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I think VR difficulty is still broken!

Wavemoore
Wavemoore
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So I'm in Greenshade now, VR8 as an EP player. I've upgraded all my armor to be current and to "blue" quality thinking maybe that was my problem, but to no avail. My problem is casters. They are hitting me for over half my health with one spell. If there are 2 or more casters in a pack it's an automatic death. I'm dying to 2 imps for pete's sake -- regularly. Unfortunately that seems to be the combination of choice in this zone. At this point I'm having to blow ultimates on imps to survive.

Melee are no issue. They get their hits in and it appears to be normal damage, but casters are outrageously over tuned. I saw someone on here commenting that perhaps spell penetration isn't working. I'm soft capped on spell pen, and still getting lit up, so maybe that's it.

Just thought after a pretty punishing day I'd share this to see if anyone else is experiencing the same issues. I didn't notice this in the VR7 area, but VR8 was a definite ramp up in incoming damage from casters.

Thanks in advance for the help.
  • crowfl56
    crowfl56
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    U better not mess with archers either, talk about OP, geeez.
  • BrassRazoo
    BrassRazoo
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    In general I think it is back to normal or perhaps even a little easier after the original crazy double HP and Double damage.
    What I have noticed, or suspect, is now the NPCs "special attack" are very damaging, perhaps they have doubles (or stayed double).
    I still get hit for over 2000dmg on a "special attack".
    This is sort of fair enough as there are enough 'tells" that you should be able to block or move.
    Then again having a thrown dagger hit for 2000dmg while getting smacked in the face with an axe for 400dmg still seems a little odd.
  • Syzmicke
    Syzmicke
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    agree

    And if you get a NPC healer in the group you can forget it.
  • BrassRazoo
    BrassRazoo
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    Syzmicke wrote: »
    agree

    And if you get a NPC healer in the group you can forget it.

    NPC healers are a royal pain.
    Especially if you are a ranged DPS player.
    They really do need a bit of a tweak. Perhaps easier to interrupt or should only be able to heal every now and then to a certain percent, not heal others/ themselves to 100% in 2 seconds.
  • Fyrakin
    Fyrakin
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    There surely is something wrong with VR zones. just yesterday I went to one of public dungeons (solo ones) in VR9 zone (Alik'r zone as AD) with dwemmer mechs. I was literally torn apart in just a few attacks with no chance to do anything against 2 regular mechs. I got a screenshot of recap on my main gaming PC and can add it later. There were just 3 attacks listed one of them had over 2k damage. My armor rating was 2045, spell resists 2248 character VR9 fighting against 2 VR9 mechanical spider-like things. Its just ridiculous.
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  • Hexanon
    Hexanon
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    The imps are indeed the worst. 2 of them immediately split making it hard to interrupt both as a melee. At VR4, normal attacks upwards of 800 and special fire that they seem to spam every second is 2000+. 1 missed interrupt (not to mention that the mobs are separated) and it's death.
  • LadyDestiny
    LadyDestiny
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    It's still broken. I did not have this kind of problem before the patch. They were still tougher than 1-50 zones, which was just fine. Since the patch and the supposed fix which did not fix, they are a nightmare. Archers, casters and menders are just insane damage. One hit from some of these guys is more than my health on my nightblade. Mix them with a two hander or sword and board npc, traps etc., and it's game over. No way to interrupt or block that many at one time. Getting so tired of having to play ESO Dark souls........:( I actually took a break from questing the last couple of days because it was getting on my nerves and wearing me down. Decided to work on crafting and get some much needed rest. Oh, and I thought it was bad on the VR 1-5 EP side, until I got to DC. It's worse.
    Edited by LadyDestiny on 2 June 2014 07:12
  • Fyrakin
    Fyrakin
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    As promised - here is a recap for most ridiculous encounter taken yesterday...
    hs4wq6ve0sya.bmp
    Here is a small clip to indicate some ridiculous solo quest situations you may encounter in ESO today...
    Edited by Fyrakin on 2 June 2014 11:41
    NA Megaserver (810) - Fyrakin, Loremaster Fyrakin, Cartographer Fyrakin, Taskmaster Tobin, Zergas, Texa, Furnacius, Hextex
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  • Roechacca
    Roechacca
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    lol ouch . D
    Thats a craptastic amount of dmg ...
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    I think we need to adapt , try annuelment from light armor , try 2 rings with +550 spell res , if they are undead try circle of protection.
    I have been trying different approaches. as a DK i cant use bleed effects or ground aoe against some foes and they really kill me alot but im trying new stuff.
  • Yankee
    Yankee
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    Some mob special attacks are a pain if they are not locked down, interrupted, or avoided. I only have 1750 HP and some special attacks are near one shot.

    But still, VR6 seems to be the same as it was before recent patch to me. If an archer or healer get loose for long things go bad, for sure. There is little room for error on a 3 mob pull.

    Although I personally find it doable so far, if too many people are having issues they need to adjust the mobs. Otherwise, players will just give up.

    I am going to stick it out for a bit. I looked at some Wildstar videos and have no interest in that kind of cartoon, arcade style MMO.
  • Mephos
    Mephos
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    I just don´t get it. This is not a "normal" attack which killed you. It is clearly to see that the normal attacks hit around 300 each. This is a CHARGE attack. Yeah, not many seem to know that but when the enemy NPC is sparkling white or red a HEAVY attack is incoming which MUST be blocked (yellow sparkling) or shield bashed (cancelled, red sparkling)

    Those attacks charge for at least 3 seconds. Most of the time those attacks are AIM SHOTS (no.. they don´t follow you, you can side step them, roll aways, move to the right or left)..

    same goes for archers.

    auto hits around 300-400
    charge hits = about 1.2k - 2.8k

    if you can´t avoid those hits you should probably stop playing eso and don´t ruin the fun for others who got used to those mechanics and love the difficulty. By telling the devs its to hard you make them rework a system which currently works just fine.

    many MMOs are brain dead afk grinder where a normal monster can´t kill you even if you go AFK in the middle.

    they implemented those mechanics so that you need to THINK and REACT and be TACTICAL

    for example.. just a VERY BASIC thing

    if you see a caster (and yes you can clearly see caster in this game because they wear a staff 99% of the time) ..

    just pull the melee and stay on range to the caster. he will do 3 things:

    a) autohit you for 300.. just ignore kill melee NPC
    b) CHARGE a attack at you (straight line) just side step it
    c) CHARGE a attack at you (ground AoE) just side step it

    how can this be difficult.. serious

    what really sucks are the ranged charge attacks of melee (slow) because you sometimes don´t see them charge the attack because they are behind you or you are focues on other stuff

    AND .. if you have 3 or more caster in one group. THIS is madness.. since they barely move around, they mostly charge all at the same time and for a melee its a REALLY hard time to get those down.

    what really sucks in some ways is that if you get hit by 2 or more charge attacks at the same time you are just dead.





    Edited by Mephos on 2 June 2014 11:38
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    I do like Cartoon Style what i don't like is the "confusion" of spell spam
    What i do like is to see clearly how much damage i take and do in order to test builds
  • Hilgara
    Hilgara
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    Fyrakin wrote: »
    As promised - here is a recap for most ridiculous encounter taken yesterday...
    hs4wq6ve0sya.bmp


    That is AOE damage. Your supposed to move out of it. If you stand there like a dummy it all counts as one hit in the death recap.
  • Fairydragon3
    Fairydragon3
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    I just hit VR2, in Stonefalls, as a vampire, I fear for my life constantly becasue most fire moves nearly one shot me, of course this is only when I lit them use their abilities, uto attack fire still hurts but i know i can still survive if i'm smart, if the later VR's are anything like this area, as long as I stay smart I should be fine

    so Spell casters? what is your spell resistance like?
  • Fyrakin
    Fyrakin
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    Hilgara wrote: »
    Fyrakin wrote: »
    As promised - here is a recap for most ridiculous encounter taken yesterday...
    hs4wq6ve0sya.bmp


    That is AOE damage. Your supposed to move out of it. If you stand there like a dummy it all counts as one hit in the death recap.

    I know, I ran into 2 spiders in in a moment I'm dead, there was nothing I could really do. I wasn't even able to cast a spell before I was hit dead and I had 2 pets out.
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  • Fyrakin
    Fyrakin
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    I think we need to adapt , try annuelment from light armor , try 2 rings with +550 spell res , if they are undead try circle of protection.
    I have been trying different approaches. as a DK i cant use bleed effects or ground aoe against some foes and they really kill me alot but im trying new stuff.

    I have 2x armor rings and spell resist amulet. My armor is 2046 and spell resist 2256 with storm form both over 2700. Still getting those ridiculous amounts of damage.
    Edited by Fyrakin on 2 June 2014 11:49
    NA Megaserver (810) - Fyrakin, Loremaster Fyrakin, Cartographer Fyrakin, Taskmaster Tobin, Zergas, Texa, Furnacius, Hextex
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  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    Fyrakin wrote: »
    I think we need to adapt , try annuelment from light armor , try 2 rings with +550 spell res , if they are undead try circle of protection.
    I have been trying different approaches. as a DK i cant use bleed effects or ground aoe against some foes and they really kill me alot but im trying new stuff.

    I have 2x armor rings and spell resist amulet. My armor is 2046 and spell resist 2256 with storm form both over 2700. Still getting those ridiculous amounts of damage.

    Those stats are good to begin with.
    -Now do they last the 20-30s of the battle or just for the first 5-10s ?
    -Do you apply some snare on the mobs? bow or aoe?
    With this in mind try do kill casters first and roll off ground aoe

    I am not saying with this you will not be killed but its a start.
    Now if you are trying a group of 5-7 mobs (group dungeons) well it is hard and supposed to be
  • Yankee
    Yankee
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    Fyrakin wrote: »
    Hilgara wrote: »
    Fyrakin wrote: »
    As promised - here is a recap for most ridiculous encounter taken yesterday...
    hs4wq6ve0sya.bmp


    That is AOE damage. Your supposed to move out of it. If you stand there like a dummy it all counts as one hit in the death recap.

    I know, I ran into 2 spiders in in a moment I'm dead, there was nothing I could really do. I wasn't even able to cast a spell before I was hit dead and I had 2 pets out.

    Well, if I accidently "run" up into 2 or 3 mobs without being able to buff up and get set then I am usually dead in a few seconds too.

    Off the roads I move in a deliberate manner, looking at mob types and proximity to other mobs before engaging. It takes less time to ponder a moment than to rez.
    Edited by Yankee on 2 June 2014 12:07
  • FayaSDL
    FayaSDL
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    VR10 in VR 6 area and i get 3 shot by any mob using any special attack.
    After some testing with the death recap, my conclusion is:
    Armor is not fully incorperated when checking damage from normal attacks..which is a pain but not deadly in the first 5 seconds of an encounter.
    Spell resist are NOT counted for AT ALL. As all special attacks (except some melee ones) are counted as spells, this needs repair as it is clearly a bug, not a feature.
  • Dekkameron
    Dekkameron
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    Just think of VR mobs as players and fight them accordingly hehe
    - Veteran Combat Librarian -
  • awhecknum1ub17_ESO
    Those imps were killing me too. You have to interrupt that channel cast. That solved my problem.
  • Hilgara
    Hilgara
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    The game is designed to be difficult enough that you cant go charging about heedless of the dangers. Its supposed to be a dangerous place therefore you should be very weary of your surroundings. Running into a group of mobs unprepared SHOULD result in your death or at least a very difficult fight.
  • FayaSDL
    FayaSDL
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    So what you defenders of the game tell me is:
    Allways use a healing potion, allways have your ultimate up, allways have a gem ready to rezz on the spot to kill the last of a couple of enemys.
    If that is your imagination of difficult then no thank you.
    If the loot would be on the level of the difficulty then MAYBE it would be worth wasting all money and resources on trash mobs.
    But it is not..to the point people dont even get loot from "bosses".
    Edited by FayaSDL on 2 June 2014 13:05
  • runagate
    runagate
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    The people who do not encounter these super-charged, bugged trash mobs must not ever quest.

    20dvgpml992z.jpg


    To find the most absurd example of this I decided to travel to Stros M'kai, a beginner area/VR 1 zone for my particular Alliance. It took me a little while, sometimes on-shotting mobs from stealth and making my way across the landscape easily taking out hostiles, then I ran across two Covenant troops who, in under 2 seconds, hit me with this what you see in the Death Recap image. Note that I had no trouble whatsoever with the ones until I reached these overpowered ones.

    Notably my Nightblade main is VR 9. I ought to be able to cut through these mobs like all the others, but these two killed my character so fast I didn't even see anything happen. On Stros M'kai, of all places.
    Edited by runagate on 2 June 2014 13:13
  • Fyrakin
    Fyrakin
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    I don't mind to fight trash mobs with a modest difficulty, but not to the point when its not a fight but rather instant death without any chance to fight back.

    PS For ultimate ready argument I will add, you will never have it up if you need it to fight trash mobs.
    Edited by Fyrakin on 2 June 2014 13:21
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  • awhecknum1ub17_ESO
    Wow this is really discouraging. I am almost a vet - was so looking forward to seeing other pacts. Now I am just dreading it.
  • Mephos
    Mephos
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    wuy74tdt.jpg

    I did correct that a little.

    That people don´t understand how to play this game.
    You got introduced in the tutorial to the different attacks, but yeah..

    please.. just get slaughtered and then complain in the forums that the game is to hard. the true fact is that almost non of the players here who complain seem to understand the game mechanics
  • FayaSDL
    FayaSDL
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    A Mephos, if all else fails the "L2P" argument to the rescue.
    As you trust yourself to know it all, i trust myself that i know how to play this game.
    I made my post and statement a few post upwards. Why not counter that with "L2P" instead.
    Fact is, resistances are broken and armor is half worth the amount.
    Edited by FayaSDL on 2 June 2014 13:50
  • LariahHunding
    LariahHunding
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    Mephos wrote: »
    wuy74tdt.jpg

    I did correct that a little.

    That people don´t understand how to play this game.
    You got introduced in the tutorial to the different attacks, but yeah..

    please.. just get slaughtered and then complain in the forums that the game is to hard. the true fact is that almost non of the players here who complain seem to understand the game mechanics

    I doubt that even you can interrupt 2 or more at the same time. PLUS, the damn interrupt animation don't work half the damn time due to combat lag, I have to guess half the damn time to interrupt.

    You l2p peeps can have your f2p game to enjoy in a few months.

    If the damn combat mechanics worked half the time damn in the game it would be a lot easier.

    EDIT: I bet most of these l2p peeps are staff carrying, aoe spamming, DK's and Sorcs.
    Edited by LariahHunding on 2 June 2014 14:00
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

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