Can you inagine if class balance changes were pushed out at rabdom every couple of days?
How would you ever track that? Things would be effed up my friend.
I agree 5 months is a bit extreme but i do understand there does need to be a period of testing to gather data and to ensure youre not tipping to the opposite end of the scale. Pushing out hotfixes for game balance issues every week would be chaos.
Skill fixes though, i can definitely get behind.
WalkingLegacy wrote: »
I don't think that is what we are really pushing.
They develop something in house. Once it has substance they push it to the PTS. Test on PTS once enough metric data is collected.
Then they see if what is collected closely matches what they were going for and push live, or take it back behind currents, evolve it and push back to PTS.
This would require them to actually dedicate themselves to use the PTS and us. It would require them to use the data to actually fix things before it goes Live too.
No game is gonna survive balances and bug fixes saved for quarterly DLC though. And doubly so because they're on such a tight schedule, that things pushed to the PTS can't even be fixed in time for the dedicated time given and then everything broken is pushed Live anyways.
sirrmattus wrote: »The problem with this game is the community, you guys accept failure. You are "ok" with bugs. You are "ok" with constant DLC and Crown Store items, yet there still have been so many bugs that persist from the beginning. You are "ok" with constantly being screwed and scammed by zos. I don't understand this. How can you be passionate about something but accept the constant failure from developers? Even down to the simplest things like free respec. This isn't something we should be begging for, there was a major overhaul, we need and deserve a free respec. Horse advancements; I've spent so many real $'s on horses, when I create a new toon, I have to do it again? How can you accept this? I understand some of you are kids, who don't work for the $ you spend on ESO but some of us are adults with families, and the $'s do count and do add up. Then you have a these classes, that don't even give me reminiscence of the old TES games. Who are these phony classes? DK? Templar? Yet the lore lovers scream and are never heard. Where is our option to choose the destiny of our champions like its always been in TES? This game is an utter failure, and a scam by zos. I've been searching the past 2 months for good pvp mmo because this game doesn't have what it offered. So many of these ftp games are miles ahead of ESO in terms of PVP, its unbelievable. The only reason I spent so much time and $ into ESO was for then end game PVP, only to find out its a disaster with no real goal or point. This game was supposed to be PVP focus, if not, why not just make another single player TES game? They have ruined the franchise with ESO. There is no turning back now.
WalkingLegacy wrote: »
I think it's only the single-player gamers you're referring to. Veteran MMO players are already moving on. Once I finish all the content my friends and I will probably be moving on too. That is unless they get their rears in gear.
WalkingLegacy wrote: »So why continue to make us wait months for bug fixes, and balance changes?
Why isn't the backend client set up to allow for more hotfixes and class changes when ever the team has something to push out
A handful of changes a week is a lot better than mass changes every 4 months and then anything found broken or not working takes the next DLC for fixes.
This ESO live he says they have stamina changes for Update 10 which is Dark Brotherhood. That is 5 amazing months away at the least to wait for fixes.
Wrobel's team should have priority on pushing patches and hotfixes to Live client. Class balances, combat balances, exploits and skills that are bugged are a pretty important thing to keep squared away in an action MMO.
Class changes need to be pushed to the PTS on a 'regular' basis for testing. Not just for DLC patches.
Matt Firor should be looking into this.
WalkingLegacy wrote: »So why continue to make us wait months for bug fixes, and balance changes?
Why isn't the backend client set up to allow for more hotfixes and class changes when ever the team has something to push out
A handful of changes a week is a lot better than mass changes every 4 months and then anything found broken or not working takes the next DLC for fixes.
This ESO live he says they have stamina changes for Update 10 which is Dark Brotherhood. That is 5 amazing months away at the least to wait for fixes.
Wrobel's team should have priority on pushing patches and hotfixes to Live client. Class balances, combat balances, exploits and skills that are bugged are a pretty important thing to keep squared away in an action MMO.
Class changes need to be pushed to the PTS on a 'regular' basis for testing. Not just for DLC patches.
Matt Firor should be looking into this.
jamesharv2005ub17_ESO wrote: »
I know a LOT of veteran MMO players that play this. Me among them. When I started playing "mmos" they cost money per hour to play. I just think if you come to an elder scrolls mmo looking for quality pvp then maybe you might not have the right game. There are lots of games who focus on the hardcore pvp crowd. Elder scrolls customers for the most part are casuals. Their money spends the same except the overhead drops drastically. Most of the pvp customers eat up their fees in time spent trying to deal with their issues.
So I wouldnt count us out just yet (us old timers I mean). For a game you say you hate I do like you plan to finish every bit of content before moving on.
Moglijuana wrote: »
LOL. I'm pretty sure ZOS doesn't debate anything and just does w.e the hell they want. Look at all the polls that have been blatantly ignored over this games life span. I've only been playing since console release and within a few months could already tell how un involved the Dev team really is with their community. Oh wait, I forgot they like listening to Trading Guilds and PvE Heros for their MASSIVE combat changes...smh
Animal_Mother wrote: »
For some attempts, fixing the skill, breaks the skill worse than before. (temps charge and eclipse come to mind)
mr_wazzabi wrote: »Every other mmo balances the game and changes abilities in major updates separate from dlc.
Why must zos do it all at once? Do they think it's actually more efficient?
jamesharv2005ub17_ESO wrote: »
Really every other mmo only does balance changes and fixes outside of expansions or DLC? Thats amazing you know how every mmo in the entire world works.
WalkingLegacy wrote: »
I'm sure they meant that they have played. I can say most of the ones I played did. And I have played too many to bother counting.
jamesharv2005ub17_ESO wrote: »
Ive played SWTOR, UO, Neverwinter, Everquest 1 and 2, LOTRO, DaoC, STO and im sure afew ive forgotten. They all do bug fixes along with the expansions or DLC. Not exclusively but then neither does ZOS.
They would have to go through consoles "approval" crap before any hotfix or patch of any kind is applied... every single time...
Or just change PC and accept the fact consoles will always be months behind PC...