Trials completion in 11mins?

  • hamon
    hamon
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    ShintaiDK wrote: »
    nope.

    Yes.

    still nope - while you dont take much dmg wich is true the dmg you are dealing is rater low aswell as 90% of his dmg is generated by ultimates and magma armor just dont do any dmg - so he will run into resource issues without pressureing anyone.

    oh well its utterly fine if he can take 10 folk mashing on him and survive for long enough for help to arrive etc. while anyone else non DK would go down in half a second ... cos hes not doing much damage....

    clearly thats balanced.

  • captain_awesome
    captain_awesome
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    Gisgo wrote: »
    See, i was right, its jealousy.

    Game is broken, and instead of blaming it on who designed it broken, you are hating players that are playing the most efficient build. In your mind, they are "exploiting".

    TL;DR jealousy.

    As an NB im out of that ***, couldnt care less, and i see the problem where it really is: class/skill balance in this game does not exist.

    No princess. I said I am not jealous, I don't hate anyone, what a ridiculous thing to say!

    They exploited the Emperor title. Now they exploit a bugged skill to get a fast time on trials. YES Zos should be fixing it faster. But! The exploiters should not be using it, if they had any integrity or moral courage they would not use it. It is cheating. It's what weak, unmilitary, milk drinking fairies do.

    What they should do is report that you can Farm Emperor title for all your friends. Then they should have the moral courage to not exploit it. The same with the bugged skill that gives you +100% healing. They they should not use it, they should "cowboy the **** up" and play without it.

    That's it. That's the bottom line.

    FIX the broken skills and reset the trials timer leaderboard.
    Also consider removing Emp buffs from all Emps that transfered campaigns.

    Thanks!
    Edited by captain_awesome on 28 May 2014 03:11
    Dominion FTW.
  • Gisgo
    Gisgo
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    LoL did you even read the thread? They didnt exploit anything, a DEV was even watching the streaming of the 11 minutes run...

    ...princess, get a clue.

    Or take a break, because you dont sound like someone having fun anymore.
    Edited by Gisgo on 28 May 2014 03:10
  • 6point6b16_ESO
    6point6b16_ESO
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    you dont need healers if the group is all DK's if one DK can solo it, 12 DK's should be able to do this really fast..
  • Cogo
    Cogo
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    Erhm, howcome this thread got so huge? The DEVS said early they looking at this. I am sure if there are exploits, they will get fixed.

    I must be a horrible DK, cause in instances, unless I get heals, I die.
    I am a tank btw.

    IF there was no exploit or overpowered skills involved. Have anyone even considered that it could been a very good group, who work well and simply have a very good skill?
    Edited by Cogo on 28 May 2014 04:43
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Zeeed
    Zeeed
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    Cogo na weekend noob players cant comprehend how good players play...
    Those players even whine about game being hard.
    And this comes from guy that hit vr10 questing using heavy armour+dw all the way ---> And looking at posts on forums playing pass 50 with that is impossible so i heard...
  • renaud.moyneb16_ESO
    only thing I see here is that the "high end" content sux... I'm glad I didn't take ESO as seriously as some other MMOs...

    Difficulty next to none for a serious group of players... replayability next to none thanks to crappy drops... fun factor next to none thanks to simple mechanics and button mashing trashs....
    ESO, the great nothing : no PvE difficulty, PvP lags, zero RP tools...

    Sub Canceled, gone
  • Cepeza
    Cepeza
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    Light armor, destruction staff. DK, Sorc.

    Win.....

    This makes me sad.
  • Kililin
    Kililin
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    Without class interdependence this is what happens.

    It is NOT about any class being broken, if they nerf what makes said class so good/best another will take its place.

    If for example a DK could put out the best DPS, but only with Sorc buffs and Templar healing you would automatically have all three classes included.
    If a Nightblade could massively debuff Bosses while in melee, but being dependent on Sorc healing they would be included.

    Instead you have class A putting out X damage, and it is all that counts.
    Class B only puts out X-5 damage and will think class A is overpowered until it does X-6 Damage. At this point the cycle restarts, because Class B is now overpowered.

    The same can be applied to e.g. Weapon Skill Lines or any skill line, without interdependence there simply are *best* solutions. And they are automatically, in a sense, overpowered.
  • DeLindsay
    DeLindsay
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    I agree with class interdependence but come on, you can't seriously say it's working as intended or perfectly fine that a single DK can solo trash in a raid designed for 12 players. That alone (if that were the only indicator but it isn't) would imply that DK is absurdly OP compared to the 3 other classes in ESO at current.
  • KraidenDove
    KraidenDove
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    DeLindsay wrote: »
    I agree with class interdependence but come on, you can't seriously say it's working as intended or perfectly fine that a single DK can solo trash in a raid designed for 12 players. That alone (if that were the only indicator but it isn't) would imply that DK is absurdly OP compared to the 3 other classes in ESO at current.

    I would specify that magika based DK's are the problem. Us stamina based sword and board or two handed are getting owned in PvE content. Can barely get through VR8 zones without grouping.
  • Kililin
    Kililin
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    DeLindsay wrote: »
    I agree with class interdependence but come on, you can't seriously say it's working as intended or perfectly fine that a single DK can solo trash in a raid designed for 12 players. That alone (if that were the only indicator but it isn't) would imply that DK is absurdly OP compared to the 3 other classes in ESO at current.

    No i am not saying that.

    But i think that this and the raid composition are not the same problem.
    Weapon selection and raid composition and skill selection, these are the things my argument refers to.

    Most likely the builds for a speed run and for soloing raid mobs are not very similar ;)
  • DeLindsay
    DeLindsay
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    Speed run builds and solo builds will never be the same thing, I don't see how they even could be. And I'd LOVE for ZoS to either have made or remake the class system into something where all are wanted in a group, as Paul Sage originally intended and said in several VLogs. What I fear has (or is happening) is ZoS is starting to bow to the pressures to turn ESO into a standard fair MMO that any tard can play by macro'ing their "rotation" to every key on the keyboard and then rolling their face across it to win. I would hate ESO if it became just another WoW type MMO, it's fine the way it is, IF they can fix all the bugs, bots, exploits, balance issues, etc.
  • Nickdorlandb16_ESO
    Nickdorlandb16_ESO
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    Hearts wrote: »
    Hearts wrote: »
    Its possible to get to the first boss in about 1.5 minutes without exploiting, the second boss in about 4 minutes without exploiting, the third and fourth boss don't (technically) have trash between them.
    The average speedrun is about 15 minutes and i can figure out ways to cut that down to 12 minutes and another minute by good DPS.

    Most people are slow DPSers, a solid good group can take down the first boss by the time the light phase comes up, most people do it in like 5 light phases.
    The second boss can be beaten by the time the second adds come up, most groups do it in god knows how long.
    The third boss can be beaten without killing the adds, shaving off 1 minute of the DPS Race that is needed, and even without that, a solid group while killing the adds can beat it before the 5 adds spawn.

    Its the LAST boss that is hard as hell.. If your DPS is below 700, you're going to die, if you cant beat the first boss by the time the first light phase comes, you die, if you cant beat the second boss by the time the second/third adds spawn, you die, if you cant beat the third boss by the time the five adds spawn, you die.

    11 minutes and 29 seconds is definitely doable, kudos to the group that did it as they must have spent a lot of time figuring out how to beat the Mage.
    Personally i would love to be able to talk to a sorcerer in that group, i've heard sorcerers can get solid 1k Single target DPS on first boss and i can't get it above 850.

    Seems intresting tough, but still its going to be DK/Sorc raids.. Im beginning to give up to this game.. Im templar tough, and want to finish with my guild.. But if what you say is right.. Seems really hard :neutral_face:

    God no, you can do it with nightblades if you want to, if you want a 10 minute run, then sadly yeah, DK and Sorcerers, even templars.
    But if youre doing a normal 15 min speedrun, 3 NB, 3 Temp, 3 DK, 3 Sorc is enough. Youre not useless.

    Im not sure where they stripped down the extra 30 sec for 11m 29s tho.. I can only strip it down to 12 mins.

    Wrong, if you want to go for 1th place, however you look at it.. Sorc/Dk full is the way to go... 8x standard :open_mouth: and lightning summon thingy 4x :o
  • KraidenDove
    KraidenDove
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    DeLindsay wrote: »
    Speed run builds and solo builds will never be the same thing, I don't see how they even could be. And I'd LOVE for ZoS to either have made or remake the class system into something where all are wanted in a group, as Paul Sage originally intended and said in several VLogs. What I fear has (or is happening) is ZoS is starting to bow to the pressures to turn ESO into a standard fair MMO that any tard can play by macro'ing their "rotation" to every key on the keyboard and then rolling their face across it to win. I would hate ESO if it became just another WoW type MMO, it's fine the way it is, IF they can fix all the bugs, bots, exploits, balance issues, etc.

    Now I can get behind that. Burn the WoW fanatics and fix the bloody bugs before nerfs begin.
  • Hiddenbunny
    DeLindsay wrote: »
    What I fear has (or is happening) is ZoS is starting to bow to the pressures to turn ESO into a standard fair MMO that any tard can play by macro'ing their "rotation" to every key on the keyboard and then rolling their face across it to win. I would hate ESO if it became just another WoW type MMO, it's fine the way it is, IF they can fix all the bugs, bots, exploits, balance issues, etc.

    If you even read the reddit, the rotation already exists, which is required to push the 700 dps for the final boss for each trial. I think you are playing a different game than the others.
  • Axer
    Axer
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    Gloran wrote: »
    As I have stated before, we haven't spent any time on PTS, we were also streaming the 11 minute run, and funny as it is ZOS_JessicaFolsom was watching it.

    Yes Sorcs do good DPS, but im confident a Nightblade (leveling one at the moment) can compete easily on the same level of output or do even more.
    Feel free to watch us anytime if you think we are exploiting or abusing broken mechanics.
    With reflecting the projectiles of the 3rd Boss (pretty much the only thing she does anyways), the Tank averages at about 700 DPS.

    No we didn't pick classes because they were OP or whatnot, we used what we had. If you think you can do The Mage with 11 DK's and one Healer, i'll watch you getting wrecked by a single chainlightning.

    We are using builds for DPS we put some thought into, can you really blame people wanting to be most efficient?

    Edit: Also any stable run with 0 Death will average around 20 minutes

    I believe everything you said except:
    Nightblade - nope. I have a couple of the best players I know with V12 nightblades. They tried every single skill there is, every single spec, respec'd like 20 times. They can not make them do enough dps for the trial.

    Reflect: Yea yet another reason DK are the master race on this trial =/ . Working on being able to pull that off on my templar, (shield reflect) but seems to require another templar tossing me spears to have enough stamina, so yea.. Not ideal.

    PS: Did you know a DK can use a resto staff?
    12 DKs could complete this trial in 11min or less too.

    Absolutely no reason why a DK healer can't be ultra effective here. Infact with standards being the best ultimate in the game, they are rather ideal. DKs can also use barrier.

    So no, such a group wouldn't get "wrecked by chain lightning". They would get wrecked by anythign for the same reason any other class gets wrecked: They used the wrong defensive skills and/or the wrong timing.

    12 DKs may not be 100% optimal for the best time, but they damn sure could do well.

    12 Templars could not complete the trial, not matter how good they are. Third boss dps check is not possible on the nerfed templar atm. (When they un-nerf it, sure)

    12 Sorcerers could complete the trial, with a good time, but much slower then DKs.

    12 Nightblades probably would rather delete there characters long before they could even figure out how to beat the 2nd boss.
    Edited by Axer on 28 May 2014 14:21
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • SBR_QuorTek
    SBR_QuorTek
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    You can really speed through it for good... guild with a mix of many nightblades got through the first boss including the trash up to it in like 4-6 minutes... and none exploits of any kind used other than being on the mission, but hmm the entire place in like 11minutes? That is physically impossible unless you wield some serious exploits.
  • Head.hunter
    Head.hunter
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    Andy22 wrote: »
    You either get to the safe zone with your group or wipe, and no amount of ultimate spamming is going to make a difference...

    U do know that the DK ulti caps all incoming damage to 3% of there max. health? This skill is why DK's can solo anything atm, its simply stupid designed. This shows how lazy they balance skills.

    If the DK can generate ultimate fast enough, u basically play in invulnerability mode.

    So while other classes need to move or whatever, the DK just pops this ultimate and uses 1 self heal, thats it. The 75 damage u get at 2500 HP, is a joke. So yeah the none DK's will get hit by 500-900 damage 3-6 times in a typical trial ae, the DK gets hit by 6x 75 damage....

    Magma armor used by one or even 4 dk's in trials will not take down a boss.

    Edited by Head.hunter on 28 May 2014 15:23
    I'm just a banana from another dimension.
  • madangrypally
    madangrypally
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    I do not want any class nerfed at this point. It will not be good for the game overall. Instead they need to.

    1: Fix all the bugs.
    2: Soft/Hard cap Ultimate gains like they do Magicka regeneration and make it only work in combat. (this is the main reason why DKs seem overpowered)
    3: Then buff the weaker classes to be comparable to the other classes.
    4: New content is now designed for the balanced classes and the game can go forward.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    A dk with 2 points in the trait will only gain 2 ultimate when it uses a skill in one of its skill lines. It takes a good long time to get to ultimate usaged out of combat. I do it faster just killing monsters.

    Sorcs are the ones that get the actual ultimate cost reduction. I think that is unfair.
  • Manoekin
    Manoekin
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    ✭✭
    Axer wrote: »
    Gloran wrote: »
    As I have stated before, we haven't spent any time on PTS, we were also streaming the 11 minute run, and funny as it is ZOS_JessicaFolsom was watching it.

    Yes Sorcs do good DPS, but im confident a Nightblade (leveling one at the moment) can compete easily on the same level of output or do even more.
    Feel free to watch us anytime if you think we are exploiting or abusing broken mechanics.
    With reflecting the projectiles of the 3rd Boss (pretty much the only thing she does anyways), the Tank averages at about 700 DPS.

    No we didn't pick classes because they were OP or whatnot, we used what we had. If you think you can do The Mage with 11 DK's and one Healer, i'll watch you getting wrecked by a single chainlightning.

    We are using builds for DPS we put some thought into, can you really blame people wanting to be most efficient?

    Edit: Also any stable run with 0 Death will average around 20 minutes

    I believe everything you said except:
    Nightblade - nope. I have a couple of the best players I know with V12 nightblades. They tried every single skill there is, every single spec, respec'd like 20 times. They can not make them do enough dps for the trial.

    Reflect: Yea yet another reason DK are the master race on this trial =/ . Working on being able to pull that off on my templar, (shield reflect) but seems to require another templar tossing me spears to have enough stamina, so yea.. Not ideal.

    PS: Did you know a DK can use a resto staff?
    12 DKs could complete this trial in 11min or less too.

    Absolutely no reason why a DK healer can't be ultra effective here. Infact with standards being the best ultimate in the game, they are rather ideal. DKs can also use barrier.

    So no, such a group wouldn't get "wrecked by chain lightning". They would get wrecked by anythign for the same reason any other class gets wrecked: They used the wrong defensive skills and/or the wrong timing.

    12 DKs may not be 100% optimal for the best time, but they damn sure could do well.

    12 Templars could not complete the trial, not matter how good they are. Third boss dps check is not possible on the nerfed templar atm. (When they un-nerf it, sure)

    12 Sorcerers could complete the trial, with a good time, but much slower then DKs.

    12 Nightblades probably would rather delete there characters long before they could even figure out how to beat the 2nd boss.

    Yeah, no. I've even seen DK's get 1-shot by the chain lightning when it chains on 4 people (which is when it starts 1-shotting). You'd need to run a normal group composition as far as healer/melee/ranged goes just with DK's, and that's not ideal. You'd need at least one tank for the axes which crush anyone DK's included if they're not blocking 100% of the time.

    I'm sure our DK's can explain better, but if they're using destro staff it's because they're doing better DPS with it. I think it's even explained in the reddit post.
  • dastone
    dastone
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    You guys new to gaming? When ever a game is designed were "any class can fill any role". You will always have one or two op builds. That can't be fixed the first dark fall game taught us that. You will always have top cookie cutter build.

    Only way around that is to make classes best a certain roles like most game companies have done

    Unless they redesign the game to class equal roles this will always be the case get used to it can't be fixed

    If you Nerf one class/build another will take its place

    Every one acts like they did not know this simple fact going in and are all s
  • Selodaoc
    Selodaoc
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    I would specify that magika based DK's are the problem. Us stamina based sword and board or two handed are getting owned in PvE content. Can barely get through VR8 zones without grouping.

    A sword and board DK tanking 10 players in PvP is equally as OP as a Destro DK in PvE.
  • MrDosu
    MrDosu
    1) Start with a group of 12 ulti/resource gen exploiting DKs
    2) Add a sprinkle of Resto Siphon exploiting sorcs and a token ulti Templar
    3) Abuse Standard and Barrier spam to neglect any intended boss mechanic (you will just heal through it)
    4) Tap yourself on the shoulder how skilled you are at doing the same thing over and over at every fight without moving
    5) Laugh at developer for not fixing anything for months
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Selodaoc wrote: »
    I would specify that magika based DK's are the problem. Us stamina based sword and board or two handed are getting owned in PvE content. Can barely get through VR8 zones without grouping.

    A sword and board DK tanking 10 players in PvP is equally as OP as a Destro DK in PvE.

    And die to 10 people because they don't do damage. Die even faster when a sorc burns them away with soul assault from 43 meters away. My sword doesn't reach 43 meters.

    Where are the 1vs10, Sword/shield Heavy armor DK Vs Others, where he wins? they don't exist.
  • vicNBitis
    vicNBitis
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    MrDosu wrote: »
    1) Start with a group of 12 ulti/resource gen exploiting DKs
    2) Add a sprinkle of Resto Siphon exploiting sorcs and a token ulti Templar
    3) Abuse Standard and Barrier spam to neglect any intended boss mechanic (you will just heal through it)
    4) Tap yourself on the shoulder how skilled you are at doing the same thing over and over at every fight without moving
    5) Laugh at developer for not fixing anything for months

    You forgot:

    6) When asked by fawning Reddit nerds say other classes would have worked just fine, of course.
    7) Profit. Oh wait, no, I meant the opposite of profit.
  • plaxy186
    plaxy186
    Axer wrote: »
    Gloran wrote: »
    As I have stated before, we haven't spent any time on PTS, we were also streaming the 11 minute run, and funny as it is ZOS_JessicaFolsom was watching it.

    Yes Sorcs do good DPS, but im confident a Nightblade (leveling one at the moment) can compete easily on the same level of output or do even more.
    Feel free to watch us anytime if you think we are exploiting or abusing broken mechanics.
    With reflecting the projectiles of the 3rd Boss (pretty much the only thing she does anyways), the Tank averages at about 700 DPS.

    No we didn't pick classes because they were OP or whatnot, we used what we had. If you think you can do The Mage with 11 DK's and one Healer, i'll watch you getting wrecked by a single chainlightning.

    We are using builds for DPS we put some thought into, can you really blame people wanting to be most efficient?

    Edit: Also any stable run with 0 Death will average around 20 minutes

    I believe everything you said except:
    Nightblade - nope. I have a couple of the best players I know with V12 nightblades. They tried every single skill there is, every single spec, respec'd like 20 times. They can not make them do enough dps for the trial.

    Reflect: Yea yet another reason DK are the master race on this trial =/ . Working on being able to pull that off on my templar, (shield reflect) but seems to require another templar tossing me spears to have enough stamina, so yea.. Not ideal.

    PS: Did you know a DK can use a resto staff?
    12 DKs could complete this trial in 11min or less too.

    Absolutely no reason why a DK healer can't be ultra effective here. Infact with standards being the best ultimate in the game, they are rather ideal. DKs can also use barrier.

    So no, such a group wouldn't get "wrecked by chain lightning". They would get wrecked by anythign for the same reason any other class gets wrecked: They used the wrong defensive skills and/or the wrong timing.

    12 DKs may not be 100% optimal for the best time, but they damn sure could do well.

    12 Templars could not complete the trial, not matter how good they are. Third boss dps check is not possible on the nerfed templar atm. (When they un-nerf it, sure)

    12 Sorcerers could complete the trial, with a good time, but much slower then DKs.

    12 Nightblades probably would rather delete there characters long before they could even figure out how to beat the 2nd boss.

    I don't know but I think 12 nightblades all maxed out stealth and specced for max damage first Strike from stealth might be able to install gib the boss. Or get it execute he and finish it off quickly from there
  • davidetombab16_ESO
    davidetombab16_ESO
    ✭✭✭
    plaxy186 wrote: »
    Axer wrote: »
    Gloran wrote: »
    As I have stated before, we haven't spent any time on PTS, we were also streaming the 11 minute run, and funny as it is ZOS_JessicaFolsom was watching it.

    Yes Sorcs do good DPS, but im confident a Nightblade (leveling one at the moment) can compete easily on the same level of output or do even more.
    Feel free to watch us anytime if you think we are exploiting or abusing broken mechanics.
    With reflecting the projectiles of the 3rd Boss (pretty much the only thing she does anyways), the Tank averages at about 700 DPS.

    No we didn't pick classes because they were OP or whatnot, we used what we had. If you think you can do The Mage with 11 DK's and one Healer, i'll watch you getting wrecked by a single chainlightning.

    We are using builds for DPS we put some thought into, can you really blame people wanting to be most efficient?

    Edit: Also any stable run with 0 Death will average around 20 minutes

    I believe everything you said except:
    Nightblade - nope. I have a couple of the best players I know with V12 nightblades. They tried every single skill there is, every single spec, respec'd like 20 times. They can not make them do enough dps for the trial.

    Reflect: Yea yet another reason DK are the master race on this trial =/ . Working on being able to pull that off on my templar, (shield reflect) but seems to require another templar tossing me spears to have enough stamina, so yea.. Not ideal.

    PS: Did you know a DK can use a resto staff?
    12 DKs could complete this trial in 11min or less too.

    Absolutely no reason why a DK healer can't be ultra effective here. Infact with standards being the best ultimate in the game, they are rather ideal. DKs can also use barrier.

    So no, such a group wouldn't get "wrecked by chain lightning". They would get wrecked by anythign for the same reason any other class gets wrecked: They used the wrong defensive skills and/or the wrong timing.

    12 DKs may not be 100% optimal for the best time, but they damn sure could do well.

    12 Templars could not complete the trial, not matter how good they are. Third boss dps check is not possible on the nerfed templar atm. (When they un-nerf it, sure)

    12 Sorcerers could complete the trial, with a good time, but much slower then DKs.

    12 Nightblades probably would rather delete there characters long before they could even figure out how to beat the 2nd boss.

    I don't know but I think 12 nightblades all maxed out stealth and specced for max damage first Strike from stealth might be able to install gib the boss. Or get it execute he and finish it off quickly from there


    we laugh? I hope you're kidding right? We're playing the same game?
    Edited by davidetombab16_ESO on 29 May 2014 00:58
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