dodgehopper_ESO wrote: »@Personofsecrets I appreciate that you're trying to revive this topic. It is getting wearying that we have to keep explaining these issues though, when the very game design screams that there is a problem. The Block nerf and Health Multiplier nerf were two of the worst changes to Tanking to come across our computer screens. As someone who use to play a Tank whose build also relied on doing stamina damage, I saw my build die. Its just not feasible to waste stamina on attacks (when I can make them) -and- blocks (which cut off my stamina regeneration completely). This was fine on magicka based tanks (health/magicka leaning characters) and I have alts like that. Even then however, it sucked a lot of the joy out of the build and ironically the health/magicka tank is the one people were complaining about most a la block spam.
timidobserver wrote: »@Personofsecrets
This thread is depreciated. Go post in the official tanking thread lol.
Personofsecrets wrote: »timidobserver wrote: »@Personofsecrets
This thread is depreciated. Go post in the official tanking thread lol.
I'm not sure what you mean. A quick glance over the PTS forum shows no official thread for feedback regarding the thieves guild transition.
Can you show me the official tanking thread please?
Personofsecrets wrote: »
Personofsecrets wrote: »Ahh, I remember that change now. I was actually hoping that, at the time, more people would discuss that as a nerf to tanks with respect to the other roles, but I think many of us were too busy discussing the stamina regeneration nerf.
Dagoth_Rac wrote: »Personofsecrets wrote: »Ahh, I remember that change now. I was actually hoping that, at the time, more people would discuss that as a nerf to tanks with respect to the other roles, but I think many of us were too busy discussing the stamina regeneration nerf.
The changes were made at different times. Health went from 1.5x magicka/stamina to 1.1x magicka/stamina back in March 2015, when the Champion System was released. With the huge jump in numbers for all three attributes, I think the health nerf was missed by a lot of people. Nobody had their resources change by exactly x10. There were so many moving parts in 1.6, with so many changes to skills and sets and whatnot that nobody really knew what to expect. People just accepted their big new resource numbers (whoa, I have 23460 health, that sounds like so much!) and I don't think many realized the health multiplier was nerfed.
The stamina regen nerf was 1.7, in August 2015.
Templar don't have a single ability for flat restore of stamina, so templars tanks is a joke. @ZOS_Finn You watched hodor stream of trial and everyone was agree that templar can't tank, can you tell this to combat team.
Templar don't have a single ability for flat restore of stamina, so templars tanks is a joke. @ZOS_Finn You watched hodor stream of trial and everyone was agree that templar can't tank, can you tell this to combat team.
I'm not sure I agree with that. We don't have anyone in the guild that bothers trying to tank on their Templar. This doesn't mean we think Templar cannot tank. I'm confident I could tank it perfectly fine on my Templar should it be needed. Want me to try? I'll work on a spec and give it a go.
Templar don't have a single ability for flat restore of stamina, so templars tanks is a joke. @ZOS_Finn You watched hodor stream of trial and everyone was agree that templar can't tank, can you tell this to combat team.
I'm not sure I agree with that. We don't have anyone in the guild that bothers trying to tank on their Templar. This doesn't mean we think Templar cannot tank. I'm confident I could tank it perfectly fine on my Templar should it be needed. Want me to try? I'll work on a spec and give it a go.
Don't even bother. When devs nerfed block to not restore stamina they forgot that templar don't have a single skill for flat restore of stamina and this made him worst tanking class. By tanking I mean real tanking, not Templar tank and another templar who kind anough to drop you Shards.
Magicka Templar tanking oriented won't be able to hold block as long as DK, who can even increase resource return by using sets: Nor as long as NB who didn't even invest everything into tanking Remembrance can't be used without corpses, Shards can't be picked by own caster = zero flat stamina-sustain abilities. And this problem becoming a huge problem in pvp.
ThatNeonZebraAgain wrote: »Templar don't have a single ability for flat restore of stamina, so templars tanks is a joke. @ZOS_Finn You watched hodor stream of trial and everyone was agree that templar can't tank, can you tell this to combat team.
I'm not sure I agree with that. We don't have anyone in the guild that bothers trying to tank on their Templar. This doesn't mean we think Templar cannot tank. I'm confident I could tank it perfectly fine on my Templar should it be needed. Want me to try? I'll work on a spec and give it a go.
Don't even bother. When devs nerfed block to not restore stamina they forgot that templar don't have a single skill for flat restore of stamina and this made him worst tanking class. By tanking I mean real tanking, not Templar tank and another templar who kind anough to drop you Shards.
Magicka Templar tanking oriented won't be able to hold block as long as DK, who can even increase resource return by using sets: Nor as long as NB who didn't even invest everything into tanking Remembrance can't be used without corpses, Shards can't be picked by own caster = zero flat stamina-sustain abilities. And this problem becoming a huge problem in pvp.
Shame, too. Templar tanks were great pre-1.7.
In my opinion, the class-based skills for resource return while tanking are favorable towards DKs (magicka/stamina), NBs(magicka/stam), and somewhat to magicka Sorcs.
Magicka Templar healing tanks are excellent for dungeons that go quickly with 3 DPS.
The reliance on corpses for stamina return is detrimental to Templar tanks (particularly stamina) without another templar to throw shards/spears.
Obviously this tactic can be used in any content but it makes you aware of group composition before completing harder content.
Dark Deal to return stamina is actually decent resource management for magicka Sorcs since it no longer scales with the size of your resources and they can rely on their shield to take a hard hit during the 1 sec channel.
Stam sorc tanks have declined in viability since 1.6 released but I don't need to explain my reasoning here unless someone wants.