ok so I've seen this before, but please ZOS can you sort out the loophole whatever it is that allows some players to deliver 5 or 6 attacks in almost zero time? Asking around its due to "animation cancelling" but however they are doing it, its just getting ridiculous.
Today in cyrodiil I got jumped by a NB and died in about 0.5 seconds, checking the combat log they hit me with:
Heavy Attack, Heavy Attack (Dual Wield), Surprise Attack, Surprise Attack, Surprise Attack, all in less than a second.
My heavy attacks take longer than that entire sequence to do, so how is this possible to deliver these attacks so quickly? Sort this out ZOS its just so annoying.
There is the set-up time of the attacker and the impact time on the victim. If you are on the receiving end of some combinations, it does hit more or less all at once. Some of it may be animation cancelling, some may be lag. Can't say what it would look like time-wise as the target for the combo given above, but even a whole second is a bit ridiculoussirrmattus wrote: »ok so I've seen this before, but please ZOS can you sort out the loophole whatever it is that allows some players to deliver 5 or 6 attacks in almost zero time? Asking around its due to "animation cancelling" but however they are doing it, its just getting ridiculous.
Today in cyrodiil I got jumped by a NB and died in about 0.5 seconds, checking the combat log they hit me with:
Heavy Attack, Heavy Attack (Dual Wield), Surprise Attack, Surprise Attack, Surprise Attack, all in less than a second.
My heavy attacks take longer than that entire sequence to do, so how is this possible to deliver these attacks so quickly? Sort this out ZOS its just so annoying.
ur exaggerating pretty hard there.. im sure it was 1 second
Based on everything ZOS has (and hasn't) said, I doubt such insta-death attacks are ever going away completely. Best thing to do is to help people to understand how to increase their damage mitigation/defensive response.Sort this out ZOS its just so annoying.
tinythinker wrote: »There is the set-up time of the attacker and the impact time on the victim. If you are on the receiving end of some combinations, it does hit more or less all at once. Some of it may be animation cancelling, some may be lag. Can't say what it would look like time-wise as the target for the combo given above, but even a whole second is a bit ridiculoussirrmattus wrote: »ok so I've seen this before, but please ZOS can you sort out the loophole whatever it is that allows some players to deliver 5 or 6 attacks in almost zero time? Asking around its due to "animation cancelling" but however they are doing it, its just getting ridiculous.
Today in cyrodiil I got jumped by a NB and died in about 0.5 seconds, checking the combat log they hit me with:
Heavy Attack, Heavy Attack (Dual Wield), Surprise Attack, Surprise Attack, Surprise Attack, all in less than a second.
My heavy attacks take longer than that entire sequence to do, so how is this possible to deliver these attacks so quickly? Sort this out ZOS its just so annoying.
ur exaggerating pretty hard there.. im sure it was 1 secondBased on everything ZOS has (and hasn't) said, I doubt such insta-death attacks are ever going away completely. Best thing to do is to help people to understand how to increase their damage mitigation/defensive response.Sort this out ZOS its just so annoying.
ok so I've seen this before, but please ZOS can you sort out the loophole whatever it is that allows some players to deliver 5 or 6 attacks in almost zero time? Asking around its due to "animation cancelling" but however they are doing it, its just getting ridiculous.
Today in cyrodiil I got jumped by a NB and died in about 0.5 seconds, checking the combat log they hit me with:
Heavy Attack, Heavy Attack (Dual Wield), Surprise Attack, Surprise Attack, Surprise Attack, all in less than a second.
My heavy attacks take longer than that entire sequence to do, so how is this possible to deliver these attacks so quickly? Sort this out ZOS its just so annoying.
One of the Thieves guild updates is hopefully going to address this very issue. Hopefully that means we will be able to see every attack that we are hit with. We won't know for sure until the details are out. Gina has already stated they AREN'T removing Animation Cancelling also. Hopefully we'll be able to see any attack that does damage to us.
Base Game Patch Features & Content
A 64-bit client for PC and Mac
Improvements to grouping including incentives and cross-alliance grouping outside of the Grouping Tool
Tons of combat and gameplay balance changes
Scrolling combat text (SCT)
Improvements and updates to Cyrodiil and its campaigns
Access to content from other alliances in any order you choose upon reaching Veteran Rank 1
Prioritization of animations during combat
Improved facial animations for Mac
…and more!
leepalmer95 wrote: »It's the fact that even if they open with a heavy attack and then surprise attack you because of the cancel you'll still get the stun from a stealth SA.
So in order:
0 seconds : Heavy x2
0.1 seconds : SA
Stun
1 second : SA
2 second : SA
Heavy/SA hits the time same you get stunned and then before you break free you get SA again.
MisterBigglesworth wrote: »ESO is an MMO that thinks it's an FPS but doesn't have the solid netcode to back it up.
When developing an MMO, one of the concessions you're supposed to make (and 99% of MMO developers do this) is make the combat slower and the time-to-kill longer, in order to offset the inevitable rubberbanding you'll get with these types of games.
For some reason ZOS thinks they can ignore this basic tenet of MMO design.

Too many people exaggerating numbers to make this seem worse than it is. 5 times in 0,5 seconds, I call bulls*it
Latency?
*nose bridge pinch*dwemer_paleologist wrote: »Latency?
that is honestly the answer.
i thought before that it was from hax, or even animation canceling and even thought for a time it was macro cheats. but its just plain lagg and latency. you can see it also when you see people running. all of a sudden the entire group stands still, i go stand next to them wondering why not moving then all of a sudden everyone JUTS far ahead.
same thing - latency and lagg. nothing more.
dwemer_paleologist wrote: »Latency?
that is honestly the answer.
i thought before that it was from hax, or even animation canceling and even thought for a time it was macro cheats. but its just plain lagg and latency. you can see it also when you see people running. all of a sudden the entire group stands still, i go stand next to them wondering why not moving then all of a sudden everyone JUTS far ahead.
same thing - latency and lagg. nothing more.