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Reduced the ultimate gain on all critical strikes to 1 from 3.

  • Reykice
    Reykice
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    SuperJChat wrote: »

    Consider their passive that restores health/stam/mag by x amount + 70% ultimate cost. which means if your ultimate is at 1000 when you use it you get 700 additional health/stam/mag on top of what the passive already gives you.



    (Also its an Ultimate, not just some super strong spell, you shouldn't be able to build it up in under 5-10 minutes if you ask me)

    Battle Roar is a lot better than that... it restores 70% of your hp/stamina/magicka NO MATTER the cost of the Ultimate Used....

    Even if you use an Ultimate costing 50 it still restores 70% from everything... its part of what makes it so good.
  • Reykice
    Reykice
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    By the way... the only clear winner here are the PvE mobs... yey. Power to the random NPC!
  • Sakiri
    Sakiri
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    SuperJChat wrote: »

    Consider their passive that restores health/stam/mag by x amount + 70% ultimate cost. which means if your ultimate is at 1000 when you use it you get 700 additional health/stam/mag on top of what the passive already gives you.



    (Also its an Ultimate, not just some super strong spell, you shouldn't be able to build it up in under 5-10 minutes if you ask me)

    Battle Roar is a lot better than that... it restores 70% of your hp/stamina/magicka NO MATTER the cost of the Ultimate Used....

    Even if you use an Ultimate costing 50 it still restores 70% from everything... its part of what makes it so good.

    Restore to Magicka/Health/Stamina.
    Restore is increased my 70% of the ultimate's cost.

    Nowhere anywhere does it state that the base is 70% of anything but the ultimate's cost.

    Standard of might IV ultimate cost is 170. Magma Armor's base cost is 170(I don't have points in it at all to compare higher ranks or morphs).

    You're not getting crap for a heal from those. The only thing I get a decent heal from is werewolf, which fills everything completely, because of it's cost. Base cost for rank 1 appears to be 800 ultimate for me, but I have the Akaviri Dragonguard set dropping it to 680.
  • Lodestar
    Lodestar
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    Guppet wrote: »
    I finally started AOE farming on my med armour dual wield NB, got it working well and they do this!! Tried it today and 5% ultimate per kill on average down from about 30%.

    You took the jam out of my doughnut ZOS, you took the jam :(

    Play any way you like... sort of... for a few weeks, until we nerf you. Then allow you to adapt to flavour of the month build, and we nerf you again.
  • countesscrownub18_ESO
    Yup. Starting playing WildStar and really enjoying it. Kind of like I did with this game from 1 to 50.
  • Mykah
    Mykah
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    This was not nerfed for Pvp.

    It was nerfed because in Craglorn Trials Dk/Sorc groups were dropping bosses in 30 seconds using Ultimate spam.

    Its a much needed fix, as a NB with fairly weak Ultimates I am happy to see DK/Sorc Ultimate spam adjusted, even with this change DK/Sorc still out dps Templar and NB.

    Its a step in the right direction.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Sakiri wrote: »
    SuperJChat wrote: »

    Consider their passive that restores health/stam/mag by x amount + 70% ultimate cost. which means if your ultimate is at 1000 when you use it you get 700 additional health/stam/mag on top of what the passive already gives you.



    (Also its an Ultimate, not just some super strong spell, you shouldn't be able to build it up in under 5-10 minutes if you ask me)

    Battle Roar is a lot better than that... it restores 70% of your hp/stamina/magicka NO MATTER the cost of the Ultimate Used....

    Even if you use an Ultimate costing 50 it still restores 70% from everything... its part of what makes it so good.

    Restore to Magicka/Health/Stamina.
    Restore is increased my 70% of the ultimate's cost.

    Nowhere anywhere does it state that the base is 70% of anything but the ultimate's cost.

    Standard of might IV ultimate cost is 170. Magma Armor's base cost is 170(I don't have points in it at all to compare higher ranks or morphs).

    You're not getting crap for a heal from those. The only thing I get a decent heal from is werewolf, which fills everything completely, because of it's cost. Base cost for rank 1 appears to be 800 ultimate for me, but I have the Akaviri Dragonguard set dropping it to 680.

    Those aren't the base costs for standard and magma armor... 200 and 200.
  • SharranAes
    SharranAes
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    Still baffled by how people cry and whine whenever something gets nerfed
    It got nerfed for EVERYONE

    Do you want no challenge in the game, or what?
  • GreasedLizard
    GreasedLizard
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    Mykah wrote: »
    This was not nerfed for Pvp.

    It was nerfed because in Craglorn Trials Dk/Sorc groups were dropping bosses in 30 seconds using Ultimate spam.

    Its a much needed fix, as a NB with fairly weak Ultimates I am happy to see DK/Sorc Ultimate spam adjusted, even with this change DK/Sorc still out dps Templar and NB.

    Its a step in the right direction.

    Why would you be ok with your own weakness nerfed to compensate for the 2 OP classes? Sound like a ZoS dev ....

    Anyways, the ULT stacking removal is pretty well all they needed, since its just one huge cluster f*k. If only one works at one location at one time (of same DK / Sorc ULT) then at least u need a rotation, coordination and time.

    Pretty well fed up with hatchets used for surgery. Given em one more renewal, then break until expac
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Still baffled by how people cry and whine whenever something gets nerfed
    It got nerfed for EVERYONE

    Do you want no challenge in the game, or what?

    Well yes but it hurts some more than others - namely those medium armour NBs. Again. You can only bend a class over so much. There will be no NBs and Templars left. ZOS has managed, with sheer incompetence of the likes I've never seen, to exterminate half of the classes from their game within 2 months of launch.

    Yes there's the odd NB or Templar running around. Next month.. they'll be like Unicorns. Dresswearing DKs and Sorcerers will be all that's left.
  • NerfEverything
    NerfEverything
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    Well yes but it hurts some more than others - namely those medium armour NBs. Again. You can only bend a class over so much. There will be no NBs and Templars left. ZOS has managed, with sheer incompetence of the likes I've never seen, to exterminate half of the classes from their game within 2 months of launch.

    Yes there's the odd NB or Templar running around. Next month.. they'll be like Unicorns. Dresswearing DKs and Sorcerers will be all that's left.

    I would love to see the numbers for the accounts that have unsubbed already. I'm betting a huge percentage of the ones that made it to VR and unsubbed were Templars and NBs. Probably close to 80%. You can't blame them, it is hard to pay $15/month when your class is useless or just straight up broken.
  • Lynx7386
    Lynx7386
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    They really need to increase ultimate gains from healing, IMO.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Sakiri
    Sakiri
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    Sakiri wrote: »
    SuperJChat wrote: »

    Consider their passive that restores health/stam/mag by x amount + 70% ultimate cost. which means if your ultimate is at 1000 when you use it you get 700 additional health/stam/mag on top of what the passive already gives you.



    (Also its an Ultimate, not just some super strong spell, you shouldn't be able to build it up in under 5-10 minutes if you ask me)

    Battle Roar is a lot better than that... it restores 70% of your hp/stamina/magicka NO MATTER the cost of the Ultimate Used....

    Even if you use an Ultimate costing 50 it still restores 70% from everything... its part of what makes it so good.

    Restore to Magicka/Health/Stamina.
    Restore is increased my 70% of the ultimate's cost.

    Nowhere anywhere does it state that the base is 70% of anything but the ultimate's cost.

    Standard of might IV ultimate cost is 170. Magma Armor's base cost is 170(I don't have points in it at all to compare higher ranks or morphs).

    You're not getting crap for a heal from those. The only thing I get a decent heal from is werewolf, which fills everything completely, because of it's cost. Base cost for rank 1 appears to be 800 ultimate for me, but I have the Akaviri Dragonguard set dropping it to 680.

    Those aren't the base costs for standard and magma armor... 200 and 200.

    Sill not getting a decent heal out of it.

    As I said Im rolling akaviri dragonguard because I *need* the ult reduction to make werewolf tolerable.
  • Sakiri
    Sakiri
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    Still baffled by how people cry and whine whenever something gets nerfed
    It got nerfed for EVERYONE

    Do you want no challenge in the game, or what?

    Personally Id prefer challenge be left in dungeons and raids only. *shrugs*.
  • Najarati
    Najarati
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    I wonder if it couldn't be changed so single-target critical hits bestow more ultimate than AoE critical hits.
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Najarati wrote: »
    I wonder if it couldn't be changed so single-target critical hits bestow more ultimate than AoE critical hits.

    It could but that would require care and diligence rather than a blind nerfhammer toss.

  • anakaki
    anakaki
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    This is a good nerf. Spamming Ultimate every 8 seconds isn't very "Ultimate".
    If they didn't made this nerf they should have change the name from Ultimate to Trivial.
    Death Recap for Templars
    Have you tried rerolling to a Sorcerer or Dragonknight?
    Templars do more dps than DK's.
  • Kaloran
    Kaloran
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    Some of you need to work on your math. A change from 3 to 1 is not a 300% decrease. It's a 66.6~% decrease. A 300% decrease would end up at -6 (or 0 in the case of non-negative restrictions).
    Hope is the first step on the road to disappointment.
  • GrimCyclone
    GrimCyclone
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    Kaloran wrote: »
    Some of you need to work on your math. A change from 3 to 1 is not a 300% decrease. It's a 66.6~% decrease. A 300% decrease would end up at -6 (or 0 in the case of non-negative restrictions).

    It's an easy mistake, dude.
    Mentally it seems like 100% x2 is 200% 100% x3 is 300%
    So they think it's 300% when the factor has decreased 3 fold.
    Edited by GrimCyclone on 4 June 2014 21:13
  • Kaloran
    Kaloran
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    Kaloran wrote: »
    Some of you need to work on your math. A change from 3 to 1 is not a 300% decrease. It's a 66.6~% decrease. A 300% decrease would end up at -6 (or 0 in the case of non-negative restrictions).

    It's an easy mistake, dude.
    Mentally it seems like 100% x2 is 200% 100% x3 is 300%
    So they think it's 300% when the factor has increase 3 fold.
    Easy mistake, yes, but a mistake nonetheless. 66.6% isn't good, by any means, but not nearly as awful as 300%. Using correct numbers can go a long way in avoiding unnecessary outrage.

    Hope is the first step on the road to disappointment.
  • Mortosk
    Mortosk
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    Kaloran wrote: »
    Kaloran wrote: »
    Some of you need to work on your math. A change from 3 to 1 is not a 300% decrease. It's a 66.6~% decrease. A 300% decrease would end up at -6 (or 0 in the case of non-negative restrictions).

    It's an easy mistake, dude.
    Mentally it seems like 100% x2 is 200% 100% x3 is 300%
    So they think it's 300% when the factor has increase 3 fold.
    Easy mistake, yes, but a mistake nonetheless. 66.6% isn't good, by any means, but not nearly as awful as 300%. Using correct numbers can go a long way in avoiding unnecessary outrage.

    Edited to make you happy :)

    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • hk11
    hk11
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    There really has to be a better way. Why bring all the classes down to 3rd world level?

    There is nothing wrong with a game being fun. You don't really have to go out of your way to remove it all.
    Edited by hk11 on 4 June 2014 21:50
  • Mortosk
    Mortosk
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    hk11 wrote: »
    There really has to be a better way. Why bring all the classes down to 3rd world level?

    There is nothing wrong with a game being fun. You don't really have to go out of your way to remove it all.

    All these nerfs are starting to bring back bad memories of Diablo III, except there was never an auction house here ;)

    They did start buffing underwhelming skills up to the level of the more desirable skills somewhere in the middle of the original game (before the expansion came out) after most people quit already and after they ousted Jay Wilson. That was a pretty desperate time for them. But, for a short while they got it right. This is what ZOS should be doing.

    Then, they reverted back to their old ways later and destroyed the whirlwind barb and CC wizard and Archon builds anyway with the new expansion. Why? Because they were fun, and viewed as being over powered.
    Edited by Mortosk on 4 June 2014 21:59
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • murklor007neb18_ESO
    Great, just great... This will cripple Nightblades more than any class specific nerf could ever do. Nightblades are already completely dependant on veil of blades for solo PvE to be viable. And many build for medium armor/crit damage so this will hurt them even more.

    I'm fine for reducing the availability of ultimates in PvP, but for PvE... This is going to suck.

    Might as well remove the Nightblade as a class already. Its weak already compared to DK/sorcs. Crippling ultimate generation for dps builds will make it pointless too.
    Edited by murklor007neb18_ESO on 4 June 2014 22:05
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Kaloran wrote: »
    Easy mistake, yes, but a mistake nonetheless. 66.6% isn't good, by any means, but not nearly as awful as 300%. Using correct numbers can go a long way in avoiding unnecessary outrage.

    It's all about wording and perspective. It's a 66% decrease but you can also say Ultimate gain used to be 200% higher for crits.

    I don't see how either statement results in more or less outrage since they equate to the same thing. i.e. It takes 3 times as long to do the same thing now.

    DKs need not be too disappointed with all their AOEs and non-skirtwearers probably weren't running much crit anyway. This nerfs Nightblades the most. As usual. Then sorcerers and Templars. Lastly... DKs. Way to go ZOS.
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