GrimCyclone wrote: »
GrimCyclone wrote: »
Indeed, this change has also helped remove the plague that was dagger dual wielders.
GrimCyclone wrote: »GrimCyclone wrote: »
Indeed, this change has also helped remove the plague that was dagger dual wielders.
If you truly believe that you're intolerant. People have the right to wield what they want. Just because you don't like duel daggers, doesn't mean you should enforce sanctions on those who do. What if everyone thought like that? There would be no freedom
Think about what you said.
How very dare you!GrimCyclone wrote: »GrimCyclone wrote: »
Indeed, this change has also helped remove the plague that was dagger dual wielders.
If you truly believe that you're intolerant. People have the right to wield what they want. Just because you don't like duel daggers, doesn't mean you should enforce sanctions on those who do. What if everyone thought like that? There would be no freedom
Think about what you said.
GrimCyclone wrote: »Do you want this game to die? Can someone please explain why they are doing things that clearly *** people off? You guys need to explain why you do things like this. It really pisses me off when you take something down from like 3 to 1 per hit.
Dude... that's like 3,6,9,12,15 to 1,2,3,4,5. WHAT? lol 3 TIMES slower charge?
That's quite a nerf. Jesus guys. Stop before you run everybody away.
How very dare you!GrimCyclone wrote: »GrimCyclone wrote: »
Indeed, this change has also helped remove the plague that was dagger dual wielders.
If you truly believe that you're intolerant. People have the right to wield what they want. Just because you don't like duel daggers, doesn't mean you should enforce sanctions on those who do. What if everyone thought like that? There would be no freedom
Think about what you said.
Melee and medium armor at clearly overpowered and must be removed from end game.
The more nerfs that hit them far more than they hit light armor and staves the better!!!!
ckf12b14_ESO wrote: »It needed to be balanced for sure, but from 3 to 1? That's kind of a massive jump that's going to net ZOS a HUGE amount of community pushback and backlash. I wouldn't be surprised if they either revert the change entirely or buff the generation up to 2 instead of 1 within the next few days. I can see this nerf being exactly like the templar nerf; "oops too hard of a nerf our bad"
ckf12b14_ESO wrote: »Everything they do seems to get backlash so whats the difference? No decision they make will ever make the population as a whole go "wow we all like that". Wont ever happen in a million years.
SuperJChat wrote: »its a general nerf, but honestly i think DK's are gonna get hit hardest by this.
Consider their passive that restores health/stam/mag by x amount + 70% ultimate cost. which means if your ultimate is at 1000 when you use it you get 700 additional health/stam/mag on top of what the passive already gives you.
Now DK's take longer to get ultimate, and also probably wont get it built up to 1K before they can use it.
so yeah, DK nerf
(Also its an Ultimate, not just some super strong spell, you shouldn't be able to build it up in under 5-10 minutes if you ask me)
As a Templar with a nerfed Biting Jabs with GCD and increased magicka cost, this just further infuriates me. Crit chance was at 80% if specced right. Now as a finishing move it's effectiveness is further diminished!
taylorwilenskiub17_ESO wrote: »I just don't understand why Zenimax implements these nerfs, but doesn't make it public...way to get on your customers bad side.
frwinters_ESO wrote: »ckf12b14_ESO wrote: »It needed to be balanced for sure, but from 3 to 1? That's kind of a massive jump that's going to net ZOS a HUGE amount of community pushback and backlash. I wouldn't be surprised if they either revert the change entirely or buff the generation up to 2 instead of 1 within the next few days. I can see this nerf being exactly like the templar nerf; "oops too hard of a nerf our bad"
Everything they do seems to get backlash so whats the difference? No decision they make will ever make the population as a whole go "wow we all like that". Wont ever happen in a million years.
GrimCyclone wrote: »ckf12b14_ESO wrote: »Everything they do seems to get backlash so whats the difference? No decision they make will ever make the population as a whole go "wow we all like that". Wont ever happen in a million years.
The only person who they should worry about pleasing is me.
stevenpotter321b14_ESO wrote: »Just another nerf to single target skills. AoE for life yo.
taylorwilenskiub17_ESO wrote: »I just don't understand why Zenimax implements these nerfs, but doesn't make it public...way to get on your customers bad side.
I've noticed a pattern in that they tend not to pre-announce the massive game changing sledge hammer style nerfs. They like to surprise us. They'll tell you about their plans to fix vibrating ponies in advance. But the 300% across the board game changing cut to ultimate from crit generation, surprise!!!
Maverick827 wrote: »SuperJChat wrote: »its a general nerf, but honestly i think DK's are gonna get hit hardest by this.
Consider their passive that restores health/stam/mag by x amount + 70% ultimate cost. which means if your ultimate is at 1000 when you use it you get 700 additional health/stam/mag on top of what the passive already gives you.
Now DK's take longer to get ultimate, and also probably wont get it built up to 1K before they can use it.
so yeah, DK nerf
(Also its an Ultimate, not just some super strong spell, you shouldn't be able to build it up in under 5-10 minutes if you ask me)
That's not how Battle Roar works.
taylorwilenskiub17_ESO wrote: »I just don't understand why Zenimax implements these nerfs, but doesn't make it public...way to get on your customers bad side.
I've noticed a pattern in that they tend not to pre-announce the massive game changing sledge hammer style nerfs. They like to surprise us. They'll tell you about their plans to fix vibrating ponies in advance. But the 300% across the board game changing cut to ultimate from crit generation, surprise!!!
gougefub17_ESO wrote: »taylorwilenskiub17_ESO wrote: »I just don't understand why Zenimax implements these nerfs, but doesn't make it public...way to get on your customers bad side.
I've noticed a pattern in that they tend not to pre-announce the massive game changing sledge hammer style nerfs. They like to surprise us. They'll tell you about their plans to fix vibrating ponies in advance. But the 300% across the board game changing cut to ultimate from crit generation, surprise!!!
My wife wants a vibrating pony now. Thanks for the comment
taylorwilenskiub17_ESO wrote: »I just don't understand why Zenimax implements these nerfs, but doesn't make it public...way to get on your customers bad side.
I've noticed a pattern in that they tend not to pre-announce the massive game changing sledge hammer style nerfs. They like to surprise us. They'll tell you about their plans to fix vibrating ponies in advance. But the 300% across the board game changing cut to ultimate from crit generation, surprise!!!
I am pretty sure they already mentioned that in the patch 1.1.3 preview a few days ago so the changes came hardly as a surprise for us.
Thechemicals wrote: »As a templar...no big deal.
taylorwilenskiub17_ESO wrote: »I just don't understand why Zenimax implements these nerfs, but doesn't make it public...way to get on your customers bad side.
I've noticed a pattern in that they tend not to pre-announce the massive game changing sledge hammer style nerfs. They like to surprise us. They'll tell you about their plans to fix vibrating ponies in advance. But the 300% across the board game changing cut to ultimate from crit generation, surprise!!!
I am pretty sure they already mentioned that in the patch 1.1.3 preview a few days ago so the changes came hardly as a surprise for us.
NerfEverything wrote: »Yup, couldn't care less. Our ultimates do nothing so this doesn't affect us...unless you are a melee templar...oh wait there are none, they all unsubbed already.