Taleof2Cities wrote: »I think Nightblades have the most underwhelming ultimates at the moment, IMHO. When our PvP raid leader assigns roles for a new group, we hardly ever talk about Nightblade class ultimates.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Jeez. Just go pick any other of the three dps classes to get your stam on. Thanks.
You really don't think there are enough actual bugs and game issues that we need to now also make this a thing?
Go forth and DPS on any other character and shine. :-)
All 3 of the Templar ultimates are very very strong for group PVE, with different ones being useful depending on your role and the fight.
Empowering Sweep is a great ultimate if you're tanking group content. I always keep it on one bar when I'm tanking. The low ultimate cost means you can use it very frequently, and the damage mitigation (which you can keep up for a pretty large percentage of any fight thanks to the low ultimate cost) is hugely useful in boss fights - especially if you've got a lot of adds on you.
Both morphs of Nova are absolutely amazing for group content. Again, it's about the damage mitigation more than anything else (although the fairly high damage is good too). The cost of Nova is much higher than the cost of Empowering Sweep, so you can't use it nearly as often, but unlike Empowering Sweep, the damage mitigation of Nova works for everyone being attacked by affected enemies - it doesn't just work for you. There's a very good reason why in trials you always want a few Templars, and you want a good caller telling each one of the Templars when to drop a Nova.
For me Remembrance is the least-used of the Templar ultimates, but if you're the healer it's hugely useful for fights that are healing checks. Between the powerfull heal while channeling it and the damage mitigation, it should be more than up to the task while it's up, and it gives you a break from using your magicka on heals, so when the ultimate is done you should have plenty of magicka to continue healing your group through the damage of the phase.
Of course, if I'm going for pure damage output, I usually go with Shooting Star (and yes, I know Ice Comet actually does more damage, but when I'm using Shooting Star it's usually because there's a big group that I'm hitting with it, so it's nice to get a ton of ultimate back and be able to use it again quite quickly).
Taleof2Cities wrote: »I think Nightblades have the most underwhelming ultimates at the moment, IMHO. When our PvP raid leader assigns roles for a new group, we hardly ever talk about Nightblade class ultimates.
I only wish sweep was as cheap and useful as Incapacitating strike/soul harvest
Yeah NB's have top offensive ultimates, especially for solo'ing or small scale PvP.
But they lack in the support/group department. VoB is great support in PvE sure, but usually wasted in PvP, since stationary with small radius. To much movement in PvP.
Think it's just bad design from ZoS side. They gave all other classes 1 support/group oriented ultimate, one cheap offensive and one slightly more expensive offensive. That's how it should be imo. But when it came to templar they gave them 2 group oriented utlimates and one for tanking/PvE grinding lol. That's what needs changing.
Did it not occur to them that many templars aren't interested in playing heal/support, tank or always being tied to groups?
Could we have at least one offensive ultimate that works okayish solo and small scale please?
Again, all 3 of the Templar ultimates are very very strong. Maybe not for PVP, but then maybe you should change the title of your thread to indicate that you only care about them in terms of PVP. The blanket statement "Templar Ultimates are Lame" is incredibly uninformed.All 3 of the Templar ultimates are very very strong for group PVE, with different ones being useful depending on your role and the fight.
Empowering Sweep is a great ultimate if you're tanking group content. I always keep it on one bar when I'm tanking. The low ultimate cost means you can use it very frequently, and the damage mitigation (which you can keep up for a pretty large percentage of any fight thanks to the low ultimate cost) is hugely useful in boss fights - especially if you've got a lot of adds on you.
Both morphs of Nova are absolutely amazing for group content. Again, it's about the damage mitigation more than anything else (although the fairly high damage is good too). The cost of Nova is much higher than the cost of Empowering Sweep, so you can't use it nearly as often, but unlike Empowering Sweep, the damage mitigation of Nova works for everyone being attacked by affected enemies - it doesn't just work for you. There's a very good reason why in trials you always want a few Templars, and you want a good caller telling each one of the Templars when to drop a Nova.
For me Remembrance is the least-used of the Templar ultimates, but if you're the healer it's hugely useful for fights that are healing checks. Between the powerfull heal while channeling it and the damage mitigation, it should be more than up to the task while it's up, and it gives you a break from using your magicka on heals, so when the ultimate is done you should have plenty of magicka to continue healing your group through the damage of the phase.
Of course, if I'm going for pure damage output, I usually go with Shooting Star (and yes, I know Ice Comet actually does more damage, but when I'm using Shooting Star it's usually because there's a big group that I'm hitting with it, so it's nice to get a ton of ultimate back and be able to use it again quite quickly).
Yeah, ultimately (no pun intended) I'll be going for meteor/dawnbreaker. But they take quite a while to get, and I just want to enjoy some PVP before I start doing a megaton of PVE to obtain those ultimates, which means I need to rely on the lame ones I'm given by the Templar class.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Taleof2Cities wrote: »I think Nightblades have the most underwhelming ultimates at the moment, IMHO. When our PvP raid leader assigns roles for a new group, we hardly ever talk about Nightblade class ultimates.
I only wish sweep was as cheap and useful as Incapacitating strike/soul harvest
Yeah NB's have top offensive ultimates, especially for solo'ing or small scale PvP.
But they lack in the support/group department. VoB is great support in PvE sure, but usually wasted in PvP, since stationary with small radius. To much movement in PvP.
Think it's just bad design from ZoS side. They gave all other classes 1 support/group oriented ultimate, one cheap offensive and one slightly more expensive offensive. That's how it should be imo. But when it came to templar they gave them 2 group oriented utlimates and one for tanking/PvE grinding lol. That's what needs changing.
Did it not occur to them that many templars aren't interested in playing heal/support, tank or always being tied to groups?
Could we have at least one offensive ultimate that works okayish solo and small scale please?
Fair enough. I don't PVE much to comment on that side, so I've updated the title as you've suggested.Again, all 3 of the Templar ultimates are very very strong. Maybe not for PVP, but then maybe you should change the title of your thread to indicate that you only care about them in terms of PVP. The blanket statement "Templar Ultimates are Lame" is incredibly uninformed.
Awesome! Now this thread makes more sense.Fair enough. I don't PVE much to comment on that side, so I've updated the title as you've suggested.Again, all 3 of the Templar ultimates are very very strong. Maybe not for PVP, but then maybe you should change the title of your thread to indicate that you only care about them in terms of PVP. The blanket statement "Templar Ultimates are Lame" is incredibly uninformed.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
This is true, which is why I suggested earlier buffing things like sweep so it's just below that of Dawnbreaker. It'd make a good alternative, and then after you've grinded your 1,000 hours of zombies you can upgrade to the FG ultimate
You are right in what you say. But then non class ultimates would be obsolete if every class had all their needs covered by class skills.
You're right, there is a big difference between the PVE and PVP so it was right to update the title. It does seem like the PVE guys are pretty happy with their Ultimates, but like a lot of times, some skills just don't cut it in Cyrodiil sadly.Awesome! Now this thread makes more sense.
This is true, which is why I suggested earlier buffing things like sweep so it's just below that of Dawnbreaker. It'd make a good alternative, and then after you've grinded your 1,000 hours of zombies you can upgrade to the FG ultimate
You are right in what you say. But then non class ultimates would be obsolete if every class had all their needs covered by class skills.
I have to say, though, I would think that Solar Prison would be pretty amazing to drop on a battle inside a keep when the inner gate is breached and the attackers are storming inside... In that relatively confined area, the 62% snare, combined with the 30% damage mitigation and the damage it actually causes should be a pretty big deal.You're right, there is a big difference between the PVE and PVP so it was right to update the title. It does seem like the PVE guys are pretty happy with their Ultimates, but like a lot of times, some skills just don't cut it in Cyrodiil sadly.Awesome! Now this thread makes more sense.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I'n not a healer and I'm not magicka but I think it pretty much comes down to your spell dmg because 23% dmg reduction doesn't change, it's constant for Remembrance. But the amount of heals does change. Yep, 2 seconds doesn't sound like much, but it's in fact +50% in duration. So I would say if you have really high spell dmg you could go for PRacticed Incarnation.tinythinker wrote: »Thoughts from someone who has played Templar for a long while....
Rite of Passage: I rarely see either morph of this ability used outside of PvE. Sometimes I and some healer Templars will use Remembrance in group PvE play for bosses that have high damage phases, while others use Practiced Incantation and its slightly longer channel time (an extra two seconds). I personally don't find the extra two seconds for Incantation a good trade for the damage reduction, but that's a matter of preference. Perhaps that morph could be altered to be the PvP-preferred version. For example, by extending the caster's immunity to crowd control effect to the allies being healed.
Yeah, that's why I didn't suggest either was automatically superior. It depends on your build and how/when you plan to use the ultimate. I still think, though, Incantation would get more mileage if those players being healed also received the immunity to CC for the duration of the ability. An extra two seconds of healing plus no roots/snares would be very tempting in PvP.I'n not a healer and I'm not magicka but I think it pretty much comes down to your spell dmg because 23% dmg reduction doesn't change, it's constant for Remembrance. But the amount of heals does change. Yep, 2 seconds doesn't sound like much, but it's in fact +50% in duration. So I would say if you have really high spell dmg you could go for PRacticed Incarnation.tinythinker wrote: »Thoughts from someone who has played Templar for a long while....
Rite of Passage: I rarely see either morph of this ability used outside of PvE. Sometimes I and some healer Templars will use Remembrance in group PvE play for bosses that have high damage phases, while others use Practiced Incantation and its slightly longer channel time (an extra two seconds). I personally don't find the extra two seconds for Incantation a good trade for the damage reduction, but that's a matter of preference. Perhaps that morph could be altered to be the PvP-preferred version. For example, by extending the caster's immunity to crowd control effect to the allies being healed.
Taleof2Cities wrote: »I think Nightblades have the most underwhelming ultimates at the moment, IMHO. When our PvP raid leader assigns roles for a new group, we hardly ever talk about Nightblade class ultimates.
hmm, I don't think its anywhere as bad as many are making out. The amount of times my Rite of Passage has been the deciding factor between wiping to a much larger group going head to head in IC tunnels has earned it a permanent spot on my PVP rotation.
Though, I do suppose in those situations the players around you aren't going to be paying a huge amount of attention to what you're doing and which skill it is thats keeping them alive so long as they're staying alive.
I'd be open to some minor tweaking but dead against any major overhauls of the Templar's ulties given the amount of existing players that have built their characters around them, agree with a few other comments along the lines of if you don't like it go back to your other stam DPS builds and leave the healers alone....
hmm, I don't think its anywhere as bad as many are making out. The amount of times my Rite of Passage has been the deciding factor between wiping to a much larger group going head to head in IC tunnels has earned it a permanent spot on my PVP rotation.
Though, I do suppose in those situations the players around you aren't going to be paying a huge amount of attention to what you're doing and which skill it is thats keeping them alive so long as they're staying alive.
I'd be open to some minor tweaking but dead against any major overhauls of the Templar's ulties given the amount of existing players that have built their characters around them, agree with a few other comments along the lines of if you don't like it go back to your other stam DPS builds and leave the healers alone....
You're talking from a pure heal/support perspective. Consider that not all templars wants to play in medium or big groups 100% of the time and mainly support others.
Let's say you're roaming in the IC tunnel alone this time, you run into a nasty skilled sorc or a good nightblade. Tell me which templar ulti will be useful in that situation lol? Rite of Passage only prolongs your life roughly 5 seconds. Sweep wont even tickle, if you manage to land it. The burst from Nova comes from an ally using the synergy. The actual DoT does very little dmg, while it's even easier to just step out of it.
hmm, I don't think its anywhere as bad as many are making out. The amount of times my Rite of Passage has been the deciding factor between wiping to a much larger group going head to head in IC tunnels has earned it a permanent spot on my PVP rotation.
Though, I do suppose in those situations the players around you aren't going to be paying a huge amount of attention to what you're doing and which skill it is thats keeping them alive so long as they're staying alive.
I'd be open to some minor tweaking but dead against any major overhauls of the Templar's ulties given the amount of existing players that have built their characters around them, agree with a few other comments along the lines of if you don't like it go back to your other stam DPS builds and leave the healers alone....
You're talking from a pure heal/support perspective. Consider that not all templars wants to play in medium or big groups 100% of the time and mainly support others.
Let's say you're roaming in the IC tunnel alone this time, you run into a nasty skilled sorc or a good nightblade. Tell me which templar ulti will be useful in that situation lol? Rite of Passage only prolongs your life roughly 5 seconds. Sweep wont even tickle, if you manage to land it. The burst from Nova comes from an ally using the synergy. The actual DoT does very little dmg, while it's even easier to just step out of it.
timidobserver wrote: »Yeh the ultimates are pretty bad. The only one of them that there is ever any reason to use is Nova, and that highly depends on the situation.
So there is no use for probably the strongest healing ability that is? Come on.