Mystrius_Archaion wrote: »The reason I'm here over Guild Wars 2.....gamepad support.
I really can't play games without decent gamepad support anymore.
I would leave this game in a heartbeat if there was a game with gamepad support that had as good a world and easily better combat(simpler, less gimmick rock/paper/scissors with more real strategy and positioning).
Money-loving ZOS would never copy the business model of a "poorly" monetized game like GW2.
This time last year, Guild Wars 2 hit all-time sales lows after endless quarter-to-quarter drops and was even below NCSoft's ancient Lineage I, Lineage II and Blade & Soul.
This year, Q1 2018, thanks to an expansion and monetization tricks like mount loot boxes, GW2 managed to bump up to 3rd place within NCSoft.
If GW2's revenue doesn't stay up, you can bet their consumer-friendly monetization will go out the window - especially considering how simple marketing additions like extra loot boxes helped boost revenue.
Money-loving ZOS would never copy the business model of a "poorly" monetized game like GW2.
This time last year, Guild Wars 2 hit all-time sales lows after endless quarter-to-quarter drops and was even below NCSoft's ancient Lineage I, Lineage II and Blade & Soul.
This year, Q1 2018, thanks to an expansion and monetization tricks like mount loot boxes, GW2 managed to bump up to 3rd place within NCSoft.
If GW2's revenue doesn't stay up, you can bet their consumer-friendly monetization will go out the window - especially considering how simple marketing additions like extra loot boxes helped boost revenue.
I saw a whole lot of "free free free" and not much explaining how the company plans to bring in a continuous flow of cash to support their game, in your thread that is "strictly about business model"
With 6 max level characters ready for raids in gw2 and 8 CP 690 characters here, I have to say that gw2 has go cut a *** load of corners to make the model work, you don't see the shortcuts made unless you played the game a LONG time like I did and observant, trust me gw2 isn't as goody 2 shoes as everyone thinks. ESO is hella more buggy but zeni doesn't cut corners
AlexanderDeLarge wrote: »Every three months, they introduce a living story update which I think the name is a bit misleading because they're basically DLC-sized quarterly updates and as long as you log in and you bought Path of Fire, you get it for free. These updates contain new maps, new cinematic quest lines and even new mechanics. Most recently, the roller beetle (part of a series of the best feeling mounts I've ever seen in an MMO). This means as long as you bought Path of Fire for $30, you get ALL the content until the next expansion comes out 2-3 years later
AlexanderDeLarge wrote: »Every three months, they introduce a living story update which I think the name is a bit misleading because they're basically DLC-sized quarterly updates and as long as you log in and you bought Path of Fire, you get it for free. These updates contain new maps, new cinematic quest lines and even new mechanics. Most recently, the roller beetle (part of a series of the best feeling mounts I've ever seen in an MMO). This means as long as you bought Path of Fire for $30, you get ALL the content until the next expansion comes out 2-3 years later
And yet for a little while there earlier in the "Living Story" series they had it as a requirement that you log in within a certain time of each chapter being released and you'd get it free, but otherwise you had to pay. I was away for two chapters, and to this day, they're still padlocked, with Anet wanting the equivalent of something like $20 to unlock them.And this was during the expansion that literally cost as much as the base game did, while they gave the base game for free to all newcomers.
As a result of that I just stopped with the "Living Story" and always figured I'd go back to it if they ever came to their senses and unlocked what was free content for almost everyone.
To this day, it's still got the padlock symbol next to it.
Might sound strange, but it really made me feel like I couldn't fully participate in the game's story any more so I jkust stopped playing it (and, as a result, stopped buying stuff from their store).
MisterBigglesworth wrote: »Mystrius_Archaion wrote: »The reason I'm here over Guild Wars 2.....gamepad support.
I really can't play games without decent gamepad support anymore.
I would leave this game in a heartbeat if there was a game with gamepad support that had as good a world and easily better combat(simpler, less gimmick rock/paper/scissors with more real strategy and positioning).
Not sure how high your standards are, but Xpadder makes games like GW2 and WoW perfectly playable with a controller, as long as you don't mind still using KB&M for everything besides combat. Been playing them for years that way - and ESO too, since 2013 beta - can't even imagine all the experiences I would've missed out on due to my aversion to KB&M for the really long play sessions characteristic of most MMOs. I made an Xpadder profile so I could comfortably tank in Wrath of the Lich King and never looked back.
AlexanderDeLarge wrote: »Active players got rewarded with DLC-worthy content releases for free as long as they were active. Even players who didn't get the expansions got the living story DLCs unlocked as long as they played within that quarter.
I just don't see how you can blast Guild Wars 2 for not giving you the living story episodes for free because you didn't log in
AlexanderDeLarge wrote: »I'm a player that has spent hundreds of dollars on the chapters and the DLCs outright and as I buy them, I devalue the ESO+ membership yet I'm expecting to pay the same as everyone else. It's definitely the way it's meant to be played as a crafter and if you don't buy into the membership, the game is incredibly inconvenient to play.
wasn't the first expansion for GW2 when you bought it you also had to pay for a copy of the original game? Whether you owned the original game or not IIRC that first expansion was like 59.99?
Just asking nvr bought it and probably nvr will
AlexanderDeLarge wrote: »So I recently went back to revisit Guild Wars 2 first time since the base game launched and I was blown away by how much ArenaNet delivers. Just to be clear there are other criticisms and comparisons against Elder Scrolls Online when compared to Guild Wars 2, particularly performance and weight of combat but this thread is strictly about the business model.
First and foremost, living story. Path of Fire released September of last year. Every three months, they introduce a living story update which I think the name is a bit misleading because they're basically DLC-sized quarterly updates and as long as you log in and you bought Path of Fire, you get it for free. These updates contain new maps, new cinematic quest lines and even new mechanics. Most recently, the roller beetle (part of a series of the best feeling mounts I've ever seen in an MMO). This means as long as you bought Path of Fire for $30, you get ALL the content until the next expansion comes out 2-3 years later and it also means the expansions are fleshed out more and more. This is something I wish we got out of chapters like Morrowind and Summerset which feel like they're abandoned outside of bug fixes since they're already onto the next thing to sell to us.
Here's the trailer for Guild Wars 2's latest update: https://youtu.be/KTPesFa1xm8
Buy2Play Elder Scrolls Online's base game is behind a paywall. Guild Wars 2's is not and this gets really interesting because as long as you're playing within the three months that the latest living story episode (DLC) released in, you get access to it when you eventually do buy Path of Fire. It's one hell of a free trial and it's a pretty generous system.
Crafting bag. This is the most frustrating to me because I'm a player that has spent hundreds of dollars on the chapters and the DLCs outright and as I buy them, I devalue the ESO+ membership yet I'm expecting to pay the same as everyone else. It's definitely the way it's meant to be played as a crafter and if you don't buy into the membership, the game is incredibly inconvenient to play. Guild Wars 2? Material depositing is a feature straight out of the base game. I have very little reason to pay for ESO+ outside of the crafting bag so I got the chests for my house (11000 crowns) so I could have enough storage to keep one of every material in my crafting bag and have room for storing whatever loot and equipment I don't keep on me. Shouldn't have to do that. More on that later.
Costume dying? Free for everyone.
ESO+ is actively devalued as a player that buys the chapters and DLCs outright. If you're the kind of player I am that has spent hundreds of dollars on content, there's very little reason to pay for ESO+ besides the crafting bag which is ridiculous. Guild Wars 2 has no equivalent and they manage to be as successful as they are without paid quarterly expansions? They're doing something right.
So just to break it down, Guild Wars 2 is releasing an expansion once every two-three years, the content released in the meantime is free and substantial. Updates flesh out existing areas and mechanics, the base game is entirely free and the living story entitlement system accounts for your time playing only the base game in a generous way, the crafting and material gathering experience is optimal by default, outfits and gear is dyeable for everyone, there is no "optional" membership (putting that in quotes because this game is constantly a struggle to play without ESO+ if you're picking materials up, also the ESO+ membership giving double transmutation crystals is BS).
Meanwhile in Elder Scrolls Online I feel like I'm in that scene in Goodfellas but it's Zenimax Online Studios saying "F**k you, pay me".
As I said, there are other valid criticisms but the business model is particularly egregious. It's not even remotely competitive to their primary competitor and it deserves to be called out. Among friends I've referred to the game over the years, every single one of them has quit. If it wasn't performance or a lack of weight behind combat making them leave, it was the business model.
AlexanderDeLarge wrote: »I saw a whole lot of "free free free" and not much explaining how the company plans to bring in a continuous flow of cash to support their game, in your thread that is "strictly about business model"
Are the content releases and the loot boxes/crown store exclusives not enough to make this a success? They're nickeling and diming on everything short of pay2win and the benefit of getting double transmutation shards is toeing a dangerous line already. Do they really need to inconvenience the player so much when it comes to materials found around the world that they sell "convenience features" that are standard among the competition to the point that it's a massive inconvenience to anyone else that doesn't cough up the cash?
When it comes to ESO+ in particular, at the very least they really need to address the fact that their most valuable customers who spend hundreds of dollars to buy the content outright are devaluing their membership every time they spend money on the content releases. Over the last year, I've spent $100+ on crowns, $100 on the Morrowind CE, $90 on the Summerset CE and I'm getting an experience comparable to a MMO with a poorly implemented f2p model. It sucks.With 6 max level characters ready for raids in gw2 and 8 CP 690 characters here, I have to say that gw2 has go cut a *** load of corners to make the model work, you don't see the shortcuts made unless you played the game a LONG time like I did and observant, trust me gw2 isn't as goody 2 shoes as everyone thinks. ESO is hella more buggy but zeni doesn't cut corners
What shortcuts are you referring to? I've taken an extensive look at their cash shop and all I see are net positives for Guild Wars 2 players. There are a lot of similar practices since the games themselves are very similar but I could go even further and talk about their implementation of loot boxes which are better too. They don't give duplicates and it costs far less to get the thing you actually want than it does to get the gem extractions out of a set of crown crates.
AlexanderDeLarge wrote: »I saw a whole lot of "free free free" and not much explaining how the company plans to bring in a continuous flow of cash to support their game, in your thread that is "strictly about business model"
Are the content releases and the loot boxes/crown store exclusives not enough to make this a success? They're nickeling and diming on everything short of pay2win and the benefit of getting double transmutation shards is toeing a dangerous line already. Do they really need to inconvenience the player so much when it comes to materials found around the world that they sell "convenience features" that are standard among the competition to the point that it's a massive inconvenience to anyone else that doesn't cough up the cash?
When it comes to ESO+ in particular, at the very least they really need to address the fact that their most valuable customers who spend hundreds of dollars to buy the content outright are devaluing their membership every time they spend money on the content releases. Over the last year, I've spent $100+ on crowns, $100 on the Morrowind CE, $90 on the Summerset CE and I'm getting an experience comparable to a MMO with a poorly implemented f2p model. It sucks.With 6 max level characters ready for raids in gw2 and 8 CP 690 characters here, I have to say that gw2 has go cut a *** load of corners to make the model work, you don't see the shortcuts made unless you played the game a LONG time like I did and observant, trust me gw2 isn't as goody 2 shoes as everyone thinks. ESO is hella more buggy but zeni doesn't cut corners
What shortcuts are you referring to? I've taken an extensive look at their cash shop and all I see are net positives for Guild Wars 2 players. There are a lot of similar practices since the games themselves are very similar but I could go even further and talk about their implementation of loot boxes which are better too. They don't give duplicates and it costs far less to get the thing you actually want than it does to get the gem extractions out of a set of crown crates.
the vast majority of all cosmetics for the non humanoid races are simply not there, they are ported from the humanoid races, and simply given the " that'll do " idea, siege in gw2 is handled by an action bar, not something dedicated, there are VERY few unique animations that only npcs have, as well as animation for npcs being generally poor anyways, any humanoid non player avatar no matter the size or any thing else, has the same animation moveset as the humanoid playable character, making for some awkward encounters especially if the humanoid enemy or ally is much larger than the regular avatar, there are alot of reused textures, nearly nonexistant housing. voice acting is also very limited as well, also the armor system in gw2 is much more basic, there are no unique proc sets and there arent very many options to begin with, with the gear, the only system that gw2 has, that is more complex than eso in any way, is the combat, and by damn is the combat good in gw2. you could say the cosmetic system is good, but thats only true if you play a humanoid race, charr and asura get the *** shaft
ESO costs ALOT of *** more money to maintain compared to GW2, and even though GW2 costs alot less to maintain, the still have to cut alot of corners to make *** work, look at the first expansion, it was recieved pretty poorly by the fans, me included
AlexanderDeLarge wrote: »I saw a whole lot of "free free free" and not much explaining how the company plans to bring in a continuous flow of cash to support their game, in your thread that is "strictly about business model"
Are the content releases and the loot boxes/crown store exclusives not enough to make this a success? They're nickeling and diming on everything short of pay2win and the benefit of getting double transmutation shards is toeing a dangerous line already. Do they really need to inconvenience the player so much when it comes to materials found around the world that they sell "convenience features" that are standard among the competition to the point that it's a massive inconvenience to anyone else that doesn't cough up the cash?
When it comes to ESO+ in particular, at the very least they really need to address the fact that their most valuable customers who spend hundreds of dollars to buy the content outright are devaluing their membership every time they spend money on the content releases. Over the last year, I've spent $100+ on crowns, $100 on the Morrowind CE, $90 on the Summerset CE and I'm getting an experience comparable to a MMO with a poorly implemented f2p model. It sucks.With 6 max level characters ready for raids in gw2 and 8 CP 690 characters here, I have to say that gw2 has go cut a *** load of corners to make the model work, you don't see the shortcuts made unless you played the game a LONG time like I did and observant, trust me gw2 isn't as goody 2 shoes as everyone thinks. ESO is hella more buggy but zeni doesn't cut corners
What shortcuts are you referring to? I've taken an extensive look at their cash shop and all I see are net positives for Guild Wars 2 players. There are a lot of similar practices since the games themselves are very similar but I could go even further and talk about their implementation of loot boxes which are better too. They don't give duplicates and it costs far less to get the thing you actually want than it does to get the gem extractions out of a set of crown crates.
the vast majority of all cosmetics for the non humanoid races are simply not there, they are ported from the humanoid races, and simply given the " that'll do " idea, siege in gw2 is handled by an action bar, not something dedicated, there are VERY few unique animations that only npcs have, as well as animation for npcs being generally poor anyways, any humanoid non player avatar no matter the size or any thing else, has the same animation moveset as the humanoid playable character, making for some awkward encounters especially if the humanoid enemy or ally is much larger than the regular avatar, there are alot of reused textures, nearly nonexistant housing. voice acting is also very limited as well, also the armor system in gw2 is much more basic, there are no unique proc sets and there arent very many options to begin with, with the gear, the only system that gw2 has, that is more complex than eso in any way, is the combat, and by damn is the combat good in gw2. you could say the cosmetic system is good, but thats only true if you play a humanoid race, charr and asura get the *** shaft
ESO costs ALOT of *** more money to maintain compared to GW2, and even though GW2 costs alot less to maintain, the still have to cut alot of corners to make *** work, look at the first expansion, it was recieved pretty poorly by the fans, me included
i can go on if you need me to, i love GW2 and i love ESO, each have strengths and weaknesses, but overall, ESO has more strengths, and ESO simply continues to improve constantly with each update adding new gear sets, new dungeons, new content, and new ***, while GW2 doesnt