At least, it's my reason to play the game, and it's why I wish it well, really.People play ESO because it is an Elder Scrolls game. Anyone coming here for any other reason will leave disappointed.
Money-loving ZOS would never copy the business model of a "poorly" monetized game like GW2.
This time last year, Guild Wars 2 hit all-time sales lows after endless quarter-to-quarter drops and was even below NCSoft's ancient Lineage I, Lineage II and Blade & Soul.
This year, Q1 2018, thanks to an expansion and monetization tricks like mount loot boxes, GW2 managed to bump up to 3rd place within NCSoft.
If GW2's revenue doesn't stay up, you can bet their consumer-friendly monetization will go out the window - especially considering how simple marketing additions like extra loot boxes helped boost revenue.
Where is ESO here, please?
GW2 costume dying is not actualy free. you need a special consumable. now.. if you play GW2 like me, sporadically and don't change costumes much once you get an outfit set - you are going to end up sitting on a lot of that consumable. but if you want to change outfits the way i tend to in ESO? (AE almost daily) that consumable is depleted very quickly and guess where you have to get more other then very occasional log in reward? that's right. cash shop. oh and other then basic set of dyes, all the other dyes have to be bought. oh sure, once they are unlocked, they are unlocked forever JUST LIKE IN ESO... but you don't get to unlock them via achievements. I mean... you can sorta craft random ones. but not the best looking rarest ones. and you never know what you are going to get out of the other ones, I have gone through random dyes giving me the same couple of dyes I already unlocked... over.. and over...
but speaking of log in rewards, that's one of the things I like better in GW2. login rewards just carry over, you do not lose any, just because you didn't log in for couple of weeks.
aside from that... i prefer level scaling in ESO to the one in GW2. why? because in GW2, it only truly becomes "go anywhere, at any time" if you boost your character leveling as it scales you DOWN to the zone level. yeah, sure its nice to have your materials instanced. but there is also 1. soft cap as for how long you can farm before they stop respawning for you for a while (and i believe its something small, like half an hour of zone farming, so you have to keep moving to other zones) and as it was mentioned above... you hit your craft bag limits very quickly anyways, without much to show for it. you know how 160 cp gear costs 10 as much to craft as 150 cp or lower? EVERYTHING costs that much or more to craft in GW2. this is how they compensate for materials being instanced. by making everything require a lot more materials.
GW2 has its perks and honestly, it has a very different vibe to it from ESO. but... it has its issues too. it honestly feels like grass is greener syndrome.
Nope, you are talking about skin changing, dyes are free and for armor gliders and mounts
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
in any case... GW2 does get your pound of flesh from you, so many things are cash shop based. and becasue gold is far more of a pain than in ESO, even with all the trading conveniences...
it pretty much encourages most players to buy gems to trade them for gold to the few players that managed to accumulate it (gold). and just...
don't even get me started on legendaries or ascended gear grind. one of the reasons i gave up a long time ago on that stuff, even when I was still playing pretty much daily.. is becasue that grind makes ESO grinds look small.
AlexanderDeLarge wrote: »I saw a whole lot of "free free free" and not much explaining how the company plans to bring in a continuous flow of cash to support their game, in your thread that is "strictly about business model"
Are the content releases and the loot boxes/crown store exclusives not enough to make this a success? They're nickeling and diming on everything short of pay2win and the benefit of getting double transmutation shards is toeing a dangerous line already. Do they really need to inconvenience the player so much when it comes to materials found around the world that they sell "convenience features" that are standard among the competition to the point that it's a massive inconvenience to anyone else that doesn't cough up the cash?
When it comes to ESO+ in particular, at the very least they really need to address the fact that their most valuable customers who spend hundreds of dollars to buy the content outright are devaluing their membership every time they spend money on the content releases. Over the last year, I've spent $100+ on crowns, $100 on the Morrowind CE, $90 on the Summerset CE and I'm getting an experience comparable to a MMO with a poorly implemented f2p model. It sucks.With 6 max level characters ready for raids in gw2 and 8 CP 690 characters here, I have to say that gw2 has go cut a *** load of corners to make the model work, you don't see the shortcuts made unless you played the game a LONG time like I did and observant, trust me gw2 isn't as goody 2 shoes as everyone thinks. ESO is hella more buggy but zeni doesn't cut corners
What shortcuts are you referring to? I've taken an extensive look at their cash shop and all I see are net positives for Guild Wars 2 players. There are a lot of similar practices since the games themselves are very similar but I could go even further and talk about their implementation of loot boxes which are better too. They don't give duplicates and it costs far less to get the thing you actually want than it does to get the gem extractions out of a set of crown crates.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Rain_Greyraven wrote: »It's really amazing to me, that some people have so little to do with their lives they can make presentations just to bang on a game....I wonder if they are actually deluded enough to think this will make a developer change a business model that will be successful with or without them?
Or is it just more entries in the book of grudges which in the end mean jack and Ship.
But whatever.....to me personally
GW2 is boring, the Voicing acting is cringy, the MMO manifesto was and continues to be the biggest and most laughable fail/lie in the history (Yes worse than Dikatanna) of game development and though I am not happy with the Social Justice message of summerset that is a drop in the bucket to the continual beat down you get with the shillelagh of Virtue signaling +10 from GW2 "Living Story"
I have actually heard people say while playing GW2 "Am I playing a game or going through an indoctrination session?" Even Mike O'Brian admitted it was heavy handed at times during Gamescom.....though after that statement they ramped it up even more.
GW2 world also really can't decide what it wants to be other than to strut around proclaiming. "Look how artsy I am" It's kinda like the Drama major you knew in College and avoided every time you saw them jazz dancing down the hall.
I think honestly GW2 left the best parts of their design philosophy which that actually had in GW1.
I'll stick with ESO, I have many criticisms with the engine, the pandering, and some of the design choices, but I certainly wouldn't choose anything like GW2 over ESO.
But hey that's just me.
WarMasterCyp wrote: »GW2 has redshell implemented on it though, they get their money by selling your data.
griffkhalifa wrote: »Basically all you said in this thread is that you want to pay less to play ESO. You say GW2 (which I've never played) has a better business model...except you don't define what having a better business model is. Is it just that it's cheaper for the consumer? That isn't a better business model because the game will die out due to lack of funds to support it. Based on the graph that another user presented, that's exactly what is going to happen. So I think all you really did was point out that ESO actually has a better business model. If it's not worth it to you to pay what ESO charges, don't play.
There is a reason OP is here in ESO and not in GW2. That alone speaks huge volumes.
Second. GW2 is really of limited competition. Not near as much as OP seems to make it out to be.
Third, it would be horid idea for Zos to do things the GW2 way. ESO was never intended to be a GW2 clone for starters and players that like the GW2 model are there. Those that do not are pretty much here. Those that cannot move out of how MMORPGs used to be played are still in WoW and FF.
Based on some timely graphs someone provided on the first page of this thread it seems doubly good Zos is not doing things like GW2.
I play both and I like both, but I definitely feel like - for me - GW2 is better value for money. As long as I log in once every 2-3 months I get all the 'DLC' for free and just have to buy expansions every couple of years (assuming I want them, I'm not the type to blindly buy an expansion just because it's for a game I like, I want to know what's in it first) and cosmetic items if I want them.
Whereas in ESO I'm buying expansions annually (again, assuming I want them) and cosmetics and DLC. Although the fact that most of the DLC is just dungeons has made that a lot cheaper for me. I don't mind dungeons but I don't play them often enough that it's worth buying more, so I'm down to just buying 1 DLC a year. But that's not really a great system for me or ZOS because it means I get less content and they get less money from me.As usual, my actual experience gets ignored because people have a vendetta
That might be because you didn't provide much detail, so it's difficult for anyone to comment on your experience.With 6 max level characters ready for raids in gw2 and 8 CP 690 characters here, I have to say that gw2 has go cut a *** load of corners to make the model work, you don't see the shortcuts made unless you played the game a LONG time like I did and observant, trust me gw2 isn't as goody 2 shoes as everyone thinks. ESO is hella more buggy but zeni doesn't cut corners
I'm in a similar situation - played GW2 since it came out and ESO since it went buy-to-play and I have max level characters in both - but I have no idea what you mean here. What corners are they cutting and what is the impact on players?Money-loving ZOS would never copy the business model of a "poorly" monetized game like GW2.
This time last year, Guild Wars 2 hit all-time sales lows after endless quarter-to-quarter drops and was even below NCSoft's ancient Lineage I, Lineage II and Blade & Soul.
This year, Q1 2018, thanks to an expansion and monetization tricks like mount loot boxes, GW2 managed to bump up to 3rd place within NCSoft.
If GW2's revenue doesn't stay up, you can bet their consumer-friendly monetization will go out the window - especially considering how simple marketing additions like extra loot boxes helped boost revenue.
Bear in mind though, saying a game isn't doing as well as Lineage is like saying it's not doing as well as World of Warcraft. In spite of not being well known in Western countries (I don't think it was ever even released in Europe) Lineage is one of the most successful Asian MMOs.
Also maybe I'm being naive but I've always gotten the impression that GW2's developers were never trying to make as much money as possible, just enough to keep making the game they want to make. (I hope that's the case, otherwise the companies founders must be kicking themselves for quitting Blizzard during the development of WoW.)wasn't the first expansion for GW2 when you bought it you also had to pay for a copy of the original game? Whether you owned the original game or not IIRC that first expansion was like 59.99?
Just asking nvr bought it and probably nvr will
According to GW2's developers $59.99 was the price for the expansion and the base game was included for free (which is why they released a free to play version at the same time). Kind of like how Morrowind was included with Summerset pre-orders - you weren't paying for Morrowind as well as Summerset and the price didn't go down when they stopped including it - it was a freebie.
But the way the original announcement was worded did make a lot of people think they were being charged for the base game - including me. I kept re-reading the announcement, the online store and the forum trying to work out how to buy just the expansion until they clarified that it'd cost the same either way. I didn't mind paying that once I understood but it was very badly worded and confusing and I didn't want to pay for something I didn't need if there was another option.dungeons were literally removed,
I know it's a very minor point, but misuse of the word literally is one of my pet hates so I'm going to comment on it. Dungeons were not literally removed - they're all still in the game, fully playable, and they've added more mini dungeons (Fractals) and started making raids.
What they did was cap the gold you could earn from dungeons each day and offer new ways to get precursor weapons (which previously were mainly obtained by buying exotics with dungeon tokens to throw into the Mystic Forge) which also dropped the price on precursors.
Apparently a lot of the hardcore dungeon crowd who loved doing "difficult" group content (if you can call GW2 dungeons difficult) actually didn't care about that at all. What they loved was an easy way to grind gold so as soon as it was no longer the most profitable option they dropped it like a hot rock and went to grind other things instead, mainly open-world events.shaielzafine wrote: »Costume dyes are free to apply, but you end up buying the dyes from the gem store and it's a gamble what you get for the little packs.
You know GW2 dyes are tradable right? If you want a specific dye, or just don't like to gamble, you can buy them from the Trading Post. Some of them are expensive, but there's usually cheaper options which are very similar, and IMO any price for a direct sale is better than gambling.
Rain_Greyraven wrote: »It's really amazing to me, that some people have so little to do with their lives they can make presentations just to bang on a game....I wonder if they are actually deluded enough to think this will make a developer change a business model that will be successful with or without them?
Or is it just more entries in the book of grudges which in the end mean jack and Ship.
But whatever.....to me personally
GW2 is boring, the Voicing acting is cringy, the MMO manifesto was and continues to be the biggest and most laughable fail/lie in the history (Yes worse than Dikatanna) of game development and though I am not happy with the Social Justice message of summerset that is a drop in the bucket to the continual beat down you get with the shillelagh of Virtue signaling +10 from GW2 "Living Story"
I have actually heard people say while playing GW2 "Am I playing a game or going through an indoctrination session?" Even Mike O'Brian admitted it was heavy handed at times during Gamescom.....though after that statement they ramped it up even more.
GW2 world also really can't decide what it wants to be other than to strut around proclaiming. "Look how artsy I am" It's kinda like the Drama major you knew in College and avoided every time you saw them jazz dancing down the hall.
I think honestly GW2 left the best parts of their design philosophy which that actually had in GW1.
I'll stick with ESO, I have many criticisms with the engine, the pandering, and some of the design choices, but I certainly wouldn't choose anything like GW2 over ESO.
But hey that's just me.
AlexanderDeLarge wrote: »griffkhalifa wrote: »Basically all you said in this thread is that you want to pay less to play ESO. You say GW2 (which I've never played) has a better business model...except you don't define what having a better business model is. Is it just that it's cheaper for the consumer? That isn't a better business model because the game will die out due to lack of funds to support it. Based on the graph that another user presented, that's exactly what is going to happen. So I think all you really did was point out that ESO actually has a better business model. If it's not worth it to you to pay what ESO charges, don't play.
I did define how it's better. I cited every single example. Also telling someone who has spent thousands of hours, hundreds of hours and 4 years of Elder Scrolls Online (one of them before the game went buy2play where the model was completely different) is idiotic.
There's legitimate criticisms to be made and it should be criticized. Especially by people who actually play the game.There is a reason OP is here in ESO and not in GW2. That alone speaks huge volumes.
Second. GW2 is really of limited competition. Not near as much as OP seems to make it out to be.
Third, it would be horid idea for Zos to do things the GW2 way. ESO was never intended to be a GW2 clone for starters and players that like the GW2 model are there. Those that do not are pretty much here. Those that cannot move out of how MMORPGs used to be played are still in WoW and FF.
Based on some timely graphs someone provided on the first page of this thread it seems doubly good Zos is not doing things like GW2.
I think most people here would say that they play Elder Scrolls Online DESPITE the terrible business model and the technical issues. I play both games on rotation. The only reason I'm even playing Elder Scrolls Online is because I had the crowns to afford the storage chests to make the game tolerable as a crafter. If I didn't buy them on sale, these crowns would have been $80. That would have been $80 on top of my $100 Morrowind Collector's Edition and my $90 Summerset Collector's Edition plus the dungeon packs and Clockwork City.
If I didn't already have the crowns saved up, I would have quit entirely. Also as someone already pointed out, the cash shops are practically identical except Guild Wars 2 does pretty much everything better and even the games themselves are pretty similar.
As I mentioned earlier in the thread, those graphs were entirely without the context that those numbers were taken during the Heart of Thorns era where the game launched in a poor technical state and a lot of people left because it was obscenely difficult. It also left out the fact that NCSoft's Korean grindfest games exploited whales for everything they're worth while Guild Wars 2 has a much fairer model. Pretending as if Guild Wars 2 is some failure is disingenuous as hell. There's debate on whether Elder Scrolls Online or Guild Wars 2 is the second most popular MMO but they're extremely close.
Don't act like Elder Scrolls Online wouldn't be able to survive without nickel and diming people with the crafting bag and the shoddy implementation of their loot boxes.
I play both and I like both, but I definitely feel like - for me - GW2 is better value for money. As long as I log in once every 2-3 months I get all the 'DLC' for free and just have to buy expansions every couple of years (assuming I want them, I'm not the type to blindly buy an expansion just because it's for a game I like, I want to know what's in it first) and cosmetic items if I want them.
Whereas in ESO I'm buying expansions annually (again, assuming I want them) and cosmetics and DLC. Although the fact that most of the DLC is just dungeons has made that a lot cheaper for me. I don't mind dungeons but I don't play them often enough that it's worth buying more, so I'm down to just buying 1 DLC a year. But that's not really a great system for me or ZOS because it means I get less content and they get less money from me.As usual, my actual experience gets ignored because people have a vendetta
That might be because you didn't provide much detail, so it's difficult for anyone to comment on your experience.With 6 max level characters ready for raids in gw2 and 8 CP 690 characters here, I have to say that gw2 has go cut a *** load of corners to make the model work, you don't see the shortcuts made unless you played the game a LONG time like I did and observant, trust me gw2 isn't as goody 2 shoes as everyone thinks. ESO is hella more buggy but zeni doesn't cut corners
I'm in a similar situation - played GW2 since it came out and ESO since it went buy-to-play and I have max level characters in both - but I have no idea what you mean here. What corners are they cutting and what is the impact on players?Money-loving ZOS would never copy the business model of a "poorly" monetized game like GW2.
This time last year, Guild Wars 2 hit all-time sales lows after endless quarter-to-quarter drops and was even below NCSoft's ancient Lineage I, Lineage II and Blade & Soul.
This year, Q1 2018, thanks to an expansion and monetization tricks like mount loot boxes, GW2 managed to bump up to 3rd place within NCSoft.
If GW2's revenue doesn't stay up, you can bet their consumer-friendly monetization will go out the window - especially considering how simple marketing additions like extra loot boxes helped boost revenue.
Bear in mind though, saying a game isn't doing as well as Lineage is like saying it's not doing as well as World of Warcraft. In spite of not being well known in Western countries (I don't think it was ever even released in Europe) Lineage is one of the most successful Asian MMOs.
Also maybe I'm being naive but I've always gotten the impression that GW2's developers were never trying to make as much money as possible, just enough to keep making the game they want to make. (I hope that's the case, otherwise the companies founders must be kicking themselves for quitting Blizzard during the development of WoW.)wasn't the first expansion for GW2 when you bought it you also had to pay for a copy of the original game? Whether you owned the original game or not IIRC that first expansion was like 59.99?
Just asking nvr bought it and probably nvr will
According to GW2's developers $59.99 was the price for the expansion and the base game was included for free (which is why they released a free to play version at the same time). Kind of like how Morrowind was included with Summerset pre-orders - you weren't paying for Morrowind as well as Summerset and the price didn't go down when they stopped including it - it was a freebie.
But the way the original announcement was worded did make a lot of people think they were being charged for the base game - including me. I kept re-reading the announcement, the online store and the forum trying to work out how to buy just the expansion until they clarified that it'd cost the same either way. I didn't mind paying that once I understood but it was very badly worded and confusing and I didn't want to pay for something I didn't need if there was another option.dungeons were literally removed,
I know it's a very minor point, but misuse of the word literally is one of my pet hates so I'm going to comment on it. Dungeons were not literally removed - they're all still in the game, fully playable, and they've added more mini dungeons (Fractals) and started making raids.
What they did was cap the gold you could earn from dungeons each day and offer new ways to get precursor weapons (which previously were mainly obtained by buying exotics with dungeon tokens to throw into the Mystic Forge) which also dropped the price on precursors.
Apparently a lot of the hardcore dungeon crowd who loved doing "difficult" group content (if you can call GW2 dungeons difficult) actually didn't care about that at all. What they loved was an easy way to grind gold so as soon as it was no longer the most profitable option they dropped it like a hot rock and went to grind other things instead, mainly open-world events.shaielzafine wrote: »Costume dyes are free to apply, but you end up buying the dyes from the gem store and it's a gamble what you get for the little packs.
You know GW2 dyes are tradable right? If you want a specific dye, or just don't like to gamble, you can buy them from the Trading Post. Some of them are expensive, but there's usually cheaper options which are very similar, and IMO any price for a direct sale is better than gambling.
Dungeons were removed from Arenanets design, they stopped making them.. Fractals are a grindy abomination and are nothing like dungeons..
Yes grind fits Guildwars 2 very well..Rain_Greyraven wrote: »It's really amazing to me, that some people have so little to do with their lives they can make presentations just to bang on a game....I wonder if they are actually deluded enough to think this will make a developer change a business model that will be successful with or without them?
Or is it just more entries in the book of grudges which in the end mean jack and Ship.
But whatever.....to me personally
GW2 is boring, the Voicing acting is cringy, the MMO manifesto was and continues to be the biggest and most laughable fail/lie in the history (Yes worse than Dikatanna) of game development and though I am not happy with the Social Justice message of summerset that is a drop in the bucket to the continual beat down you get with the shillelagh of Virtue signaling +10 from GW2 "Living Story"
I have actually heard people say while playing GW2 "Am I playing a game or going through an indoctrination session?" Even Mike O'Brian admitted it was heavy handed at times during Gamescom.....though after that statement they ramped it up even more.
GW2 world also really can't decide what it wants to be other than to strut around proclaiming. "Look how artsy I am" It's kinda like the Drama major you knew in College and avoided every time you saw them jazz dancing down the hall.
I think honestly GW2 left the best parts of their design philosophy which that actually had in GW1.
I'll stick with ESO, I have many criticisms with the engine, the pandering, and some of the design choices, but I certainly wouldn't choose anything like GW2 over ESO.
But hey that's just me.
You can't really bag out the voice acting.. Both games use exactly the same people.. Marvel Heroes Online also used the same people..
I think you're all dumb for playing either ESO or GW2. You fools should all be preparing your characters for Battle for Azeroth!
Nuff said!
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard