deathpandax_ESO wrote: »
The very first screenshot. The DK links his DPS in group chat. 22.1 second fight, 29,273 damage. 1325 DPS.
deathpandax_ESO wrote: »Old Post:NBs are hitting the highest DPS in the game right now by far. DKs are getting lower then Sorcs, which makes no sense at all because Sorcs are ranged DPS and therefor should be lower at a range. This last 1.1.3 nerf really ruined DK DPS, and I wish they had not done it. WIthout the ult generation/standard nerf, DK and NB DPS would be on-par with each other.
Some other peoples take on it:
"Ok…. Everytime I see NB’s whining about their Class, we always point out that NB caster Builds are incredibly powerful, and have some of the best DPS and utility in the game nowThere response is always “Well…That’s a Caster Build, I wanna play with medium armor, duel wield, and a bow!”
Newflash ya noobs…Those DK’s you’re whining about, They’re not running around with Heavy Armor and a 2 hander pulling 1k DPS..They’re running a Caster Build…Same as the Sorcs, You can’t bloody whine your class isn’t competing with other classes in DPS, then complain its not your *** build that’s doing it after we point out how to accomplish it.
You want high DPS right now, You run light armor/staves..It doesn’t matter which class you pick..Your class isn’t broken, its not bad..it isn’t weak…Stamina Builds are..Soon as you fools get that into your thick skulls the better off you’ll be."
"I guess some people are argueing about different things. Things like class balance in PvP can be very opinionated. Some people think having invisibilty is better, some people think having a self heal is better. And honestly its choices like that, that should have went into your class choice decision. Class balance, atleast to me, should put you in line with other DPS numbers that other people are pulling. So here is what annoys me:
Max NB DPS Pre-patch: ~1k Post-patch: ~1.2k
Max DK DPS Pre-patch: ~1.2k Post-patch: ~900
If they didn’t nerf DK DPS, and just buffed NB DPS, then they would both be at 1.2k. Now this may seem irrelevant, but when you are going Trial times, it matters. If your going for an optimal group now, then you wouldn’t want any DKs. And I know for the last 2 weeks the roles have been reversed and NBs weren’t wanted I. A group. (Other then 1-2 for VoB damage mitigation). It’s important enough to the point that both of the top Aetherian teams are having multiple people reroll NB.
Again, all I care about is melee classes having around the same DPS, so we can stop cherry-picking members and stop having to reroll to get optimal teams."
TL:DR All classes are terrible with stamina builds right now. Do stamina builds need a buff? Yes. Buffing/nerfing classes before stamina and magika builds get balanced is only going to make the game more unbalanced.
mehmetdemir wrote: »Now tell me where is the DK nerf and where is the NB boost please.
NombreDeLaBeast wrote: »
LIGHTNING FORM AND BOUND ARMOR:
These two abilities throw the proposed idea above for a loop. these abilities when combines with certain builds allow for far greater armor and spell resistance than available to other characters. This could very well make sorcs very OP (more so than they are currently portrayed, I have a VR6 sorc so I am not bashing them per say.) The only thing that could counter these abilities would be characters with very high armor pen abilities or spell pen abilities.
Proposed changes: Lightning form should not offer more armor, spell resistance sure. keep the aoe damage bubble, but also increase spell power while it is activated. But remove the armor bonus (bound armor does that already.)
I cannot think how to change bound armor...with this ability and light armor players are able to max out both spell resistances and armor stats. The only counter to the above system would again be a very high spell pen rating or armor pen rating.
p_tsakirisb16_ESO wrote: »@Oinabilac
I agree with you mate. My 5 LA / 2 MA NB who relies on his magicka based abilities only, is pretty lethal. I only use DW or Shield for the extra slot.
The damage output is insane, and anyone caught off guard, is dead in matter of seconds.
And I do not rely on critical damage either. Only 18% (Khajiit) I have on both.
It's interesting that people keep denying the superiority of Nightblades, when the world record at both Hel-Ra Citadel and Aetherian Archive is done with 6 and 7 Nightblades in the groups.
The Nightblade never was underpowered; builds which include weapons which rely on stamina are.
I could post the dps I am getting during those runs, but clearly it is useless as most people refuse to accept evidence which is right in front of them.
Steel Tornado can be cast every other click.
What does this mean "click"? What is the internal cooldown of Steel Tornado? Impulse is 1 sec if i remember correctly.Everything you hit you do damage to.
So does Impulse and most other AE skills, whats your point?If you have siphoning attacks morph, each hit also give you a chance to regain Mag/Stam.
Again, same for Impulse so what?Oh and all the attacks you do with siphoning attacks active count as siphoning attacks for your siphon attacks 2 ULT per siphon attack passive.
If u mean the "Transfer" passive, no only the damaging "siphoning abilities" gets this boost, so Strife/Agony/Cripple/Drain power. Enabling siphoning strikes does not convert other skills or basic attacks to gain the extra ultimate from "Transfer".So you can build a goodly bit of ultimate with every Tornado.
The Elemental Ring morph of Impulse, actually applies a ae dot + burning that can actually crit, thats why it has higher Ultimate regen.
What is the "goodly bit" u talk about, tornado does not have a dot or any extra ultimate generation? So if bleeds can crit, the only extra Ultimate can come from the passive bleed chance if u use Axes instead of daggers, lowering your crit chance.
In a normal raid setup my Elemental ring costs 190 magicka and i have 2200 magicka at 60 magicka regen per second (including warlock set). So i can cast 12-16 Impulse in a row, before i run out of magicka, without even using siphoning strikes and lowering my dps.
So how many Tornados can u use in a row?
Attorneyatlawl wrote: »Yup. Nb relies on timing which means skill, and actually understanding game and then they become ridiculously powerful. Most people don't get any of that in the general playerbase in most games , thus the group think mentality is that they're underpowered. .... /lol.
p_tsakirisb16_ESO wrote: »Attorneyatlawl wrote: »Yup. Nb relies on timing which means skill, and actually understanding game and then they become ridiculously powerful. Most people don't get any of that in the general playerbase in most games , thus the group think mentality is that they're underpowered. .... /lol.
I agree with you. Both NB and Templar classes require more skill and brains, and if behind the keyboard isn't sitting a monkey, they both perform very well.
DK & SC to an extend are "n o o b proof". NB & Assault Templars, if you do a miscalculation, you end up toasted. But they are more rewarding when you kill eg the EP DK Vampire Empress twice in row in span of an hour, while solo, without using Fighter Guild abilities . While you are a Templar.
(and after that she avoids you like garlic).
Attorneyatlawl wrote: »p_tsakirisb16_ESO wrote: »@Oinabilac
I agree with you mate. My 5 LA / 2 MA NB who relies on his magicka based abilities only, is pretty lethal. I only use DW or Shield for the extra slot.
The damage output is insane, and anyone caught off guard, is dead in matter of seconds.
And I do not rely on critical damage either. Only 18% (Khajiit) I have on both.
Yup. Nb relies on timing which means skill, and actually understanding game and then they become ridiculously powerful. Most people don't get any of that in the general playerbase in most games , thus the group think mentality is that they're underpowered. .... /lol.
p_tsakirisb16_ESO wrote: »Attorneyatlawl wrote: »Yup. Nb relies on timing which means skill, and actually understanding game and then they become ridiculously powerful. Most people don't get any of that in the general playerbase in most games , thus the group think mentality is that they're underpowered. .... /lol.
I agree with you. Both NB and Templar classes require more skill and brains, and if behind the keyboard isn't sitting a monkey, they both perform very well.
DK & SC to an extend are "n o o b proof". NB & Assault Templars, if you do a miscalculation, you end up toasted. But they are more rewarding when you kill eg the EP DK Vampire Empress twice in row in span of an hour, while solo, without using Fighter Guild abilities . While you are a Templar.
(and after that she avoids you like garlic).
Just isn't true I am afraid. Nightblade rotation is absurdly simple with funnel health and crippling grasp; anyone should be able to play a Nightblade and do well as long as they rely on the best build.
Dragonknights have a simple rotation, although not as simple as Nightblades, with engulfing flame, unstable flame and scalding rune.
Templar rotation is a pain in the ass when using power of the light builds and yield as far as I have seen complete and other crap dps.
Sorcerers have the same issue as Templars when using crystal fragment builds, still it results in crap dps. The only fix which might help Sorcerers out is patch 1.3 which supposedly fixes the storm atronach.
There are alternate builds for Templars and Sorcerers which are based on crushing shocks, but I have not seen people succeed very well with those builds either.
Based on hundreds of trial runs with different combinations of classes and different people playing those classes, the best kind of dps I have ever seen someone pull of at Aetherian Archive in the order of lightning storm atronach, foundation stone atronach, varlariel and the mage is as follows:
Dragonknights: 1730, 1250, 1200, 1150
Nightblades: 1780, 1410, 1200, 1100
Sorcerer: 1350, 1000, 850, 700
Templar: 1270, 850, 840, 700
Nightblades suffer from a major issue which results in lower dps than Dragonknights during longer boss fights, this issue is that they run out of magicka. But with patch 1.3 magicka regeneration will be significantly boosted resulting in quite possibly sustained 1400-1500 dps; with the new patch no other class will have a chance against the Nightblade.
But damage is not the only thing the Nightblade is good at; there is excellent utility through the veil of blades ultimate which protect all party members and deals massive damage over time.
There is the best aoe dps ability in the game in the form of power extraction coupled with a restoration stuff. This ability deals damage to 9 targets rather than the usual limitation of 6 which applies to pulsar/elemental ring. Not only that, but thanks to the siphoning passive along with the ultimate from the assasination skill line soul harvest, you also get absurdly high ultimate regen. On the mage at AA I drop one veil of blades on first trash group, another one on second trash group and then immediately after that I drop another one on the mage, this is just not possible if you play anything but Nightblade.
I will go on for a while...
The other morph from drain power is sap essence; the best aoe heal in the game and it actually does better damage than pulsar/fire ring as well. It is capable of healing through the entire trash at Hel-Ra Citadel with 6 people when coupled with the siphoning attacks ability (the trash before you enter the door to the warrior). This is one of the reasons we managed to get an 8min08sec time at Hel-Ra.
Dark cloak / shadowy disguise; allows 6 nightblades at Hel-Ra Citadel together with concealed weapon, on the right side, to sneak through every single trash group and start killing the second boss immediately; making it possible to enter the door to the warrior at 5min30sec, if you have a group of 1.1k+ dpsers.
Impale; most insane execute skill in the game. With 6 nightblades spamming impale at The Warrior he is down just a few seconds after his first aoe phase. The Mage, with 7 nightblades spamming impale, goes down in 15 seconds from 25% health. One person spamming healing springs is enough as a consequence of it.
Funnel health is not just a very good dps ability, but with 6-7 Nightblades it is basically the only healing you need and every single person can go dps most of the time.
The only reason I would never take 12 Nightblades in my trial group is because Nightblades can't pull targets, therefore we need Dragonknigts.
After patch I am almost certain that the best trial times possible will be done with 2 Dragonknights (One tank and one dps, both use chains) and 10 Nightblades.
These things make the game less fun. I would much rather have a group containing three players of each class; and have that be the best possible setup.
It's about time for Zenimax to begin realizing that the Nightblade certainly doesn't have a problem, quite the opposite, it is thriving; the Nightblade needs to be nerfed.
@Oinabilac wrote: »p_tsakirisb16_ESO wrote: »Attorneyatlawl wrote: »Yup. Nb relies on timing which means skill, and actually understanding game and then they become ridiculously powerful. Most people don't get any of that in the general playerbase in most games , thus the group think mentality is that they're underpowered. .... /lol.
I agree with you. Both NB and Templar classes require more skill and brains, and if behind the keyboard isn't sitting a monkey, they both perform very well.
DK & SC to an extend are "n o o b proof". NB & Assault Templars, if you do a miscalculation, you end up toasted. But they are more rewarding when you kill eg the EP DK Vampire Empress twice in row in span of an hour, while solo, without using Fighter Guild abilities . While you are a Templar.
(and after that she avoids you like garlic).
Just isn't true I am afraid. Nightblade rotation is absurdly simple with funnel health and crippling grasp; anyone should be able to play a Nightblade and do well as long as they rely on the best build.
Dragonknights have a simple rotation, although not as simple as Nightblades, with engulfing flame, unstable flame and scalding rune.
Templar rotation is a pain in the ass when using power of the light builds and yield as far as I have seen complete and other crap dps.
Sorcerers have the same issue as Templars when using crystal fragment builds, still it results in crap dps. The only fix which might help Sorcerers out is patch 1.3 which supposedly fixes the storm atronach.
There are alternate builds for Templars and Sorcerers which are based on crushing shocks, but I have not seen people succeed very well with those builds either.
Based on hundreds of trial runs with different combinations of classes and different people playing those classes, the best kind of dps I have ever seen someone pull of at Aetherian Archive in the order of lightning storm atronach, foundation stone atronach, varlariel and the mage is as follows:
Dragonknights: 1730, 1250, 1200, 1150
Nightblades: 1780, 1410, 1200, 1100
Sorcerer: 1350, 1000, 850, 700
Templar: 1270, 850, 840, 700
Nightblades suffer from a major issue which results in lower dps than Dragonknights during longer boss fights, this issue is that they run out of magicka. But with patch 1.3 magicka regeneration will be significantly boosted resulting in quite possibly sustained 1400-1500 dps; with the new patch no other class will have a chance against the Nightblade.
But damage is not the only thing the Nightblade is good at; there is excellent utility through the veil of blades ultimate which protect all party members and deals massive damage over time.
There is the best aoe dps ability in the game in the form of power extraction coupled with a restoration stuff. This ability deals damage to 9 targets rather than the usual limitation of 6 which applies to pulsar/elemental ring. Not only that, but thanks to the siphoning passive along with the ultimate from the assasination skill line soul harvest, you also get absurdly high ultimate regen. On the mage at AA I drop one veil of blades on first trash group, another one on second trash group and then immediately after that I drop another one on the mage, this is just not possible if you play anything but Nightblade.
I will go on for a while...
The other morph from drain power is sap essence; the best aoe heal in the game and it actually does better damage than pulsar/fire ring as well. It is capable of healing through the entire trash at Hel-Ra Citadel with 6 people when coupled with the siphoning attacks ability (the trash before you enter the door to the warrior). This is one of the reasons we managed to get an 8min08sec time at Hel-Ra.
Dark cloak / shadowy disguise; allows 6 nightblades at Hel-Ra Citadel together with concealed weapon, on the right side, to sneak through every single trash group and start killing the second boss immediately; making it possible to enter the door to the warrior at 5min30sec, if you have a group of 1.1k+ dpsers.
Impale; most insane execute skill in the game. With 6 nightblades spamming impale at The Warrior he is down just a few seconds after his first aoe phase. The Mage, with 7 nightblades spamming impale, goes down in 15 seconds from 25% health. One person spamming healing springs is enough as a consequence of it.
Funnel health is not just a very good dps ability, but with 6-7 Nightblades it is basically the only healing you need and every single person can go dps most of the time.
The only reason I would never take 12 Nightblades in my trial group is because Nightblades can't pull targets, therefore we need Dragonknigts.
After patch I am almost certain that the best trial times possible will be done with 2 Dragonknights (One tank and one dps, both use chains) and 10 Nightblades.
These things make the game less fun. I would much rather have a group containing three players of each class; and have that be the best possible setup.
It's about time for Zenimax to begin realizing that the Nightblade certainly doesn't have a problem, quite the opposite, it is thriving; the Nightblade needs to be nerfed.
And there you have it.
Seriously, Nightblades as a class are fine.
@Oinabilac wrote: »p_tsakirisb16_ESO wrote: »Attorneyatlawl wrote: »Yup. Nb relies on timing which means skill, and actually understanding game and then they become ridiculously powerful. Most people don't get any of that in the general playerbase in most games , thus the group think mentality is that they're underpowered. .... /lol.
I agree with you. Both NB and Templar classes require more skill and brains, and if behind the keyboard isn't sitting a monkey, they both perform very well.
DK & SC to an extend are "n o o b proof". NB & Assault Templars, if you do a miscalculation, you end up toasted. But they are more rewarding when you kill eg the EP DK Vampire Empress twice in row in span of an hour, while solo, without using Fighter Guild abilities . While you are a Templar.
(and after that she avoids you like garlic).
Just isn't true I am afraid. Nightblade rotation is absurdly simple with funnel health and crippling grasp; anyone should be able to play a Nightblade and do well as long as they rely on the best build.
Dragonknights have a simple rotation, although not as simple as Nightblades, with engulfing flame, unstable flame and scalding rune.
Templar rotation is a pain in the ass when using power of the light builds and yield as far as I have seen complete and other crap dps.
Sorcerers have the same issue as Templars when using crystal fragment builds, still it results in crap dps. The only fix which might help Sorcerers out is patch 1.3 which supposedly fixes the storm atronach.
There are alternate builds for Templars and Sorcerers which are based on crushing shocks, but I have not seen people succeed very well with those builds either.
Based on hundreds of trial runs with different combinations of classes and different people playing those classes, the best kind of dps I have ever seen someone pull of at Aetherian Archive in the order of lightning storm atronach, foundation stone atronach, varlariel and the mage is as follows:
Dragonknights: 1730, 1250, 1200, 1150
Nightblades: 1780, 1410, 1200, 1100
Sorcerer: 1350, 1000, 850, 700
Templar: 1270, 850, 840, 700
Nightblades suffer from a major issue which results in lower dps than Dragonknights during longer boss fights, this issue is that they run out of magicka. But with patch 1.3 magicka regeneration will be significantly boosted resulting in quite possibly sustained 1400-1500 dps; with the new patch no other class will have a chance against the Nightblade.
But damage is not the only thing the Nightblade is good at; there is excellent utility through the veil of blades ultimate which protect all party members and deals massive damage over time.
There is the best aoe dps ability in the game in the form of power extraction coupled with a restoration stuff. This ability deals damage to 9 targets rather than the usual limitation of 6 which applies to pulsar/elemental ring. Not only that, but thanks to the siphoning passive along with the ultimate from the assasination skill line soul harvest, you also get absurdly high ultimate regen. On the mage at AA I drop one veil of blades on first trash group, another one on second trash group and then immediately after that I drop another one on the mage, this is just not possible if you play anything but Nightblade.
I will go on for a while...
The other morph from drain power is sap essence; the best aoe heal in the game and it actually does better damage than pulsar/fire ring as well. It is capable of healing through the entire trash at Hel-Ra Citadel with 6 people when coupled with the siphoning attacks ability (the trash before you enter the door to the warrior). This is one of the reasons we managed to get an 8min08sec time at Hel-Ra.
Dark cloak / shadowy disguise; allows 6 nightblades at Hel-Ra Citadel together with concealed weapon, on the right side, to sneak through every single trash group and start killing the second boss immediately; making it possible to enter the door to the warrior at 5min30sec, if you have a group of 1.1k+ dpsers.
Impale; most insane execute skill in the game. With 6 nightblades spamming impale at The Warrior he is down just a few seconds after his first aoe phase. The Mage, with 7 nightblades spamming impale, goes down in 15 seconds from 25% health. One person spamming healing springs is enough as a consequence of it.
Funnel health is not just a very good dps ability, but with 6-7 Nightblades it is basically the only healing you need and every single person can go dps most of the time.
The only reason I would never take 12 Nightblades in my trial group is because Nightblades can't pull targets, therefore we need Dragonknigts.
After patch I am almost certain that the best trial times possible will be done with 2 Dragonknights (One tank and one dps, both use chains) and 10 Nightblades.
These things make the game less fun. I would much rather have a group containing three players of each class; and have that be the best possible setup.
It's about time for Zenimax to begin realizing that the Nightblade certainly doesn't have a problem, quite the opposite, it is thriving; the Nightblade needs to be nerfed.
And there you have it.
Seriously, Nightblades as a class are fine.
Unfortunately, as well as the argument was made, the only response you're going to get is "but this is a Nightstaff" and "I want to be a NightBLADE", or the more common "but I want to use my bow".
People will just never admit that it's not an issue with the class, but an issue with weapon skills and most stamina based builds.
@Oinabilac wrote: »p_tsakirisb16_ESO wrote: »Attorneyatlawl wrote: »Yup. Nb relies on timing which means skill, and actually understanding game and then they become ridiculously powerful. Most people don't get any of that in the general playerbase in most games , thus the group think mentality is that they're underpowered. .... /lol.
I agree with you. Both NB and Templar classes require more skill and brains, and if behind the keyboard isn't sitting a monkey, they both perform very well.
DK & SC to an extend are "n o o b proof". NB & Assault Templars, if you do a miscalculation, you end up toasted. But they are more rewarding when you kill eg the EP DK Vampire Empress twice in row in span of an hour, while solo, without using Fighter Guild abilities . While you are a Templar.
(and after that she avoids you like garlic).
Just isn't true I am afraid. Nightblade rotation is absurdly simple with funnel health and crippling grasp; anyone should be able to play a Nightblade and do well as long as they rely on the best build.
Dragonknights have a simple rotation, although not as simple as Nightblades, with engulfing flame, unstable flame and scalding rune.
Templar rotation is a pain in the ass when using power of the light builds and yield as far as I have seen complete and other crap dps.
Sorcerers have the same issue as Templars when using crystal fragment builds, still it results in crap dps. The only fix which might help Sorcerers out is patch 1.3 which supposedly fixes the storm atronach.
There are alternate builds for Templars and Sorcerers which are based on crushing shocks, but I have not seen people succeed very well with those builds either.
Based on hundreds of trial runs with different combinations of classes and different people playing those classes, the best kind of dps I have ever seen someone pull of at Aetherian Archive in the order of lightning storm atronach, foundation stone atronach, varlariel and the mage is as follows:
Dragonknights: 1730, 1250, 1200, 1150
Nightblades: 1780, 1410, 1200, 1100
Sorcerer: 1350, 1000, 850, 700
Templar: 1270, 850, 840, 700
Nightblades suffer from a major issue which results in lower dps than Dragonknights during longer boss fights, this issue is that they run out of magicka. But with patch 1.3 magicka regeneration will be significantly boosted resulting in quite possibly sustained 1400-1500 dps; with the new patch no other class will have a chance against the Nightblade.
But damage is not the only thing the Nightblade is good at; there is excellent utility through the veil of blades ultimate which protect all party members and deals massive damage over time.
There is the best aoe dps ability in the game in the form of power extraction coupled with a restoration stuff. This ability deals damage to 9 targets rather than the usual limitation of 6 which applies to pulsar/elemental ring. Not only that, but thanks to the siphoning passive along with the ultimate from the assasination skill line soul harvest, you also get absurdly high ultimate regen. On the mage at AA I drop one veil of blades on first trash group, another one on second trash group and then immediately after that I drop another one on the mage, this is just not possible if you play anything but Nightblade.
I will go on for a while...
The other morph from drain power is sap essence; the best aoe heal in the game and it actually does better damage than pulsar/fire ring as well. It is capable of healing through the entire trash at Hel-Ra Citadel with 6 people when coupled with the siphoning attacks ability (the trash before you enter the door to the warrior). This is one of the reasons we managed to get an 8min08sec time at Hel-Ra.
Dark cloak / shadowy disguise; allows 6 nightblades at Hel-Ra Citadel together with concealed weapon, on the right side, to sneak through every single trash group and start killing the second boss immediately; making it possible to enter the door to the warrior at 5min30sec, if you have a group of 1.1k+ dpsers.
Impale; most insane execute skill in the game. With 6 nightblades spamming impale at The Warrior he is down just a few seconds after his first aoe phase. The Mage, with 7 nightblades spamming impale, goes down in 15 seconds from 25% health. One person spamming healing springs is enough as a consequence of it.
Funnel health is not just a very good dps ability, but with 6-7 Nightblades it is basically the only healing you need and every single person can go dps most of the time.
The only reason I would never take 12 Nightblades in my trial group is because Nightblades can't pull targets, therefore we need Dragonknigts.
After patch I am almost certain that the best trial times possible will be done with 2 Dragonknights (One tank and one dps, both use chains) and 10 Nightblades.
These things make the game less fun. I would much rather have a group containing three players of each class; and have that be the best possible setup.
It's about time for Zenimax to begin realizing that the Nightblade certainly doesn't have a problem, quite the opposite, it is thriving; the Nightblade needs to be nerfed.
And there you have it.
Seriously, Nightblades as a class are fine.
Unfortunately, as well as the argument was made, the only response you're going to get is "but this is a Nightstaff" and "I want to be a NightBLADE", or the more common "but I want to use my bow".
People will just never admit that it's not an issue with the class, but an issue with weapon skills and most stamina based builds.
@Oinabilac wrote: »p_tsakirisb16_ESO wrote: »Attorneyatlawl wrote: »Yup. Nb relies on timing which means skill, and actually understanding game and then they become ridiculously powerful. Most people don't get any of that in the general playerbase in most games , thus the group think mentality is that they're underpowered. .... /lol.
I agree with you. Both NB and Templar classes require more skill and brains, and if behind the keyboard isn't sitting a monkey, they both perform very well.
DK & SC to an extend are "n o o b proof". NB & Assault Templars, if you do a miscalculation, you end up toasted. But they are more rewarding when you kill eg the EP DK Vampire Empress twice in row in span of an hour, while solo, without using Fighter Guild abilities . While you are a Templar.
(and after that she avoids you like garlic).
Just isn't true I am afraid. Nightblade rotation is absurdly simple with funnel health and crippling grasp; anyone should be able to play a Nightblade and do well as long as they rely on the best build.
Dragonknights have a simple rotation, although not as simple as Nightblades, with engulfing flame, unstable flame and scalding rune.
Templar rotation is a pain in the ass when using power of the light builds and yield as far as I have seen complete and other crap dps.
Sorcerers have the same issue as Templars when using crystal fragment builds, still it results in crap dps. The only fix which might help Sorcerers out is patch 1.3 which supposedly fixes the storm atronach.
There are alternate builds for Templars and Sorcerers which are based on crushing shocks, but I have not seen people succeed very well with those builds either.
Based on hundreds of trial runs with different combinations of classes and different people playing those classes, the best kind of dps I have ever seen someone pull of at Aetherian Archive in the order of lightning storm atronach, foundation stone atronach, varlariel and the mage is as follows:
Dragonknights: 1730, 1250, 1200, 1150
Nightblades: 1780, 1410, 1200, 1100
Sorcerer: 1350, 1000, 850, 700
Templar: 1270, 850, 840, 700
Nightblades suffer from a major issue which results in lower dps than Dragonknights during longer boss fights, this issue is that they run out of magicka. But with patch 1.3 magicka regeneration will be significantly boosted resulting in quite possibly sustained 1400-1500 dps; with the new patch no other class will have a chance against the Nightblade.
But damage is not the only thing the Nightblade is good at; there is excellent utility through the veil of blades ultimate which protect all party members and deals massive damage over time.
There is the best aoe dps ability in the game in the form of power extraction coupled with a restoration stuff. This ability deals damage to 9 targets rather than the usual limitation of 6 which applies to pulsar/elemental ring. Not only that, but thanks to the siphoning passive along with the ultimate from the assasination skill line soul harvest, you also get absurdly high ultimate regen. On the mage at AA I drop one veil of blades on first trash group, another one on second trash group and then immediately after that I drop another one on the mage, this is just not possible if you play anything but Nightblade.
I will go on for a while...
The other morph from drain power is sap essence; the best aoe heal in the game and it actually does better damage than pulsar/fire ring as well. It is capable of healing through the entire trash at Hel-Ra Citadel with 6 people when coupled with the siphoning attacks ability (the trash before you enter the door to the warrior). This is one of the reasons we managed to get an 8min08sec time at Hel-Ra.
Dark cloak / shadowy disguise; allows 6 nightblades at Hel-Ra Citadel together with concealed weapon, on the right side, to sneak through every single trash group and start killing the second boss immediately; making it possible to enter the door to the warrior at 5min30sec, if you have a group of 1.1k+ dpsers.
Impale; most insane execute skill in the game. With 6 nightblades spamming impale at The Warrior he is down just a few seconds after his first aoe phase. The Mage, with 7 nightblades spamming impale, goes down in 15 seconds from 25% health. One person spamming healing springs is enough as a consequence of it.
Funnel health is not just a very good dps ability, but with 6-7 Nightblades it is basically the only healing you need and every single person can go dps most of the time.
The only reason I would never take 12 Nightblades in my trial group is because Nightblades can't pull targets, therefore we need Dragonknigts.
After patch I am almost certain that the best trial times possible will be done with 2 Dragonknights (One tank and one dps, both use chains) and 10 Nightblades.
These things make the game less fun. I would much rather have a group containing three players of each class; and have that be the best possible setup.
It's about time for Zenimax to begin realizing that the Nightblade certainly doesn't have a problem, quite the opposite, it is thriving; the Nightblade needs to be nerfed.
And there you have it.
Seriously, Nightblades as a class are fine.
Unfortunately, as well as the argument was made, the only response you're going to get is "but this is a Nightstaff" and "I want to be a NightBLADE", or the more common "but I want to use my bow".
People will just never admit that it's not an issue with the class, but an issue with weapon skills and most stamina based builds.
Oh, I agree.
But, as you said, this is talking about class not weapons.
Here's the kicker though. I run vet dungeons and craglorn with a two hander and bow. And I do it along side a guildie nightblade with a very similar build. Honestly, for me, the only benifit of running a destro staff is to lay down wall of elements with twisting path to turn the floor to lava. Drain power+>impulse+ imo, even without the 10% from resto.
@Oinabilac wrote: »p_tsakirisb16_ESO wrote: »Attorneyatlawl wrote: »Yup. Nb relies on timing which means skill, and actually understanding game and then they become ridiculously powerful. Most people don't get any of that in the general playerbase in most games , thus the group think mentality is that they're underpowered. .... /lol.
I agree with you. Both NB and Templar classes require more skill and brains, and if behind the keyboard isn't sitting a monkey, they both perform very well.
DK & SC to an extend are "n o o b proof". NB & Assault Templars, if you do a miscalculation, you end up toasted. But they are more rewarding when you kill eg the EP DK Vampire Empress twice in row in span of an hour, while solo, without using Fighter Guild abilities . While you are a Templar.
(and after that she avoids you like garlic).
Just isn't true I am afraid. Nightblade rotation is absurdly simple with funnel health and crippling grasp; anyone should be able to play a Nightblade and do well as long as they rely on the best build.
Dragonknights have a simple rotation, although not as simple as Nightblades, with engulfing flame, unstable flame and scalding rune.
Templar rotation is a pain in the ass when using power of the light builds and yield as far as I have seen complete and other crap dps.
Sorcerers have the same issue as Templars when using crystal fragment builds, still it results in crap dps. The only fix which might help Sorcerers out is patch 1.3 which supposedly fixes the storm atronach.
There are alternate builds for Templars and Sorcerers which are based on crushing shocks, but I have not seen people succeed very well with those builds either.
Based on hundreds of trial runs with different combinations of classes and different people playing those classes, the best kind of dps I have ever seen someone pull of at Aetherian Archive in the order of lightning storm atronach, foundation stone atronach, varlariel and the mage is as follows:
Dragonknights: 1730, 1250, 1200, 1150
Nightblades: 1780, 1410, 1200, 1100
Sorcerer: 1350, 1000, 850, 700
Templar: 1270, 850, 840, 700
Nightblades suffer from a major issue which results in lower dps than Dragonknights during longer boss fights, this issue is that they run out of magicka. But with patch 1.3 magicka regeneration will be significantly boosted resulting in quite possibly sustained 1400-1500 dps; with the new patch no other class will have a chance against the Nightblade.
But damage is not the only thing the Nightblade is good at; there is excellent utility through the veil of blades ultimate which protect all party members and deals massive damage over time.
There is the best aoe dps ability in the game in the form of power extraction coupled with a restoration stuff. This ability deals damage to 9 targets rather than the usual limitation of 6 which applies to pulsar/elemental ring. Not only that, but thanks to the siphoning passive along with the ultimate from the assasination skill line soul harvest, you also get absurdly high ultimate regen. On the mage at AA I drop one veil of blades on first trash group, another one on second trash group and then immediately after that I drop another one on the mage, this is just not possible if you play anything but Nightblade.
I will go on for a while...
The other morph from drain power is sap essence; the best aoe heal in the game and it actually does better damage than pulsar/fire ring as well. It is capable of healing through the entire trash at Hel-Ra Citadel with 6 people when coupled with the siphoning attacks ability (the trash before you enter the door to the warrior). This is one of the reasons we managed to get an 8min08sec time at Hel-Ra.
Dark cloak / shadowy disguise; allows 6 nightblades at Hel-Ra Citadel together with concealed weapon, on the right side, to sneak through every single trash group and start killing the second boss immediately; making it possible to enter the door to the warrior at 5min30sec, if you have a group of 1.1k+ dpsers.
Impale; most insane execute skill in the game. With 6 nightblades spamming impale at The Warrior he is down just a few seconds after his first aoe phase. The Mage, with 7 nightblades spamming impale, goes down in 15 seconds from 25% health. One person spamming healing springs is enough as a consequence of it.
Funnel health is not just a very good dps ability, but with 6-7 Nightblades it is basically the only healing you need and every single person can go dps most of the time.
The only reason I would never take 12 Nightblades in my trial group is because Nightblades can't pull targets, therefore we need Dragonknigts.
After patch I am almost certain that the best trial times possible will be done with 2 Dragonknights (One tank and one dps, both use chains) and 10 Nightblades.
These things make the game less fun. I would much rather have a group containing three players of each class; and have that be the best possible setup.
It's about time for Zenimax to begin realizing that the Nightblade certainly doesn't have a problem, quite the opposite, it is thriving; the Nightblade needs to be nerfed.
And there you have it.
Seriously, Nightblades as a class are fine.
Unfortunately, as well as the argument was made, the only response you're going to get is "but this is a Nightstaff" and "I want to be a NightBLADE", or the more common "but I want to use my bow".
People will just never admit that it's not an issue with the class, but an issue with weapon skills and most stamina based builds.
Oh, I agree.
But, as you said, this is talking about class not weapons.
Here's the kicker though. I run vet dungeons and craglorn with a two hander and bow. And I do it along side a guildie nightblade with a very similar build. Honestly, for me, the only benifit of running a destro staff is to lay down wall of elements with twisting path to turn the floor to lava. Drain power+>impulse+ imo, even without the 10% from resto.
I happen to agree with you here, too. I've said before that a DW NB can do about the same damage as a Resto NB using the same skills. The determining factor is the mechanics of the fight. Having to run in and out of boss AoE or adjusting for teleporting bosses like the boss in vet BC is what hinders a melee weapon versus a ranged weapon. This, more than the resto damage passive, is what makes ranged weapons so much more valuable in end-game versus melee weapons.