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Templar Ultimates are lame (PVP)

  • Alucardo
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    I think Nightblades have the most underwhelming ultimates at the moment, IMHO. When our PvP raid leader assigns roles for a new group, we hardly ever talk about Nightblade class ultimates.

    I only wish sweep was as cheap and useful as Incapacitating strike/soul harvest
  • Islyn
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    Jeez. Just go pick any other of the three dps classes to get your stam on. Thanks.

    You really don't think there are enough actual bugs and game issues that we need to now also make this a thing?

    Go forth and DPS on any other character and shine. :-)
    Member of the Old Guard - Closed Betas 2013
  • UrQuan
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    All 3 of the Templar ultimates are very very strong for group PVE, with different ones being useful depending on your role and the fight.

    Empowering Sweep is a great ultimate if you're tanking group content. I always keep it on one bar when I'm tanking. The low ultimate cost means you can use it very frequently, and the damage mitigation (which you can keep up for a pretty large percentage of any fight thanks to the low ultimate cost) is hugely useful in boss fights - especially if you've got a lot of adds on you.

    Both morphs of Nova are absolutely amazing for group content. Again, it's about the damage mitigation more than anything else (although the fairly high damage is good too). The cost of Nova is much higher than the cost of Empowering Sweep, so you can't use it nearly as often, but unlike Empowering Sweep, the damage mitigation of Nova works for everyone being attacked by affected enemies - it doesn't just work for you. There's a very good reason why in trials you always want a few Templars, and you want a good caller telling each one of the Templars when to drop a Nova.

    For me Remembrance is the least-used of the Templar ultimates, but if you're the healer it's hugely useful for fights that are healing checks. Between the powerfull heal while channeling it and the damage mitigation, it should be more than up to the task while it's up, and it gives you a break from using your magicka on heals, so when the ultimate is done you should have plenty of magicka to continue healing your group through the damage of the phase.

    Of course, if I'm going for pure damage output, I usually go with Shooting Star (and yes, I know Ice Comet actually does more damage, but when I'm using Shooting Star it's usually because there's a big group that I'm hitting with it, so it's nice to get a ton of ultimate back and be able to use it again quite quickly).
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  • Alucardo
    Alucardo
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    Islyn wrote: »
    Jeez. Just go pick any other of the three dps classes to get your stam on. Thanks.

    You really don't think there are enough actual bugs and game issues that we need to now also make this a thing?

    Go forth and DPS on any other character and shine. :-)

    I already have stam builds in the other classes. Time for me to give Templar some love. All the skills are pretty decent, even the stamina morphs, but I just couldn't help but find the Ultimates severely lacking. Unless, of course, you're a healer. This is bad, because I don't think a class should be pushed into a specific type of role.
  • Alucardo
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    UrQuan wrote: »
    All 3 of the Templar ultimates are very very strong for group PVE, with different ones being useful depending on your role and the fight.

    Empowering Sweep is a great ultimate if you're tanking group content. I always keep it on one bar when I'm tanking. The low ultimate cost means you can use it very frequently, and the damage mitigation (which you can keep up for a pretty large percentage of any fight thanks to the low ultimate cost) is hugely useful in boss fights - especially if you've got a lot of adds on you.

    Both morphs of Nova are absolutely amazing for group content. Again, it's about the damage mitigation more than anything else (although the fairly high damage is good too). The cost of Nova is much higher than the cost of Empowering Sweep, so you can't use it nearly as often, but unlike Empowering Sweep, the damage mitigation of Nova works for everyone being attacked by affected enemies - it doesn't just work for you. There's a very good reason why in trials you always want a few Templars, and you want a good caller telling each one of the Templars when to drop a Nova.

    For me Remembrance is the least-used of the Templar ultimates, but if you're the healer it's hugely useful for fights that are healing checks. Between the powerfull heal while channeling it and the damage mitigation, it should be more than up to the task while it's up, and it gives you a break from using your magicka on heals, so when the ultimate is done you should have plenty of magicka to continue healing your group through the damage of the phase.

    Of course, if I'm going for pure damage output, I usually go with Shooting Star (and yes, I know Ice Comet actually does more damage, but when I'm using Shooting Star it's usually because there's a big group that I'm hitting with it, so it's nice to get a ton of ultimate back and be able to use it again quite quickly).

    Yeah, ultimately (no pun intended) I'll be going for meteor/dawnbreaker. But they take quite a while to get, and I just want to enjoy some PVP before I start doing a megaton of PVE to obtain those ultimates, which means I need to rely on the lame ones I'm given by the Templar class.
  • eliisra
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    Alucardo wrote: »
    I think Nightblades have the most underwhelming ultimates at the moment, IMHO. When our PvP raid leader assigns roles for a new group, we hardly ever talk about Nightblade class ultimates.

    I only wish sweep was as cheap and useful as Incapacitating strike/soul harvest

    Yeah NB's have top offensive ultimates, especially for solo'ing or small scale PvP.

    But they lack in the support/group department. VoB is great support in PvE sure, but usually wasted in PvP, since stationary with small radius. To much movement in PvP.

    Think it's just bad design from ZoS side. They gave all other classes 1 support/group oriented ultimate, one cheap offensive and one slightly more expensive offensive. That's how it should be imo. But when it came to templar they gave them 2 group oriented utlimates and one for tanking/PvE grinding lol. That's what needs changing.

    Did it not occur to them that many templars aren't interested in playing heal/support, tank or always being tied to groups?

    Could we have at least one offensive ultimate that works okayish solo and small scale please?
  • Jura23
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    I also play tank in PUG dungeons on daily basis. I couldn't count how many times my Remembrance saved the group. Even if things go wrong and 2 ppl are down, if you manage to res them and then pop Remembrance, your group is in great shape again.
    Georgion - Bosmer/Templar - PC/EU
  • Alucardo
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    eliisra wrote: »


    Yeah NB's have top offensive ultimates, especially for solo'ing or small scale PvP.

    But they lack in the support/group department. VoB is great support in PvE sure, but usually wasted in PvP, since stationary with small radius. To much movement in PvP.

    Think it's just bad design from ZoS side. They gave all other classes 1 support/group oriented ultimate, one cheap offensive and one slightly more expensive offensive. That's how it should be imo. But when it came to templar they gave them 2 group oriented utlimates and one for tanking/PvE grinding lol. That's what needs changing.

    Did it not occur to them that many templars aren't interested in playing heal/support, tank or always being tied to groups?

    Could we have at least one offensive ultimate that works okayish solo and small scale please?

    Totally agreed. Damn, maybe you should have written the post seems you can get the point across better
  • UrQuan
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    Alucardo wrote: »
    UrQuan wrote: »
    All 3 of the Templar ultimates are very very strong for group PVE, with different ones being useful depending on your role and the fight.

    Empowering Sweep is a great ultimate if you're tanking group content. I always keep it on one bar when I'm tanking. The low ultimate cost means you can use it very frequently, and the damage mitigation (which you can keep up for a pretty large percentage of any fight thanks to the low ultimate cost) is hugely useful in boss fights - especially if you've got a lot of adds on you.

    Both morphs of Nova are absolutely amazing for group content. Again, it's about the damage mitigation more than anything else (although the fairly high damage is good too). The cost of Nova is much higher than the cost of Empowering Sweep, so you can't use it nearly as often, but unlike Empowering Sweep, the damage mitigation of Nova works for everyone being attacked by affected enemies - it doesn't just work for you. There's a very good reason why in trials you always want a few Templars, and you want a good caller telling each one of the Templars when to drop a Nova.

    For me Remembrance is the least-used of the Templar ultimates, but if you're the healer it's hugely useful for fights that are healing checks. Between the powerfull heal while channeling it and the damage mitigation, it should be more than up to the task while it's up, and it gives you a break from using your magicka on heals, so when the ultimate is done you should have plenty of magicka to continue healing your group through the damage of the phase.

    Of course, if I'm going for pure damage output, I usually go with Shooting Star (and yes, I know Ice Comet actually does more damage, but when I'm using Shooting Star it's usually because there's a big group that I'm hitting with it, so it's nice to get a ton of ultimate back and be able to use it again quite quickly).

    Yeah, ultimately (no pun intended) I'll be going for meteor/dawnbreaker. But they take quite a while to get, and I just want to enjoy some PVP before I start doing a megaton of PVE to obtain those ultimates, which means I need to rely on the lame ones I'm given by the Templar class.
    Again, all 3 of the Templar ultimates are very very strong. Maybe not for PVP, but then maybe you should change the title of your thread to indicate that you only care about them in terms of PVP. The blanket statement "Templar Ultimates are Lame" is incredibly uninformed.
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  • Jura23
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    eliisra wrote: »
    Alucardo wrote: »
    I think Nightblades have the most underwhelming ultimates at the moment, IMHO. When our PvP raid leader assigns roles for a new group, we hardly ever talk about Nightblade class ultimates.

    I only wish sweep was as cheap and useful as Incapacitating strike/soul harvest

    Yeah NB's have top offensive ultimates, especially for solo'ing or small scale PvP.

    But they lack in the support/group department. VoB is great support in PvE sure, but usually wasted in PvP, since stationary with small radius. To much movement in PvP.

    Think it's just bad design from ZoS side. They gave all other classes 1 support/group oriented ultimate, one cheap offensive and one slightly more expensive offensive. That's how it should be imo. But when it came to templar they gave them 2 group oriented utlimates and one for tanking/PvE grinding lol. That's what needs changing.

    Did it not occur to them that many templars aren't interested in playing heal/support, tank or always being tied to groups?

    Could we have at least one offensive ultimate that works okayish solo and small scale please?

    You are right in what you say. But then non class ultimates would be obsolete if every class had all their needs covered by class skills.
    Georgion - Bosmer/Templar - PC/EU
  • Alucardo
    Alucardo
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    UrQuan wrote: »
    Again, all 3 of the Templar ultimates are very very strong. Maybe not for PVP, but then maybe you should change the title of your thread to indicate that you only care about them in terms of PVP. The blanket statement "Templar Ultimates are Lame" is incredibly uninformed.
    Fair enough. I don't PVE much to comment on that side, so I've updated the title as you've suggested.
  • UrQuan
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    Alucardo wrote: »
    UrQuan wrote: »
    Again, all 3 of the Templar ultimates are very very strong. Maybe not for PVP, but then maybe you should change the title of your thread to indicate that you only care about them in terms of PVP. The blanket statement "Templar Ultimates are Lame" is incredibly uninformed.
    Fair enough. I don't PVE much to comment on that side, so I've updated the title as you've suggested.
    Awesome! Now this thread makes more sense.
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  • Alucardo
    Alucardo
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    Jura23 wrote: »

    You are right in what you say. But then non class ultimates would be obsolete if every class had all their needs covered by class skills.
    This is true, which is why I suggested earlier buffing things like sweep so it's just below that of Dawnbreaker. It'd make a good alternative, and then after you've grinded your 1,000 hours of zombies you can upgrade to the FG ultimate
  • Alucardo
    Alucardo
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    UrQuan wrote: »
    Awesome! Now this thread makes more sense.
    You're right, there is a big difference between the PVE and PVP so it was right to update the title. It does seem like the PVE guys are pretty happy with their Ultimates, but like a lot of times, some skills just don't cut it in Cyrodiil sadly.
  • Jura23
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    Alucardo wrote: »
    Jura23 wrote: »

    You are right in what you say. But then non class ultimates would be obsolete if every class had all their needs covered by class skills.
    This is true, which is why I suggested earlier buffing things like sweep so it's just below that of Dawnbreaker. It'd make a good alternative, and then after you've grinded your 1,000 hours of zombies you can upgrade to the FG ultimate

    One thing that wasn't mentined yet is that Sweep and it's ticks also benefit from Burning Light while Dawnbreaker doesn't. But I realize it doesn't change so much, of course.
    Edited by Jura23 on November 15, 2015 6:05PM
    Georgion - Bosmer/Templar - PC/EU
  • OtarTheMad
    OtarTheMad
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    Making sweep more useful would be nice but I do love Rite of Passage (Rememberance is my morph) and it has gotten me out of so many bad situations. I get jumped in PvP and so I will drop that, then BoL, Purifying Ritual, Linger Ritual (by then sometimes it's already back up) and I drop it again... lol... I don't how many times someone has just given up and run away.
  • UrQuan
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    Alucardo wrote: »
    UrQuan wrote: »
    Awesome! Now this thread makes more sense.
    You're right, there is a big difference between the PVE and PVP so it was right to update the title. It does seem like the PVE guys are pretty happy with their Ultimates, but like a lot of times, some skills just don't cut it in Cyrodiil sadly.
    I have to say, though, I would think that Solar Prison would be pretty amazing to drop on a battle inside a keep when the inner gate is breached and the attackers are storming inside... In that relatively confined area, the 62% snare, combined with the 30% damage mitigation and the damage it actually causes should be a pretty big deal.
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  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Nova is fine.

    Radial Sweep needs a bit of help. The ability should have a greater radius and one of the morphs should have a knockback to enemies in front of you. The damage reduction is great though but you really need a bigger radius to see it used more.

    Not sure about the healing ult. It has its uses.
  • tinythinker
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    Thoughts from someone who has played Templar for a long while....

    Radial Sweep: The Empowering Sweep morph works for being tanky in PvE on large pulls because of the damage reduction, so I use it when fighting large groups of mobs while solo adventuring. I just collect them and use Empowering Sweep, Blazing Shield, Puncturing Sweep. You can go all day like that because of the low ult cost with as many trash mobs as you want, the more enemies the better. I wouldn't use it in PvP. It also works if you're an actual tank in group play.

    Crescent Sweep is meant to be a small burst+dot focusing on enemies in front of the player (33% more damage to enemies in front of the caster on the initial hit). It's more like a really strong AoE regular skill than an ultimate but that is probably tied to it being relatively cheap. Adding in something like a debuff to those caught in the +33% strike would be nice though and might make it better for PvP as an opening hit. Either major breach (significantly reduced spell resistance) since it does magicka damage or both minor breach+minor fracture (moderately reduced spell + physical resistance) would be nice. Just pop Cresent, hit your morph of Puncturing Strikes, and enjoy. Either that or up the damage on the initial hit to those standing in the frontal cone area of effect to 50%.

    Nova: The base ability and both morphs are fine tooltip wise, and if you hit really hard with spell damage (high spell power/larger magicka pool) it can be very effective in PvE and PvP if any ally hits the synergy and stuns the enemies. Solar Prison is better if you are in a group and can count on that synergy, whereas the synergy for Solar Disturbance does a bit less damage and stuns for a shorter time. However, Disturbance snares enemies upon activation, which can make up for that a bit and is better for solo play. Both are good for the damage reduction to friendlies inside its radius. The main knock against Nova is the cost, which could use a slight reduction. But even with the current cost it's the best all-purpose ultimate for Templars.

    Rite of Passage: I rarely see either morph of this ability used outside of PvE. Sometimes I and some healer Templars will use Remembrance in group PvE play for bosses that have high damage phases, while others use Practiced Incantation and its slightly longer channel time (an extra two seconds). I personally don't find the extra two seconds for Incantation a good trade for the damage reduction, but that's a matter of preference. Perhaps that morph could be altered to be the PvP-preferred version. For example, by extending the caster's immunity to crowd control effect to the allies being healed.

    Edited by tinythinker on November 15, 2015 7:00PM
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  • Jura23
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    Thoughts from someone who has played Templar for a long while....

    Rite of Passage: I rarely see either morph of this ability used outside of PvE. Sometimes I and some healer Templars will use Remembrance in group PvE play for bosses that have high damage phases, while others use Practiced Incantation and its slightly longer channel time (an extra two seconds). I personally don't find the extra two seconds for Incantation a good trade for the damage reduction, but that's a matter of preference. Perhaps that morph could be altered to be the PvP-preferred version. For example, by extending the caster's immunity to crowd control effect to the allies being healed.
    I'n not a healer and I'm not magicka but I think it pretty much comes down to your spell dmg because 23% dmg reduction doesn't change, it's constant for Remembrance. But the amount of heals does change. Yep, 2 seconds doesn't sound like much, but it's in fact +50% in duration. So I would say if you have really high spell dmg you could go for PRacticed Incarnation.
    Edited by Jura23 on November 15, 2015 7:05PM
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  • tinythinker
    tinythinker
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    Jura23 wrote: »
    Thoughts from someone who has played Templar for a long while....

    Rite of Passage: I rarely see either morph of this ability used outside of PvE. Sometimes I and some healer Templars will use Remembrance in group PvE play for bosses that have high damage phases, while others use Practiced Incantation and its slightly longer channel time (an extra two seconds). I personally don't find the extra two seconds for Incantation a good trade for the damage reduction, but that's a matter of preference. Perhaps that morph could be altered to be the PvP-preferred version. For example, by extending the caster's immunity to crowd control effect to the allies being healed.
    I'n not a healer and I'm not magicka but I think it pretty much comes down to your spell dmg because 23% dmg reduction doesn't change, it's constant for Remembrance. But the amount of heals does change. Yep, 2 seconds doesn't sound like much, but it's in fact +50% in duration. So I would say if you have really high spell dmg you could go for PRacticed Incarnation.
    Yeah, that's why I didn't suggest either was automatically superior. It depends on your build and how/when you plan to use the ultimate. I still think, though, Incantation would get more mileage if those players being healed also received the immunity to CC for the duration of the ability. An extra two seconds of healing plus no roots/snares would be very tempting in PvP.
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  • AngryNord
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    Nova and its morphs are awesome against mobs that stay put, or move within a very small area.
  • mr_wazzabi
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    I think Nightblades have the most underwhelming ultimates at the moment, IMHO. When our PvP raid leader assigns roles for a new group, we hardly ever talk about Nightblade class ultimates.

    Veil of blades saves the group from unavoidable aoe, like in hel ra and aetherian archive on the last boss.

    Soul tether melts ads and heals you. In pvp, you can stun an entire zerg, giving you a chance to run, or pre-stun so your group can wipe them. You can also use it to bring nb out of stealth in some cases.
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  • Ffastyl
    Ffastyl
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    Empower Sweep and Solar Disturbance are about the only two that are useful in PvP. Empower Sweep grants flat damage reduction, at least 15% and +4% per target hit. Assuming 6 is the max, that's up to 39% damage reduction. Solar Disturbance is less useful but not useless because unlike Solar Prison it snares people inside, prolonging the usefulness at least slightly.

    Crescent Sweep is the morph I see no point in. The damage increase applies to the initial swing only, which has a range of 5m. It wasn't a strong attack to begin with so +33% isn't much. Compare that to 15+% damage reduction, does it even compare?
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    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • SirDopey
    SirDopey
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    hmm, I don't think its anywhere as bad as many are making out. The amount of times my Rite of Passage has been the deciding factor between wiping to a much larger group going head to head in IC tunnels has earned it a permanent spot on my PVP rotation.

    Though, I do suppose in those situations the players around you aren't going to be paying a huge amount of attention to what you're doing and which skill it is thats keeping them alive so long as they're staying alive.

    I'd be open to some minor tweaking but dead against any major overhauls of the Templar's ulties given the amount of existing players that have built their characters around them, agree with a few other comments along the lines of if you don't like it go back to your other stam DPS builds and leave the healers alone....
    NA PC | AD
    xx Doc Holliday xx
  • eliisra
    eliisra
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    SirDopey wrote: »
    hmm, I don't think its anywhere as bad as many are making out. The amount of times my Rite of Passage has been the deciding factor between wiping to a much larger group going head to head in IC tunnels has earned it a permanent spot on my PVP rotation.

    Though, I do suppose in those situations the players around you aren't going to be paying a huge amount of attention to what you're doing and which skill it is thats keeping them alive so long as they're staying alive.

    I'd be open to some minor tweaking but dead against any major overhauls of the Templar's ulties given the amount of existing players that have built their characters around them, agree with a few other comments along the lines of if you don't like it go back to your other stam DPS builds and leave the healers alone....

    You're talking from a pure heal/support perspective. Consider that not all templars wants to play in medium or big groups 100% of the time and mainly support others.

    Let's say you're roaming in the IC tunnel alone this time, you run into a nasty skilled sorc or a good nightblade. Tell me which templar ulti will be useful in that situation lol? Rite of Passage only prolongs your life roughly 5 seconds. Sweep wont even tickle, if you manage to land it. The burst from Nova comes from an ally using the synergy. The actual DoT does very little dmg, while it's even easier to just step out of it.
  • Jura23
    Jura23
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    eliisra wrote: »
    SirDopey wrote: »
    hmm, I don't think its anywhere as bad as many are making out. The amount of times my Rite of Passage has been the deciding factor between wiping to a much larger group going head to head in IC tunnels has earned it a permanent spot on my PVP rotation.

    Though, I do suppose in those situations the players around you aren't going to be paying a huge amount of attention to what you're doing and which skill it is thats keeping them alive so long as they're staying alive.

    I'd be open to some minor tweaking but dead against any major overhauls of the Templar's ulties given the amount of existing players that have built their characters around them, agree with a few other comments along the lines of if you don't like it go back to your other stam DPS builds and leave the healers alone....

    You're talking from a pure heal/support perspective. Consider that not all templars wants to play in medium or big groups 100% of the time and mainly support others.

    Let's say you're roaming in the IC tunnel alone this time, you run into a nasty skilled sorc or a good nightblade. Tell me which templar ulti will be useful in that situation lol? Rite of Passage only prolongs your life roughly 5 seconds. Sweep wont even tickle, if you manage to land it. The burst from Nova comes from an ally using the synergy. The actual DoT does very little dmg, while it's even easier to just step out of it.

    You can drop Solar Disturbance with snare in the tunnel and run the other direction as fast as you can. :D
    Georgion - Bosmer/Templar - PC/EU
  • SirDopey
    SirDopey
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    eliisra wrote: »
    SirDopey wrote: »
    hmm, I don't think its anywhere as bad as many are making out. The amount of times my Rite of Passage has been the deciding factor between wiping to a much larger group going head to head in IC tunnels has earned it a permanent spot on my PVP rotation.

    Though, I do suppose in those situations the players around you aren't going to be paying a huge amount of attention to what you're doing and which skill it is thats keeping them alive so long as they're staying alive.

    I'd be open to some minor tweaking but dead against any major overhauls of the Templar's ulties given the amount of existing players that have built their characters around them, agree with a few other comments along the lines of if you don't like it go back to your other stam DPS builds and leave the healers alone....

    You're talking from a pure heal/support perspective. Consider that not all templars wants to play in medium or big groups 100% of the time and mainly support others.

    Let's say you're roaming in the IC tunnel alone this time, you run into a nasty skilled sorc or a good nightblade. Tell me which templar ulti will be useful in that situation lol? Rite of Passage only prolongs your life roughly 5 seconds. Sweep wont even tickle, if you manage to land it. The burst from Nova comes from an ally using the synergy. The actual DoT does very little dmg, while it's even easier to just step out of it.

    Well to be fair you have picked a class centered on group play. Its not like there is no way to know what skills are available before rolling a class, just because it doesn't give you the solo orientated advantage NB's give means that it should be called out for an overhaul because a few players have picked out a less than ideal class for their play style. The game is an MMO and some form of support/group class is always going to be necessary and there are more than enough Ulties from other areas of the game (WW, Vamp, Mage's Guild, Fight's Guild, Soul) to provide a decent solo orientated burst for people that don't want an orthodox Templar build.... so in short, stop ya whinging
    NA PC | AD
    xx Doc Holliday xx
  • Nifty2g
    Nifty2g
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    Meteor for single target nova for aoe
    bonus points for being an altmer or dunmer
    Edited by Nifty2g on November 16, 2015 12:43AM
    #MOREORBS
  • timidobserver
    timidobserver
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    Jura23 wrote: »
    Yeh the ultimates are pretty bad. The only one of them that there is ever any reason to use is Nova, and that highly depends on the situation.

    So there is no use for probably the strongest healing ability that is? Come on.

    That skill is garbage even for healers. There isn't a place in the game where you should be using it. Healing springs will keep people up just as well and you retain your flexibility and mobility.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

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