1.it has a cast time.
2. You can block or roll dodge and make it laughably bad.
3. There are many spells that reflect spells back to caster.
4. It doesnt do very much dps, just spike hits that are avoidable. If you let that many crystal fragments hit you in a row, its definitely a l2p issue.
5. You died to ultimate.
I've been killed in under 2 seconds by nightblades.
Crystal fragments is good only against people who are bad or not paying attention, otherwise its junk.
Even in pve.. crystal fragments is our top dps... yet sorc is in last place for st dps.
Try not to compare class abilities to weapon abilities, they are not comparable atm.
1.it has a cast time.
2. You can block or roll dodge and make it laughably bad.
3. There are many spells that reflect spells back to caster.
4. It doesnt do very much dps, just spike hits that are avoidable. If you let that many crystal fragments hit you in a row, its definitely a l2p issue.
5. You died to ultimate.
I've been killed in under 2 seconds by nightblades.
Crystal fragments is good only against people who are bad or not paying attention, otherwise its junk.
Even in pve.. crystal fragments is our top dps... yet sorc is in last place for st dps.
Try not to compare class abilities to weapon abilities, they are not comparable atm.
Sorcs sure are popular for PvE as wella s PvP.
And to the OP, none. Magicka based attacks can reach 1000DPS+. Yet melee gets nerfed any chance they got. The 11min trial run had 1 melee and a 6/5/1/0 class config.
Its so bad that you have to be DK or sorc to get trial groups now. If lucky, you can come as a healer if you are templar.
1.it has a cast time.
2. You can block or roll dodge and make it laughably bad.
3. There are many spells that reflect spells back to caster.
4. It doesnt do very much dps, just spike hits that are avoidable. If you let that many crystal fragments hit you in a row, its definitely a l2p issue.
5. You died to ultimate.
I've been killed in under 2 seconds by nightblades.
Crystal fragments is good only against people who are bad or not paying attention, otherwise its junk.
Even in pve.. crystal fragments is our top dps... yet sorc is in last place for st dps.
Try not to compare class abilities to weapon abilities, they are not comparable atm.
Lvl 26 Sorc, average gear blue weapon
Crystal Fragments III – (187 magicka) 269 damage, 2 second Kockdown. 30 ft range <--- seems like a small detail doesn't it....
1.5 second cast, and 35% chance to make next cast cost HALF magicka and be INSTANT...with ANY spell you cast. I could spam a 5 magick spell all day long and hit this every time it procs. Not that I have a 5 magicka spell, but it's really the point...I would SOO love to have a proc that gave me an instant and half off uppercut. But I guess we don't need it cause 2h is so amazingly OP ya know...
.
Jim_McMasterub17_ESO wrote: »
..yes, I ..see..because if something isn't OP it isn't worth the time to disagree & point out obvious misunderstandings about roles in the game genre.
People disagree on these forums about how many periods you use in a sentence & whether or not pre-20 armor appearances matter.
For that matter, people are hardly clawing. The ability has an incredibly long cast time, & it slows movement when trying to avoid other incoming effects. Would you like it to not exist?
It is unrealistic to expect a sorcerer to not be..well, a sorcerer. They have been DPS since Dungeons & Dragons, will likely stay that way, & in my opinion, CS is not overpowered as you believe it is.
You got owned by several mages spamming a power on you, not even doing heaps of damage & would have been doing less if you had been blocking them I might add.
Respawn & move on.
BrassRazoo wrote: »The picture does not even say WHO cast the spell.
It could be 3 Sorcs, could me 5 and some didn't get a spell of because of the stupid cast time.
This spell actually needs a buff.
The magika cost is way too high.
It is like almost 400 magika per cast.
snipped
I cant tell you how many times a Melee kills 3 mobs in the same time my sorc takes to kill just one.
Needs buffed badly.
What I am wondering about... these are two sorcs, right?
One is Level 18 (the first two CF) and the last CF, plus VC, plus Disintegrate comes from a Veteran Rank 8?
Am I reading anything wrong here, or why does the Level 18 guy make so much more damage? Or is that PvP Rank or what does it mean?
(and no, I am not kidding or trying to flame, just trying to understand)
Reenlister wrote: »snipped
I cant tell you how many times a Melee kills 3 mobs in the same time my sorc takes to kill just one.
Needs buffed badly.
where do ye be that the melee is strong? I need to be heading there.. If ye mean melee as in a sword? Not none of that magiky stuff, that 'taint melee. Maybe ye all be having a problem with this here magic, I dun use it, so I wont pretend to unnerstand, but I fer sure know that the magiky's sure do kill a lot around me..
Reenlister wrote: »well, I have to say, yer not in the right area. That there shard thingy is not melee, its still a magiky thing. Melee would be yer weapon. NB's do a bit of damage with their trainin', or skill line as its called. weaps is pathetic.
So yer not talking about a melee, as in sword swinging knight, or tank in other words, yer talking about changing up them skill lines.
Melee would in the general sense be the tankys, or the 2handers, since we have been working on the trying to live vs the damage we be doing, and that is just not viable now.
Nay that any of that matters fer now, the question being at hand is about that shard thing, and in true melee sense, nay, there is not one.
Reenlister wrote: »well, I have to say, yer not in the right area. That there shard thingy is not melee, its still a magiky thing. Melee would be yer weapon. NB's do a bit of damage with their trainin', or skill line as its called. weaps is pathetic.
So yer not talking about a melee, as in sword swinging knight, or tank in other words, yer talking about changing up them skill lines.
Melee would in the general sense be the tankys, or the 2handers, since we have been working on the trying to live vs the damage we be doing, and that is just not viable now.
Nay that any of that matters fer now, the question being at hand is about that shard thing, and in true melee sense, nay, there is not one.
Ya I know all about Melee vs casters, I played Warriors /Rangers and Wizards/Mages/Enchanters in EQ1..
Warriors are meant to take damage and hold aggro off of the Wimpy Casters so they can stand back and "Cast"/deal damage from afar. I realize this is not EQ but as the content gets harder the"Tanks" need to be tougher but not really need to deal more damage but have solid aggro control .Well more Damage does cause arggo....P But Damage dealing is is not the prime goal of a Warrior/melee damage taker.
Aggro control is the art and work which is done by all members of a party to force the mob to attack the tank(s).
So as content gets harder not all classes are meant to take aggro but just deal damage. As a mater of fact Rouges/Rangers would deal too much damage and get aggro from the "Tank" so they had to slow down at times to lessen their damage so they wouldn't get smoked from the uber boss etc.
Anyway ESO is not EQ but when dealing with tough bosses etc , the same sort of mechanics apply.
I think there is need for changes here and there but I dont think people should be calling for a nerf on this and a nerf on that, well cept the Vamp thingy I suppose in PvP was a bit much.
Call for changes to improve a class . not to nerf another class, that is one of the biggest mistakes some people make, ya you dont like it that you cant do this or that like the other class but calling for nerfs ruins the core game play for everyone, call for improvements not nerfs.
No you didnt say "Nerf"...but
Referring to CFs...er well , sort of putting CFs in a bad light. Plus the video...hmmmm
But ya you didn't call for a nerf which is a good thing.
Improvements are better.