Pheeenixxx wrote: »[*] Battlegrounds and Arenas: We think there is already enough content, ideas and implementations out there. But it is incredibly easy and cheap to keep the PvP community engaged with different small maps to conquer and fight about released every once in awhile. There should be leaderboards and or tournaments. (Capture the flag etc, 2vs2, 3vs3,...2vs2vs2, 3vs3vs3,...)
[*] Imperial City: Each district should have three flags instead of one.
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1) Add a reason to defend keeps (customization, investing gold into it etc.)
2) Remove PvE from IC & Sewers and make them available with bridges; make the objectives useful for the alliance
3) Make towns useful for the alliance besides being a respawn point
4) Improve performance
5) Implement a trading route system -> only way to get resources for repairing, sieging etc. - a trading route system could support smallscale PVP since interrupting a wagon will force enemies to protect it (If they don´t protect them, they will miss out important material for repairing and sieging)
6) Let us customize keeps
7) Let some skills and/or sets work differently in PvE / PvP as it is with Ambush for example. Some Skills / Set are fine in PvE, but broken in PvP. Eye of the Storm and Proc Sets as an example.
8) Give losing Ressources actually a meaning in this game besides shutting down transport. As example less repair, less NPC strength, faster flag turn, fewer materials for trading routes
9) Bring back Soft Caps
10) "Housing" in form of temporary walls and houses to build choke points in the middle of nowhere; of course not in an instant. They could also be used to build a raidbase to fall back to.
1) Add a reason to defend keeps (customization, investing gold into it etc.)
2) Remove PvE from IC & Sewers and make them available with bridges; make the objectives useful for the alliance
3) Make towns useful for the alliance besides being a respawn point
4) Improve performance
5) Implement a trading route system -> only way to get resources for repairing, sieging etc. - a trading route system could support smallscale PVP since interrupting a wagon will force enemies to protect it (If they don´t protect them, they will miss out important material for repairing and sieging)
6) Let us customize keeps
7) Let some skills and/or sets work differently in PvE / PvP as it is with Ambush for example. Some Skills / Set are fine in PvE, but broken in PvP. Eye of the Storm and Proc Sets as an example.
8) Give losing Ressources actually a meaning in this game besides shutting down transport. As example less repair, less NPC strength, faster flag turn, fewer materials for trading routes
9) Bring back Soft Caps
10) "Housing" in form of temporary walls and houses to build choke points in the middle of nowhere; of course not in an instant. They could also be used to build a raidbase to fall back to.
1) Add a reason to defend keeps (customization, investing gold into it etc.)
2) Remove PvE from IC & Sewers and make them available with bridges; make the objectives useful for the alliance
3) Make towns useful for the alliance besides being a respawn point
4) Improve performance
5) Implement a trading route system -> only way to get resources for repairing, sieging etc. - a trading route system could support smallscale PVP since interrupting a wagon will force enemies to protect it (If they don´t protect them, they will miss out important material for repairing and sieging)
6) Let us customize keeps
7) Let some skills and/or sets work differently in PvE / PvP as it is with Ambush for example. Some Skills / Set are fine in PvE, but broken in PvP. Eye of the Storm and Proc Sets as an example.
8) Give losing Ressources actually a meaning in this game besides shutting down transport. As example less repair, less NPC strength, faster flag turn, fewer materials for trading routes
9) Bring back Soft Caps
10) "Housing" in form of temporary walls and houses to build choke points in the middle of nowhere; of course not in an instant. They could also be used to build a raidbase to fall back to.
I love these ideas. But the problem is we can give them tons of awesome ideas but if ZoS invest X amount of money to develop it they will receive probably 1/10 of the money that they spent. It is not profitable and they know it. The PvP population is a minority. Now the housing update, this will be the chicken with the golden eggs. This will bring tons of cash for ZoS and they know it. We all know it.1) Add a reason to defend keeps (customization, investing gold into it etc.)
2) Remove PvE from IC & Sewers and make them available with bridges; make the objectives useful for the alliance
3) Make towns useful for the alliance besides being a respawn point
4) Improve performance
5) Implement a trading route system -> only way to get resources for repairing, sieging etc. - a trading route system could support smallscale PVP since interrupting a wagon will force enemies to protect it (If they don´t protect them, they will miss out important material for repairing and sieging)
6) Let us customize keeps
7) Let some skills and/or sets work differently in PvE / PvP as it is with Ambush for example. Some Skills / Set are fine in PvE, but broken in PvP. Eye of the Storm and Proc Sets as an example.
8) Give losing Ressources actually a meaning in this game besides shutting down transport. As example less repair, less NPC strength, faster flag turn, fewer materials for trading routes
9) Bring back Soft Caps
10) "Housing" in form of temporary walls and houses to build choke points in the middle of nowhere; of course not in an instant. They could also be used to build a raidbase to fall back to.
I love these ideas. But the problem is we can give them tons of awesome ideas but if ZoS invest X amount of money to develop it they will receive probably 1/10 of the money that they spent. It is not profitable and they know it. The PvP population is a minority. Now the housing update, this will be the chicken with the golden eggs. This will bring tons of cash for ZoS and they know it. We all know it.