ZOS_GinaBruno wrote: »
That's actually something we've been talking about doing in the future (assuming we're both looking at the Developer Comments section).
Edit: By "the future", that just means we don't have time to do it for Thieves Guild release next week, but potentially starting in one of the incrementals.
WalkingLegacy wrote: »So why continue to make us wait months for fixes and balance changes?
Why isn't the backend client set up to allow for more hotfixes and class changes when ever the team has something to push out?
A handful of changes a week is a lot better than mass changes every 4 months and then anything found broken or not working takes the next DLC for fixes.
This ESO live he says they have stamina changes for Update 10 which is Dark Brotherhood. That is 5 amazing months away at the least to wait for fixes.
Wrobel's team should have priority on pushing hotfixes to Live client. Class balances and combat balances are a pretty important thing to keep squared away in an action MMO.
Matt Firor should be looking into this.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
the sickening part is that they are restraining needed changes for later patches because they do not want to cram to much into a singel patch...
as i said elsewhere perfect example of programming shizophrenia...
ColoursYouHave wrote: »
I have no problem with ZOS doing all their class balancing when they release DLC. What I do have a problem with is them essentially saying they'll do some of the balancing now, and then do the rest in the next DLC. If you only balance part of the game now, and then wait 3 months to do the rest of the balancing, that means we are dealing with an unbalanced game that entire time. They don't have to do every single balance change they would like to make in any given DLC, but they do have to make sure they provide some balance while we wait for more changes in the next DLC. Instead of doing a bunch of balancing with magicka builds, and pretty much ignoring stamina builds, they probably would have been much better off doing a little bit of balancing with both magicka and stamina, and then do more balancing with both when the next DLC comes.
the sickening part is that they are restraining needed changes for later patches because they do not want to cram to much into a singel patch...
as i said elsewhere perfect example of programming shizophrenia...
Forestd16b14_ESO wrote: »Um.... You do know it takes more than a day or week to rebalance and program a entire MMORPG game right? So 2 months or 3 months for balancing and game changes in a MMORPG is pretty common.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
to just bring it back to discussion @ZOS [ @ZOS_GinaBruno ] you must increase your patch frequency.
balance changes every 3-4 months and then restraining allready made changes (for even later patches) because you cant handle so many changes in one patch and their effects on each other are a an obvious sign (as obvious as a lighthouse) that there are significant issues in your current schedule.
do yourself and obviously us a favor and do those patches much much more frequent (EVE is a perfect example of how to do it...)
to just bring it back to discussion @ZOS [ @ZOS_GinaBruno ] you must increase your patch frequency.
balance changes every 3-4 months and then restraining allready made changes (for even later patches) because you cant handle so many changes in one patch and their effects on each other are a an obvious sign (as obvious as a lighthouse) that there are significant issues in your current schedule.
do yourself and obviously us a favor and do those patches much much more frequent (EVE is a perfect example of how to do it...)
This game will fail and die quickly if they don't stop the whole 4-5 months waiting period for bug fixes and skill changes. Content must be made I know, but that's why they have separate development teams. Gets kinda ridiculous to wait 4-5 months to get disappointed that you have to wait another 4-5 months.
Exactly. EVE online handles this is a responsive way, if there is something causing trouble, it will be fixed within a couple of days, often right on the next one. So as a customer I never have to worry about if something is not working properly, it will be fixed "soon" but as in tomorrow or the other day. Not in months or years, what is just ridiculously unprofessional.
I think they should wait, if they push fixes too fast to live, it means theres even more bugs. Play something else.
I think they should wait, if they push fixes too fast to live, it means theres even more bugs. Play something else.
ZoS used to work on the skills all the time. At least the first year. Here --> http://tamrieljournal.com/category/patch-notes/
you can check the changes in the patches. You will see that they were tweaking the skills and bug fix them pretty good till 1.5. Then we had some really good game. They needed just a little bit more tweaks but instead of that they jumped in another direction with the CP system.
He also said exactly why they're large releases and not small patches.
Because they go through extensive debate/testing both by ZOS and us before they go live. That wouldn't be as thorough is they were in the incremental patches.
Bug fixes - agreed, more incrementals are good. Balance updates, not so much, unless something is completely super-batman OP imba. Rather than hotfixing imbalances, I'd rather have ZOS take their time to weigh balance issues within the larger picture of classes, CP, item sets and to make changes that encompass all these areas with a larger scheme in mind, instead of responding to outcries from the community. Because the community will always cry about imbalance. You know this too, if you have any experience with MMOs or online games. Kneejerking is the worst thing they could do, so while I'm not against more frequent patches, grand balance updates should not come every couple of weeks.
WalkingLegacy wrote: »
You're assuming and trying to persuade us that their incremental patches are thorough, when they aren't.
There's taking time, and taking too much time. It is starting to become a trend on the experience of their QA team (if they even have one) and the skills and experience of Wrobel's team. The point of the thread is that bug fixes (broken skills, quests, animations, items, etc etc) balance changes (such as two similar skills but one is more favorable over the other or broken skills like Templar Charge)
Patch notes example on what class nerfs/buffs/fixes should look like:
Blizzard is starting a good trend with Developer comments on why they do something. This is something that other companies should mimic. I realize this a double edged sword though and listening to Wrobel's reasoning may cause a deep sense of head to keyboard smashing.
He also said exactly why they're large releases and not small patches.
Because they go through extensive debate/testing both by ZOS and us before they go live. That wouldn't be as thorough is they were in the incremental patches.
DO it, ZOS.
Tanis-Stormbinder wrote: »The Thieves Guild DLC was suppose to begin badly needed class balance changes but I find the changes are lacking in most of the classes. It just seems not much effort was taken during the process and we now have to wait an additional three months. I feel cheated