I will say here, everyone, that I enjoyed playing on Azura's tonight. I went there to escape the lag. You should give it a shot.
This guy gets it. I have been asking to lower the amount of campaigns for at least 6months. This is why Thornblade and Azura Star have been that laggy prior of TG DLC. When you have too many campaigns, every single person who either want to compete against the best in the world or who wants to find action outside of primetime will go where the action is creating a vicious circle and getting everybody in the same campaign.
Once people are all stacked up in the same campaign, it is impossible to get competitive guilds to home somewhere else. I've tried to convince people to move to Axe when they opened it. I was home there for the first month pushing left and right to get people there, everybody stayed on Azura.
Closing Axe and making Azura CPs only was the right move and a way forward. The problem right now is that only AD and EP did an effort to move to other campaigns. DC all stack Trueflame and most of the time when I've seen the server going boom this past week, there was a huge cross sword on the map somewhere mixed with blue and another color. Every single time. It's incredible the amount of DC guilds running 24members plus. Must be at least 4guilds now. Every single evening of the week. EP has only one guild that run 24men groups. AD has probably only one aswell.
One or two DC guild needs to move to Haderus to make it fair and more playable for everybody else. Then Zenimax needs to constantly monitor the flow of players during primetime on each campaign and when both Haderus and Trueflame gets max pop with a 20+ queue for all factions most of the time, open a third one. Not before, otherwise you will ruin all the efforts made to make two competitive campaigns, something we've been looking into for so long.
And when you do open another campaign, make sure it's a 30days campaign with SCROLLS AND KEEPS more valuable than ressources.
Right now. TF and Had are both about as laggy as Azura was during prime time. playing prime time is almost completely dead for me, i can't do it.
No, a third is needed.
@Force-Siphon Chill force, Chill
With the deletion of Axe of Belharza, we only have two "normal" campaigns, meaning vet level with cp enabled: Haderus and Trueflame.
Tonight, both are triple pop locked, making finding low lag and small scale PvP impossible without venturing to Azura's.
Playing on Azura's should be decided by a desire to play without CP enabled (which I have enjoyed some of, by the way), NOT by population levels or lag.
@ZOS_BrianWheeler @ZOS_GinaBruno It's time to reawaken one of our sleeping campaigns. Before TG, we had 3 "normal" campaigns that each had some action. Even pre-TG Trueflame saw solid action as Haderus filled up in the past month or so. With the arrival of TG, players are returning to the game to see how the changes feel (they need work still, by the way), increasing the PvP playerbase further. We need more space to accommodate play please.
This is a great reason to add in another Campaign with CP. For those that don't want to play in the No CP Campaign, they are forced into one making it pop locked constantly causing all kinds of performance issues.
@ZOS should put in 1 more CP campaign and drop the caps on them to 2/3 of what it is now. This would help ensure that the server could handle the battles taking place there.
If they could actually reduce the lag on the CP Campaign I may give it a try again. I'd rather play with 0 CP's and NO Lag than 501 CP's with so much lag you can do squat.
The game is so much fun when it doesn't lag....
I agree. The CP experiment proved that vet CP is what most vet players want. It was nice before. Azuras for massive battles, Trueflame for smaller battles.
Agreed. Already miss the low EP pop. Can't find quality action before the zerglings eat each other alive
I agree. The CP experiment proved that vet CP is what most vet players want. It was nice before. Azuras for massive battles, Trueflame for smaller battles.
They want us to play in Azura's so we actually try out no-CP PvP.
I think we should. I've played there a bit and enjoyed it. The population is just low.
I homed it. That's where I'll be during prime time from now on.
My theory is one day every campaign will be no CP.
Those Champion Point passives get checked by the server many times while you're in Cyrodiil. Which creates a lot of strain on the system; eliminate the champion system in Cyrodiil and you get rid of a lot of strain.