Lolwut? With this new system for Ultimate generation I will be able to drop VoB as a NB tank once a minute, maybe a little faster. That's LOADS faster than I can now in a ST Boss fight. Because lets face it, any tank that plays a Blockbot is bad mmk, you need to do some damage too, and having tanks light attack once every 8 seconds isn't asking a whole lot.I would find it very very hard believe that Maria (who plays a tank) and ZOS would allow this to go live without tanks being able to reliably build ultimate. They are dumb sometimes...but no way that dumb.
ZOS_GinaBruno wrote: »That's not the only way to generate Ultimate; you can also use a few abilities to get more, such as Carve from the 2H skill line (and the amount of Ultimate that ability gives has been rebalanced as well) or healing another player with the Ultimate gain buff. You will not gain Ultimate by blocking or dodging.So I asked this question numerous times during the Twitch stream.
They said that you would get a buff after using a light or heavy attack that would generate ultimate. Does this then mean that nothing else will generate ultimate? For example all of our class and weapon skills.
They didn't confirm or deny whether it will be the only way to generate ultimate. Did I misinterpret or is further clarification required? I've not got time stamps as they spoke about it at least twice.
^This.johan.danielsson1994b16_ESO wrote: »ZOS_GinaBruno wrote: »That's not the only way to generate Ultimate; you can also use a few abilities to get more, such as Carve from the 2H skill line (and the amount of Ultimate that ability gives has been rebalanced as well) or healing another player with the Ultimate gain buff. You will not gain Ultimate by blocking or dodging.So I asked this question numerous times during the Twitch stream.
They said that you would get a buff after using a light or heavy attack that would generate ultimate. Does this then mean that nothing else will generate ultimate? For example all of our class and weapon skills.
They didn't confirm or deny whether it will be the only way to generate ultimate. Did I misinterpret or is further clarification required? I've not got time stamps as they spoke about it at least twice.
This is simply not clear enough, will class skills like talons generate ultimate or not? HOW different is this new system compared to the old one IN combat?
More like gone are the days of a single DK Vamp spamming Devouring Swarm repeatedly with no interruption in between taking out an entire group of players solo. Ultimates are supposed to be just that, Ultimate. They were NEVER intended to be used with quick succession. Besides as a Tank in PvE this will increase the frequency that I can use mine, a welcome change indeed. Even with a 200 Ult and only doing the standard Light/Heavy once per 8 seconds you will still be able to drop it once a minute. That's more than enough to be competitive. Ultimates with much lower cost will still be capable of being used as often as every ~40 seconds, which is plenty. And that's just based on the standard 3/sec gain via the new mechanic.^This.
If you dont get Ultimate from normal skills it will be time to say goodbye to small groups / solo fights I guess. Unless you are a Nightblade...
More like gone are the days of a single DK Vamp spamming Devouring Swarm repeatedly with no interruption in between taking out an entire group of players solo. Ultimates are supposed to be just that, Ultimate. They were NEVER intended to be used with quick succession. Besides as a Tank in PvE this will increase the frequency that I can use mine, a welcome change indeed. Even with a 200 Ult and only doing the standard Light/Heavy once per 8 seconds you will still be able to drop it once a minute. That's more than enough to be competitive. Ultimates with much lower cost will still be capable of being used as often as every ~40 seconds, which is plenty. And that's just based on the standard 3/sec gain via the new mechanic.^This.
If you dont get Ultimate from normal skills it will be time to say goodbye to small groups / solo fights I guess. Unless you are a Nightblade...
Please then, explain how ZoS taking the perma-Ultimate away from players in PvP (which is what this looks like is happening) is effecting small groups. Ultimates were never meant to be rolled continuously. Just because players got used to a somewhat broken mechanic of the game doesn't mean ZoS should never fix it. Also, as ZoS has stated this will help those players who are in roles that aren't building Ultimate at the rate others are, aka AOE DPS and Light armor DK/Vamp/1H-Shield. The change is providing a much more balanced approach to an ability that should be used infrequently, but to powerful effect when it is used.johan.danielsson1994b16_ESO wrote: »What you dont seem to understand is that this i smessing with smaller groups in PvP that prefer to fight big numbers. But i suppose you are one of the guys that thinks numbers = winning.
If a single vamp DK kill whatever raid, there is just one reason for it: They are freaking stupid.More like gone are the days of a single DK Vamp spamming Devouring Swarm repeatedly with no interruption in between taking out an entire group of players solo. Ultimates are supposed to be just that, Ultimate. They were NEVER intended to be used with quick succession. Besides as a Tank in PvE this will increase the frequency that I can use mine, a welcome change indeed. Even with a 200 Ult and only doing the standard Light/Heavy once per 8 seconds you will still be able to drop it once a minute. That's more than enough to be competitive. Ultimates with much lower cost will still be capable of being used as often as every ~40 seconds, which is plenty. And that's just based on the standard 3/sec gain via the new mechanic.^This.
If you dont get Ultimate from normal skills it will be time to say goodbye to small groups / solo fights I guess. Unless you are a Nightblade...
Please then, explain how ZoS taking the perma-Ultimate away from players in PvP (which is what this looks like is happening) is effecting small groups. Ultimates were never meant to be rolled continuously. Just because players got used to a somewhat broken mechanic of the game doesn't mean ZoS should never fix it. Also, as ZoS has stated this will help those players who are in roles that aren't building Ultimate at the rate others are, aka AOE DPS and Light armor DK/Vamp/1H-Shield. The change is providing a much more balanced approach to an ability that should be used infrequently, but to powerful effect when it is used.johan.danielsson1994b16_ESO wrote: »What you dont seem to understand is that this i smessing with smaller groups in PvP that prefer to fight big numbers. But i suppose you are one of the guys that thinks numbers = winning.
This will help big groups. In order to kill a big group, you need the damage from Ultimates. With 1 Ultimate / Minute, it comes down to who has the most Ultimates which is equal to who has bigger numbers.Please then, explain how ZoS taking the perma-Ultimate away from players in PvP (which is what this looks like is happening) is effecting small groups. Ultimates were never meant to be rolled continuously. Just because players got used to a somewhat broken mechanic of the game doesn't mean ZoS should never fix it. Also, as ZoS has stated this will help those players who are in roles that aren't building Ultimate at the rate others are, aka AOE DPS and Light armor DK/Vamp/1H-Shield. The change is providing a much more balanced approach to an ability that should be used infrequently, but to powerful effect when it is used.johan.danielsson1994b16_ESO wrote: »What you dont seem to understand is that this i smessing with smaller groups in PvP that prefer to fight big numbers. But i suppose you are one of the guys that thinks numbers = winning.
Gone are the days of DKs being competitive in PVP. (If this should be the only way to get Ult).
ZOS_GinaBruno wrote: »That's not the only way to generate Ultimate; you can also use a few abilities to get more, such as Carve from the 2H skill line (and the amount of Ultimate that ability gives has been rebalanced as well) or healing another player with the Ultimate gain buff. You will not gain Ultimate by blocking or dodging.
Dragonknight depends on Battle Roar to have Magicka/Stamina sustain as DK skills are the most expensive class skills and DKs dont get any other boosts to resource managment.
If a single vamp DK kill whatever raid, there is just one reason for it: They are freaking stupid.More like gone are the days of a single DK Vamp spamming Devouring Swarm repeatedly with no interruption in between taking out an entire group of players solo. Ultimates are supposed to be just that, Ultimate. They were NEVER intended to be used with quick succession. Besides as a Tank in PvE this will increase the frequency that I can use mine, a welcome change indeed. Even with a 200 Ult and only doing the standard Light/Heavy once per 8 seconds you will still be able to drop it once a minute. That's more than enough to be competitive. Ultimates with much lower cost will still be capable of being used as often as every ~40 seconds, which is plenty. And that's just based on the standard 3/sec gain via the new mechanic.^This.
If you dont get Ultimate from normal skills it will be time to say goodbye to small groups / solo fights I guess. Unless you are a Nightblade...
Dragonknight depends on Battle Roar to have Magicka/Stamina sustain as DK skills are the most expensive class skills and DKs dont get any other boosts to resource managment.
Gone are the days of DKs being competitive in PVP. (If this should be the only way to get Ult).
Gone are the days of DKs being competitive in PVP. (If this should be the only way to get Ult).
This is very funny. I don't think, the overmighty and overpowered DK is in the position to complain about anything. Just because this time you didn't receive a buff, like they did it for like 8 months ?
Sorcerers for example had to survive completely without usefull ultimates (And I'm always saying this from a 1v1 point of view, because that's where skill is needed) All of us will have to survive with less ultimate, how it is supposed to be. Your dragon knight flag still is laughable cheap, so you will still be OP.
Dragonknight depends on Battle Roar to have Magicka/Stamina sustain as DK skills are the most expensive class skills and DKs dont get any other boosts to resource managment.
Well, I would say look at the other classes then because sorc class skills are just as expensive, if not more. As far as resource management goes, I hope you enjoy playing the same ESO that many of us have been playing all along; I don't feel sorry for dk's one bit.
xsorusb14_ESO wrote: »If a single vamp DK kill whatever raid, there is just one reason for it: They are freaking stupid.More like gone are the days of a single DK Vamp spamming Devouring Swarm repeatedly with no interruption in between taking out an entire group of players solo. Ultimates are supposed to be just that, Ultimate. They were NEVER intended to be used with quick succession. Besides as a Tank in PvE this will increase the frequency that I can use mine, a welcome change indeed. Even with a 200 Ult and only doing the standard Light/Heavy once per 8 seconds you will still be able to drop it once a minute. That's more than enough to be competitive. Ultimates with much lower cost will still be capable of being used as often as every ~40 seconds, which is plenty. And that's just based on the standard 3/sec gain via the new mechanic.^This.
If you dont get Ultimate from normal skills it will be time to say goodbye to small groups / solo fights I guess. Unless you are a Nightblade...
Dragonknight depends on Battle Roar to have Magicka/Stamina sustain as DK skills are the most expensive class skills and DKs dont get any other boosts to resource managment.
Gone are the days of DKs being competitive in PVP. (If this should be the only way to get Ult).
incorrect... but nice try on hyperbole
Teargrants wrote: »Ahem...I would bet that all of the old ways of generating ultimate in combat will still work. Blocking, dodging, skills that generate ultimate, etc....So, tanks can no longer generate ult w/o say spamming low slash, or committing suicide by light/heavy attacking? What genius thought this up?ZOS_GinaBruno wrote: »You will not gain Ultimate by blocking or dodging.
I'm just guessing here, but people dropping 3-4 ultimates at the same time (duration overlapping) was the problem. It's not very 'ultimate' if you treat it like an ability with a 6 second cooldown. This way, they can more easily control ultimate output, and by extension predict damage, etc for classes. Which'll help with...stuff. Like fights I guess.So what was wrong with the way Ultimate is currently generated? Was there an exploit being used to generate it?
I'm just guessing here, but people dropping 3-4 ultimates at the same time (duration overlapping) was the problem. It's not very 'ultimate' if you treat it like an ability with a 6 second cooldown. This way, they can more easily control ultimate output, and by extension predict damage, etc for classes. Which'll help with...stuff. Like fights I guess.So what was wrong with the way Ultimate is currently generated? Was there an exploit being used to generate it?
It's already a numbers game? I'm confused as to what you're trying to say.johan.danielsson1994b16_ESO wrote: »I'm just guessing here, but people dropping 3-4 ultimates at the same time (duration overlapping) was the problem. It's not very 'ultimate' if you treat it like an ability with a 6 second cooldown. This way, they can more easily control ultimate output, and by extension predict damage, etc for classes. Which'll help with...stuff. Like fights I guess.So what was wrong with the way Ultimate is currently generated? Was there an exploit being used to generate it?
Stuff like.. making it a numbers game..
It's already a numbers game? I'm confused as to what you're trying to say.johan.danielsson1994b16_ESO wrote: »I'm just guessing here, but people dropping 3-4 ultimates at the same time (duration overlapping) was the problem. It's not very 'ultimate' if you treat it like an ability with a 6 second cooldown. This way, they can more easily control ultimate output, and by extension predict damage, etc for classes. Which'll help with...stuff. Like fights I guess.So what was wrong with the way Ultimate is currently generated? Was there an exploit being used to generate it?
Stuff like.. making it a numbers game..
johan.danielsson1994b16_ESO wrote: »It's already a numbers game? I'm confused as to what you're trying to say.johan.danielsson1994b16_ESO wrote: »I'm just guessing here, but people dropping 3-4 ultimates at the same time (duration overlapping) was the problem. It's not very 'ultimate' if you treat it like an ability with a 6 second cooldown. This way, they can more easily control ultimate output, and by extension predict damage, etc for classes. Which'll help with...stuff. Like fights I guess.So what was wrong with the way Ultimate is currently generated? Was there an exploit being used to generate it?
Stuff like.. making it a numbers game..
It is infact not, thanks to the current ultimate generation, a small group of good players (2 - 8) can easily take out those zerg blobs that run arround spamming their impulse.
johan.danielsson1994b16_ESO wrote: »It's already a numbers game? I'm confused as to what you're trying to say.johan.danielsson1994b16_ESO wrote: »I'm just guessing here, but people dropping 3-4 ultimates at the same time (duration overlapping) was the problem. It's not very 'ultimate' if you treat it like an ability with a 6 second cooldown. This way, they can more easily control ultimate output, and by extension predict damage, etc for classes. Which'll help with...stuff. Like fights I guess.So what was wrong with the way Ultimate is currently generated? Was there an exploit being used to generate it?
Stuff like.. making it a numbers game..
It is infact not, thanks to the current ultimate generation, a small group of good players (2 - 8) can easily take out those zerg blobs that run arround spamming their impulse.
Right......that's why EP regularly pushes DC to their gates on Thorn cause their zerg blob is so ineffective against small groups of good players.
In reality this is going to discourage the blob as the changing of the aoe cap is significant, and will also prevent them massing and just charging ultimates so they can run into a breach or on a flag and just obliterate anything in their path.
Right now, there is not a single negative consequence to running a zerg blob, but there are quite a few benefits. That is about to change and I am looking forward to it.
So what was wrong with the way Ultimate is currently generated? Was there an exploit being used to generate it?