This also happens with Sorc Overload.Bug with Resto-Destro Staff Heavy Attacks:
-While weaving "medium" attacks between skills, the windup (or channel) of the heavy attack will get "stuck" and you will be unable to perform other actions until a fully charged heavy attack completes. Also, while at close range, you circle the target while charging or channeling the attack, even without any movement input.
Merlin13KAGL wrote: »
- Entering PvE dungeons from the wayshrine in Cyrodiil should return you to the entry point of your alliance after exiting the dungeon, not return you to capital city.
- Entering PvE dungeon from front door should return you to same on exit.
@lordrichter , 30 second sanctuary buff would prevent this just as easily, void on initiating combat, same as with Rapids.lordrichter wrote: »"the next incremental patch" I have really begun to hate those words. I think they are almost as bad as "soon"
They patch on Monday (Corporate office time) for most things. I realize that there is no comfort in this, but I generally just figure that most promised incremental fixes will be on one of the next couple of Mondays.Merlin13KAGL wrote: »
- Entering PvE dungeons from the wayshrine in Cyrodiil should return you to the entry point of your alliance after exiting the dungeon, not return you to capital city.
- Entering PvE dungeon from front door should return you to same on exit.
This is anti-ganking. By returning the player to a safe zone outside of Imperial City, they are certain that the character will not die immediately to players waiting for them to appear. This is better than something like a 30 second immunity timer.
@Flaminir, exactly. How hard would it be to have a pop-up giving you three options:Merlin13KAGL wrote: »
- Entering PvE dungeons from the wayshrine in Cyrodiil should return you to the entry point of your alliance after exiting the dungeon, not return you to capital city.
- Entering PvE dungeon from front door should return you to same on exit.
THIS^
In the imperial sewers having great fun.... we see the door for the tower... go in for a run... leave and get sent back to Mournhold!
Try and go back to cyrodiil.... queue position 300+!!!
There needs to be two dungeon exits.... one to go back to your alliance safe area in the sewers, another to go back to the capital city.
Maybe have the capital city exit as a floating portal (That would make more sense rather than opening a physical door and being transported all the way across Tamriel as you walk through it).
Sooo... Malachite SHARDS ( I haven't morphed them yet....
I've tried selling them, but they don't appear as a sellable item. They don't say bound or anything like that... just don't appear when you bring up the window to list items in guild stores.
Several times last night when doing the Dolmens (or whatever they are called in IC), no chest dropped. Also the main boss encounter in the middle of the sewer (after killing the 3 other bosses around the circle), dropped nothing and provided no XP.
Sooo... Malachite SHARDS ( I haven't morphed them yet....
I've tried selling them, but they don't appear as a sellable item. They don't say bound or anything like that... just don't appear when you bring up the window to list items in guild stores.
This is intended actually. You can't sell the shards, only the refined Malchite.
ZOS_GinaBruno wrote: »Several times last night when doing the Dolmens (or whatever they are called in IC), no chest dropped. Also the main boss encounter in the middle of the sewer (after killing the 3 other bosses around the circle), dropped nothing and provided no XP.
Were you running solo, or in a group?
ZOS_GinaBruno wrote: »Several times last night when doing the Dolmens (or whatever they are called in IC), no chest dropped. Also the main boss encounter in the middle of the sewer (after killing the 3 other bosses around the circle), dropped nothing and provided no XP.
Were you running solo, or in a group?
Edit: at that time it was more like 8-10 players in the group.
ZOS_GinaBruno wrote: »[*] [Tentatively fixed in patch v2.1.5] If you change your UI scale to something other than default size, it will revert back to default size when loading into a new zone.
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Dagoth_Rac wrote: »Sooo... Malachite SHARDS ( I haven't morphed them yet....
I've tried selling them, but they don't appear as a sellable item. They don't say bound or anything like that... just don't appear when you bring up the window to list items in guild stores.
This is intended actually. You can't sell the shards, only the refined Malchite.
That is the opposite of the tooltip, which states that refining 10 of them binds the malachite to your account. Either the tooltip is wrong or the game is wrong. Something is off, though.
An issue since the patch that is driving me insane is the loading screens being unacceptably long - significantly longer than normal, and the endless loading screen is far more common now. Waiting minutes to zone into a delve, or anywhere. Not any particular zone, I experience it with all of them, but dungeons/delves seems to be the worst. I've had to kill the client and relog to try to zone in again sometimes, and it happened to my entire party.
The minimap addon author also claims that the stuttering is an issue on ZOS's end. That makes sense to me, as the addon didn't have the stuttering problem prior to the patch. Something changed in the patch that introduced that issue. I'd really like to re-enable that addon so please look into that and don't just write it off as an addon issue that isn't your problem.
Also not a new issue or in any way a significant issue but one I've seen for over a year - when my horse makes a sound my character moves his mouth.
ZOS_GinaBruno wrote: »Several times last night when doing the Dolmens (or whatever they are called in IC), no chest dropped. Also the main boss encounter in the middle of the sewer (after killing the 3 other bosses around the circle), dropped nothing and provided no XP.
Were you running solo, or in a group?
Edit: at that time it was more like 8-10 players in the group.