that from the bottom of my heart. They are equally geared and equally close to cookie cutter builds.
DK is still significantly better (10-15% dps wise single target and more in aoe) for group play than NB.
Besides dps - DK contribution to group play is much higher.
After balancing proper relation should be:
1) NB > DK ( single target wise ) at least for 15-20% .
2) DK> NB ( aoe ) for not more then 10-15 % ( coz in overall damage AOE is participating much more then Single target )
3) Difference in contribution to the group should be reduced by giving to the NB some love.
Note:
That balancing thing should not be done through nerfing DK coz that will give advantage to sorcs.
I think that Templars should be boosted big time regarding dps .
In general when we talk balancing dps would men :
1) Sorcs and DK's are refference point and they shouldnt move
2) NB's should be buffed ( look up for correlation with dk)
3) Templars should be buffed big time
Stamina/melee driven dps should be equal to Magic/caster dps ( normalised for average encounter ( end content ) profile. That would mean that melee friendly encounter ( high dps uptime for melee players ) should give advantage to Stamina/melee and non melee friendly encounter would give advantage to Magic/caster dps .
deathpandax_ESO wrote: »Yes but you see the main problem here is that ZoS is getting a lot of misinformation about Nightblades. Public opinion would have you think NBs are terrible and that is because 95% of them are running a stamina build. This is leading to the class being buffed. When fact is, NB casters are great and these buffs are just increasing the gap between them and the other classes' DPS builds right now.khele23eb17_ESO wrote: »If (IF!) the NB caster builds (cloth, staff, magicka, spell crit) are really overperforming, sure bring them down a bit but you have to realize theres a whole separate playstyle between them and the full stam/med/weapon skills builds (which barely anyone plays in VR and need a huge buff). What about the melee/magicka/medium/weapon crit builds which are somewhat viable in VR at least during leveling? Theyre nowhere near as good as the caster builds but would most likely be nerfed along with them.
williams226 wrote: »Personally I think AOE spells mechanics need to be changed.
Maybe increased cost of magika/stamina to cast with an increased cooldown of abilities so they cannot be spammed / or even like the BE nerf where the cost is increased the more they get used within a time frame.
This will bring down AOE damage, as its so overpowered compared to single target. Then the single target damage wont seem so bad.
Not saying make any big changes, but AOE needs tweaking.
They have already stated they are looking at stamina builds and will tweak them so they are viable......
deathpandax_ESO wrote: »
deathpandax_ESO wrote: »AoE DPS is always going to be much higher then single target because you are hitting multiple targets at once. I don't see it as a problem. If anything, they just need to buff trash mobs, keeping in mind that 7-8 people are going to be spamming impulse/tornado in trials.
Hlaren_shortsheath wrote: »in my honest opinion this thread has no merrit nor any true basis for the claim.
duel wield nightblades with bow and dagger simply are the least and lowest damage dealers in the game. in addition to that, we die the fastest and easiest due to our survivability rating which is even agreed upon and acknowledged by zen staff and developers so much that they are now making changes to the skill lines and passives of the nightblade class.
dragonights and sorcerers are overpowered do incredible damage, nightblades stamina build duel wield bow using class do the least damage.
templars do a bit more damage then the nightblade but still both nighblade duel woield bow and the templar cannot compete with sorcerers and dragonights. and thats a fact!
Why does every NB argument have to come down to DW/Bow. A magicka based NB using just DW can do significant damage. It is only by trying to build around the bow that you're gimping your DW damage.
We just keep going in circles and the issues are being caused by everyone wanting to play a bow and screwing up their builds by doing it.
They've said they're working on stamina/weapon builds, so hopefully everyone will be happy, soon.