I personally dont like it for the sheer fact that tanking in PvP is alot harder now. I would have liked a dmg debuff when you block instead of no regen.
omfgitsbatman wrote: »I kind of like it. For good tanks like yourself, it's not an insurmountable obstacle. Even for mediocre tanks like me, I find it way more fun. It's more challenging to say the least.
I will say that some of the bosses in the new vet dungeons are going to seem impossible at first to tanks that have my experience or less. The first one in Vet IC Prison tore me up quite a few times before we got it. I had a blast though.
you can make polls lol. I personally dont like it for the sheer fact that tanking in PvP is alot harder now. I would have liked a dmg debuff when you block instead of no regen.
IN before lock.
Just make a poll on the general forums.
omfgitsbatman wrote: »@Stalwart385
I did have to change my bars up a bit, and ask for a a shard occasionally from the templar.
I found a couple little tricks for dk tanking with the stam changes:
I use magma armor almost exclusively as my ultimate for a couple reasons- It's an earthen heart ability and mountain's blessing combined with the battle roar passives bring your stamina back up in a hurry. It also allows me to completely drop block and start heavy attacking.
I'm using igneous shields a lot. Way more than I'm using dragon blood. Before, Dragon blood was my go to. Now, I use igneous shields first, and follow it up with a dragon blood if I need to. This again is because of mountain's blessing.
I also use my hardened armor way more than I used to because it's a magicka buff instead of stam. My days of using magicka only for chains and dragon blood are done. I might start stacking slightly more magicka for this reasaon.
MaximusDargus wrote: »Apparently, ZOS also does not have idea what tank is supposed to do.
Maybe if they would start playing tanks, not only DPS on every live stream they would get a little idea what it means to be a tank.
Taken from initial PTS notes:
"Monsters
Mages, skirmishers, and tanks have all been tweaked to have less dramatic variation. In general, mages will have less damage and more health, while tanks will have less health and more damage. This means the average fight length and amount of incoming damage will be more balanced, while retaining the thematic differences between monster types. "
Is this, what tank is supposed to be in ZOS imagination? Less health (die fast) and do more damage?
Then what does a DPS is supposed to do according to ZOS great plan?