sParkSnare wrote: »For whatever reason, I think VR difficulty is appropriate for a game that isn't designed or intended to be purely a solo adventure.
steveb16_ESO46 wrote: »sParkSnare wrote: »For whatever reason, I think VR difficulty is appropriate for a game that isn't designed or intended to be purely a solo adventure.
Except it clearly is designed to be a purely solo game from 1-50. You cannot expect that people will swallow such a drastic change of gameplay without a lot of them going away.
Particularly as phasing makes it almost impossible to regularly group up when you want to.
I've not come across a more solo, group hostile MMO than this.
EDITED to add;
And what makes ESO enjoyable from L1-50 for a lot of us is the faction story. Therefore it's not surprising we choke on the specious hand-waving of VR. No - we don't want to go fight for the other factions.
LonePirate wrote: »I am currently running around VR3 Rivenspire and the trash mobs vary widely in difficulty. The three packs of blood fiends and zombies cause me worries because Silver Shards is exceptionally effective against them, especially when used in conjunction with my DK's Talons.
However, the mob trios of three which are not undead are simply insane. I need my now nerfed Standard ultimate to have a chance at them. No player should ever be forced to use their ultimate in order to defeat a trash mob trio. It is absurd how often a trash mob trio causes me more pain and is more difficult to kill than a quest or dungeon boss. There is something spectacularly wrong with this game when trash mobs are tougher than bosses. ZOS needs to take a 25%-50% nerf bat to all VR trash mobs. There is absolutely no reason for them to be so difficult.
sParkSnare wrote: »steveb16_ESO46 wrote: »sParkSnare wrote: »For whatever reason, I think VR difficulty is appropriate for a game that isn't designed or intended to be purely a solo adventure.
Except it clearly is designed to be a purely solo game from 1-50. You cannot expect that people will swallow such a drastic change of gameplay without a lot of them going away.
Particularly as phasing makes it almost impossible to regularly group up when you want to.
I've not come across a more solo, group hostile MMO than this.
EDITED to add;
And what makes ESO enjoyable from L1-50 for a lot of us is the faction story. Therefore it's not surprising we choke on the specious hand-waving of VR. No - we don't want to go fight for the other factions.
I'm sorry but it's wrong to say, "it clearly is designed to be a purely solo game from 1-50." There were group dungeons in 1-50 that *required* a player to group.
steveb16_ESO46 wrote: »sParkSnare wrote: »For whatever reason, I think VR difficulty is appropriate for a game that isn't designed or intended to be purely a solo adventure.
Except it clearly is designed to be a purely solo game from 1-50. You cannot expect that people will swallow such a drastic change of gameplay without a lot of them going away.
Particularly as phasing makes it almost impossible to regularly group up when you want to.
I've not come across a more solo, group hostile MMO than this.
EDITED to add;
And what makes ESO enjoyable from L1-50 for a lot of us is the faction story. Therefore it's not surprising we choke on the specious hand-waving of VR. No - we don't want to go fight for the other factions.
What else can you expect from a content initially designed as solo.
steveb16_ESO46 wrote: »sParkSnare wrote: »steveb16_ESO46 wrote: »sParkSnare wrote: »For whatever reason, I think VR difficulty is appropriate for a game that isn't designed or intended to be purely a solo adventure.
Except it clearly is designed to be a purely solo game from 1-50. You cannot expect that people will swallow such a drastic change of gameplay without a lot of them going away.
Particularly as phasing makes it almost impossible to regularly group up when you want to.
I've not come across a more solo, group hostile MMO than this.
EDITED to add;
And what makes ESO enjoyable from L1-50 for a lot of us is the faction story. Therefore it's not surprising we choke on the specious hand-waving of VR. No - we don't want to go fight for the other factions.
I'm sorry but it's wrong to say, "it clearly is designed to be a purely solo game from 1-50." There were group dungeons in 1-50 that *required* a player to group.
I don't remember any. I remember optional dungeons I don't need to do to progress the main story line.
LonePirate wrote: »I am currently running around VR3 Rivenspire and the trash mobs vary widely in difficulty. The three packs of blood fiends and zombies cause me worries because Silver Shards is exceptionally effective against them, especially when used in conjunction with my DK's Talons.
However, the mob trios of three which are not undead are simply insane. I need my now nerfed Standard ultimate to have a chance at them. No player should ever be forced to use their ultimate in order to defeat a trash mob trio. It is absurd how often a trash mob trio causes me more pain and is more difficult to kill than a quest or dungeon boss. There is something spectacularly wrong with this game when trash mobs are tougher than bosses. ZOS needs to take a 25%-50% nerf bat to all VR trash mobs. There is absolutely no reason for them to be so difficult.
sParkSnare wrote: »It sounds like you're saying that because the significant amount of content included in the 1-50 levels that required grouping wasn't absolutely mandatory, the 1-50 content was designed and intended to be a pure solo game. If that's your position, I don't think continuing our discussion has much of a chance of being productive.
Alphashado wrote: »LonePirate wrote: »Agreed. Part of the problem is the make up of certain mobs. A Trio of bandits for example where 2 of them are coming at you with 2H swords that you must block or get knocked on your arse, get hammered twice for 700 damage and yer dead. Meanwhile the 3rd is either shooting arrows or throwing daggers at you that must be blocked or they hit for 700 damage.
So you are blocking the 2 with the 2Hers, blocking the daggers or arrows flying through the air, when exactly are you supposed to dps?
Again, it's not that it can't be done. It's that it gets old fast.
Every time I encounter 3-4 mob groups, feels like I have to set down and do a WWW II battle planning strategy sessions.
ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)
gougefub17_ESO wrote: »Alphashado wrote: »LonePirate wrote: »Agreed. Part of the problem is the make up of certain mobs. A Trio of bandits for example where 2 of them are coming at you with 2H swords that you must block or get knocked on your arse, get hammered twice for 700 damage and yer dead. Meanwhile the 3rd is either shooting arrows or throwing daggers at you that must be blocked or they hit for 700 damage.
So you are blocking the 2 with the 2Hers, blocking the daggers or arrows flying through the air, when exactly are you supposed to dps?
Again, it's not that it can't be done. It's that it gets old fast.
Every time I encounter 3-4 mob groups, feels like I have to set down and do a WWW II battle planning strategy sessions.
Its fine for a few days, but then after you taste enough of it it becomes like work, which you had more than enough during the day...
edu.journeymanub17_ESO wrote: »ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)
I just want to bring this staff answer here and ask you folks:
Do you want to wait for plans (maybe) in the next Road Ahead or do you think they could simply fix this with a hotfix that don't even need to reboot the server?
steveb16_ESO46 wrote: »edu.journeymanub17_ESO wrote: »ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)
I just want to bring this staff answer here and ask you folks:
Do you want to wait for plans (maybe) in the next Road Ahead or do you think they could simply fix this with a hotfix that don't even need to reboot the server?
I want them to come back with a Road Ahead that completely replaces the current VR content with a continuation of my faction's story. That's what will keep me playing. If they want to make Craglorn a challenging group arena that's fine with me.
I'm simply not interested in helping enemy factions and I'm not interested in any challenge that's just artificially boosting mud-crabs and skeevers until they have the HP and DPS of a small European army.
It's unimaginative, lazy and not fun for me.
edu.journeymanub17_ESO wrote: »
Not to talk you managed to defeat Molag Bal!
It is, indeed, funny when you reach Vet zones, level a bit and then, suddenly, you are afraid of some wisp, crocodile... if there are more than 2 you will think twice, will need to eat some food, buff yourself etc etc. I won't even mention if there is a mender, and 2 pyromancers... LoL, I would like to see lots of Molag Bal instead.
Is Veteran content hard? Yes
Are few mobs not balanced? Yes
Is it overall playable? *** Yes
Don't get me wrong but everytime I see people here posting their death recaps it involves skills that a) should be interrupted b) should be sidestepped c) at the very least should be blocked.
Here are some tips:
1) Interrupt, Sidestep, Block
2) Use Potions and Bufffood, they are not that expensive
3) Use CC (you know that skills when an enemy cant to *** for 15 seconds...) Its easier to fight one enemy and then the next as both at once!
And the most valuable tip:
4) DONT BE A GLASS CANNON!
It does not work. Have at least 1900 Life! Be capped at least at spell resist.
If you are dead you can't do damage!
Dark Scrolls Online, or was it Elder Souls Online?
Challenging fights are good but ... please... Every single trash mob has more hp than me. Every single trash mob has more damage output than me.
Quite often I can't see melee animations until after I already ate them. Moving "out of the way" simply doesn't work as I'm eating uppercuts regularly from few miles away. Deaths to fireballs / heatwaves through the walls/rocks/trees are my personal favourite though.
I'm all up for challenging boss fights. They're great, but ... most of the time boss fight is cake compared to actually getting through trash to get to the boss.
I shouldn't have to consider changing skills around from one trash spawn to the other, depending on what spawned this time. That is if you even lucky enough not to have the last 3 guys respawn behind your back.
EDIT - Then again, I shouldn't be complaining. End of the day I have got the ever so OP Bolt Escape at my disposal ...
kirnmalidus wrote: »While I agree that the trash mobs in vet zones are a bit overtuned at the moment, my main issue is with the waved fights in quests.
As a Nightblade, these fights basically remove the only advantage my class has at the moment (attack from stealth) and as a result are extremely difficult, to the point of impossible.
Oh yeah, and many of them reset completely if you die while attempting solo. Great.
Replace vamp drain with volcanic rune, and vamp ult with Soul Tether. I can make this work almost as well. The additional CC afforded by Volcanic rune removes the necessity to have drain on my bar, the drain just speeds recovery up a bit. I did almost all of VR3 like that, to level a few extra skills.steveb16_ESO46 wrote: »You're not a Nightblade, you're a Vampire.
Is Veteran content hard? Yes
Are few mobs not balanced? Yes
Is it overall playable? *** Yes
Don't get me wrong but everytime I see people here posting their death recaps it involves skills that a) should be interrupted b) should be sidestepped c) at the very least should be blocked.
Here are some tips:
1) Interrupt, Sidestep, Block
2) Use Potions and Bufffood, they are not that expensive
3) Use CC (you know that skills when an enemy cant to *** for 15 seconds...) Its easier to fight one enemy and then the next as both at once!
And the most valuable tip:
4) DONT BE A GLASS CANNON!
It does not work. Have at least 1900 Life! Be capped at least at spell resist.
If you are dead you can't do damage!
Is Veteran content hard? Yes
Are few mobs not balanced? Yes
Is it overall playable? *** Yes
Don't get me wrong but everytime I see people here posting their death recaps it involves skills that a) should be interrupted b) should be sidestepped c) at the very least should be blocked.
Here are some tips:
1) Interrupt, Sidestep, Block
2) Use Potions and Bufffood, they are not that expensive
3) Use CC (you know that skills when an enemy cant to *** for 15 seconds...) Its easier to fight one enemy and then the next as both at once!
And the most valuable tip:
4) DONT BE A GLASS CANNON!
It does not work. Have at least 1900 Life! Be capped at least at spell resist.
If you are dead you can't do damage!
VR Content is playable? Yes
Enjoyable and Fun? No
You can expect form a player to be able interrupt and maybe (just maybe) side step but not dps all at once. Player has limited pools, npcs can spam everything they have until they are dead, when you face several trash npcs all at once it is just like any other boss fight with appropriate skill mapping/planning ultimate usage etc. I'm not saying its not possible, it is possible, but after a week or so it gets old. You start to feel like going back to work. I'm sorry its not what I expect form an entertainment. I had enough of work during the day and want to have some fun.
Is Veteran content hard? Yes
Are few mobs not balanced? Yes
Is it overall playable? *** Yes
Don't get me wrong but everytime I see people here posting their death recaps it involves skills that a) should be interrupted b) should be sidestepped c) at the very least should be blocked.
Here are some tips:
1) Interrupt, Sidestep, Block
2) Use Potions and Bufffood, they are not that expensive
3) Use CC (you know that skills when an enemy cant to *** for 15 seconds...) Its easier to fight one enemy and then the next as both at once!
And the most valuable tip:
4) DONT BE A GLASS CANNON!
It does not work. Have at least 1900 Life! Be capped at least at spell resist.
If you are dead you can't do damage!
VR Content is playable? Yes
Enjoyable and Fun? No
You can expect form a player to be able interrupt and maybe (just maybe) side step but not dps all at once. Player has limited pools, npcs can spam everything they have until they are dead, when you face several trash npcs all at once it is just like any other boss fight with appropriate skill mapping/planning ultimate usage etc. I'm not saying its not possible, it is possible, but after a week or so it gets old. You start to feel like going back to work. I'm sorry its not what I expect form an entertainment. I had enough of work during the day and want to have some fun.
Am a v6 in a v7 area playi g tbe game in my bra and panties. If I k ew how to record and pozt my solo naked boss killings I would. Armor is for fashion only. The game is to easy. It was o ly hard that one or two days after 1.21 update.
Lol I would love to make a music video of all tbe kills I do naked. Don't rely on armor. Use your skills. Or if anyone needs help, I help you out np. You can enjoy my thin, fine looking naked female.
When a monster can truely present a danger to me I will put on clothes.