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Reduced the ultimate gain on all critical strikes to 1 from 3.

  • GrimCyclone
    GrimCyclone
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    gard wrote: »
    LOL they lowered the duration of Molten armor too. WTF was that for? It was 20 seconds to start with!

    They're evil meanie heads. Destroyer of worlds. Personally I think the stage is being held hostage by Alduin. Someone has to get in there and reveal the truth.
  • reagen_lionel
    reagen_lionel
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    ... Im not liking any of this I'm hearing.
    I wasnt a crit build, but when I did crit, getting that bit of extra ultimate was worth it.

    I also have a melee templar now. Now he's going to struggle even MORE now.
  • Sakiri
    Sakiri
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    SuperJChat wrote: »
    its a general nerf, but honestly i think DK's are gonna get hit hardest by this.

    Consider their passive that restores health/stam/mag by x amount + 70% ultimate cost. which means if your ultimate is at 1000 when you use it you get 700 additional health/stam/mag on top of what the passive already gives you.

    Now DK's take longer to get ultimate, and also probably wont get it built up to 1K before they can use it.

    so yeah, DK nerf

    (Also its an Ultimate, not just some super strong spell, you shouldn't be able to build it up in under 5-10 minutes if you ask me)

    Thats about how long it takes to generate the ultimate for a what, 15 or so second gimp ass werewolf transformation that hits like a wet noodle and drops faster than a party dress on prom night and is buggier than a mattress in Detroit?

    Oh and standard isnt remotely near 1k. If youre waiting until 1k to drop it youre doing it wrong.
  • Illumous
    Illumous
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    I wish this was a PvP only change. The real issue to me (and I will admit to taking advantage of it) was that scoring crits on group heals with ticks via Healing Spring, Extended Ritual, and the like were able to get me about 40 ultimate every two to three seconds in a heated battle. TBH, I shouldn't be able to build that much ultimate so fast. In PvE however (beyond trials of course), this is much harder to accomplish on a consistent basis (then again, I run a healer Templar and healing Nightblade, so I'm not too familiar with the speed of which more damage focused builds are able to generate ultimate).

    My overall concern with these kinds of changes is that they are universal to both PvP and PvE where it can make sense for fixing one realm of play but really hurt the other. I'd personally recommend that changes that have more focus on balancing PvP play should be tested further to ensure it doesn't hamper PvE play too much (and if it does, consider making the change only apply in PvP).
    Sol-Illumous | Breton Templar | Mag Support/Healer | EP
    Sol-Ventus | Imperial Templar | Stam DPS | EP
    Famìne | Argonian Templar | Mag Support/Healer | DC
    NA Azura's Star (PC) - WCFC (Myrmidons) & Horsemen of Apocalypse
  • c0rp
    c0rp
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    Spoken like a true crit based DK!
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • c0rp
    c0rp
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    Guppet wrote: »
    Medium armor must have been over performing. This change hits medium armor the hardest. There were reports of a night blade in medium armor in VR content, that needed fixing.

    LOL this post just made me laugh so hard, well done.

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Mortosk
    Mortosk
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    Ragekniv wrote: »
    Everything they do seems to get backlash so whats the difference? No decision they make will ever make the population as a whole go "wow we all like that". Wont ever happen in a million years.

    The only person who they should worry about pleasing is me.

    Gotta be a DK!

    Enjoy the nerfs!

    OP Sorcs and DKs, your time has come!

    This makes me recall certain sorcerors and DK's commenting on the "easy button" biting jabs nerf last week to templars.

    Now here we are, 1 week later...

    Oh, the tears of unfathomable sadness, Sorceror and DK tears are so sweet. Let me taste your tears.




    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Elvent
    Elvent
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    More nerfs for PvP, you surprised? I'm not, I expect every class, talent, passives and fun ability to be nerfed into oblivion. Obviously wasn't for PvE since PvE is challenging enough as it is and wouldn't need a nerf this drastic especially with squishy nightblades.

    It's too bad they added PvP in this game...I really wished they didn't. Or it would have been nice if they had a separate game for PvP.
  • Maverick827
    Maverick827
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    Elvent wrote: »
    More nerfs for PvP, you surprised? I'm not, I expect every class, talent, passives and fun ability to be nerfed into oblivion. Obviously wasn't for PvE since PvE is challenging enough as it is and wouldn't need a nerf this drastic especially with squishy nightblades.

    It's too bad they added PvP in this game...I really wished they didn't. Or it would have been nice if they had a separate game for PvP.
    Whatever the next big MMO is, I'd be willing to bet anything that this is one of the ingredients to its success.
  • Mortosk
    Mortosk
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    Elvent wrote: »
    More nerfs for PvP, you surprised? I'm not, I expect every class, talent, passives and fun ability to be nerfed into oblivion. Obviously wasn't for PvE since PvE is challenging enough as it is and wouldn't need a nerf this drastic especially with squishy nightblades.

    It's too bad they added PvP in this game...I really wished they didn't. Or it would have been nice if they had a separate game for PvP.
    Whatever the next big MMO is, I'd be willing to bet anything that this is one of the ingredients to its success.

    I tried suggesting that on the WoW forums for years, and no one ever listened. You need separate tuning for PVP and PVE. Abilities should be similar, yes, but they need to have well balanced effect A in PVP and well balanced effect B in PVE. It's the only way to balance PVE without screwing up PVP or vice versa, instead of constantly walking a tight rope trying to do the impossible, which is trying balance both at the same time.

    Edited by Mortosk on 2 June 2014 20:13
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • OkieDokie
    OkieDokie
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    Then be done and go seriously. Posts about how your going to leave are not constructive at all. Its apparent people were gaining ultimate faster than expected. Im the broken Nightblade and my ultimate is always ready to go. That never seemed right to me and its across the board. Its not just one class that doesn't gain ultimate as fast its all of us.

    But it is just another stupid decision (I know it is rude, but I am really frustrated atm).

    IF they want to reduce ultimate use, what they should do is to put a minimum cost. This just damages the rest of the players. I couldn't play after the patch yet, but they might have killed the only thing I was happy about my NB.
    People keep saying they heard of a friend of friend of friend of their neighbors that plays a NB and can catch up with dks and sorcs and this guy just never shows up. He would be a rock star if he existed.
  • moXrox
    moXrox
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    Do you want this game to die? Can someone please explain why they are doing things that clearly *** people off? You guys need to explain why you do things like this. It really pisses me off when you take something down from like 3 to 1 per hit.

    Dude... that's like 3,6,9,12,15 to 1,2,3,4,5. WHAT? lol 3 TIMES slower charge?

    That's quite a nerf. Jesus guys. Stop before you run everybody away.

    So how are none crit builds should compete ?
    Edited by moXrox on 3 June 2014 00:50
    Music Channel:
    https://youtube.com/channel/UCQHvIypA0v70w4uu_ej8wyg/featured
    Tolkien Fantasy Music, Medieval, Pagan & Nordic Music Style
  • GrimCyclone
    GrimCyclone
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    moXrox wrote: »
    So how are none crit builds should compete ?

    I'm guessing you are wanting to say, "So how are non-crit builds supposed to compete?"

    That's not my problem. I didn't set the numbers. What I do know is that scaling something from 3,6,9,12,15 to 1,2,3,4,5 is too drastic to be something taken lightly.
  • Tankqull
    Tankqull
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    they should have implemented a ultimate gain cap per ability usage (e.g.3 points per ability) instead of this - that way they would have fixed dots and aes without touching singeltarget abilitys and none crit builds.
    Edited by Tankqull on 3 June 2014 11:24
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • anakaki
    anakaki
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    Excellent nerf across the board. Ulti should be special. I could spam mine every 10 seconds before.
    Death Recap for Templars
    Have you tried rerolling to a Sorcerer or Dragonknight?
    Templars do more dps than DK's.
  • GrimCyclone
    GrimCyclone
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    anakaki wrote: »
    Excellent nerf across the board. Ulti should be special. I could spam mine every 10 seconds before.

    You are the destroyer of worlds.
    The Hound of the Baskervilles.
  • countesscrownub18_ESO
    Seriously!!! Vet Rank mobs are already seriously WAY OVERBUFFED and you reduce the amount of ultimates we can use to get through these mobs instead of fixing the problem!!! WHAT are you guys thinking??????????????????

    I brought my entire guild to this game. We are down to 3. There were originally 9 of us who have played almost every game together for over 6 years. You drove OFF 6 of them.

    Fix this game before it ends like Vanguard did.
  • countesscrownub18_ESO
    This is how I feel:
    Rage-logo.png?57efa4

    Totally agree. 2 months now 2 fricking months. Its still messed up!

    STOP gimping players and fix the game breaking bugs. Someone who generates ultimate a little faster is nothing EXCEPT IN PVP. In fact it just hit me. Your balancing this game totally for pvp aren't you?

    So let me ask you a question. Since you are balancing this game for PVP are you also balancing the pve mobs so the gimped class's can actually play a pve game?

    Why didn't you call this game Elder Scrolls PVP Online?
  • GrimCyclone
    GrimCyclone
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    100% agree. Stop nerfing. It's like indian-giving and I hate it.
  • Ppeuschb16_ESO
    Ppeuschb16_ESO
    Soul Shriven
    Well i am a DK and honestly i don't mind a little nerf but what i actually really mind about is the fact that with this change i'm taken the opportunity away to achieve best times in the trials as the the number one guild did it with ultimate stacking and dk's.
    If they wipe the current times i'm ok with it, if they don't i'll just quit as our guild already has a hard time getting one serious try at time runs, especially for us europeans the lag just kills most of the serious time trials.
    This is just silly in my opinion as ppl are already moving away from the game.
    They should have worked on server stability and groupbugs etc first before going into class balancing.
    As i said i don't mind the mostly DKnerf at all as i think it was needed but i really care about not being able to achieve best times in trials because of this.
  • ForTheRealm
    ForTheRealm
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    SuperJChat wrote: »
    its a general nerf, but honestly i think DK's are gonna get hit hardest by this.

    Consider their passive that restores health/stam/mag by x amount + 70% ultimate cost. which means if your ultimate is at 1000 when you use it you get 700 additional health/stam/mag on top of what the passive already gives you.

    Now DK's take longer to get ultimate, and also probably wont get it built up to 1K before they can use it.

    so yeah, DK nerf

    (Also its an Ultimate, not just some super strong spell, you shouldn't be able to build it up in under 5-10 minutes if you ask me)

    DKs do not have Ultimate abilities that allow to stock up 1000 ultimate points.
    Standard and Molten Armor are 200 ultimate points, so DK can get up to 140 health/stamina/magicka when using those ultimates.
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    ZOS does have a philosophy when dealing with balance issues.

    When in doubt ..... nerf.
  • Guppet
    Guppet
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    I finally started AOE farming on my med armour dual wield NB, got it working well and they do this!! Tried it today and 5% ultimate per kill on average down from about 30%.

    You took the jam out of my doughnut ZOS, you took the jam :(
  • GrimCyclone
    GrimCyclone
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    Well, I still do ok myself @Guppet but yeah... when I first logged in after 1.1.3? I was like.. tf is wrong with my ultimate? *shakes it and listens for things moving around inside*

    Then I read the patch notes.
    Then I whined about it.
  • Sakiri
    Sakiri
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    ✭✭
    SuperJChat wrote: »
    its a general nerf, but honestly i think DK's are gonna get hit hardest by this.

    Consider their passive that restores health/stam/mag by x amount + 70% ultimate cost. which means if your ultimate is at 1000 when you use it you get 700 additional health/stam/mag on top of what the passive already gives you.

    Now DK's take longer to get ultimate, and also probably wont get it built up to 1K before they can use it.

    so yeah, DK nerf

    (Also its an Ultimate, not just some super strong spell, you shouldn't be able to build it up in under 5-10 minutes if you ask me)

    DKs do not have Ultimate abilities that allow to stock up 1000 ultimate points.
    Standard and Molten Armor are 200 ultimate points, so DK can get up to 140 health/stamina/magicka when using those ultimates.

    Werewolf.

    But no one serious does ww.
  • GrimCyclone
    GrimCyclone
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    I'd like to try out a werewolfseses one day, but yeah... I got enough of vampire. I like being normal for a while.
  • Dayv
    Dayv
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    Is it just me or does it always seem that nerfs are HUGE and boosts are tiny?
  • GrimCyclone
    GrimCyclone
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    Yep
  • dsalter
    dsalter
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    i'm a single target user and i barely notice the difference, and yes i have a crit build. the only thing i notice is it takes afew seconds longer to use my soul assault, thats it.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Lodestar
    Lodestar
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    Then be done and go seriously. Posts about how your going to leave are not constructive at all. Its apparent people were gaining ultimate faster than expected. Im the broken Nightblade and my ultimate is always ready to go. That never seemed right to me and its across the board. Its not just one class that doesn't gain ultimate as fast its all of us.

    Sure, that is as maybe. Do you not think this is an odd change this far into release? Had this happened during beta, or at release after beta, perhaps there may be less backlash. Along with the absence of this mention in the patch notes. Both are happening far too much. That is my concern here.
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