I like ESO, want to play ESO but it takes too long to re roll and I feel like that's the only real option if your playing a Templar.
Once you start doing vr content you quickly find out how bad they are. You run into mobs of three and want to punch the screen. Several times you find yourself working on a quest and having to wait for someone else to come along and help you do it. You find yourself watching other classes doing stuff and going green with envy.
Really just give Templar a token to change class, disable it's ability to have more created and rework the entire class.
There's some debate about if Templar is where they want everyone and if Templar is really the baseline for everyone. If it is, this is going to be a rather empty game because playing Templar is not a whole lot of fun.
If you read the road ahead. Balance is a big thing and they even say that will keep on working on this, a job that is never done.
If you want something changed, try feedback, or make a decent post about it, describe what and why, and not only do the DEVS here listen. They already taken OUR ideas and put them in the game. NOT many, but a few.
Use your power here. You might even be right, but let them know in the most informed way possible.
/Feedback in game works.
Also, this is obvious, but dont expect things to be changed just because you think so. Sometimes we are right, and sometimes we are wrong :-p
For real, just allow any Templar that wants to do so to change to a different class.
You seem to not want to fix it and by the time you figure out how broken the class is, it's too late to re roll.
At this point your giving Templars the option to either re roll or quit the game. I would rather quit myself then have to re roll a toon and go threw all the vet content again.
So if your not really going to fix broken classes, leave us with two that are clearly superior to two others, let the ones with the broken class switch to the none broken classes.
Deinokb16_ESO wrote: »I don't want to extend. If you want to show disagreement with game progression, cancel your subscription, I did a week ago, still 2 days of gameplay left. The only way they see they need to improve is when they see their $ numbers going down. Once they notice they are sinking, they start listening people. Market rules changed from "Games made by players for players" to "Games made by investors for investors". Trust me.
I always play healers in MMO's, played a Templar in beta and hated it so much, I rolled my first ever sorcerer. Yes, I've played tanks and rogues and ranger styles, but I was always afraid of the glass cannon type. My husband told me about healing staffs and regen, and I went with Sorc and never looked back.
Same situation as you, but a different experience.
I also wanted to play healer. Was told all classes could do the job and made a sorc. It worked for normal dungeons, probably better than a temp at one point since Sorcerers get Dark Exchange early.
But now at rank 10-12+, running the last trial bosses, resto staff healers just doesn't cut it. Same in intensive PvP fight. Same experience with a few vet10 dungeons being with a squishy and stamina starved tank. The group needs and wants a Templar healer and I'm forced to dps.
There is little difference in magicka management at higher levels. Sorcerer gets a 5% cost reduction from passives and 10% recovery, that's it. All classes have access to the best regain magicka/cost reduction skill in the game, Spell Symmetry. But the Templar has superior healing skills and tools to help the tank with stamina gain.
So I'm leveling my Templar now for healing purposes. Sort of ridiculous how you need 1 class for dps and 1 for heal. I assumed this games philosophy was "Play the way you want".
Topic: I do agree that Templars need a dps boost. There is really nothing to argue about there. But NB is also urgent as far as PvE goes, since they have no purpose in a raid at all. You might get 1/12 NB for that damage reduction synergy, It's sad.
Shaun98ca2 wrote: »Drinkycrow wrote: »I realize the change takes time but really...just come out and tell us how Zeni feels about the current state of Templars? Is Nick Konkle still looking at the Templar? How did you feel it was OK to release this game with classes (whether under powered or over powered) in this state of disarray? How long should we expect the community of other players to shelve the Templar class when it comes to the current content?
So what DO you think will happen if the Devs show up and....
"Templars are in good state currently. They only need a few bug fixes."
So then what? Are you really happy at that point was it really worth their time?
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
thomas.k.grayb14_ESO wrote: »The PTS 1.2 patch notes and the "road ahead" news give us quite a few information.
We must read between the lines.
I suppose that they think that we are not in such a bad shape: almost "balanced". Patch 1.2 is a slight overall buff. Since there are quite a few changes, we need to test them before making any assumption.
They seem to have momentarily given up on giving us proper resource management class tools. They probably thought that it was too early and risky and that they first had to adjust the best and less efficient classes (DK and NB) to find an overall balance.
Stamina builds and Magicka management will probably evolve with the gear and attributes changes coming this summer. I see this as an attempt to answer the player concerns about build diversity. And a way to make VR levels more interesting at the same time. It's not specific to templar. But I hope that it will give us more options. Tweaking equipment instead of classes is in fact a good idea. It gives more options, can be adjusted faster, and offer the possibility to avoid the classes buff and nerf drama.
Personally, I'll give them some time. Forum harassment works (see NB). But it's boring and I don't think it will change anything for us - templar - in the upcoming 2 or 3 months. They seem to have their plan. Let's see what happens and how it works.
Here's the thing, they knew they borked over templars when they changed restoring spirit. They took away a good resource management passive and forgot to fix the cost of abilities that made templars need that passive to begin with. On top of that, they replaced restoring spirit with a resource redux passive, that is beyond meaningless.
While you may be content paying for mediocrity and terrible design, there are many who aren't. Saying "Give em three months and MAYBE they'll have it worked out," is simply not acceptable.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
Drinkycrow wrote: »Every healing spell in the templar class is replaced better by a spell in another line..even the aoe dispell is better done with purge
Drinkycrow wrote: »You go ahead and bring DK's down to Templar survivability....see how many people play your game then.
The hilarious yet rather sad fact for me is that my two characters are:
1. Medium Armour/Dual Wield/Bow Night Blade.
2. Heavy Armour/Sword & Board/2-H Templar.
Having some real wins with my adherence to traditional style rogue and tank builds. I don't really allocate blame to anyone but myself. I could have re-rolled when I saw how bad my toons were performing but was hindered by my opposition to FoTM builds and a demented belief that my builds would be playable one day.
They still are playable but not in a way that makes them attractive to others hence mostly solo play. It's a shame...but I am finding ways to experiment and increase survivability until the changes come. I will NOT respec. That is just compounding a losing situation with further penalty by shelling out big gold.
I must be a masochist as both toons are also WWs. I don't think that you could construct two more broken characters if you tried...and my constructs were sadly but humorously unintentional.
Nox_Aeterna wrote: »Well , they went back with the bitting jabs nerf , which was absurd to begin with , that is a start.
By the end of next month , i will look again , if i think they are doing a poor job , like always i will consider if i keep the sub or not.
I dont plan on waiting +3 months to have my class on a better balance situation , but i dont think i will have to do it.
Drinkycrow wrote: »I think its listed at 600 something on my bar..but the morph cheapens the cost..also its instant..no one needs to press x and it removes 2 effects/shortens a 3rd
Once morphed, purge is around 300 (less with spell cost reduction actually) and a lot more usefull than our spells which can block other more interesting synergiesyeah, but tripple the costs, no heal increase.. and pressing X is not the biggest issue..
still don´t see the advantage sorry . ^^
Drinkycrow wrote: »I think its listed at 600 something on my bar..but the morph cheapens the cost..also its instant..no one needs to press x and it removes 2 effects/shortens a 3rd
yeah, but tripple the costs, no heal increase.. and pressing X is not the biggest issue..
still don´t see the advantage sorry . ^^
I also found shocking that Road ahead only mention their mistakes on bitting jab/puncturing strike
I often time run trials (finished AA and 3/4 HR) and I feel like Templar is really lacking of magika regeneration atm (and i'm full gold gear, 2.2 K magika, 110 Regen/2sec, 21% crit, 58 reduction cost on my spells, using channeled focus, etc.).
Problem in the trial atm is that some bosses are just dps run (if you don't have the dps, you just die in the end), so most raids I participated in only have 2 Healers to be able to have enough dps to kill those.
With low ressources management, I just rely on potion spamming in order to be able to fullfill my role. Sometimes getting blame because "no heal???" and other classes that don't understand our magika regeneration problems : "just use dark exchange" >_<
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
tinythinker wrote: »
So why do I mention this? Because before all of the 1.2 and 1.3 nerfs, I decided to roll a templar as another primary character, an alternate main if you will. I left my DK at VR6 and started over to have the possibility of diversity in game play. I actually did better quite often/had an easier time with my templar while leveling 1-50. Not always, but frequently. I did use the light armor/resto staff approach because it was the the type of character I wanted to play, and I do think a heavy armor templar should be more viable.
The problem of templar is not leveling. Overall, templar is very good from 1-50.tinythinker wrote: »I left my DK at VR6 and started over to have the possibility of diversity in game play. I actually did better quite often/had an easier time with my templar while leveling 1-50. Not always, but frequently. I did use the light armor/resto staff approach because it was the the type of character I wanted to play, and I do think a heavy armor templar should be more viable.
Now that you mention it, does that actually work [restoring aura]? Got that spell yesterday, went to cyrodiil to give some support with it and logged out with a bit of a "wtf" impression. Also my advance bar of that spell advanced like...i had to look at it with magnifying glass to get the "wee, it actually moved" pleasure moment. It felt like a skillpoint wasted. Hope I'm wrong though.temps can additionally support the group with
stamina regeneration +80% for 9 seconds...
fenweeneb18_ESO wrote: »Get to endgame, you will change your mind. That said again i do agree that huge nerfs are usually detrimental to the game and shows the poor creativity/panic of the devs..
The problem of templar is not leveling. Overall, templar is very good from 1-50.
I had a lot of pleasure leveling mine.
Until VR level, my 2H/bow templar in heavy armor was perfectly fine. But after chain dying in VR3 zone, i just decided to reconsider and went light armor, healing staff/1H shield because otherwise i couldn't solo anymore (like you I didn't want to go to a cookie cutter build with destro staff)
It wasn't so bad actually, except it's not exactly the character I planned to play...
Problem comes for high end content :
In PvE trial, Templar is less desirable than other classes. May be because those trials are build as dps race and not sustain survivability. May be also because ultimate from other classes / other skill lines are as desirable as remembrance (Atronach, Standard, Consuming darkness, Barrier, War horn) and that, except for Bearth of life and power of light, you don't have any skill so much needed in a raid.
Other big issue : except if you build your own raid, you'll have really hard time to find a tank or dps role. So you are cornered in to healer, which you are good at, but not so great since you have no real magika regeneration tools (but i think except for DK, other classes are much in the same position)
(Also, you might not realise that you got experienced from your former DK : block and interupt are making your life so much easier when you perfectly integrated those moves as reflexes.).