We need a third vet campaign with CP enabled.

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KenaPKK
KenaPKK
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With the deletion of Axe of Belharza, we only have two "normal" campaigns, meaning vet level with cp enabled: Haderus and Trueflame.

Tonight, both are triple pop locked, making finding low lag and small scale PvP impossible without venturing to Azura's.

Playing on Azura's should be decided by a desire to play without CP enabled (which I have enjoyed some of, by the way), NOT by population levels or lag.

@ZOS_BrianWheeler @ZOS_GinaBruno It's time to reawaken one of our sleeping campaigns. Before TG, we had 3 "normal" campaigns that each had some action. Even pre-TG Trueflame saw solid action as Haderus filled up in the past month or so. With the arrival of TG, players are returning to the game to see how the changes feel (they need work still, by the way), increasing the PvP playerbase further. We need more space to accommodate play please.
Kena
Former Class Rep
Former Legend GM
Beta player
  • Lucky28
    Lucky28
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    I agree. lag has been really bad on both Had and TF.

    my vote goes to Chillrend btw.
    Edited by Lucky28 on March 12, 2016 3:25AM
    Invictus
  • PrinceFabious
    PrinceFabious
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    I agree with OP
  • Chesimac
    Chesimac
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    Thornblade or Wabba
  • Durham
    Durham
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    AGREED the LAG is is making the game unplayable
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  • redspecter23
    redspecter23
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    Problem: Seems players are finding lag unbearable

    ZoS Solution: Kill 2 campaigns with TG update to push players into the last 2 remaining CP campaigns.

    What could possibly go wrong?
  • martinhpb16_ESO
    martinhpb16_ESO
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    Agreed lag on Trueflame EU was too much.
    At least the spelling is difficult for you.
    Hew's Bane*
  • Lyar09
    Lyar09
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    Agreed
    PC/NA | twitch.tv/ohhlyar | youtube.com/lyaryt
  • donJay
    donJay
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    Agreed. Already miss the low EP pop. Can't find quality action before the zerglings eat each other alive
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  • Tomato
    Tomato
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    KenaPKK wrote: »
    With the deletion of Axe of Belharza, we only have two "normal" campaigns, meaning vet level with cp enabled: Haderus and Trueflame.

    Tonight, both are triple pop locked, making finding low lag and small scale PvP impossible without venturing to Azura's.

    Playing on Azura's should be decided by a desire to play without CP enabled (which I have enjoyed some of, by the way), NOT by population levels or lag.

    @ZOS_BrianWheeler @ZOS_GinaBruno It's time to reawaken one of our sleeping campaigns. Before TG, we had 3 "normal" campaigns that each had some action. Even pre-TG Trueflame saw solid action as Haderus filled up in the past month or so. With the arrival of TG, players are returning to the game to see how the changes feel (they need work still, by the way), increasing the PvP playerbase further. We need more space to accommodate play please.

    Why so you can crown emp to useless players like in the past?
  • Mojmir
    Mojmir
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    I was on trueflame tonight,although it was 3-way locked I had no trouble doin tmaps. the problem is the concentration of people, everyone on EP side and not a soul on dc/ad side to hinder me, and I was on all roads!!!
  • DisgracefulMind
    DisgracefulMind
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    I agree. Was in Trueflame at the beginning of the evening, but it got unbearable, so we moved to Haderus, and it was still lagging badly throughout the night. Both campaigns were poplocked. It's be nice to have another server to go over to that give a good option for small-scalers.
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  • Tomato
    Tomato
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    Mojmir wrote: »
    I was on trueflame tonight,although it was 3-way locked I had no trouble doin tmaps. the problem is the concentration of people, everyone on EP side and not a soul on dc/ad side to hinder me, and I was on all roads!!!

    That's because AD / DC team up against EP to create all the lag.
  • K4RMA
    K4RMA
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    agreed
    nerf mdk
  • K4RMA
    K4RMA
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    Tomato wrote: »

    That's because AD / DC team up against EP to create all the lag.

    we dont need this salt in this forum
    nerf mdk
  • Mojmir
    Mojmir
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    we need a fourth alliance as well,daedric4life
  • Rylana
    Rylana
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    Agreed Kena, tonights Haderus incident was.... ridiculous on both sides. My first night back to ESO since I trialed BDO and ugh, the zergs are stupid bad. I didnt think it could get worse but its gotten wayyy worse, and theres nowhere to escape it now.

    Also, still your fault, gimme back my damn scroll.

    Also, I vote Chillrend. I may or may not be a little biased >_> since I am still stuck guested there unable to change it to this day

    Edited by Rylana on March 12, 2016 7:07AM
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  • KenaPKK
    KenaPKK
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    Rylana wrote: »
    Also, still your fault, gimme back my damn scroll.

    I'm sorryyyyyy, raid 7 got out of hand. They're an unruly bunch.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • forzajuve212
    forzajuve212
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    Couldn't agree with this more. It was a terrible decision to only have 2 viable campaign options for competitive PVP and now everyone is funneled into only those two servers. This has made PVP unbearable and way worse than last patch.
  • Mojmir
    Mojmir
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    they reduced the lag on axe by eliminating it,brilliant!!!
  • KenaPKK
    KenaPKK
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    I will say here, everyone, that I enjoyed playing on Azura's tonight. I went there to escape the lag. You should give it a shot.

    That said, we should not be forced or pigeonholed into playing there just to escape lag since some people may want to have CP.
    Edited by KenaPKK on March 12, 2016 8:56AM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Lucky28
    Lucky28
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    Rylana wrote: »
    Agreed Kena, tonights Haderus incident was.... ridiculous on both sides. My first night back to ESO since I trialed BDO and ugh, the zergs are stupid bad. I didnt think it could get worse but its gotten wayyy worse, and theres nowhere to escape it now.

    Also, still your fault, gimme back my damn scroll.

    Also, I vote Chillrend. I may or may not be a little biased >_> since I am still stuck guested there unable to change it to this day

    hehe. i saw you. "did you just abandon your siege and leave the 5 of us to die" in zone. that cracked me up :D
    Invictus
  • Rylana
    Rylana
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    Lucky28 wrote: »

    hehe. i saw you. "did you just abandon your siege and leave the 5 of us to die" in zone. that cracked me up :D

    Someone was harping on us to come help the BRK siege quick before yellow could show up from alessia. We arrive, watching all these reds running towards the farm. Meanwhile the blob of yellow doom marches right through the front door into all of us.

    >_> Yeh I was a wee mite annoyed.
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  • pmn100b16_ESO
    pmn100b16_ESO
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    Agreed lag on Trueflame EU was too much.

    We've got 3 CP enabled 30 day campaigns on EU???
  • blabafat
    blabafat
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    This
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  • NACtron
    NACtron
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    I disagree with the OP. Having two campaigns with a constant regular population is a good thing and I often see haddy at low or medium pop outside of primetime so there it's not like there is no room for players in Cyrodiil. The pvp community is awesome but small. We can't fill another campaign. If we add another campaign you will find one stacked camp and two low pop camps that are painted solidly one color except for maybe at prime time. Right now neither haddy nor TrueFlame have major problems with night capping or lack of fights to be found. There is a steady pop 90% of the time.

    The lag sucks but the problem is new players or pugs will almost always join camps that have the highest pop. No one excpet hardcore guilds or pvers that want a safe cyrodiil will go to a new camp. The result will be stacked players in one campaign and will make lag for those of us in The current largest campaign on TrueFlame. PvP is more evenly spread on servers right now than ever and I'm satisfied with it.
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  • Samadhi
    Samadhi
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    KenaPKK wrote: »
    ...
    Tonight, both are triple pop locked, making finding low lag and small scale PvP impossible without venturing to Azura's.
    ...

    Have these campaigns been pop locked all week long?
    Every night during prime time?
    Just last night?

    Guessing ZOS will watch a longer post-Thieves Guild span of time before making further campaign decisions, the patch is still pretty fresh in terms of data collection.

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  • KenaPKK
    KenaPKK
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    NACtron wrote: »
    I disagree with the OP. Having two campaigns with a constant regular population is a good thing and I often see haddy at low or medium pop outside of primetime so there it's not like there is no room for players in Cyrodiil. The pvp community is awesome but small. We can't fill another campaign. If we add another campaign you will find one stacked camp and two low pop camps that are painted solidly one color except for maybe at prime time. Right now neither haddy nor TrueFlame have major problems with night capping or lack of fights to be found. There is a steady pop 90% of the time.

    The lag sucks but the problem is new players or pugs will almost always join camps that have the highest pop. No one excpet hardcore guilds or pvers that want a safe cyrodiil will go to a new camp. The result will be stacked players in one campaign and will make lag for those of us in The current largest campaign on TrueFlame. PvP is more evenly spread on servers right now than ever and I'm satisfied with it.

    This is illogical. People are stacking in TF and Haderus, locking all 3 factions in each one for both nights so far this weekend, not because people are "spreading evenly" but because both campaigns are filled to the brim. The community is cramped during weekend prime time. We need room to spill over.

    And what's wrong with giving hardcore players a less populated campaign to spread out to? You speak as if giving us the option to get away from the laggy, pop locked servers and their pug zergs is a bad thing.

    Samadhi wrote: »

    Have these campaigns been pop locked all week long?
    Every night during prime time?
    Just last night?

    Guessing ZOS will watch a longer post-Thieves Guild span of time before making further campaign decisions, the patch is still pretty fresh in terms of data collection.

    This is the first weekend after the TG patch went live, and both campaigns have been triple pop locked late into the evenings after prime time. I expect it to be the norm since Azura's and Haderus were behaving this way prior to the patch, and TG is attracting old players back to the game. We'll see if things change in the long term, but I doubt it.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Durham
    Durham
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    NACtron wrote: »
    I disagree with the OP. Having two campaigns with a constant regular population is a good thing and I often see haddy at low or medium pop outside of primetime so there it's not like there is no room for players in Cyrodiil. The pvp community is awesome but small. We can't fill another campaign. If we add another campaign you will find one stacked camp and two low pop camps that are painted solidly one color except for maybe at prime time. Right now neither haddy nor TrueFlame have major problems with night capping or lack of fights to be found. There is a steady pop 90% of the time.

    The lag sucks but the problem is new players or pugs will almost always join camps that have the highest pop. No one excpet hardcore guilds or pvers that want a safe cyrodiil will go to a new camp. The result will be stacked players in one campaign and will make lag for those of us in The current largest campaign on TrueFlame. PvP is more evenly spread on servers right now than ever and I'm satisfied with it.

    Some of us want to fight in less lagged enviroment..Old TrueFlame was awsome I liked having 1 to 3 bars of population. We like being able to use our full arsenal of abilities on both bars... I prefer low population servers I run solo to 4 man... to me this is the most fun... PLUS you get to know your opponents very fun :)

    Currently on both servers
    Crit Rush totally breaks in heavy lag .
    Wreaking gets stuck
    Exicute does not work when health is out of sinc

    Now Poison injection does work in heavy lag... m

    So basically why play a game if you toon does not work.. I can care less about the maps when my toon can not do anything....now the zerging groups are less effected by this then single target or small mans..

    Your right new people will go to the most populated good let them :) give me my lag free environment



    Edited by Durham on March 12, 2016 7:07PM
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  • frozywozy
    frozywozy
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    NACtron wrote: »
    I disagree with the OP. Having two campaigns with a constant regular population is a good thing and I often see haddy at low or medium pop outside of primetime so there it's not like there is no room for players in Cyrodiil. The pvp community is awesome but small. We can't fill another campaign. If we add another campaign you will find one stacked camp and two low pop camps that are painted solidly one color except for maybe at prime time. Right now neither haddy nor TrueFlame have major problems with night capping or lack of fights to be found. There is a steady pop 90% of the time.

    The lag sucks but the problem is new players or pugs will almost always join camps that have the highest pop. No one excpet hardcore guilds or pvers that want a safe cyrodiil will go to a new camp. The result will be stacked players in one campaign and will make lag for those of us in The current largest campaign on TrueFlame. PvP is more evenly spread on servers right now than ever and I'm satisfied with it.

    This guy gets it. I have been asking to lower the amount of campaigns for at least 6months. This is why Thornblade and Azura Star have been that laggy prior of TG DLC. When you have too many campaigns, every single person who either want to compete against the best in the world or who wants to find action outside of primetime will go where the action is creating a vicious circle and getting everybody in the same campaign.

    Once people are all stacked up in the same campaign, it is impossible to get competitive guilds to home somewhere else. I've tried to convince people to move to Axe when they opened it. I was home there for the first month pushing left and right to get people there, everybody stayed on Azura.

    Closing Axe and making Azura CPs only was the right move and a way forward. The problem right now is that only AD and EP did an effort to move to other campaigns. DC all stack Trueflame and most of the time when I've seen the server going boom this past week, there was a huge cross sword on the map somewhere mixed with blue and another color. Every single time. It's incredible the amount of DC guilds running 24members plus. Must be at least 4guilds now. Every single evening of the week. EP has only one guild that run 24men groups. AD has probably only one aswell.

    One or two DC guild needs to move to Haderus to make it fair and more playable for everybody else. Then Zenimax needs to constantly monitor the flow of players during primetime on each campaign and when both Haderus and Trueflame gets max pop with a 20+ queue for all factions most of the time, open a third one. Not before, otherwise you will ruin all the efforts made to make two competitive campaigns, something we've been looking into for so long.

    And when you do open another campaign, make sure it's a 30days campaign with SCROLLS AND KEEPS more valuable than ressources.
    Edited by frozywozy on March 13, 2016 5:41AM
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    Spoiler
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • blabafat
    blabafat
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    Absolutely necessary. It's so frustrating when you are pvping with lag. I don't understand why azura was changed into no CP. If anything another campaign should have been added for no CP, and azura should have been left as is.
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