Templar
- Aedric Spear
- Blazing Spear (Spear Shards morph): This morph now displays a hostile red telegraph if it is cast from enemy Templars.
- Focused Charge: This ability and its morphs are now more responsive, and will no longer cause you to become stuck in the charge animation.
- Piercing Javelin: Increased the range of this ability and its morphs to 28 meters from 20 meters.
[*]Puncturing Strikes: This ability and its morphs no longer knockback and apply crowd control immunity to the nearest enemy on the final hit; instead, they now snare that enemy by 70% for two seconds.
- Radial Sweep: Increased the radius of this ability and its morphs to 6 meters from 5 meters.
- Radiant Ward (Sun Shield morph): Increased the shield strength bonus from this morph’s shield to 6% per enemy hit from 5%.
- Dawn’s Wrath
- Backlash: Increased the maximum damage limit for this ability and its morphs by 25%, but decreased their damage stored amount by 66%. In addition, this ability and its morphs can no longer be reflected.
- Eclipse:
- This ability and the Total Dark morph can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles.
- Revised the tooltips for this ability and the Total Dark morph to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target.
- Fixed an issue where this ability and the Total Dark morph could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.
- Enduring Rays:
- This passive ability now only increases the duration of the Sun Fire, Eclipse, and Nova abilities.
- Increased this passive ability’s bonus to 15/30% more duration at Ranks I/II from 10/20%.
- Nova:
- Reduced the effects and visual light intensity for this ability and its morphs.
- Increased the damage from the Supernova and Gravity Crush synergies by 16%.
- Increased the activation range for the Supernova and Gravity Crush synergies to 3.5 meters from 2.5 meters.
- Radiant Destruction: Fixed an issue where the execute bonus damage from this ability would not apply if multiple Templars were channeling these abilities on the same target.
- Solar Flare: Increased the damage for this ability and the Dark Flare morph by 12%. The damage of the Solar Barrage morph remains unchanged.
- Unstable Core (Eclipse morph): Increased the area damage when the effect ends by 50% and can be placed on an unlimited amount of targets, but it no longer reflects single target spells back to the enemy.
- Vampire’s Bane (Sun Fire morph): Increased the damage over time duration for this morph to 9 seconds from 7 seconds.
- Restoring Light
- Breath of Life (Rushed Ceremony morph): This morph now only fires one additional secondary heal, previously two heals.
- Cleansing Ritual:
- Increased the healing from the Purify synergy from this ability and its morphs by 12%.
- Fixed an issue where this ability and its morphs could be used to cleanse projectiles that were mid-flight. It now matches the behavior of the Purge ability.
[*Focused Healing: This passive ability now grants you the Major Mending buff while standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them at Ranks I/II, instead of granting you 15/30% more healing to allies standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage.
- Healing Ritual: Reduced the cast time for this ability and its morphs by 25%, and reduced the healing done by 25%.
[*]Radiant Aura (Restoring Aura morph): This morph now grants you and your allies the Major Intellect buff upon activation, as well as having an increased radius as a morph effect.
- Restoring Focus (Rune Focus morph): This morph now grants you the Minor Protection buff, in addition to granting the Minor Vitality buff as a morph effect.
- Rite of Passage: In order to prevent visual issues or issues where the channel would end prematurely, this ability and its morphs can no longer be cast in mid-air.
- Rune Focus: Revised the tooltips for this ability and its morphs to indicate that the Major Ward and Major Resolve buffs will stick to you for 8 seconds after leaving the rune, while the morph effects of Channeled Focus and Restoring Focus require you to remain in the rune at all times.

From what i can see here, in addition to the good ones, there are couple nerfs and same mistakes from previous patches such as potions are rendering radiant aura effects.
Im not sure about Eclipse. Are we now able to cast it on cc immune targets or not? That part is not clear in the article. Also i think it will only reflect projectiles not spells. And Unstable Core totally lost its ability to reflect(?) I hope it is just a typo.
@ZOS_GinaBruno
In not sure about Rune Focus morph effects as well. It says it will apply only if you are in the rune. Which means we lost magicka regen effect while not standing inside?? Really ZOS?
Finally we got rid of that tiny knockback from jabs though which is nice. And stamina builds got their major mending buff which is also nice.
And that 1% buff to radiant ward is priceless tho appreciated man.
Edited by Soris on February 3, 2016 10:04PM Welkynd [Templar/AD/EU]