Hello everyone, I would like to present my point of view in relation to the AC trying to explain why without falling into aggressions and ending with a personal reflection.
The game needs the AC?
Yes.
Why?
Because it is well known that many skills have prolonged animations and not being able to cancel them would be impossible to avoid certain mechanics of the game, such as block or interrupt at the right time.
Being trapped in an animation when it is necessary to block an attack or interrupt an enemy action would be catastrophic for the flow of the game and would make these skills lose their true usefulness: being used at the right time in a precise situation and which depends on little reaction time.
In this regard I totally agree with those who support that it is a fundamental part of the game and should not be eliminated.
The problem is that it was poorly implemented and does not work as it should, not only fulfills its basic function but its application is filtered to the central core of the game mechanics which should not be modified and this is the problem.
To achieve an adequate balance the game needs diversity, but clearly defined in theory and practice. This means that each and every one of the actions must have a specification of how they work, such as scope, effect, duration, launch type (instantaneous or channeled and channeled how long it takes), what kind of bonuses can receive, etc.
These values can not be subjective, If this happens they lose their essence and the game becomes an uncontrollable chaos creating an unwanted imbalance.
The skill of a player must fall into knowing as when and where to use a skill or set of skills and not how to alter them in their function of origin.
The solution to this problem would be to maintain the basic function of the AC without interfering with the correct use of the skills.
What I mean by this?
That if a player is throwing a skill with an extended animation and needs to cancel it to block or interrupt that he can effectively do it and CANCEL that ability while running to give PRIORITY to his new skill executed. But not only cancel the animation as it currently happens but completely cancel the initial ability because it has a basic form of execution and its interruption should completely eliminate its effect since it was intentionally CANCELED.
To be understood:
The battery of a cell phone X according to the manufacturer's SPECIFICATIONS takes 1 hour to perform its load at 100%.
User A: leaves charging the cell X for 1 hour and obtains 100% of the charge.
User B: leave loading the cell X and at 20 minutes CANCEL the process and get 100% of the load.
Is clear
It is impossible, it should not happen since the specifications are clear and both users use the same type of cell phone and charger. User B has more skill than A? I do not think so.
In the game the same happens, we were given clear specifications of how each skill works, then realized that certain users could CHANGE those specifications in their favor (ABUSE FOR ERROR PROGRAMMING) and had no better idea than to argue that it was Totally worth doing, ergo, do not know how to fix it or find it much easier and economical not to do it.
So I want to make it clear that you do not have to be against the AC, you have to be in that its use affects the bases of the game going beyond its basic function is to CANCEL animations and not ACCELERATE skills.
The animations are part of a skill, they were conceived to represent the EXECUTION of the same and their cancellation should lead to the cancellation of the skill itself and not to its acceleration.
Available Options:
A Modify the programming so that the AC only CANCEL (and do it completely).
B Make all skills instant.
C Leave everything as it is maintaining an unfair game condition that suits the company, satisfies a certain niche of players who like this type of exploitation of the game mechanics and harms a large majority that for being called casual have to accept that something that was poorly conceived is officially presented to the community as a challenge to the skill that enriches the game and makes it more interesting.
Unfortunately I think that we are already in the fixed course of option C and after being officially accepted I do not think it can be modified.
For those users who use it to their advantage I want to tell them that I have nothing against them, they simply make use of something that is beneficial and was officially allowed.
For those who do not accept this game mechanics and do not use it because they do not want / can do it I want to tell them that unfortunately it is something with which one has to learn to live together if one wants to continue playing.
For the company to simply tell them that it is a pity that they have chosen to endorse this type of practices in an official way, although I do not share the decision I understand why they did it but it is still something that bothers them and takes away credibility from a large part of this community that expected a more realistic response to something that is obvious to them that should not happen.
Greetings.