Pheeenixxx wrote: »[*] Make every set available for AP at the vendor - it would be ok though if some things are incredibly expensive AP wise or are only sold sometimes like Maelstrom weapons, Monster sets etc.
vamp_emily wrote: »I have a very strong opinion on this. I try not to talk about it because the only people who listen are the ones that are part of the problem. They just tell me to leave the campaign, or quit if I don't enjoy the game.
First off, I have to say most my time ( for the last year and a half ) I have only played PvP in BwB because I am not a very strong fighter. I've been in a few other campaigns, but my home is BwB.
Another thing, I strictly play for one alliance. I don't flip flop to what ever is the easiest, and I really don't care about AP, except the fact that I need it for supplies. Also, for the most part you won't find me on the forums crying about things being OP; like, skills, sets, or different classes. I am a team player who fights to win the campaign, I feel in AvAvA all things balance out.
The problem:
Population balance in PvP. The problem is when one faction has a large amount of players that creates an unfair advantage.
Problem description:
There has been several days, weeks, or months one faction has an overwhelming number of players when the other faction(s) has very little number of players. This creates several problems. It creates an unfair advantage allowing the over populated faction to take anything they want with very little effort. It makes people want to quit the game, it makes people cry about things such as night capping, gate capping, and OP skills, classes, and armor sets. It also creates zone drama, people yelling and talking bad to each other. It also causes people to flip over to the winning faction and creating an even more unfair advantage.
My complaint
I am so sick of this issue that several times I asked myself "why I even play this game". It used to be fun, what happened? Was it because ZOS let people flip flop around to play with their friends? Why does everyone want to play on one side of the map?? Why Why Why do they let one faction have a poplock when other factions have 1 bar? All I want is a freaking chance to win and when you have everyone on one side it is impossible to even take a resource. This isn't an issue on just one campaign. For example AS, you have a few AD and a few EP and 20 to 30 DC just walking all over everyone. To me it is very poor game design and it will make people quit, and this issue is bigger than any OP set or skill. And what really makes me upset is peoples response to this issue is "Well AD/EP/DC did it, so we can do it too" Seriously? That is not going to fix the problem, it is just an excuse keep letting it happen.
Christmas Wish
I know Santa won't be coming to Cyro this year, but If I had one wish it would be to fix campaign balance. It would give people a reason to play even more.
Lieblingsjunge wrote: »Not a fan of Maelstrom as PvP-reward, rather have'm introduce a token-system or something for vMA weapons.
More rewards for PvP, yes! I would suggest adding a new Motif. Since Akaviri is pretty "old" and most people got it already. Add a special new motif only obtainable through AP. Or make the Alliance War-Mount obtainable with AP aswell. A lot of AP, though. But AP.
Controlling the towns would give some sort of buff, would be sweet. Atm they offer nothing but a tactical advantage(which got even lower with the Outpost-teleporting). Each town adds 2% weapon/spell damage or 2% more critical. Just something that makes it worth capturing the towns.
I like the idea of a Siege Skill-Line. Passives with e.g. "Take 5% less damage from siege weapons" "Your siege weapon deals 3% more damage" or something. Move the Siege Shield to this skill line and add another Support-skill. A heal(like vigour) for magickas could be nice. Just do something more out of the PvP-system.
The lag & FPS-drops would be great to have fixes. Yes, I do know it's hard to do since on CP-campaigns all the CP is taking into consideration aswell(Probs why non-CP campaigns are more lag-friendly).
vamp_emily wrote: »I have a very strong opinion on this. I try not to talk about it because the only people who listen are the ones that are part of the problem. They just tell me to leave the campaign, or quit if I don't enjoy the game.
First off, I have to say most my time ( for the last year and a half ) I have only played PvP in BwB because I am not a very strong fighter. I've been in a few other campaigns, but my home is BwB.
Another thing, I strictly play for one alliance. I don't flip flop to what ever is the easiest, and I really don't care about AP, except the fact that I need it for supplies. Also, for the most part you won't find me on the forums crying about things being OP; like, skills, sets, or different classes. I am a team player who fights to win the campaign, I feel in AvAvA all things balance out.
The problem:
Population balance in PvP. The problem is when one faction has a large amount of players that creates an unfair advantage.
Problem description:
There has been several days, weeks, or months one faction has an overwhelming number of players when the other faction(s) has very little number of players. This creates several problems. It creates an unfair advantage allowing the over populated faction to take anything they want with very little effort. It makes people want to quit the game, it makes people cry about things such as night capping, gate capping, and OP skills, classes, and armor sets. It also creates zone drama, people yelling and talking bad to each other. It also causes people to flip over to the winning faction and creating an even more unfair advantage.
My complaint
I am so sick of this issue that several times I asked myself "why I even play this game". It used to be fun, what happened? Was it because ZOS let people flip flop around to play with their friends? Why does everyone want to play on one side of the map?? Why Why Why do they let one faction have a poplock when other factions have 1 bar? All I want is a freaking chance to win and when you have everyone on one side it is impossible to even take a resource. This isn't an issue on just one campaign. For example AS, you have a few AD and a few EP and 20 to 30 DC just walking all over everyone. To me it is very poor game design and it will make people quit, and this issue is bigger than any OP set or skill. And what really makes me upset is peoples response to this issue is "Well AD/EP/DC did it, so we can do it too" Seriously? That is not going to fix the problem, it is just an excuse keep letting it happen.
Christmas Wish
I know Santa won't be coming to Cyro this year, but If I had one wish it would be to fix campaign balance. It would give people a reason to play even more.
Pheeenixxx wrote: »[*] A new alliance war skill line and or new skills.
The new skills could be available if you get high alliance war ranks. How about a sieging (ultimate) skill for doing more damage ONLY to walls and structures. ONLY PVP-skills would be amazing.
Once Zenimax finds a way to make money off PVP again, they will focus on PVP Content. Till then we will not see any major improvements at all.
The PVP System is broken AND Zenimax knows it, have you EVER seen them advertise PVP?
-Ongoing Lag issues
-Reduction of population Cap almost every patch
-Balance, well I gues this is not really the correct term for the current situation. Proc Sets, Heavy Armor, S&B dominating the PVP wilderness.
Why does ZOS not hurry with battlegrounds?
The answer is really simple, there is only a small few that care about it and they prolly have not figured out how to make enough money out of it.
Pheeenixxx wrote: »@Wrobel @ZOS_BrianWheeler
First of all thx to the ESO-crew for introducing so many new sets, the three towns in Cyrodiil, the flags in the IC districts and fighting the lag! We really acknowledge your work and effort!
These are our thoughts and ideas for the future of PVP and were hoping for a constructive dialogue!
Basic ideas & motivation
- PvP players want to fight for a REASON and for getting meaningful BENEFITS, REWARDS and ACHIEVEMENTS.
- The other thing that keeps PvP players happy and active within the game is CONTENT, rankings and competitive content.
- Most PvPers do NOT enjoy PvE content as much and especially are annoyed by the never ending grind in this type of content - which is basically impossible if you want to play competitively. And the grind got worse with the ever increasing number of sets and fast release cycles.
Suggestions for PvP content and improvements
I. Itemization
There is several different possibilities to stop the necessity to grind for pvp players.
- Make every set available for AP at the vendor - it would be ok though if some things are incredibly expensive AP wise or are only sold sometimes like Maelstrom weapons, Monster sets etc.
- Include more sets in the reward mails
- Just make all sets, items etc available like on PTS - which would basically reduce PvP to what it should be. It would be about competition and skill as everyone has access to everything! If you leave Cyrodiil you'll also loose the sets etc.
II. Content
- Introduce more objectives that have with an incentive to conquer it.
The towns were a nice start, a district flag was interesting as well - BUT besides having vendors no one goes to anymore and a good spawn point there is no incentive to capture them. Some ideas would be e.g. get gold, buffs, resource(ore etc) for claimed objectives for the claiming guild (deposited in the guildbank, one guild can claim only one objective at the same time)/ show the guild heraldry next to the objective / make it more interesting for guilds to defend objectives over time - increasing benefits or similar - GIVE US A REASON TO ORGANIZE AND FIGHT TOGETHER IN GUILDS AND GROUPS.- A new alliance war skill line and or new skills.
The new skills could be available if you get high alliance war ranks. How about a sieging (ultimate) skill for doing more damage ONLY to walls and structures. ONLY PVP-skills would be amazing.- Housing - Cyrodiil edition: Let us build small walls, towers etc so that the players can create interesting situations themselves in the existing content
- Battlegrounds and Arenas: We think there is already enough content, ideas and implementations out there. But it is incredibly easy and cheap to keep the PvP community engaged with different small maps to conquer and fight about released every once in awhile. There should be leaderboards and or tournaments. (Capture the flag etc, 2vs2, 3vs3,...2vs2vs2, 3vs3vs3,...)
- Imperial City: Each district should have three flags instead of one.
III. Style
- Introduce guild tabbards for the mounts! (You already did it with the alliance tabards and it would look so amazing if u ride together with your guildies...)
Introducing these possibilities would improve the pvp content so much in our opinion...
Reward the players properly and give them a reason to play together and organized...dont force them in doing PVE!!!
We invite EVERYONE to please contribute ideas and proposals in the comments! Please in a CONSTRUCTIVE way!
Hoping for new content and improvement -
@Pheeenixxx and @Talohir (Leaders of CYRODIIL'S FIST - PVP guild)