GrumpyDuckling wrote: »What I most desired with the Companion System was 1) to equip companions with any of the hundreds of fun/unique gear sets that already exist in the game, and 2) the ability to FULLY customize my Companion's appearance. Instead, the Companion system forces us to equip our followers with bland gear, and we don't even have the OPTION to let our companion wear a helmet or hood.
These decisions are a major blow to the two areas I appreciate most in ESO -- build variety and customizable appearance. I assume it's too late for this feedback to matter (maybe the helmet/hood thing could still be changed), but seeing how lackluster our companion gearing options are has almost entirely deflated my interest in this system and the chapter. Does anyone else feel this way?
SteveCampsOut wrote: »GrumpyDuckling wrote: »tsaescishoeshiner wrote: »Letting companions use normal gear sets would make them overpowered and broken in a lot of ways
I don't understand why people think this. How could companions, who stand in red and have cooldowns on their skills, be overpowered and broken wearing the exact same sets that players have access to?
So let's say you put a lot of Pet gear on a companion and you wore your own. You'd have a Morkuldin' Sword floating around fighting for you and so would your companion! You'd have a Monster Helm combating Dremora pet summon and so would your companion. Starting to see the picture here?
scorpius2k1 wrote: »Off topic, I wonder if ZOS ever regrets putting up a public PTS where you basically get to go through all the new content for free and so many that do seem to make a purchase decision based on it. This also goes for PTS players releasing content on other mediums such YouTube, Twitch, Social, etc where the public might do the same. I wonder how many would still be buying vs not if they hadn't played or seen PTS content and features before release. Surely seems this environment would be more volatile for their profit margins due to it, not to mention the availability of "spoiling" the entire chapter before it's even live. Completely get why and what PTS is about and it is appreciated, I've used it myself in the past to test upcoming features, etc, but It just seems a bit odd to me that a AAA company does this to the extent ZOS does with their main product.
GrumpyDuckling wrote: »What I most desired with the Companion System was 1) to equip companions with any of the hundreds of fun/unique gear sets that already exist in the game, and 2) the ability to FULLY customize my Companion's appearance. Instead, the Companion system forces us to equip our followers with bland gear, and we don't even have the OPTION to let our companion wear a helmet or hood.
These decisions are a major blow to the two areas I appreciate most in ESO -- build variety and customizable appearance. I assume it's too late for this feedback to matter (maybe the helmet/hood thing could still be changed), but seeing how lackluster our companion gearing options are has almost entirely deflated my interest in this system and the chapter. Does anyone else feel this way?
So if they wanted companions to be a realistic alternative to grouping, so far I have to say that ain't happening, at least not early on. They are going to have to get significantly better as they level up if they are to have any hope of doing that.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »What I most desired with the Companion System was 1) to equip companions with any of the hundreds of fun/unique gear sets that already exist in the game, and 2) the ability to FULLY customize my Companion's appearance. Instead, the Companion system forces us to equip our followers with bland gear, and we don't even have the OPTION to let our companion wear a helmet or hood.
These decisions are a major blow to the two areas I appreciate most in ESO -- build variety and customizable appearance. I assume it's too late for this feedback to matter (maybe the helmet/hood thing could still be changed), but seeing how lackluster our companion gearing options are has almost entirely deflated my interest in this system and the chapter. Does anyone else feel this way?
So if they wanted companions to be a realistic alternative to grouping, so far I have to say that ain't happening, at least not early on. They are going to have to get significantly better as they level up if they are to have any hope of doing that.
ZOS bought into the narrative espoused by players who were vocal with their fears about companions replacing other players. On their streams, ZOS made it a point to say that companions are not meant to replace players, and even directly referenced the fears that some players had.
I think there are two reasons companions are so weak and bland:
1) Players being scared of being replaced
2) ZOS being scared of performance issues
It's too bad -- this feature could have been a ton of fun if it wasn't so build-restrictive with dull gear.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »What I most desired with the Companion System was 1) to equip companions with any of the hundreds of fun/unique gear sets that already exist in the game, and 2) the ability to FULLY customize my Companion's appearance. Instead, the Companion system forces us to equip our followers with bland gear, and we don't even have the OPTION to let our companion wear a helmet or hood.
These decisions are a major blow to the two areas I appreciate most in ESO -- build variety and customizable appearance. I assume it's too late for this feedback to matter (maybe the helmet/hood thing could still be changed), but seeing how lackluster our companion gearing options are has almost entirely deflated my interest in this system and the chapter. Does anyone else feel this way?
So if they wanted companions to be a realistic alternative to grouping, so far I have to say that ain't happening, at least not early on. They are going to have to get significantly better as they level up if they are to have any hope of doing that.
ZOS bought into the narrative espoused by players who were vocal with their fears about companions replacing other players. On their streams, ZOS made it a point to say that companions are not meant to replace players, and even directly referenced the fears that some players had.
I think there are two reasons companions are so weak and bland:
1) Players being scared of being replaced
2) ZOS being scared of performance issues
It's too bad -- this feature could have been a ton of fun if it wasn't so build-restrictive with dull gear.
tsaescishoeshiner wrote: »I don't think companions are the main draw of Blackwood. They're just the new feature and easy to advertise. The zone, new account-bound sets, and playing with others are probably the main draws for most people.
Letting companions use normal gear sets would make them overpowered and broken in a lot of ways, but I get the disappointment. As combat allies, they're not impactful. As story content, they're like extended side quests. As partners, they're talkative combat pets. I think they're best enjoyed for the whole package rather than any one role they serve.
Hopefully we get more companion choices sooner rather than later.
GrumpyDuckling wrote: »What I most desired with the Companion System was 1) to equip companions with any of the hundreds of fun/unique gear sets that already exist in the game, and 2) the ability to FULLY customize my Companion's appearance. Instead, the Companion system forces us to equip our followers with bland gear, and we don't even have the OPTION to let our companion wear a helmet or hood.
These decisions are a major blow to the two areas I appreciate most in ESO -- build variety and customizable appearance. I assume it's too late for this feedback to matter (maybe the helmet/hood thing could still be changed), but seeing how lackluster our companion gearing options are has almost entirely deflated my interest in this system and the chapter. Does anyone else feel this way?
They can wear costumes at least.
My issue with companions is less about their appearance and more about their functionality. So far mine are incredible weaklings who go splat every time I do any content that isn't brain dead easy. So if they wanted companions to be a realistic alternative to grouping, so far I have to say that ain't happening, at least not early on. They are going to have to get significantly better as they level up if they are to have any hope of doing that.
So for those who were expecting a SWTOR-like companion, I'm just going to warn you now to temper your expectations.
Regarding how they are in combat, I am already seeing that "forum wisdom" is lacking on this point. That is fine. People can learn from the many "companion build" videos that will come out.
NettleCarrier wrote: »With a head piece style I could use one of the MANY monster set styles I've consumed. I'm not much into RP but I'd love to dress one up as a Pirate Skeleton so they can travel along with my pirate character.
GrumpyDuckling wrote: »NettleCarrier wrote: »With a head piece style I could use one of the MANY monster set styles I've consumed. I'm not much into RP but I'd love to dress one up as a Pirate Skeleton so they can travel along with my pirate character.
Yes! And it's sad that ZOS decided to restrict that. There are so many fun/thematic builds we could make with companions if they would just allow head gear and access to the hundred of item sets that exist in the game.
It's like they forget what it's like to be a player who creates fun and creative themes that alter the way we approach combat.
I had lot of hopes for companions:
- ability to make them stand on pressure plates (perform basic mechanics)
- ability to use any costume/outfit freely, with hats
- ability to use personalities/skins/tattoos on them
- ability to use polymorphs on them
- ability to equip player's gear on them (including crafted gear)
- some bag space on each companion, where I can store my items
Nothing of this is possible
I have to admit, I didn't think that companions would be able to ride any mounts (until it was revealed on Twitch stream). But this is the only nice thing about them, for me.
I really wanted to finally have permanent skeletal servant for my necromancers... Using simple Skeleton polymorph on my companion
Are the players who complain that companions don't serve any real purpose in combat the same players who would complain that companions were over-powered if they did, I wonder?
Are the players who complain that companions don't serve any real purpose in combat the same players who would complain that companions were over-powered if they did, I wonder?