Head.hunter wrote: »You either get to the safe zone with your group or wipe, and no amount of ultimate spamming is going to make a difference...
Head.hunter wrote: »You either get to the safe zone with your group or wipe, and no amount of ultimate spamming is going to make a difference...
U do know that the DK ulti caps all incoming damage to 3% of there max. health? This skill is why DK's can solo anything atm, its simply stupid designed. This shows how lazy they balance skills.
If the DK can generate ultimate fast enough, u basically play in invulnerability mode.
So while other classes need to move or whatever, the DK just pops this ultimate and uses 1 self heal, thats it. The 75 damage u get at 2500 HP, is a joke. So yeah the none DK's will get hit by 500-900 damage 3-6 times in a typical trial ae, the DK gets hit by 6x 75 damage....
this is partially why they could have 10 folk bashing on one dk in pvp and health bars were hardly moving.. but of course they nerfed shield blocking instead of this utterly OP ultimate. While also blanket nerfing who every class gets ultimate.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
10 * 75 dmg/s = 750 dmg/s
I could not test if this 3% cap is applied before or after armor/sr mitigation. So u either just need a 75 dmg attack or need to deal (75 * 1.5) 113 per attack.
So pick the fastest multi-hit attacks u can get, DW rapid strikes/templar jabs and such, dot's come in handy also.
Have fun needling him down I would advice to stay at range and rune/snare him, so he cant regen ultimate to keep this charade up.
I don't actually know if this goes with the policy of the Forums, advertising streams, but we are streaming those runs (yes even 11 minutes) legit, on www.twitch.tv/seyocean
Thier templar is actually their tank.if all you need is 11 dk's and maybe one temp for heals to be at maximum efficiency you classes are broken [/b]
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
still nope - while you dont take much dmg wich is true the dmg you are dealing is rater low aswell as 90% of his dmg is generated by ultimates and magma armor just dont do any dmg - so he will run into resource issues without pressureing anyone.
lol. No.As it stands, we get the worst of both worlds. Encounters are tuned to be easy, hence the laughable 11 min clears by stacked groups, and the pug community, well aware of class imbalance, is perpetuating its own system of discrimination. People want DK and sorc stacked raids with a temp healer or 2. NB's get the shaft.
guillaume.trudelub17_ESO wrote: »Just checked the EU leaderboards.
The 4th and 2nd fastest clears for two of the trials have been completed by a group of 2 players.
1 sorc and 1 DK.
Zaxq, the leaderboard position are unique per player. If the 2nd and 4th are comprised of only 2 players, it is because the people who they did it with had already registered a better time. They did it with 12 people like anybody else.
I'm ranking 5th on the NA leaderboard with only 2-3 partners at the same rank because I did it with people who ranked between 1 and 4th on previous runs and that run got a better time than the people who held 5th before our run.
lol. No.As it stands, we get the worst of both worlds. Encounters are tuned to be easy, hence the laughable 11 min clears by stacked groups, and the pug community, well aware of class imbalance, is perpetuating its own system of discrimination. People want DK and sorc stacked raids with a temp healer or 2. NB's get the shaft.
The funny thing the DPS checks are NOT tuned to be easy. They are tuned to be extremely difficult.
And infact you NEED close to sort of DPS the 11 minute run put out to EVEN COMPLETE.
They are HARD DESIGNED for a group of stacked DK/Sorcs. If you even think about taking a single NB/ or more then 2 Templar, your DKs and Sorcs have to be even more insane to compensate.
Currently the estimate needed on the third boss is about 700 single target, per DPS. If you take 9 dps, 2 healer and 1 tank. (About the bare minimum needed to survive, tho the tank could actually solo heal it if he was an EXTREMELY skilled. max geared templar, and other players perfectly timed defensive skills).
700 is near impossible currently for a templar and NB. (They only even have a chance with destro staff, which they are vastly worse at using then a dk or sorc)
Easy enough for a DK. They should be putting out 1k+
Doable for a sorc, they can do 600-700 early on, the nearly double when the mobs/boss is under 20%.
So no.. The only difference in the top times is
A) Refinement. They run ultra fast and dont stop for anything.
No deaths.
Overall raid dps isn't much different. You plain require a ton to win. The DPS check is VERY HIGH atm.
There's a reason there is only a single guild in EP that has completed it so far.. And it's because of that dps check and class inbalance. My guild can survive through every single wave of the wisp boss like it's a joke our healers are so strong, but we don't have enough DPS log on, and it fails when she decides it's time to hit us with a 9000 point undodgeable aoe and end it.
PlagueMonk wrote: »ALL FOUR classes should be desired in groups to deal with the content efficiently but that is not what is happening. The other two classes need to bring something crucial to the table and they obviously are not.
kirnmalidus wrote: »The question I want to know the answer to is how many of the people in the group on top of the leaderboard are on PTS...
Because I would be willing to bet that anyone with access to PTS is aware of exploits that could be used to put in a time like that.
ZOS_JessicaFolsom wrote: »We've got eyes on this, folks. Thank you.
This is pretty much what happens when you hand pick a group of people and they are the only people allowed to test new content and they are more concerned with getting ahead and finding exploits than reporting the bugs.
@Gloran Was watching the twitch at the time of this writing. Not sure if you are the one posting the twitch but I have a lot of respect for you after hearing the things you said tonight.I don't actually know if this goes with the policy of the Forums, advertising streams, but we are streaming those runs (yes even 11 minutes) legit, on www.twitch.tv/seyocean
Its possible to get to the first boss in about 1.5 minutes without exploiting, the second boss in about 4 minutes without exploiting, the third and fourth boss don't (technically) have trash between them.
The average speedrun is about 15 minutes and i can figure out ways to cut that down to 12 minutes and another minute by good DPS.
Most people are slow DPSers, a solid good group can take down the first boss by the time the light phase comes up, most people do it in like 5 light phases.
The second boss can be beaten by the time the second adds come up, most groups do it in god knows how long.
The third boss can be beaten without killing the adds, shaving off 1 minute of the DPS Race that is needed, and even without that, a solid group while killing the adds can beat it before the 5 adds spawn.
Its the LAST boss that is hard as hell.. If your DPS is below 700, you're going to die, if you cant beat the first boss by the time the first light phase comes, you die, if you cant beat the second boss by the time the second/third adds spawn, you die, if you cant beat the third boss by the time the five adds spawn, you die.
11 minutes and 29 seconds is definitely doable, kudos to the group that did it as they must have spent a lot of time figuring out how to beat the Mage.
Personally i would love to be able to talk to a sorcerer in that group, i've heard sorcerers can get solid 1k Single target DPS on first boss and i can't get it above 850.
Nickdorlandb16_ESO wrote: »Its possible to get to the first boss in about 1.5 minutes without exploiting, the second boss in about 4 minutes without exploiting, the third and fourth boss don't (technically) have trash between them.
The average speedrun is about 15 minutes and i can figure out ways to cut that down to 12 minutes and another minute by good DPS.
Most people are slow DPSers, a solid good group can take down the first boss by the time the light phase comes up, most people do it in like 5 light phases.
The second boss can be beaten by the time the second adds come up, most groups do it in god knows how long.
The third boss can be beaten without killing the adds, shaving off 1 minute of the DPS Race that is needed, and even without that, a solid group while killing the adds can beat it before the 5 adds spawn.
Its the LAST boss that is hard as hell.. If your DPS is below 700, you're going to die, if you cant beat the first boss by the time the first light phase comes, you die, if you cant beat the second boss by the time the second/third adds spawn, you die, if you cant beat the third boss by the time the five adds spawn, you die.
11 minutes and 29 seconds is definitely doable, kudos to the group that did it as they must have spent a lot of time figuring out how to beat the Mage.
Personally i would love to be able to talk to a sorcerer in that group, i've heard sorcerers can get solid 1k Single target DPS on first boss and i can't get it above 850.
Seems intresting tough, but still its going to be DK/Sorc raids.. Im beginning to give up to this game.. Im templar tough, and want to finish with my guild.. But if what you say is right.. Seems really hard