Most importantly, Skoria's proc is still bugged. According to people's testing on the live server, it procs only on the initial DoT tick, which is a bug introduced in IC. Skoria was doing just fine with a 4% proc chance pre-IC; the bump to 6% is unnecessary if they just fix that bug, and without that bug fixed, the bump to 6% means nothing.
When I tested Skoria on Blood Spawn on the PTS with a magicka DK running multiple DoTs (Eruption, Engulfing Flames, Burning Embers, Blockade of Elements, and the DoT from the Burning status effect), it proc'ed very infrequently. There was one run of Blood Spawn it proc'ed zero times. In another run, it contributed only around 300 DPS of overall damage.
Until they fix Skoria, it's still worthless.
Most importantly, Skoria's proc is still bugged. According to people's testing on the live server, it procs only on the initial DoT tick, which is a bug introduced in IC. Skoria was doing just fine with a 4% proc chance pre-IC; the bump to 6% is unnecessary if they just fix that bug, and without that bug fixed, the bump to 6% means nothing.
When I tested Skoria on Blood Spawn on the PTS with a magicka DK running multiple DoTs (Eruption, Engulfing Flames, Burning Embers, Blockade of Elements, and the DoT from the Burning status effect), it proc'ed very infrequently. There was one run of Blood Spawn it proc'ed zero times. In another run, it contributed only around 300 DPS of overall damage.
Until they fix Skoria, it's still worthless.
ThatNeonZebraAgain wrote: »Most importantly, Skoria's proc is still bugged. According to people's testing on the live server, it procs only on the initial DoT tick, which is a bug introduced in IC. Skoria was doing just fine with a 4% proc chance pre-IC; the bump to 6% is unnecessary if they just fix that bug, and without that bug fixed, the bump to 6% means nothing.
When I tested Skoria on Blood Spawn on the PTS with a magicka DK running multiple DoTs (Eruption, Engulfing Flames, Burning Embers, Blockade of Elements, and the DoT from the Burning status effect), it proc'ed very infrequently. There was one run of Blood Spawn it proc'ed zero times. In another run, it contributed only around 300 DPS of overall damage.
Until they fix Skoria, it's still worthless.
Hmm I don't think I noticed this happening while testing VS on PTS. I was getting it to proc very frequently, but not sure if it was on the first hit or not. Will go back and test some more.
While nerienth may look good on paper, its drawback lies in that its proc is stationary. It is easy to avoid in PvP because of the 3 second wind up, and even in PvE mobs can move around to get out of the damage area. In comparison, VS's meteor is locked onto the target (just like the ultimate Meteor), but the lingering AoE is indeed stationary where it hit (also just like Meteor ult).
Nerien'eth will only proc when an ability is cast. So it will proc when you cast a dot, but can't proc off subsequent tics.
Teflondon75 wrote: »
Teflondon75 wrote: »
Unfortunately, not so much. I've done a few hours of testing Valkyn Skoria on the PTS, and what I found was that stacking dots with the same timer; 1s dots, 2s dots, etc, doesn't help. It only seems to be 'reading' one dot cast per target. This is just fine for a group of mobs, where a player can lay Caltrops or Wall of Elements/Class dots to have a 1s tick chance per target per second. Meteor proc rate in that situation is frequent. Single target, however, not so much.ThatNeonZebraAgain wrote: »Yea with VS you can have 5 (or however many) DoTs going at once on a target, with each tick of each DoT offering a chance for proc.
Unfortunately, not so much. I've done a few hours of testing Valkyn Skoria on the PTS, and what I found was that stacking dots with the same timer; 1s dots, 2s dots, etc, doesn't help. It only seems to be 'reading' one dot cast per target. This is just fine for a group of mobs, where a player can lay Caltrops or Wall of Elements/Class dots to have a 1s tick chance per target per second. Meteor proc rate in that situation is frequent. Single target, however, not so much.ThatNeonZebraAgain wrote: »Yea with VS you can have 5 (or however many) DoTs going at once on a target, with each tick of each DoT offering a chance for proc.
Because of the apparent 1 dot rule, the absolute worst build to use with VK would be burn-damage DK. All of those timers are going off with similar intervals. Fortunately, the set does seem to read the fastest ticking dot, rather than the first cast or the most recently cast. This makes the best skills to use for pure meteor proc rate Flurry(DW) and Puncturing Strikes(Templar) morphs. Ideal play for the monster set, then, is to use your normal rotation as a Templar with Jabs/Sweep as your main offense. The meteor rate is decent for this build, and also conveniently fills the hole that Nerien'eth leaves for an effective set choice for the class.
Of course, thematically this is all wrong. The monster set with the clearest 'use dots' tooltip works best with a class skill which presents itself as direct-damage. I'm unsure what to suggest for an adjustment, as I don't know if they've ever stated why it was changed from the pre-IC behavior.
Teflondon75 wrote: »Right, I've seen that Nerieneth is stationary. But area control? If they are moving out of the area they may not be attacking you? Just thinking, like I said I have no practical experience with these sets. Seems like a good time to use talons. Eat the higher damage or use valuable stamina. Just thinking out loud here.