So, that Vicious Death...

Maintenance for the week of March 31:
• PC/Mac: NA and EU megaservers for maintenance – March 31, 4:00AM EDT (8:00 UTC) - 8:00AM EDT (12:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 2, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• Playstation®: NA and EU megaservers for patch maintenance – April 2, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    HoloYoitsu wrote: »
    c09Cjfa.jpg

    How long until the QQ train starts?

    Thank god you don't run with one of those "ball zergs" i keep hearing about.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Crown
    Crown
    ✭✭✭✭✭
    I'd like to point out that I've been running solo all day, and I've died about 10 times throughout the day to vicious death procs on people who happened to be around me or responded to the same attack.

    8 DC taking Roe mine, four of us (I'm guessing the other three were solo as well) show up to take it back, two of them get 5-6 meteors between them and I died to one snipe, one hit from a mage guard, and two vicious death procs.

    I even died once because I was on the wall at Ash, and five people in front of me got double-hit with cold-fire that I moved out of! Apparently siege damage can proc VD.

    Players are now going to have to make an effort to stay far away from anyone who *might* not be good enough to dodge or block incoming damage in fear of the vicious death procs that could hit them.

    This is dumb.
    MrBM wrote: »
    lol screw the QQers their faults for zergging and zergging and zergging and zergging.

    @MrBM You want to blame people who run balled up, propose a solution. Most of them don't know how to play well on their own. Between the two 30-day campaigns on PC/NA, I have three toons in the top 10 of the leaderboard, where more than 90% of my AP was made playing alone or in a group of 2. My play is being affected because of others who end up in the same area and die to VD. There is something wrong with that.
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Crown wrote: »
    I'd like to point out that I've been running solo all day, and I've died about 10 times throughout the day to vicious death procs on people who happened to be around me or responded to the same attack.

    8 DC taking Roe mine, four of us (I'm guessing the other three were solo as well) show up to take it back, two of them get 5-6 meteors between them and I died to one snipe, one hit from a mage guard, and two vicious death procs.

    I even died once because I was on the wall at Ash, and five people in front of me got double-hit with cold-fire that I moved out of! Apparently siege damage can proc VD.

    Players are now going to have to make an effort to stay far away from anyone who *might* not be good enough to dodge or block incoming damage in fear of the vicious death procs that could hit them.

    This is dumb.

    @MrBM You want to blame people who run balled up, propose a solution. Most of them don't know how to play well on their own. Between the two 30-day campaigns on PC/NA, I have three toons in the top 10 of the leaderboard, where more than 90% of my AP was made playing alone or in a group of 2. My play is being affected because of others who end up in the same area and die to VD. There is something wrong with that.

    Just wait until someone that doesn't like you runs up to you with spamming spell-sym :trollface:

    These concerns were raised when the set was first revealed, among others. You are literally talking to a wall right now; if you remember back to the last ESO Live Wrobel was on, he mentioned this set specifically, but couldn't remember the name (lulz) and said something along the lines of "this is exactly what the game needs" to paraphrase. Feedback doesn't matter to him, I mean, just look at templars... xD
  • HoloYoitsu
    HoloYoitsu
    ✭✭✭✭✭
    ✭✭✭
    Crown wrote: »
    I'd like to point out that I've been running solo all day, and I've died about 10 times throughout the day to vicious death procs on people who happened to be around me or responded to the same attack.

    8 DC taking Roe mine, four of us (I'm guessing the other three were solo as well) show up to take it back, two of them get 5-6 meteors between them and I died to one snipe, one hit from a mage guard, and two vicious death procs.

    I even died once because I was on the wall at Ash, and five people in front of me got double-hit with cold-fire that I moved out of! Apparently siege damage can proc VD.

    Players are now going to have to make an effort to stay far away from anyone who *might* not be good enough to dodge or block incoming damage in fear of the vicious death procs that could hit them.

    This is dumb.

    @MrBM You want to blame people who run balled up, propose a solution. Most of them don't know how to play well on their own. Between the two 30-day campaigns on PC/NA, I have three toons in the top 10 of the leaderboard, where more than 90% of my AP was made playing alone or in a group of 2. My play is being affected because of others who end up in the same area and die to VD. There is something wrong with that.
    I've been saying this would happen for the past month.
  • RadioheadSh0t
    RadioheadSh0t
    ✭✭✭✭✭
    Siege Damage absolutely should not proc Vicious Death.
    Edited by RadioheadSh0t on March 16, 2016 5:45AM
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • Aquanova
    Aquanova
    ✭✭✭✭✭
    I predict 2 to 3 months before it gets the Nerf Bat.

    I'm just saying :*
    NA/PC
  • Duiwel
    Duiwel
    ✭✭✭✭✭
    OP in the words of a Sith lord : "I see no problem here..."
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    It seems Vicious Death procs are broken. I fight outnumbered, by myself, yet get killed by Vicious Death procs?

    What?

    To clarify: Fight by myself versus two enemies, one of which wearing Vicious Death. For some reason, the set procs even though I am the only one around.


    Or not... See: http://forums.elderscrollsonline.com/en/discussion/comment/2788141/#Comment_2788141
    Edited by Lava_Croft on March 16, 2016 9:22AM
  • Iyas
    Iyas
    ✭✭✭✭✭
    Lava_Croft wrote: »
    It seems Vicious Death procs are broken. I fight outnumbered, by myself, yet get killed by Vicious Death procs?

    What?

    To clarify: Fight by myself versus two enemies, one of which wearing Vicious Death. For some reason, the set procs even though I am the only one around.

    Only a guess but do you have points in the soul passive Explosion specced (the dmg explosion at low health thingy?) maybe it procs vicious too then
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    First day of vicious pvp - tons of kills with that set. Haven´t died to it once.

    Seems to be doing what it´s supposed to.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Derra wrote: »
    First day of vicious pvp - tons of kills with that set. Haven´t died to it once.

    Seems to be doing what it´s supposed to.
    It just shows up on my death recap before the killing blow, without any allies around and after my health went down dramatically for no apparent reason. The recap only shows one high damage attack, a Vicious Death proc. It might be ZOS' awesomely useless death recap at work, it might be something else.
    Edited by Lava_Croft on March 16, 2016 11:22AM
  • Tavore1138
    Tavore1138
    ✭✭✭✭✭
    ✭✭
    While maxed magicka/proxy det/meteor/VD is certainly powerful it's about as cheesy and skill free as any blob.

    I predict that people will have a lot of fun with it for a short while (and rightly so) and then all but those who live for the easy win will get bored by it and seek something else to do with their game time. If I had to bet I reckon that this will not have a positive impact on PvP long term.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lava_Croft wrote: »
    It just shows up on my death recap before the killing blow, without any allies around and after my health went down dramatically for no apparent reason. The recap only shows one high damage attack, a Vicious Death proc. It might be ZOS' awesomely useless death recap at work, it might be something else.

    The set seems to be proccing when you reach 0% hp (or is bugged with soul summons somehow).

    There is a bug in the game where you fall on 0% but the server already registered a heal for you so you don´t die but instead get healed. The set however is set off and kills you after the heal gets applied.

    It will somehow show up in death recap but i´ve never managed to actually deal dmg with it to a single target with addon dps logs. No idea.
    Edited by Derra on March 16, 2016 11:37AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Derra wrote: »

    The set seems to be proccing when you reach 0% hp (or is bugged with soul summons somehow).

    There is a bug in the game where you fall on 0% but the server already registered a heal for you so you don´t die but instead get healed. The set however is set off and kills you after the heal gets applied.

    It will somehow show up in death recap but i´ve never managed to actually deal dmg with it to a single target with addon dps logs. No idea.
    Bold part is the point. There's no reason for the set to proc and kill me when there's no allies in my very close vicinity being killed by a VD user.

    It's probably a combination of perception and the awesomely useless death recap...

  • Erondil
    Erondil
    ✭✭✭✭✭
    Lava_Croft wrote: »
    Bold part is the point. There's no reason for the set to proc and kill me when there's no allies in my very close vicinity being killed by a VD user.

    It's probably a combination of perception and the awesomely useless death recap...
    Can confirm it does procc on a low hp target even with nobody within 5 meters range. I killed somebody with VD earlier eventhough his nearest ally was at like 10 meters and didnt die. I saw the damages on my combat log and got the kb from the procc. Didnt get the time to screenshot it tho as it was midfight
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    @Crown Your absolutely right. I spent 95% of my in game time in PVP by myself or in a group of no more then 3 total including myself.

    This Vicious Death nonsense was the single most stupidest decision in the history of this game by ZOS.

    As you know, I was the one of the biggest voices on here advocating for some buffs to siege weapons for 2 reasons:

    1. To fight zergs
    2. To ensure outnumbered keep defenses were not an act of futility.

    The changes in siege have accomplished that mission.Keep fights are actually fun now with that and the new Forward Camps..well were(more on that later)

    Due to AOE caps these sets punish small group players far more then it punishes zergs. Just wait till all these zergs are running Vicious Death too in about a week....folks won't think its so great anymore.

    Im just glad i don't have to deal with this nonsense anymore because i sure am not paying for it. All they had to do was remove AOE caps, instead they give everyone a buffed version of Proxy Det and a set that blows everything up, and leaving AOE caps in place so the zergs will still take half damage and all the small groups of 6 or less are punished by both of these additions.

    Its baffling how they can continue to do this. Proxy Det + Vicious Death ensures 1 person can one shot a 5 man small group, and also ensures large groups will be unkillable waves of destruction once everyone has Vicious...just wait till you see that 24 man VE raid all wearing VD and Proxy Det come knocking on your door and steam roll you like an Italian Bulldozer...you won't think itst is so great then....VD in the hands of an organized Guild like VE is just going to equal lolz.

    Its unreal how well thought out this really was lol. Im just glad im no longer paying for this nonsense.

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • sadownik
    sadownik
    ✭✭✭✭✭
    @RinaldoGandolphi just tried some sightseeing in Azura EU. Suddenly boom and im dead. Nothing new here besides... VD proc on third position on my death recap. Im pretty sure there wasn't any friendly player for miles around me.
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    VD also unfairly penalizes class that require melee range and/or don't have escape mechanisms, aka DKs and Templars.
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    sadownik wrote: »
    @RinaldoGandolphi just tried some sightseeing in Azura EU. Suddenly boom and im dead. Nothing new here besides... VD proc on third position on my death recap. Im pretty sure there wasn't any friendly player for miles around me.

    Yeah, at this point im simply finished with the rare exception of a few drunk nights.

    As i said before, I wanted siege changes to make defenses viable and for keep fights to actually not be a guaranteed loss to outnumbered defenders, and thats been mission accomplish and standing in a giant red circle with a 3 second delay giving you plenty of time to move works, and keeps are still taken its just a bit more of a fight which is OK guilds adjust.

    This VD thing just flat out stupid. This game is supposed to an MMO, MMO means you play with your friends so why are you introducing sets to 1 shot small groups? it makes no sense. VD will make 24 man more powerful then they were previously.

    Im not even against 24 mans, the game needs both small and large groups to work together to succeed....its one thing to win a 1VX like Germ does with just pure flatout skill and outplaying his opponents, its a whole other matter entirely to give some scrub Proxy Det and a gear set that allows him to one shot small groups.

    The irony...




    Edited by RinaldoGandolphi on March 16, 2016 1:01PM
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Ishammael wrote: »
    VD also unfairly penalizes class that require melee range and/or don't have escape mechanisms, aka DKs and Templars.

    Yup, wasn't well thought out at all, but hey you got that buff to Burning Embers! and Chains gives back magicka now! :'(
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭

    Yup, wasn't well thought out at all, but hey you got that buff to Burning Embers! and Chains gives back magicka now! :'(

    LOL chains. That really usable, reliable, and excellent skill.
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Ishammael wrote: »
    VD also unfairly penalizes class that require melee range and/or don't have escape mechanisms, aka DKs and Templars.
    VD also makes fights between equal numbers total ***. Requires less effort than operating siege equipment.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Cant wait to try this set out tonight, I was really surprised that some people sell impen VD pieces for only 9-15k.
    PC - EU (AD)
    Spoiler
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • BigMac_Smiley
    BigMac_Smiley
    ✭✭✭
    Lava_Croft wrote: »
    It seems Vicious Death procs are broken. I fight outnumbered, by myself, yet get killed by Vicious Death procs?

    What?

    To clarify: Fight by myself versus two enemies, one of which wearing Vicious Death. For some reason, the set procs even though I am the only one around.


    Or not... See: http://forums.elderscrollsonline.com/en/discussion/comment/2788141/#Comment_2788141

    VD is acting as an execute, it hits before the person is actually dead. So you are taking damage from VD even if you are the only person in the fight, that is what I have seen. I have had VD hit followed by the endless fury for a total of 10k, how that happens I don't know. Something does seem wrong. I don't know at what % the VD hits at.
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Could make capping keeps interesting...in a bad way.
    Beta tester November 2013
  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭

    VD is acting as an execute, it hits before the person is actually dead. So you are taking damage from VD even if you are the only person in the fight, that is what I have seen. I have had VD hit followed by the endless fury for a total of 10k, how that happens I don't know. Something does seem wrong. I don't know at what % the VD hits at.

    Wrong.
    It procs if your attack would have killed the enemy.
    As example:
    Enemy got 5k health left and I use a concealed weapon which would deal 6k.
    Vicious death procs and both VD and concealed will deal the dmg at the same time to you.

    You´d have died anyway.. all it does is confusing you by being visible in the recap/combat log.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • GRxKnight
    GRxKnight
    ✭✭✭✭✭
    Yeah I'm a bit confused as to why I'm seeing VD proc damage on lui when i kill someone even though there's no other enemy player around
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • HoloYoitsu
    HoloYoitsu
    ✭✭✭✭✭
    ✭✭✭
    Soulac wrote: »

    Wrong.
    It procs if your attack would have killed the enemy.
    As example:
    Enemy got 5k health left and I use a concealed weapon which would deal 6k.
    Vicious death procs and both VD and concealed will deal the dmg at the same time to you.

    You´d have died anyway.. all it does is confusing you by being visible in the recap/combat log.
    That's what I've been trying to say. As soon as we noticed the way the death recap works on PTS, we knew ppl would be all over the forums about it.
  • HoloYoitsu
    HoloYoitsu
    ✭✭✭✭✭
    ✭✭✭
    GRxKnight wrote: »
    Yeah I'm a bit confused as to why I'm seeing VD proc damage on lui when i kill someone even though there's no other enemy player around
    That's another aspect of how VD interfaces with the UI. Combat log addons that record your damage done will list the VD explosion on someone you killing blow as damage done to that person at the same time as your killing blow. From what we tested on PTS, this 'damage' was just the person's body exploding in a VD proc. It's also what show's up in their death recap, but it does no damage to them, because they are already dead.

    I think it's a residual effect of the way VD is coded. A VD explosion killing someone cannot itself proc another VD explosion in a chain reaction. Only a killing blow landed by some other skill/set bonus/siege can proc a VD explosion. So I'm guessing that this whole VD explosion proc being treated as 'dmg done' to the person you killed who proced a VD by the UI is a way for the code to differentiate the VD proc from something that is allowed to proc another VD proc.
  • GRxKnight
    GRxKnight
    ✭✭✭✭✭
    HoloYoitsu wrote: »
    That's another aspect of how VD interfaces with the UI. Combat log addons that record your damage done will list the VD explosion on someone you killing blow as damage done to that person at the same time as your killing blow. From what we tested on PTS, this 'damage' was just the person's body exploding in a VD proc. It's also what show's up in their death recap, but it does no damage to them, because they are already dead.

    I think it's a residual effect of the way VD is coded. A VD explosion killing someone cannot itself proc another VD explosion in a chain reaction. Only a killing blow landed by some other skill/set bonus/siege can proc a VD explosion. So I'm guessing that this whole VD explosion proc being treated as 'dmg done' to the person you killed who proced a VD by the UI is a way for the code to differentiate the VD proc from something that is allowed to proc another VD proc.

    Interesting theory as to why you cant chain reaction...it would make it easy to determine whether or not you get a VD proc or not when you kill multiples
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
Sign In or Register to comment.