Toxic_Hemlock wrote: »It seems to me they want to reduce the BOL spammers that use it as a get out of jail free card. The problem with this thinking is it is hard enough to find healers and reducing the healing ability by one player it will make more healers less likely to volunteer. Being blamed as the weakest link in a pug party is bad enough without being nerfed even more.
The changes to healing ritual will not make it more used as it still has a cast time and in almost all cases I don't want to stand in one place long enough to get dead.
Toxic_Hemlock wrote: »It seems to me they want to reduce the BOL spammers that use it as a get out of jail free card. The problem with this thinking is it is hard enough to find healers and reducing the healing ability by one player it will make more healers less likely to volunteer. Being blamed as the weakest link in a pug party is bad enough without being nerfed even more.
The changes to healing ritual will not make it more used as it still has a cast time and in almost all cases I don't want to stand in one place long enough to get dead.
Kevmeister wrote: »Also, removing 1 secondary target affected by BoL means you lose 25% of your effective heals. 25% is not a small amount, I'm not sure why this needs to be adjusted anyway.
Seeing Templar shines as a healer, making this change just makes Templar least favourable in any situations, more so in PvE.
I absolutely love the changes. Dark flare got a dmg buff and you don't need to split points to buff vamp bane.
Also that snare will be amazing
Radiant won't be dodgeable
Toppling got fixed
I have yet to log on, but I'm really excited
I'm laughing hysterically.
With the amazing buffs to Igneous Weapons for DKs, Templars are now the only class without Major Brutality and Major Sorcery buffs.
I don't get the tiny changes in the Aedric Spear skill line. Only decent change is no CC immunity from jabs.
Dawn's Wrath, I'm not sure. Why did Dark Flare need a damage increase? Is Eclipse suddenly going to be good now that it works against all projectiles? With the range increase for Javelin, seems like they want Templars to be a ranged fighter. Not sure this is going in the right direction, especially for Stamplars.
Restoring Light ... BoL nerfed, Healing Ritual remains useless, Radiant Aura slightly less useless.
Absolutely nothing in here for Stamplars. No noteworthy buffs to our passives.
I see no reason here why I would play a Templar over other classes, considering Sorcerers and DKs (and all Resto Staff users) got improvements to their healing game.
Er. What? Funnel Health got the same only-one-other-target nerf that BoL got.NBs got improved healing class stuff.