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I think VR difficulty is still broken!

  • steveb16_ESO46
    steveb16_ESO46
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    sParkSnare wrote: »
    For whatever reason, I think VR difficulty is appropriate for a game that isn't designed or intended to be purely a solo adventure.

    Except it clearly is designed to be a purely solo game from 1-50. You cannot expect that people will swallow such a drastic change of gameplay without a lot of them going away.

    Particularly as phasing makes it almost impossible to regularly group up when you want to.

    I've not come across a more solo, group hostile MMO than this.

    EDITED to add;

    And what makes ESO enjoyable from L1-50 for a lot of us is the faction story. Therefore it's not surprising we choke on the specious hand-waving of VR. No - we don't want to go fight for the other factions.

    Edited by steveb16_ESO46 on 3 June 2014 13:40
  • Altan
    Altan
    Soul Shriven
    There is just no way vet players should be so overpowered by a pair of normal mobs so easily. As was pointed out, if there is a healer or mage in the group with a melee mob it becomes pointless. Seriously look at this balance issue, it's hurting what I believe to be an excellent game. The amount of times I walk away from the keyboard in utter frustration is increasing, it's just not fun.
  • LonePirate
    LonePirate
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    I am currently running around VR3 Rivenspire and the trash mobs vary widely in difficulty. The three packs of blood fiends and zombies cause me no worries because Silver Shards is exceptionally effective against them, especially when used in conjunction with my DK's Talons.

    However, the mob trios of three which are not undead are simply insane. I need my now nerfed Standard ultimate to have a chance at them. No player should ever be forced to use their ultimate in order to defeat a trash mob trio. It is absurd how often a trash mob trio causes me more pain and is more difficult to kill than a quest or dungeon boss. There is something spectacularly wrong with this game when trash mobs are tougher than bosses. ZOS needs to take a 25%-50% nerf bat to all VR trash mobs. There is absolutely no reason for them to be so difficult.
    Edited by LonePirate on 3 June 2014 15:13
  • sParkSnare
    sParkSnare
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    sParkSnare wrote: »
    For whatever reason, I think VR difficulty is appropriate for a game that isn't designed or intended to be purely a solo adventure.

    Except it clearly is designed to be a purely solo game from 1-50. You cannot expect that people will swallow such a drastic change of gameplay without a lot of them going away.

    Particularly as phasing makes it almost impossible to regularly group up when you want to.

    I've not come across a more solo, group hostile MMO than this.

    EDITED to add;

    And what makes ESO enjoyable from L1-50 for a lot of us is the faction story. Therefore it's not surprising we choke on the specious hand-waving of VR. No - we don't want to go fight for the other factions.

    I'm sorry but it's wrong to say, "it clearly is designed to be a purely solo game from 1-50." There were group dungeons in 1-50 that *required* a player to group. There also were public dungeons/world bosses/etc. that many found impossible to complete on a purely solo basis. The same holds true for VR content.
    BTW, the difficulty of the game has nothing to do with any argument re: the lack of the faction story continuing in VR content - they're completely separate issues.
  • Alphashado
    Alphashado
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    LonePirate wrote: »
    I am currently running around VR3 Rivenspire and the trash mobs vary widely in difficulty. The three packs of blood fiends and zombies cause me worries because Silver Shards is exceptionally effective against them, especially when used in conjunction with my DK's Talons.

    However, the mob trios of three which are not undead are simply insane. I need my now nerfed Standard ultimate to have a chance at them. No player should ever be forced to use their ultimate in order to defeat a trash mob trio. It is absurd how often a trash mob trio causes me more pain and is more difficult to kill than a quest or dungeon boss. There is something spectacularly wrong with this game when trash mobs are tougher than bosses. ZOS needs to take a 25%-50% nerf bat to all VR trash mobs. There is absolutely no reason for them to be so difficult.

    Agreed. Part of the problem is the make up of certain mobs. A Trio of bandits for example where 2 of them are coming at you with 2H swords that you must block or get knocked on your arse, get hammered twice for 700 damage and yer dead. Meanwhile the 3rd is either shooting arrows or throwing daggers at you that must be blocked or they hit for 700 damage.

    So you are blocking the 2 with the 2Hers, blocking the daggers or arrows flying through the air, when exactly are you supposed to dps?

    Again, it's not that it can't be done. It's that it gets old fast.

    Edited by Alphashado on 3 June 2014 14:01
  • steveb16_ESO46
    steveb16_ESO46
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    sParkSnare wrote: »
    sParkSnare wrote: »
    For whatever reason, I think VR difficulty is appropriate for a game that isn't designed or intended to be purely a solo adventure.

    Except it clearly is designed to be a purely solo game from 1-50. You cannot expect that people will swallow such a drastic change of gameplay without a lot of them going away.

    Particularly as phasing makes it almost impossible to regularly group up when you want to.

    I've not come across a more solo, group hostile MMO than this.

    EDITED to add;

    And what makes ESO enjoyable from L1-50 for a lot of us is the faction story. Therefore it's not surprising we choke on the specious hand-waving of VR. No - we don't want to go fight for the other factions.

    I'm sorry but it's wrong to say, "it clearly is designed to be a purely solo game from 1-50." There were group dungeons in 1-50 that *required* a player to group.

    I don't remember any. I remember optional dungeons I don't need to do to progress the main story line.
  • Fyrakin
    Fyrakin
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    sParkSnare wrote: »
    For whatever reason, I think VR difficulty is appropriate for a game that isn't designed or intended to be purely a solo adventure.

    Except it clearly is designed to be a purely solo game from 1-50. You cannot expect that people will swallow such a drastic change of gameplay without a lot of them going away.

    Particularly as phasing makes it almost impossible to regularly group up when you want to.

    I've not come across a more solo, group hostile MMO than this.

    EDITED to add;

    And what makes ESO enjoyable from L1-50 for a lot of us is the faction story. Therefore it's not surprising we choke on the specious hand-waving of VR. No - we don't want to go fight for the other factions.

    What else can you expect from a content initially designed as solo.
    During my first play-through of VR zones there were no other players in zone chat and guild mates weren't even close to get there, so I was forced to solo it or wait for others to catch up. Like it or not I must say I had no fun playing there.
    Ocasionally I met a few players questing, but could only do 1-2 quests together because our quests were out of sync. The only groups that you can find in VR zones now are for dark anchors and over land bosses. No one is looking for a partner to quest with, unless its your girlfriend/boyfriend.
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  • steveb16_ESO46
    steveb16_ESO46
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    Fyrakin wrote: »
    What else can you expect from a content initially designed as solo.

    Yea. I think back to my many years playing LOTRO and how you'd acquire a loose group of friends who'd help each other out as part of dealing with more difficult content.

    No phase issues getting in the way.

    But ESO - if someone does help you you still wouldn't recognise them next time you see them and if you wanted to help them the chances are phasing would stop you.
  • sParkSnare
    sParkSnare
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    sParkSnare wrote: »
    sParkSnare wrote: »
    For whatever reason, I think VR difficulty is appropriate for a game that isn't designed or intended to be purely a solo adventure.

    Except it clearly is designed to be a purely solo game from 1-50. You cannot expect that people will swallow such a drastic change of gameplay without a lot of them going away.

    Particularly as phasing makes it almost impossible to regularly group up when you want to.

    I've not come across a more solo, group hostile MMO than this.

    EDITED to add;

    And what makes ESO enjoyable from L1-50 for a lot of us is the faction story. Therefore it's not surprising we choke on the specious hand-waving of VR. No - we don't want to go fight for the other factions.

    I'm sorry but it's wrong to say, "it clearly is designed to be a purely solo game from 1-50." There were group dungeons in 1-50 that *required* a player to group.

    I don't remember any. I remember optional dungeons I don't need to do to progress the main story line.

    It sounds like you're saying that because the significant amount of content included in the 1-50 levels that required grouping wasn't absolutely mandatory, the 1-50 content was designed and intended to be a pure solo game. If that's your position, I don't think continuing our discussion has much of a chance of being productive.
    Edited by sParkSnare on 3 June 2014 14:24
  • Fyrakin
    Fyrakin
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    LonePirate wrote: »
    I am currently running around VR3 Rivenspire and the trash mobs vary widely in difficulty. The three packs of blood fiends and zombies cause me worries because Silver Shards is exceptionally effective against them, especially when used in conjunction with my DK's Talons.

    However, the mob trios of three which are not undead are simply insane. I need my now nerfed Standard ultimate to have a chance at them. No player should ever be forced to use their ultimate in order to defeat a trash mob trio. It is absurd how often a trash mob trio causes me more pain and is more difficult to kill than a quest or dungeon boss. There is something spectacularly wrong with this game when trash mobs are tougher than bosses. ZOS needs to take a 25%-50% nerf bat to all VR trash mobs. There is absolutely no reason for them to be so difficult.

    QFE. I woud suggest to apply same combat magicka/stamina rules to trash mobs as players have, so players atleast won't be cheated by the game.
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  • born2beagator
    born2beagator
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    and there lies the absurdity of those who say "VR is supposed to be group"

    More often than not, people do not want to group for simple overworld content, they want to quest how they want to quest.
  • steveb16_ESO46
    steveb16_ESO46
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    sParkSnare wrote: »
    It sounds like you're saying that because the significant amount of content included in the 1-50 levels that required grouping wasn't absolutely mandatory, the 1-50 content was designed and intended to be a pure solo game. If that's your position, I don't think continuing our discussion has much of a chance of being productive.

    Yea - by 'significant' I mean everything except purely optional dungeons that make take a tiny amount of time to run even if you can be bothered. IUnless we start playing with words it's a solo game to L50.
  • LariahHunding
    LariahHunding
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    Alphashado wrote: »
    LonePirate wrote: »
    Agreed. Part of the problem is the make up of certain mobs. A Trio of bandits for example where 2 of them are coming at you with 2H swords that you must block or get knocked on your arse, get hammered twice for 700 damage and yer dead. Meanwhile the 3rd is either shooting arrows or throwing daggers at you that must be blocked or they hit for 700 damage.

    So you are blocking the 2 with the 2Hers, blocking the daggers or arrows flying through the air, when exactly are you supposed to dps?

    Again, it's not that it can't be done. It's that it gets old fast.

    Every time I encounter 3-4 mob groups, feels like I have to set down and do a WWW II battle planning strategy sessions.
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • edu.journeymanub17_ESO
    Hey folks,

    We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)

    I just want to bring this staff answer here and ask you folks:

    Do you want to wait for plans (maybe) in the next Road Ahead or do you think they could simply fix this with a hotfix that don't even need to reboot the server?

    Is this issue a problem right now or there are plenty of players that are not in Vet zones and they will not be there sooner than the plans?

    If you are playing a Vet zone, do you think it's not a bug that trash mobs V3+ do more damage than the V11+ in Craglorn?
  • onibubu
    onibubu
    ✭✭
    Is Veteran content hard? Yes
    Are few mobs not balanced? Yes
    Is it overall playable? *** Yes

    Don't get me wrong but everytime I see people here posting their death recaps it involves skills that a) should be interrupted b) should be sidestepped c) at the very least should be blocked.

    Here are some tips:
    1) Interrupt, Sidestep, Block
    2) Use Potions and Bufffood, they are not that expensive
    3) Use CC (you know that skills when an enemy cant to *** for 15 seconds...) Its easier to fight one enemy and then the next as both at once!

    And the most valuable tip:
    4) DONT BE A GLASS CANNON!
    It does not work. Have at least 1900 Life! Be capped at least at spell resist.
    If you are dead you can't do damage!
  • Fyrakin
    Fyrakin
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    Alphashado wrote: »
    LonePirate wrote: »
    Agreed. Part of the problem is the make up of certain mobs. A Trio of bandits for example where 2 of them are coming at you with 2H swords that you must block or get knocked on your arse, get hammered twice for 700 damage and yer dead. Meanwhile the 3rd is either shooting arrows or throwing daggers at you that must be blocked or they hit for 700 damage.

    So you are blocking the 2 with the 2Hers, blocking the daggers or arrows flying through the air, when exactly are you supposed to dps?

    Again, it's not that it can't be done. It's that it gets old fast.

    Every time I encounter 3-4 mob groups, feels like I have to set down and do a WWW II battle planning strategy sessions.

    Its fine for a few days, but then after you taste enough of it it becomes like work, which you had more than enough during the day...
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  • steveb16_ESO46
    steveb16_ESO46
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    Hey folks,

    We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)

    I just want to bring this staff answer here and ask you folks:

    Do you want to wait for plans (maybe) in the next Road Ahead or do you think they could simply fix this with a hotfix that don't even need to reboot the server?

    I want them to come back with a Road Ahead that completely replaces the current VR content with a continuation of my faction's story. That's what will keep me playing. If they want to make Craglorn a challenging group arena that's fine with me.

    I'm simply not interested in helping enemy factions and I'm not interested in any challenge that's just artificially boosting mud-crabs and skeevers until they have the HP and DPS of a small European army.

    It's unimaginative, lazy and not fun for me.
  • edu.journeymanub17_ESO
    Hey folks,

    We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)

    I just want to bring this staff answer here and ask you folks:

    Do you want to wait for plans (maybe) in the next Road Ahead or do you think they could simply fix this with a hotfix that don't even need to reboot the server?

    I want them to come back with a Road Ahead that completely replaces the current VR content with a continuation of my faction's story. That's what will keep me playing. If they want to make Craglorn a challenging group arena that's fine with me.

    I'm simply not interested in helping enemy factions and I'm not interested in any challenge that's just artificially boosting mud-crabs and skeevers until they have the HP and DPS of a small European army.

    It's unimaginative, lazy and not fun for me.

    Not to talk you managed to defeat Molag Bal!

    It is, indeed, funny when you reach Vet zones, level a bit and then, suddenly, you are afraid of some wisp, crocodile... if there are more than 2 you will think twice, will need to eat some food, buff yourself etc etc. I won't even mention if there is a mender, and 2 pyromancers... LoL, I would like to see lots of Molag Bal instead.
  • steveb16_ESO46
    steveb16_ESO46
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    Not to talk you managed to defeat Molag Bal!

    It is, indeed, funny when you reach Vet zones, level a bit and then, suddenly, you are afraid of some wisp, crocodile... if there are more than 2 you will think twice, will need to eat some food, buff yourself etc etc. I won't even mention if there is a mender, and 2 pyromancers... LoL, I would like to see lots of Molag Bal instead.


    Indeed. I'm afraid I want things to make sense. The game for me does a great job of immersing me in the world up until L50. I'm a Breton fighting for my faction. Then with a quick bit of 'a wizard did it' hand-waving I'm not just a traitor, I'm a traitor with all the combat skills and strength of a kitten.

    It makes no sense and it's not any sort of fun that requires this absolute way of providing post-50 content.

    If this whole VR nonsense was meant to encourage people to keep subscribing and playing it's probably already failed.

    I'm a big ES fan, a long term MMO player and initially a huge fan of ESO. If it's losing me then that cannot be good news.

    The type of player that enjoys an extremely long hard grind and doesn't care too much about the story aren't going to be around in numbers enough to sustain a premium sub game I fear.

    I hope Zen pull something out of the hat soon as there's a lot to like about the game. It could still be great but I think it needs a new vision and a new game-plan.
  • kirnmalidus
    kirnmalidus
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    While I agree that the trash mobs in vet zones are a bit overtuned at the moment, my main issue is with the waved fights in quests.

    As a Nightblade, these fights basically remove the only advantage my class has at the moment (attack from stealth) and as a result are extremely difficult, to the point of impossible.

    Oh yeah, and many of them reset completely if you die while attempting solo. Great.

    I had to skip a fight towards the end of the last main quest in Alik'r because it is phased so no one who has completed it already can help me. If I want to complete that I'll have to find someone else who hasn't done it yet and go back there with them. I'm working on doing this, but it is going to take far more time than it is worth.

    The one I'm struggling with spawns a healer right at the start. If I set my skills up to give me enough CC to deal with the melee mobs I have to sacrifice too much DPS to take down the healer with it's constant instant health refills.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Fyrakin
    Fyrakin
    ✭✭✭
    onibubu wrote: »
    Is Veteran content hard? Yes
    Are few mobs not balanced? Yes
    Is it overall playable? *** Yes

    Don't get me wrong but everytime I see people here posting their death recaps it involves skills that a) should be interrupted b) should be sidestepped c) at the very least should be blocked.

    Here are some tips:
    1) Interrupt, Sidestep, Block
    2) Use Potions and Bufffood, they are not that expensive
    3) Use CC (you know that skills when an enemy cant to *** for 15 seconds...) Its easier to fight one enemy and then the next as both at once!

    And the most valuable tip:
    4) DONT BE A GLASS CANNON!
    It does not work. Have at least 1900 Life! Be capped at least at spell resist.
    If you are dead you can't do damage!

    VR Content is playable? Yes
    Enjoyable and Fun? No

    You can expect form a player to be able interrupt and maybe (just maybe) side step but not dps all at once. Player has limited pools, npcs can spam everything they have until they are dead, when you face several trash npcs all at once it is just like any other boss fight with appropriate skill mapping/planning ultimate usage etc. I'm not saying its not possible, it is possible, but after a week or so it gets old. You start to feel like going back to work. I'm sorry its not what I expect form an entertainment. I had enough of work during the day and want to have some fun.
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  • Kwas
    Kwas
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    It was semi-enjoyable at first, but got tedious really quick. At least for me.

    From another one of these threads:
    Kwas wrote: »
    Dark Scrolls Online, or was it Elder Souls Online?

    Challenging fights are good but ... please... Every single trash mob has more hp than me. Every single trash mob has more damage output than me.

    Quite often I can't see melee animations until after I already ate them. Moving "out of the way" simply doesn't work as I'm eating uppercuts regularly from few miles away. Deaths to fireballs / heatwaves through the walls/rocks/trees are my personal favourite though.

    I'm all up for challenging boss fights. They're great, but ... most of the time boss fight is cake compared to actually getting through trash to get to the boss.

    I shouldn't have to consider changing skills around from one trash spawn to the other, depending on what spawned this time. That is if you even lucky enough not to have the last 3 guys respawn behind your back.

    EDIT - Then again, I shouldn't be complaining. End of the day I have got the ever so OP Bolt Escape at my disposal ...
  • Esha76
    Esha76
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    While I agree that the trash mobs in vet zones are a bit overtuned at the moment, my main issue is with the waved fights in quests.

    As a Nightblade, these fights basically remove the only advantage my class has at the moment (attack from stealth) and as a result are extremely difficult, to the point of impossible.

    Oh yeah, and many of them reset completely if you die while attempting solo. Great.

    Dead on, nailed it. My VR9 NB is in Alikir right now and I'm pretty sure I know the exact quest this guy is talking about. It's ridiculous. Waved fights are atrocious, at least for VR NBs right now. Remember the two identical waved quest in The Rift, the 3 waves of skellies summoned capped by the Bone Colossals? Fuuun.....

    As many have stated... There is a big difference between challenging/interesting/fun versus exceedingly frustrating/irritating/I'm going to go play another game. As VR content is right now, it is seriously lacking the fun the clear majority of people are talking about.

    I will add, I do not recall anyone in this thread stating that anchors, world bosses, or dungeon bosses are ridiculously OP. Everyone is talking about basic trash mobs. No, I do not feel I should have to find a group to be sure I can take down 3 skeevers without concern.

    As for the guy saying 1-50 was intended to be group content, perhaps he can explain why certain dungeons are called "Solo" Dungeons. Again, no one has raised complaint about Public dungeons, Group dungeons, Anchors, or World bosses that are clearly intended to be the "multi" part of MMO. There is no way I am calling out in Zone to start a group to go find Whats-His-Face's lute he dropped at that pond with 3 Hoarvers... Just no.

    And, on the risk of this going into flames.... The geniuses who are such experts on this game who "advise" us to use potions, food, blocking, interrupt, and maybe even switching abilities - Please kindly remove yourself from this discussion. You are either severely arrogant, or severely lacking cognitive ability. Those words of "advice" already go without saying for us people of normal cognitive ability. And if you must know, I run around with various types of armor and weapons, including always switching out abilities for the wide varieties of different mobs. All crafted, and nothing below blue quality.

    Basic trash mobs in VR zones need some kind of re-balancing (dare I say nerf). And not in the next "Road Ahead", I mean by next patch. As already stated, these zones are empty. No one wants to be bothered with them. If I'm correct, they're all running around grinding Craglorn at this point. And you really can't blame them.... Craglorn is easier.
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  • danreckerpreub18_ESO
    As a Nightblade in 6 medium and a light warlock hat / ring / neck / +1k fire resist ring... My current loadout is bow primary, DW secondary.

    Bow: Impale, Swallow Soul, Siphoning Attacks, Magnum Shot, Surprise Attacks, Ult: whichever i'm leveling
    DW: Random Single target thing, Random multitarget or utility thing, Vamp drain, steel tornado, Lotus fan, Ult: Vamp Bats-of-not-dying-hopefully
    I have all bow, dw, and medium armor passives, and most NB specific ones as well. I run 3 mother, night's silence 3, and warlock misc
    _____________________________________________________________________

    My strategy is basically the following

    Most three packs are simple, if I successfully sneak up and ambush with a charged bow / surprise attack combo, which insta kills all but the nastiest of the VR4 things i'm currently facing, a quick magnum shot to the second is a nice CC for my surprise attack spam on the third. Siphoning attacks is nice for resource recovery, and when I can nuke the healer / firecaster first, things typically go well.

    In the event I need to drain / stam dump, I swap to my secondary bar, drain something while running around it in a circle. Blocking can suck due to the insta drain interrupt ,but its better then getting foomped into the air and two shot while i'm waiting for my stun-escape instant to work.

    IF all of my abilities work as intended, with less then 200ms ping... I have no problems with 3 packs, save for 1/100 encounters, or whenever I spork something up. If my initial surprise attack misfires (Takes mana, does no damage, and exposes me) I usually pop my bats and start steel tornadoing instantly, post fight... i'm typically left with 50% ult, so unless I have a misfire twice in a row, i'm usually fine.

    The problem with this, is things are so TIGHTLY tuned, if a single burst of lag prevents me from blocking in time, or moving out of an AE... I'm one shot. Simply fighting with siphoning attacks up, holding block, and spamming Surprise Attack through it is usually enough to prevent all but a flaming anti-vamp wall of nope from one shotting me, but a single mistake equals instant death. Literally. Nothing but a boss should obliterate you so completely should a single click be missed, or a single toe placed out of line. That type of content belongs in VR dungeons, or perhaps world bosses. Not standard trash packs. If nothing else, it reduces the impact of bosses, who are typically easier to fight.

    Also, I can understand non stunnable bosses, but to place these types of things (Atronarchs, Gargoyles, etc) at random choke points is just frustrating when there are entire classes that simply don't have good options for facing them, short of soul-gem death hopping by.

  • steveb16_ESO46
    steveb16_ESO46
    ✭✭✭✭✭
    You're not a Nightblade, you're a Vampire.
  • danreckerpreub18_ESO
    You're not a Nightblade, you're a Vampire.
    Replace vamp drain with volcanic rune, and vamp ult with Soul Tether. I can make this work almost as well. The additional CC afforded by Volcanic rune removes the necessity to have drain on my bar, the drain just speeds recovery up a bit. I did almost all of VR3 like that, to level a few extra skills.

    I'm not arguing that VR difficulty doesn't need a rework, it does. I'm just sharing how i've been at least somewhat successful.
  • LariahHunding
    LariahHunding
    ✭✭✭✭
    onibubu wrote: »
    Is Veteran content hard? Yes
    Are few mobs not balanced? Yes
    Is it overall playable? *** Yes

    Don't get me wrong but everytime I see people here posting their death recaps it involves skills that a) should be interrupted b) should be sidestepped c) at the very least should be blocked.

    Here are some tips:
    1) Interrupt, Sidestep, Block
    2) Use Potions and Bufffood, they are not that expensive
    3) Use CC (you know that skills when an enemy cant to *** for 15 seconds...) Its easier to fight one enemy and then the next as both at once!

    And the most valuable tip:
    4) DONT BE A GLASS CANNON!
    It does not work. Have at least 1900 Life! Be capped at least at spell resist.
    If you are dead you can't do damage!

    Great another l2p post.

    ->1) Interrupt, Sidestep, Block

    Great when I need to do all three at once.

    HOW DO YOU DO MELEE DAMAGE AND KEEP BLOCKING. You must be a caster.

    -> 2) Use Potions and Bufffood, they are not that expensive

    Do that, usually with purple food.

    -> 3) Use CC (you know that skills when an enemy cant to *** for 15 seconds...) Its easier to fight one enemy and then the next as both at once!

    Yeah works great for 3-4 mobs, or if you can separate two mobs with out causing damage to the CC'ed one and releasing.

    Details, Details, always in the details.

    Really wondering if we are playing the same game.

    I expect doing this stuff handling bosses, quest lines, etc. not trash mobs out in the world.

    I get it that you think it's fine, some people like to lay in broken glass too, no my idea of fun.

    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • Chuggernaut
    Chuggernaut
    ✭✭✭
    It does feel post 1.1.2 that VR Zones are no long solo friendly content for all, which sucks, since all my buddies are far behind me since I got to play more...
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • kasain
    kasain
    ✭✭✭
    Fyrakin wrote: »
    onibubu wrote: »
    Is Veteran content hard? Yes
    Are few mobs not balanced? Yes
    Is it overall playable? *** Yes

    Don't get me wrong but everytime I see people here posting their death recaps it involves skills that a) should be interrupted b) should be sidestepped c) at the very least should be blocked.

    Here are some tips:
    1) Interrupt, Sidestep, Block
    2) Use Potions and Bufffood, they are not that expensive
    3) Use CC (you know that skills when an enemy cant to *** for 15 seconds...) Its easier to fight one enemy and then the next as both at once!

    And the most valuable tip:
    4) DONT BE A GLASS CANNON!
    It does not work. Have at least 1900 Life! Be capped at least at spell resist.
    If you are dead you can't do damage!

    VR Content is playable? Yes
    Enjoyable and Fun? No

    You can expect form a player to be able interrupt and maybe (just maybe) side step but not dps all at once. Player has limited pools, npcs can spam everything they have until they are dead, when you face several trash npcs all at once it is just like any other boss fight with appropriate skill mapping/planning ultimate usage etc. I'm not saying its not possible, it is possible, but after a week or so it gets old. You start to feel like going back to work. I'm sorry its not what I expect form an entertainment. I had enough of work during the day and want to have some fun.

    Am a v6 in a v7 area playi g tbe game in my bra and panties. If I k ew how to record and pozt my solo naked boss killings I would. Armor is for fashion only. The game is to easy. It was o ly hard that one or two days after 1.21 update.

    Lol I would love to make a music video of all tbe kills I do naked. Don't rely on armor. Use your skills. Or if anyone needs help, I help you out np. You can enjoy my thin, fine looking naked female.

    When a monster can truely present a danger to me I will put on clothes.
  • LariahHunding
    LariahHunding
    ✭✭✭✭
    kasain wrote: »
    Fyrakin wrote: »
    onibubu wrote: »
    Is Veteran content hard? Yes
    Are few mobs not balanced? Yes
    Is it overall playable? *** Yes

    Don't get me wrong but everytime I see people here posting their death recaps it involves skills that a) should be interrupted b) should be sidestepped c) at the very least should be blocked.

    Here are some tips:
    1) Interrupt, Sidestep, Block
    2) Use Potions and Bufffood, they are not that expensive
    3) Use CC (you know that skills when an enemy cant to *** for 15 seconds...) Its easier to fight one enemy and then the next as both at once!

    And the most valuable tip:
    4) DONT BE A GLASS CANNON!
    It does not work. Have at least 1900 Life! Be capped at least at spell resist.
    If you are dead you can't do damage!

    VR Content is playable? Yes
    Enjoyable and Fun? No

    You can expect form a player to be able interrupt and maybe (just maybe) side step but not dps all at once. Player has limited pools, npcs can spam everything they have until they are dead, when you face several trash npcs all at once it is just like any other boss fight with appropriate skill mapping/planning ultimate usage etc. I'm not saying its not possible, it is possible, but after a week or so it gets old. You start to feel like going back to work. I'm sorry its not what I expect form an entertainment. I had enough of work during the day and want to have some fun.

    Am a v6 in a v7 area playi g tbe game in my bra and panties. If I k ew how to record and pozt my solo naked boss killings I would. Armor is for fashion only. The game is to easy. It was o ly hard that one or two days after 1.21 update.

    Lol I would love to make a music video of all tbe kills I do naked. Don't rely on armor. Use your skills. Or if anyone needs help, I help you out np. You can enjoy my thin, fine looking naked female.

    When a monster can truely present a danger to me I will put on clothes.

    Here's my new battle strategy:

    1. Buy sh*tload of soul gems, and fill them.
    2. wear no armor unless I HAVE to kill something (boss etc)
    3.?????????
    4. Profit!!!!!

    Only down to dying is armor degradation, remove it from the game ;)
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

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