Elektrakosh wrote: »Would these patches be in the dlc only so you have to get it for the balancing?
DaveMoeDee wrote: »Why would they not release patches until DB? In the past they release patches regularly.
Balance change should not be regular occurrences. If 30 skills will be changed, can you really test balance without testing the final state of all skills at the same time? It is bad enough that rebalances happen at all. If we have to suffer through them, at least make them rare as they are nothing more than a nuisance for a large part of the game's population.
Plus, unless you make all skills weak and identical, you really need to be able to test all the skill changes at the same time to see the net result for each class.
How many people play on PTS year round? Will they get numbers needed if they ask people to be there all year?
True, but do you think you will ever play a bug free game that is worth playing?
ESO has less bugs than any TES game, oblivion and skyrim are still filled with the same bugs they released with, and there all single player.
charley222 wrote: »yea is very sad how this game is balance , in my book the guy dont play game and have any clue of what is doing , i think is very obvious , just a little quick exemple everyone know from release heavy armor is far too be the best(pve and pvp)and never have very good passive , and today heavy never be fix and on the top of this is more worst because all stack penetration , make def useless , idk what the guy is working too balance this game thinking sometime ,idk this just make any sense , and dont have any hope of the people are in place for this issue because the very abyssal capacity of thinking and fix issue in the pass , a lot of problem are from release and is still now fix today , not very fun for player
have a nice day peace +1 op
sorry for my bad english
WalkingLegacy wrote: »
It's a double edged sword for sure.
On one hand, players can test all day on PTS but a lot of things are ignored or not able to be fixed by release - so what's the point in testing. Then they push live anyways.
30 changes to classes at once, warrants as close to live testing as possible and that means PTS. And to your point, if Magika got it's changes this go around, and stamina gets their changes in 3-4 months, we will never know how those changes play out live until Dark Bro release.
Little percent changes more than likely don't need to be tested because they have the base metrics collected from live and should be able to do the math on what the change brings.
If there are big plans for stamina and still magika in the works, they need to group those changes up, clean them in house, and push to PTS for testing.
They don't utilize the PTS very well right now, and unless they change it soon, even the player base will ignore it.
DaveMoeDee wrote: »
That is already the case. The vast majority of the player base has never used the PTS and never will.
Heck, the majority probably doesn't even know what the "PTS" is.
GrumpyDuckling wrote: »One thing I have wondered about in the past, concerning class balance, is the ramifications of class removal altogether. If we didn't have 3 specific skill lines jammed into 4 classes, and instead had 12 skill lines that we got to pick and choose from, would balancing be easier? Then the concern is not about balancing classes, but simply balancing skill lines.
I imagine that patches for skill line balances could be more frequent and timely if classes were removed.
Forestd16b14_ESO wrote: »Um.... You do know it takes more than a day or week to rebalance and program a entire MMORPG game right? So 2 months or 3 months for balancing and game changes in a MMORPG is pretty common.
WalkingLegacy wrote: »
That's a whole lot of combos to account for which to me make it seems like it would be much harder to balance.
GrumpyDuckling wrote: »Removing classes would force ZOS to look at why people don't choose certain skill lines, and hopefully they could re-balance skill line performance to make them all relevant.
GrumpyDuckling wrote: »
I had considered that, too. But allowing skill line combos might force ZOS' hand at making certain skill lines more relevant. If you allowed players to choose their 3 skill lines then initially there would be the popular combinations of 4 to 6 skill lines that most people would use. Those would probably be:
- Shadow (for cloak)
- Daedric (for ward)
- Storm (for bolt escape)
- Restoring Light (for healing)
Then there would be a few skill lines that not many people would use. Those might be:
- Dawn's Wrath
- Dark Magic
- Ardent Flame (maybe)
Removing classes would force ZOS to look at why people don't choose certain skill lines, and hopefully they could re-balance skill line performance to make them all relevant.
Right now, class restrictions seem, to me, to be the primary issue with balancing and part of the problem as to why balancing takes so long. I can't see a PVP world in which a Templar house is better than a mobile Nightblade. The gameplay moves too fast. And it's not like the 3 Templar skill lines are terrible... they just form a terrible combination for the style of play that ZOS envisions Templars for. I'd love to be able to replace the Dawn's Wrath skill line with one that would allow me to protect the house I am "supposed" to be living in.
If Zos didn't have to worry about balancing the delicacies of 3 strict skill lines in each class, they could get out of the "class box" and hopefully it would make balancing easier for them. Then we wouldn't have classes who are "supposed" to perform in a certain way because that's simply the way ZOS envisions them. How do you balance 4 different gameplay visions, fairly?
WalkingLegacy wrote: »
Interesting. I like your thoughts.
The thing is everyone wants the Developers to listen to them, they want communication and explanations.
However the moment one says something like "one idea was AP caps" the community turns into a pitch fork and torch wielding mob throwing insults and rude comments out.
The community has also demanded developers lose their jobs because they're "incompetent" many times. If you want the developers to actually listen to you and respect you start acting like someone (or a community) which deserves that respect. Additionally your view and the views of these forums are still only a fraction of this games player base, maybe we're the more vocal and invested members but that doesn't mean we have all the information required to understand what's happening.
Simply enough start looking at making constructive threads and give feedback and information in a way which developers like Wrobel can come and look at it, see what you're talking about and walk away without filtering through all the hyperbol and rage without actual factual evidence to back it up.
There is a link in my signature to a post I made early on in ESO's release. It's taken from the EVE Online forums and is a breakdown from a developer about what makes a post useful to him. If you really want to provide feedback which get looked at and listened to read that and try to post that way.
Lastly, just because they don't go with your idea doesn't mean they're not listening, end of the day this is still their game and they can make the choices they want. If you're really not happy with that go and find another MMO which satisfies your needs more.
/endrant
I agree 100%. Too many people want "heads to roll" when they dont get things done to their liking. How can any dev read a comment when his or her name is being dragged through the mud.And how hurtful it must be to see your baby,that you have worked on for years to build,being ripped apart by people who cant know the amount of time,pain,tears,and frustration it took to complete.They try to give us something fine and all we can do is tear it apart.
ZOS_GinaBruno wrote: »
That's actually something we've been talking about doing in the future (assuming we're both looking at the Developer Comments section).
Edit: By "the future", that just means we don't have time to do it for Thieves Guild release next week, but potentially starting in one of the incrementals.
I agree 100%. Too many people want "heads to roll" when they dont get things done to their liking. How can any dev read a comment when his or her name is being dragged through the mud.And how hurtful it must be to see your baby,that you have worked on for years to build,being ripped apart by people who cant know the amount of time,pain,tears,and frustration it took to complete.They try to give us something fine and all we can do is tear it apart.
Class balancing and maintenance should be happening on a weekly or bi-weekly basis. DLCs should include new playable content, loot and items. Hew's Bane was a haphazard development; it offered very little to do outside of Abah's Landing, all of which took approximately an hour to complete (not including Abah's Landing). The actual TG quests, passives, gear, and the new trial are excellent examples of what should be included in DLC content. However, the 3-month waiting period for minor changes to skills and CP can and should be done throughout the year. There is no good reason to my knowledge for putting this to a quarterly schedule instead of a shorter, more frequent balancing schedule.
DaveMoeDee wrote: »
Weekly on PTS, sure. No way should skills be messed with weekly or bi-weekly. It is already chaotic enough rebalancing them at all. I they can separate how skills work in PvP and PvE, sure. But if everyone will have to deal with skill changes, it should be a rare occurrence. It shouldn't even be a quarterly occurrence.
That's why Magicka Detonation is the last skill on Assault skill line. It takes a long time to get it, even with recent changes, while Vigor is an awesome self-healing skill and you can get it fairly quick.GrumpyDuckling wrote: »1) Proxy det being OP and everyone pretty much "needing" to use it. How is that fun? And how is that viable for stamina builds?
So, basically, you said that the much needed boost magicka players received to keep competing on the urges for DPS in PvE should not be added, keeping the almightyness of stamina players until DB DLC in which BOTH types of players would receve a boost so the "good one" is boosted even more than the needed one?GrumpyDuckling wrote: »2) Magicka being way more powerful than stamina (enough to the point where the balance team realized its an issue and said "we'll get to stamina in the Dark Brotherhood DLC." Why not just hold off on the champion changes that make magicka even more unbalanced and implement them along with the stamina changes?
Isn't having them cut by 50% in Cyrodiil nerf enough? C'mon...GrumpyDuckling wrote: »3) Sorc shields being so strong and such an issue that they make one set, Shield Breaker, which forces players into wearing a specific set of armor. Why couldn't they just reduce the strength of shields a little?
ColoursYouHave wrote: »
I have no problem with ZOS doing all their class balancing when they release DLC. What I do have a problem with is them essentially saying they'll do some of the balancing now, and then do the rest in the next DLC. If you only balance part of the game now, and then wait 3 months to do the rest of the balancing, that means we are dealing with an unbalanced game that entire time. They don't have to do every single balance change they would like to make in any given DLC, but they do have to make sure they provide some balance while we wait for more changes in the next DLC. Instead of doing a bunch of balancing with magicka builds, and pretty much ignoring stamina builds, they probably would have been much better off doing a little bit of balancing with both magicka and stamina, and then do more balancing with both when the next DLC comes.
He also said exactly why they're large releases and not small patches.
Because they go through extensive debate/testing both by ZOS and us before they go live. That wouldn't be as thorough is they were in the incremental patches.
DaveMoeDee wrote: »
Weekly on PTS, sure. No way should skills be messed with weekly or bi-weekly. It is already chaotic enough rebalancing them at all. I they can separate how skills work in PvP and PvE, sure. But if everyone will have to deal with skill changes, it should be a rare occurrence. It shouldn't even be a quarterly occurrence.