SuperJChat wrote: »
Consider their passive that restores health/stam/mag by x amount + 70% ultimate cost. which means if your ultimate is at 1000 when you use it you get 700 additional health/stam/mag on top of what the passive already gives you.
(Also its an Ultimate, not just some super strong spell, you shouldn't be able to build it up in under 5-10 minutes if you ask me)
alexandru987eb17_ESO wrote: »SuperJChat wrote: »
Consider their passive that restores health/stam/mag by x amount + 70% ultimate cost. which means if your ultimate is at 1000 when you use it you get 700 additional health/stam/mag on top of what the passive already gives you.
(Also its an Ultimate, not just some super strong spell, you shouldn't be able to build it up in under 5-10 minutes if you ask me)
Battle Roar is a lot better than that... it restores 70% of your hp/stamina/magicka NO MATTER the cost of the Ultimate Used....
Even if you use an Ultimate costing 50 it still restores 70% from everything... its part of what makes it so good.
I finally started AOE farming on my med armour dual wield NB, got it working well and they do this!! Tried it today and 5% ultimate per kill on average down from about 30%.
You took the jam out of my doughnut ZOS, you took the jam
alexandru987eb17_ESO wrote: »SuperJChat wrote: »
Consider their passive that restores health/stam/mag by x amount + 70% ultimate cost. which means if your ultimate is at 1000 when you use it you get 700 additional health/stam/mag on top of what the passive already gives you.
(Also its an Ultimate, not just some super strong spell, you shouldn't be able to build it up in under 5-10 minutes if you ask me)
Battle Roar is a lot better than that... it restores 70% of your hp/stamina/magicka NO MATTER the cost of the Ultimate Used....
Even if you use an Ultimate costing 50 it still restores 70% from everything... its part of what makes it so good.
Restore to Magicka/Health/Stamina.
Restore is increased my 70% of the ultimate's cost.
Nowhere anywhere does it state that the base is 70% of anything but the ultimate's cost.
Standard of might IV ultimate cost is 170. Magma Armor's base cost is 170(I don't have points in it at all to compare higher ranks or morphs).
You're not getting crap for a heal from those. The only thing I get a decent heal from is werewolf, which fills everything completely, because of it's cost. Base cost for rank 1 appears to be 800 ultimate for me, but I have the Akaviri Dragonguard set dropping it to 680.
This was not nerfed for Pvp.
It was nerfed because in Craglorn Trials Dk/Sorc groups were dropping bosses in 30 seconds using Ultimate spam.
Its a much needed fix, as a NB with fairly weak Ultimates I am happy to see DK/Sorc Ultimate spam adjusted, even with this change DK/Sorc still out dps Templar and NB.
Its a step in the right direction.
zakeehamacab16_ESO wrote: »Still baffled by how people cry and whine whenever something gets nerfed
It got nerfed for EVERYONE
Do you want no challenge in the game, or what?
ferzalrwb17_ESO wrote: »
Well yes but it hurts some more than others - namely those medium armour NBs. Again. You can only bend a class over so much. There will be no NBs and Templars left. ZOS has managed, with sheer incompetence of the likes I've never seen, to exterminate half of the classes from their game within 2 months of launch.
Yes there's the odd NB or Templar running around. Next month.. they'll be like Unicorns. Dresswearing DKs and Sorcerers will be all that's left.
demonlkojipub19_ESO wrote: »alexandru987eb17_ESO wrote: »SuperJChat wrote: »
Consider their passive that restores health/stam/mag by x amount + 70% ultimate cost. which means if your ultimate is at 1000 when you use it you get 700 additional health/stam/mag on top of what the passive already gives you.
(Also its an Ultimate, not just some super strong spell, you shouldn't be able to build it up in under 5-10 minutes if you ask me)
Battle Roar is a lot better than that... it restores 70% of your hp/stamina/magicka NO MATTER the cost of the Ultimate Used....
Even if you use an Ultimate costing 50 it still restores 70% from everything... its part of what makes it so good.
Restore to Magicka/Health/Stamina.
Restore is increased my 70% of the ultimate's cost.
Nowhere anywhere does it state that the base is 70% of anything but the ultimate's cost.
Standard of might IV ultimate cost is 170. Magma Armor's base cost is 170(I don't have points in it at all to compare higher ranks or morphs).
You're not getting crap for a heal from those. The only thing I get a decent heal from is werewolf, which fills everything completely, because of it's cost. Base cost for rank 1 appears to be 800 ultimate for me, but I have the Akaviri Dragonguard set dropping it to 680.
Those aren't the base costs for standard and magma armor... 200 and 200.
zakeehamacab16_ESO wrote: »Still baffled by how people cry and whine whenever something gets nerfed
It got nerfed for EVERYONE
Do you want no challenge in the game, or what?
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
Some of you need to work on your math. A change from 3 to 1 is not a 300% decrease. It's a 66.6~% decrease. A 300% decrease would end up at -6 (or 0 in the case of non-negative restrictions).
Easy mistake, yes, but a mistake nonetheless. 66.6% isn't good, by any means, but not nearly as awful as 300%. Using correct numbers can go a long way in avoiding unnecessary outrage.GrimCyclone wrote: »Some of you need to work on your math. A change from 3 to 1 is not a 300% decrease. It's a 66.6~% decrease. A 300% decrease would end up at -6 (or 0 in the case of non-negative restrictions).
It's an easy mistake, dude.
Mentally it seems like 100% x2 is 200% 100% x3 is 300%
So they think it's 300% when the factor has increase 3 fold.
Easy mistake, yes, but a mistake nonetheless. 66.6% isn't good, by any means, but not nearly as awful as 300%. Using correct numbers can go a long way in avoiding unnecessary outrage.GrimCyclone wrote: »Some of you need to work on your math. A change from 3 to 1 is not a 300% decrease. It's a 66.6~% decrease. A 300% decrease would end up at -6 (or 0 in the case of non-negative restrictions).
It's an easy mistake, dude.
Mentally it seems like 100% x2 is 200% 100% x3 is 300%
So they think it's 300% when the factor has increase 3 fold.
There really has to be a better way. Why bring all the classes down to 3rd world level?
There is nothing wrong with a game being fun. You don't really have to go out of your way to remove it all.
Easy mistake, yes, but a mistake nonetheless. 66.6% isn't good, by any means, but not nearly as awful as 300%. Using correct numbers can go a long way in avoiding unnecessary outrage.