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Thoughts about about templar changes

Lettigall
Lettigall
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Finally knockback from jabs are removed and piercing javelin got some love. But there are also huge nerf to healers Breath of Life (Rushed Ceremony morph): This morph now only fires one additional secondary heal, previously two heals.

Of course no blazing shield buff and what's more no damage buff. If no ninja nerfs and bugs will be actual fixed templars will be more better place then they are right now, but still far behind rest of the classes.
Some men just want to watch the world burn... I just want a cold beer!
  • BullNetch
    BullNetch
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    BoL nerf is big. They'll have to revert it. It ain't broke. No need to fix. Honor the dead needed the reimagining.

    DK's got a huge healing buff. They're bubble healers with a bubble ultimate and with a healing aura.

    Sorcs got a healing pet.

    NBs got improved healing class stuff.

    They want templars to use healing ritual. 25% reduced cast time and 25% reduced healing. It's still crap.

    The BoL nerf would be such a huge deal if healing ritual didn't still suck.
    Edited by BullNetch on February 3, 2016 9:14PM
  • Arkadius
    Arkadius
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    Not sure about the removal of the knock back from jabs. The snare is nice, but I used to use jabs to interrupt casters.
    BoL nerf is surprising ..
  • Swannkyy
    Swannkyy
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    Finally removed the jabs knockback, thank the lord and they fixed Toppling Charge (maybe, we'll see) :D I'm cheering :D BoL nerf doesn't bother me that much tbh but i guess we'll see :)
  • Jhunn
    Jhunn
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    Templar charge won't be fixed.

    You heard it here first.
    Gave up.
  • timidobserver
    timidobserver
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    The patch notes prove that streamers do have significant power with ZOS. A single person made that breath of life nerf happen.
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    V16 Derelict Vagabond EP Stamina DK
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    V16 Jed I Nyte EP Stamina NB(retired)

  • Lettigall
    Lettigall
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    Yes, BoL is huge nerf for magicka templars and healers. Damage increase for Dark Flare is only significant damage buff. Stamplars didn't get damage buff at all. Knockback removal is good thing, for interrupting javelin will work very nice, it will be useful together with jabs.
    Some men just want to watch the world burn... I just want a cold beer!
  • SemiD4rkness
    SemiD4rkness
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    Jabs could've have a damage buff although the removal of the mini stun and snare addition is nice, Radial Sweep is still the worst ultimate in the game, it's horrible! And also Piercing Javelin is still a crappy CC. Blazing shield remains as the worst shield in the game and BOL took a huge nerf although I like it because too many healbots running around.
    The major mending is a huuuuuuuuge buff for stam templars considering everyone use purifying ritual and it's radius is actually big.

    As a stamina templar im happy with the changes but I feel that is not enough. We'll see.
  • BullNetch
    BullNetch
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    BoL is to ESO what Chain Heal is to WoW.

    http://www.wowhead.com/spell=1064/chain-heal

    Nerfing it will induce rage.
    Edited by BullNetch on February 3, 2016 9:25PM
  • Toxic_Hemlock
    Toxic_Hemlock
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    It seems to me they want to reduce the BOL spammers that use it as a get out of jail free card. The problem with this thinking is it is hard enough to find healers and reducing the healing ability by one player it will make more healers less likely to volunteer. Being blamed as the weakest link in a pug party is bad enough without being nerfed even more.

    The changes to healing ritual will not make it more used as it still has a cast time and in almost all cases I don't want to stand in one place long enough to get dead.
  • BullNetch
    BullNetch
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    It seems to me they want to reduce the BOL spammers that use it as a get out of jail free card. The problem with this thinking is it is hard enough to find healers and reducing the healing ability by one player it will make more healers less likely to volunteer. Being blamed as the weakest link in a pug party is bad enough without being nerfed even more.

    The changes to healing ritual will not make it more used as it still has a cast time and in almost all cases I don't want to stand in one place long enough to get dead.

    The solution is easy, make blessing of protection circular around the healer.

    BoL is just one way of healing... WoW shaman-like. No need to nerf it.

    Blessing of protection as a circular heal around the caster would allow other classes to be more competitive in healing.

  • Kevmeister
    Kevmeister
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    Also, removing 1 secondary target affected by BoL means you lose 25% of your effective heals. 25% is not a small amount, I'm not sure why this needs to be adjusted anyway.

    Seeing Templar shines as a healer, making this change just makes Templar least favourable in any situations, more so in PvE.
  • Lettigall
    Lettigall
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    It seems to me they want to reduce the BOL spammers that use it as a get out of jail free card. The problem with this thinking is it is hard enough to find healers and reducing the healing ability by one player it will make more healers less likely to volunteer. Being blamed as the weakest link in a pug party is bad enough without being nerfed even more.

    The changes to healing ritual will not make it more used as it still has a cast time and in almost all cases I don't want to stand in one place long enough to get dead.

    Outside group templars won't be affected. In group content or in group pvp there will BoL nerf gonna show it's ugly head. Buffs to templar are not enough and Bol nerf doesn't make sense.
    Some men just want to watch the world burn... I just want a cold beer!
  • Kaliki
    Kaliki
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    So, if I understand it correctly, projectiles cannot be reflected more than once now.
    Does that mean using Dark Flare in PvP is an unavoidable death trap for Templars?
    - Templars: Slower by Design® -
  • Olern
    Olern
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    Not liking the change to BoL at all.. Hopefully they will change their minds before PTS is over.
  • bosmern_ESO
    bosmern_ESO
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    I feel Templars heals took a major hit while the damage seems to have gotten better, I feel Templars solo presence is becoming better but at the same time their group presence is dropping.
    ~Thallen~
  • blabafat
    blabafat
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    I absolutely love the changes. Dark flare got a dmg buff and you don't need to split points to buff vamp bane.

    Also that snare will be amazing

    Radiant won't be dodgeable

    Toppling got fixed

    I have yet to log on, but I'm really excited
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  • bosmern_ESO
    bosmern_ESO
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    Kevmeister wrote: »
    Also, removing 1 secondary target affected by BoL means you lose 25% of your effective heals. 25% is not a small amount, I'm not sure why this needs to be adjusted anyway.

    Seeing Templar shines as a healer, making this change just makes Templar least favourable in any situations, more so in PvE.

    In PvP aswell. The majority of templars in PvP groups were the healers (some maxed out weapon damage and need are there to do massive ST) But if Templars continue to loose the amount of heals they can do they could easily get replaced by DK's or NB's.
    ~Thallen~
  • zomnomnombie
    zomnomnombie
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    I'm disappointed. I was hoping they would just delete templars and give us dragonknights already.
    If we all agree on it it must be true. [citation needed]
  • Faulgor
    Faulgor
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    I'm laughing hysterically.

    With the amazing buffs to Igneous Weapons for DKs, Templars are now the only class without Major Brutality and Major Sorcery buffs.

    I don't get the tiny changes in the Aedric Spear skill line. Only decent change is no CC immunity from jabs.

    Dawn's Wrath, I'm not sure. Why did Dark Flare need a damage increase? Is Eclipse suddenly going to be good now that it works against all projectiles? With the range increase for Javelin, seems like they want Templars to be a ranged fighter. Not sure this is going in the right direction, especially for Stamplars.

    Restoring Light ... BoL nerfed, Healing Ritual remains useless, Radiant Aura slightly less useless.

    Absolutely nothing in here for Stamplars. No noteworthy buffs to our passives.

    I see no reason here why I would play a Templar over other classes, considering Sorcerers and DKs (and all Resto Staff users) got improvements to their healing game.
    Alandrol Sul: He's making another Numidium?!?
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  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    The snare addition seems like it will be epic in conjuction with seige changes regarding snares. Charge in snarepocaplyse face tanking... with an improved grave crush tandem dives into grouped enemies could be intriguing with a dk.

    Also undodgeable beam, niceness.

    Do not like the healing changes, but seems like massive hot's will be a new norm. If you pug heal that nerf to breath will be a lot more stressful. Maybe not worth it now, time to find guilds for me (since old collapsed)
  • Joy_Division
    Joy_Division
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    blabafat wrote: »
    I absolutely love the changes. Dark flare got a dmg buff and you don't need to split points to buff vamp bane.

    Also that snare will be amazing

    Radiant won't be dodgeable

    Toppling got fixed

    I have yet to log on, but I'm really excited

    I agree offensively, templars are better off.

    Defensively, not so sure. Shield still underwhelming, you got to stand in your focus now, Unstable core - if I read it correctly - no longer reflects. I think these changes will benefit the way offensive templars who rely on jabs spam to "tank," but I'm seeing this as a mixed bag to those folks who would prefer to play the templars in a more support/tank role.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • themdogesbite
    themdogesbite
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    Dark flare with 4k ish spell damage is going to be BRUTAL now!
    :]
  • BullNetch
    BullNetch
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    Faulgor wrote: »
    I'm laughing hysterically.

    With the amazing buffs to Igneous Weapons for DKs, Templars are now the only class without Major Brutality and Major Sorcery buffs.

    I don't get the tiny changes in the Aedric Spear skill line. Only decent change is no CC immunity from jabs.

    Dawn's Wrath, I'm not sure. Why did Dark Flare need a damage increase? Is Eclipse suddenly going to be good now that it works against all projectiles? With the range increase for Javelin, seems like they want Templars to be a ranged fighter. Not sure this is going in the right direction, especially for Stamplars.

    Restoring Light ... BoL nerfed, Healing Ritual remains useless, Radiant Aura slightly less useless.

    Absolutely nothing in here for Stamplars. No noteworthy buffs to our passives.

    I see no reason here why I would play a Templar over other classes, considering Sorcerers and DKs (and all Resto Staff users) got improvements to their healing game.


    DKs may be the new kings of healing.

    Magma shell is gonna shield your whole party and you'll get resources back.

    Cauterize will heal a random party member every few seconds or be an active single target heal.

    Mutagen direct heal can crit.

    The self healing abilities will help a DK stay up.

    Molten weapons buffs spell damage and one them buffs healing staff heavy attack by 40%. More damage = more magicka.

    Igneous shields are stronger.

    Keep molten weapons up, keep igneous shields up... mutagen is gonna heal for a ton. The healing aura will heal people at random. DPS will be cherry with obsidian shard and burning embers.
    Edited by BullNetch on February 3, 2016 10:10PM
  • Nifty2g
    Nifty2g
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    blabafat wrote: »
    I absolutely love the changes. Dark flare got a dmg buff and you don't need to split points to buff vamp bane.

    Also that snare will be amazing

    Radiant won't be dodgeable

    Toppling got fixed

    I have yet to log on, but I'm really excited
    ECLIPSE THOOOOOOOOOO
    #MOREORBS
  • code65536
    code65536
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    BullNetch wrote: »
    NBs got improved healing class stuff.
    Er. What? Funnel Health got the same only-one-other-target nerf that BoL got.
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  • Lettigall
    Lettigall
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    After rereading patch notes multiple times, I haven't found any reason to choose stamplar over magicka templar.
    Some men just want to watch the world burn... I just want a cold beer!
  • Soris
    Soris
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    Because there is not

    They got major mending from focused healing passive though
    Edited by Soris on February 3, 2016 10:37PM
    Welkynd [Templar/AD/EU]
  • Ishammael
    Ishammael
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    The templar buffs are quite good.

    Dark Flare + 12% is crazy
    Puncturing snare is really, really good.

    Basically:
    Prox --> Flare --> Luminous/Charge --> Puncture --> radiant GG
    Gonna hit so hard w/ DW

    BoL nerf needed to happen. Enter the reign of Honor the Dead.
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    But why even honor the dead? That major mending should effect our resto staff heals so springs and mutagen, ratchet up the hots. Mind bleeding outgoing hots possibly in full healer set up.
  • Soris
    Soris
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    Dark flare buffed while solar barrage completely ignored. How does that make sense i dont get it. Solar barrage is the one desperately in need of buffing not dark flare.
    Edited by Soris on February 3, 2016 10:40PM
    Welkynd [Templar/AD/EU]
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