Catalyst: Increase the effectiveness of this ability to a higher percentage.
GrimCyclone wrote: »I'm 2 seconds from quitting.
....
I'm done.
GrimCyclone wrote: »I'm 2 seconds from quitting.
....
I'm done.
Can u plz send me all your gold before u quit, i really could need some more bank space?
stevenpotter321b14_ESO wrote: »Just another nerf to single target skills. AoE for life yo.
subecsanur wrote: »Where was this on the Patch 1.1.3 preview lol.
Ironic that they say all the things about NB fixes (hopes) but yet they drop a nice swath nerf for all.
/shakes head in disbelief
What is the explanation for this one general nerf?
arnaldomoraleseb17_ESO wrote: »stevenpotter321b14_ESO wrote: »Just another nerf to single target skills. AoE for life yo.
Why? AOEs can do critical damage too.
GrimCyclone wrote: »Do you want this game to die? Can someone please explain why they are doing things that clearly *** people off? You guys need to explain why you do things like this. It really pisses me off when you take something down from like 3 to 1 per hit.
Dude... that's like 3,6,9,12,15 to 1,2,3,4,5. WHAT? lol 3 TIMES slower charge?
That's quite a nerf. Jesus guys. Stop before you run everybody away.
DenverRalphy wrote: »IMHO, it did need some balancing. Crit build toons were generating ultimate abilities too rapidly. Especially crit builds that have a ton of reduced ultimate cost stacked up.
arnaldomoraleseb17_ESO wrote: »stevenpotter321b14_ESO wrote: »Just another nerf to single target skills. AoE for life yo.
Why? AOEs can do critical damage too.
GrimCyclone wrote: »People like you that want the nerfing of things like this that aren't super overpowered like the bugged bats are the worst. Dude just leave them alone. Fine, have it your way. I'm 2 seconds from quitting. When this game fails, you can thank yourself partially for agreeing to the alienation of players by these nerfs.
My character is a lot less fun now. I'm aoe and crit based. I can't use my ultimate as much anymore. I thought something was broken when I logged back in. They just can't stop screwing with nightblades can they.
I'm done.
madangrypally wrote: »Main issue was people with crit builds and a ton of damage over time abilties were able to generate a godly amount of Ultimate.
madangrypally wrote: »Main issue was people with crit builds and a ton of damage over time abilties were able to generate a godly amount of Ultimate.
An example is having a Dragonknight being able to have 3-5 standards up at the same time. (used dragonight but other classes could have done something similar if they built a dot crit build).
Ultimate usage was getting a little out of hand and while I normally disagree with nerfs, I felt something had to be done. Not sure if this was the best way to go about it though. Personally I would have placed a soft/hard cap on ultimate gains per second and make it only while in combat. Either that or placed a reuse timer on all ultimate like 30 seconds (with new jewelry enchants similar to the potions reduce reuse timer). But I know that would have pissed off people also. lol.
GrimCyclone wrote: »