noI get it, you want me to just stand there and be your punching bag. So how bout instead of bolting, I just go afk and make a sammich every time? Deal?NookyZooky wrote: »the solution is simple:
put a cooldown
increase cost
make it NOT an instant cast
Not sure why, but I have trouble taking your post seriously...NookyZooky wrote: »you don't need BE to escape, do what every one else does RUN
JosephChip wrote: »Halrloprillalar wrote: »
How does it not work?? Why isn't he tabbed as soon as you decide you want to kill him??? I am 100% sure invasion goes just as far as BE, so does crit charge and that annoying NB jump skill.
Is this a PEBKAC?
A lot of reasons. Even with an equal range for invasion and bolt escape, the sorcerer needs to be always exactly touching you before teleporting, otherwise you are already out of range.
charles_crowe wrote: »just give the damn skill a channeling time. .5 seconds should be about right.
(the venom shot morph of poison arrow is designed to interrupt channeled skills from range AND stun for 3-5 seconds. it's also available to all players.)
keep cost as is, keep range as is. just give it a channeling time.
Halrloprillalar wrote: »charles_crowe wrote: »just give the damn skill a channeling time. .5 seconds should be about right.
(the venom shot morph of poison arrow is designed to interrupt channeled skills from range AND stun for 3-5 seconds. it's also available to all players.)
keep cost as is, keep range as is. just give it a channeling time.
Then give all the gap closers a channeling time.
charles_crowe wrote: »just give the damn skill a channeling time. .5 seconds should be about right.
(the venom shot morph of poison arrow is designed to interrupt channeled skills from range AND stun for 3-5 seconds. it's also available to all players.)
keep cost as is, keep range as is. just give it a channeling time.
charles_crowe wrote: »just give the damn skill a channeling time. .5 seconds should be about right.
(the venom shot morph of poison arrow is designed to interrupt channeled skills from range AND stun for 3-5 seconds. it's also available to all players.)
keep cost as is, keep range as is. just give it a channeling time.
You obviously never used BE so let me inform you. When you hit BE it takes around .5-1 second for it to fire and move your position already. Also, every single gap closer/pull ability has a longer range than BE.
I don't care:)Not sure why, but I have trouble taking your post seriously...NookyZooky wrote: »you don't need BE to escape, do what every one else does RUN
charles_crowe wrote: »charles_crowe wrote: »just give the damn skill a channeling time. .5 seconds should be about right.
(the venom shot morph of poison arrow is designed to interrupt channeled skills from range AND stun for 3-5 seconds. it's also available to all players.)
keep cost as is, keep range as is. just give it a channeling time.
You obviously never used BE so let me inform you. When you hit BE it takes around .5-1 second for it to fire and move your position already. Also, every single gap closer/pull ability has a longer range than BE.
no, i haven't.
i HAVE used gap closers on bolt escaping sorcerers only to find they're halfway across the map when i've reached the location they were at when i used the skill.
your perceived channeling time is due to latency, and BE is in fact an instant. the server has already placed you at your new location before it sends any information about you using BE to other clients.
http://esohead.com/skills/23234-bolt-escape
i don't mind BE as a tactic, escape or otherwise. it just needs balancing. as-is, you need ESP or a full 24 person group to even catch a half-way decent sorc.
Halrloprillalar wrote: »charles_crowe wrote: »charles_crowe wrote: »just give the damn skill a channeling time. .5 seconds should be about right.
(the venom shot morph of poison arrow is designed to interrupt channeled skills from range AND stun for 3-5 seconds. it's also available to all players.)
keep cost as is, keep range as is. just give it a channeling time.
You obviously never used BE so let me inform you. When you hit BE it takes around .5-1 second for it to fire and move your position already. Also, every single gap closer/pull ability has a longer range than BE.
no, i haven't.
i HAVE used gap closers on bolt escaping sorcerers only to find they're halfway across the map when i've reached the location they were at when i used the skill.
your perceived channeling time is due to latency, and BE is in fact an instant. the server has already placed you at your new location before it sends any information about you using BE to other clients.
http://esohead.com/skills/23234-bolt-escape
i don't mind BE as a tactic, escape or otherwise. it just needs balancing. as-is, you need ESP or a full 24 person group to even catch a half-way decent sorc.
you obviously have never played a sorc. It's not 'instant' like the D3 wormhole rune instant. It's "zenimax instant" which means there is some kind of motion you apparently have to do to fart out the 'bolt' that lets you 'escape', something like 0.25-0.5s or whatever their server decides.
Also, why is your whole raid chasing the sorc? You just need 1-2 of your own good sorcs that feel like wasting their time and potions.
If you are letting him kite your entire raid, I'd say that's a serious raid leadership/focus issue. I mean, it's not even worth the AP per minute at that point...
Halrloprillalar wrote: »charles_crowe wrote: »charles_crowe wrote: »just give the damn skill a channeling time. .5 seconds should be about right.
(the venom shot morph of poison arrow is designed to interrupt channeled skills from range AND stun for 3-5 seconds. it's also available to all players.)
keep cost as is, keep range as is. just give it a channeling time.
You obviously never used BE so let me inform you. When you hit BE it takes around .5-1 second for it to fire and move your position already. Also, every single gap closer/pull ability has a longer range than BE.
no, i haven't.
i HAVE used gap closers on bolt escaping sorcerers only to find they're halfway across the map when i've reached the location they were at when i used the skill.
your perceived channeling time is due to latency, and BE is in fact an instant. the server has already placed you at your new location before it sends any information about you using BE to other clients.
http://esohead.com/skills/23234-bolt-escape
i don't mind BE as a tactic, escape or otherwise. it just needs balancing. as-is, you need ESP or a full 24 person group to even catch a half-way decent sorc.
you obviously have never played a sorc. It's not 'instant' like the D3 wormhole rune instant. It's "zenimax instant" which means there is some kind of motion you apparently have to do to fart out the 'bolt' that lets you 'escape', something like 0.25-0.5s or whatever their server decides.
Also, why is your whole raid chasing the sorc? You just need 1-2 of your own good sorcs that feel like wasting their time and potions.
If you are letting him kite your entire raid, I'd say that's a serious raid leadership/focus issue. I mean, it's not even worth the AP per minute at that point...
You should play something other than a sorc and understand why it's so annoying, particularly in a group fight. The ability for sorcs to deal great spike and disengage makes pinning them down and killing them in a group fight, very risky, as if you leave them, they'll get healed and continue their CC & DPS, while giving them the engagement, or you have to essentially sacrifice dudes to chase, since once the 2nd BE is done, the Sorc is well out of your groups cohesion.
Even aligned with the Sorc, I personally will have a charge fail - it'll start the running animation, and then fail, as the sorc does his 2nd BE.
Tbh, it just seems like you really want BE to not get nerfed because you use it as a crutch and can't play worth a damn without it.
Halrloprillalar wrote: »charles_crowe wrote: »charles_crowe wrote: »just give the damn skill a channeling time. .5 seconds should be about right.
(the venom shot morph of poison arrow is designed to interrupt channeled skills from range AND stun for 3-5 seconds. it's also available to all players.)
keep cost as is, keep range as is. just give it a channeling time.
You obviously never used BE so let me inform you. When you hit BE it takes around .5-1 second for it to fire and move your position already. Also, every single gap closer/pull ability has a longer range than BE.
no, i haven't.
i HAVE used gap closers on bolt escaping sorcerers only to find they're halfway across the map when i've reached the location they were at when i used the skill.
your perceived channeling time is due to latency, and BE is in fact an instant. the server has already placed you at your new location before it sends any information about you using BE to other clients.
http://esohead.com/skills/23234-bolt-escape
i don't mind BE as a tactic, escape or otherwise. it just needs balancing. as-is, you need ESP or a full 24 person group to even catch a half-way decent sorc.
you obviously have never played a sorc. It's not 'instant' like the D3 wormhole rune instant. It's "zenimax instant" which means there is some kind of motion you apparently have to do to fart out the 'bolt' that lets you 'escape', something like 0.25-0.5s or whatever their server decides.
Also, why is your whole raid chasing the sorc? You just need 1-2 of your own good sorcs that feel like wasting their time and potions.
If you are letting him kite your entire raid, I'd say that's a serious raid leadership/focus issue. I mean, it's not even worth the AP per minute at that point...
You should play something other than a sorc and understand why it's so annoying, particularly in a group fight. The ability for sorcs to deal great spike and disengage makes pinning them down and killing them in a group fight, very risky, as if you leave them, they'll get healed and continue their CC & DPS, while giving them the engagement, or you have to essentially sacrifice dudes to chase, since once the 2nd BE is done, the Sorc is well out of your groups cohesion.
Even aligned with the Sorc, I personally will have a charge fail - it'll start the running animation, and then fail, as the sorc does his 2nd BE.
Tbh, it just seems like you really want BE to not get nerfed because you use it as a crutch and can't play worth a damn without it.
Halrloprillalar wrote: »Stopped reading there. You're wrong. Invasion is > range than BE. So is crit charge. Not 100% about the other ones.
You simply let him cast it twice before you reacted. React faster. Use cc preemptively.
You can CC break both KDs and Eclipse. KDs can be iffy though, you're right. A lot of sorcs are bad and rely on BE to be survivable, when you don't actually need it to survive.
.
Tintinabula wrote: »May I use the "let it go" GIF when sorcs come here crying after nerf? :P
Tintinabula wrote: »May I use the "let it go" GIF when sorcs come here crying after nerf? :P
Tintinabula wrote: »May I use the "let it go" GIF when sorcs come here crying after nerf? :P
Good question, not sure if I could survive the irony.
Tintinabula wrote: »I posted about a month ago that BE was obviously not costing enough magika. Sorcs posting that they could spam it 12 times in a row was astonishing.
Now the spell will be used for what sorcs said it was for..escaping.Not driving by with a machine gun.
Halrloprillalar wrote: »You can CC break both KDs and Eclipse. KDs can be iffy though, you're right. A lot of sorcs are bad and rely on BE to be survivable, when you don't actually need it to survive.
.
Breakout does NOT work for Eclipse (player version). Eclipse simply has to wear off on its own, or get dispelled (and most sorcs don't slot purge).
Some KDs appear to allow breakout (shards, for example) while others seem to ignore it - like the one from unhorsing and staff 'punt'. I haven't quite figured out the logic for the distinction.
BE does very little in a large scale fight, other than distract the winning zerg for a bit.
However, it allows sorcs to quickly abort unsuccessful ganks or escape enemy ganks, which pisses people off and makes them jealous. I get it.
Give NBs a better stealth and they can join us in the shadows
Halrloprillalar wrote: »You can CC break both KDs and Eclipse. KDs can be iffy though, you're right. A lot of sorcs are bad and rely on BE to be survivable, when you don't actually need it to survive.
.
Breakout does NOT work for Eclipse (player version). Eclipse simply has to wear off on its own, or get dispelled (and most sorcs don't slot purge).
Some KDs appear to allow breakout (shards, for example) while others seem to ignore it - like the one from unhorsing and staff 'punt'. I haven't quite figured out the logic for the distinction.
BE does very little in a large scale fight, other than distract the winning zerg for a bit.
However, it allows sorcs to quickly abort unsuccessful ganks or escape enemy ganks, which pisses people off and makes them jealous. I get it.
Give NBs a better stealth and they can join us in the shadows
Breakout does work on the Templar Eclipse, and it's morphs. You can't break the unhorse stun, and some of the KD's and breakout have been broken in the last patches - there's been plenty of times where I can't break a C-Frags, despite having full stam.
BE does a lot in an a fight between two organised groups, particularly bolt surge locking up portions of a group.
TLDR: You don't seem to know enough about the way skills work, repeated uses of BE and it's morphs are extremely strong due to the mobility they provide, and the nerf is justifiable.