Personofsecrets wrote: »Nifty, can you get overwhelming in heavy armor?
There is an item code for a medium piece so I'm unsure if it drops from vaults in medium or heavy. Lol with this drop rate I will never know.Personofsecrets wrote: »Nifty, can you get overwhelming in heavy armor?
There is an item code for a medium piece so I'm unsure if it drops from vaults in medium or heavy. Lol with this drop rate I will never know.
Yeah it does, Veteran drops VR16 loot from the trash too, unless you got time to farm 15 hours a day for 3 months I wouldn't bother trying to get it.Personofsecrets wrote: »
Does normal mode give v15 only?
Yeah it does, Veteran drops VR16 loot from the trash too, unless you got time to farm 15 hours a day for 3 months I wouldn't bother trying to get it.
The difficulty is fine you adapt after a few runs, but the drop rate.Personofsecrets wrote: »
Well, fortunately I don't really need any of the new sets.
Some friends were trying to get me to do normal mode runs, because we don't have the skill to beat vet, and I really can't be bothered to get items that I don't need, at a lower than optimal level, and that will more than likely be a terrible trait.
Maybe once vet mode gets nerfd and if there are some itemization changes, then the sets will be worth farming.
The difficulty is fine you adapt after a few runs, but the drop rate. Fix it.
Yeah lol, I have been farming this for for ~5 days for average 8 hours a day, in and out for quite some time with some top players to make even more time efficient, and we have hardly gotten anything at allI think this is good feedback and might be something for Eric Wrobel to check out. @ZOS_RichLambert.
I haven't farmed as much as Nifty, but I def need my Sheer Venom set
Alright for starters yes I know this is end game gear, and I know it should be a difficult process to be had, but right now this is completely absurd what the drop rates are, I have been farming both Normal and Veteran to compare the drop rates, I did about 50 runs of both White Gold Tower and Imperial City Prison on Normal Mode, I got no drops at all so then my group switched to Veteran. We farmed until we got enough trophies for the vaults, used them, and the only person who got decent gear was me. Not to mention the only thing during those runs that dropped from the bosses were 1 piece of Imperium Belt and Belt of Scathing Mage. The other guys got pretty much nothing. So we kept going until we got 2 more sets of Trophies, still barely any loot the only thing I got from another 30 odd runs per dungeon was a Jerkin of Overwhelming.
These dungeons take about ~40 minutes to complete on Veteran, each dungeon drops 2 sets of Light, Medium and Heavy and they come in random traits. The trophies are 150 needed to open a vault which drops ONE PIECE OF GEAR, the bosses drop nothing but generic named dungeon loot and the Trophies are bound, so why do they drop 1 piece of gear is a bad mistake in my opinion, they have the right to very well drop more than 1 set item which may or may not be the right piece with a random trait.
So all in all, what exactly is the point of farming these dungeons with this massive absurd time sink which by the looks of it is going to take several months to complete a gear set up and on top of that, these dungeons are of no value, they are not hard to complete, they have no leaderboards there is honestly no reason to go back into them like there was for Trials and VDSA, the replay value is little to none with drop rates like these it's enough to make people want to quit playing the game.
I was hoping to give some honest feedback as I highly doubt there are many players like the group of 4 I am running with farming these dungeons, I have heard a lot of people saying the drop rates are really low and I just wanted to confirm how much of a grind it actually is and not many have opened the dungeon vaults yet to give feedback, but I hope you guys look into adding more item pieces to them, it would make me more sane doing this grind knowing I have a chance of getting loot from the dungeon and then knowing I will for certainty get 5 pieces of loot and 1 or 2 may be useful that isn't a Lost Hatchet, Subjugation Fist or a Frostbite Staff.
I'm not allowed to play games and enjoy my time before I start a 3 year Bachelor in a few months? How I spend my time has nothing to do with the fact the loot at the moment is too much of a grind. Casual players will never get it, hardcore players will never get it.firstdecan wrote: »I'm not picking on you, but the fact that you have the time to do this is exactly why ZoS did this.
I'm not allowed to play games and enjoy my time before I start a 3 year Bachelor in a few months? How I spend my time has nothing to do with the fact the loot at the moment is too much of a grind. Casual players will never get it, hardcore players will never get it.
That's why I'm giving ways to make it more bearable at the moment the drops are at a rate of 0.25%, tresure vaults should have much more items in them than one piece, maybe 3 or 5.Personofsecrets wrote: »
I think that statement about nobody ever being able to get these items goes along with Firstdecan's point.
No, I don't think items should be extremely hard to obtain, but the developers might not intend for everyone to get the new sets.
That's why I'm giving ways to make it more bearable at the moment the drops are at a rate of 0.25%, tresure vaults should have much more items in them than one piece, maybe 3 or 5.
Trust me, once you run them you will agree.
I do agree with this, it would be awesome for this type of thing to happen but I doubt it, about the trait generator/smart system.We asked for a token system for a long time, reducing the RNG influence on drop mechanics. They listened to the first part of the plea, but not the second part. We have tokens now, but they managed a system that still relies completely on RNG, combining the worst of both worlds.
In my opinion, the vaults opened for tokens should contain 3 items, two of which are from sets that conform to the player's build (by evaluating armor types: those that wear 5 medium get medium sets, those that wear five light get light armor sets, those that wear 5 heavy get heavy armor sets) and one that should be randomized from all other sets. Furthermore, these should contain either only divine (small pieces) and infused (large pieces) traits or have an unset trait that can be chosen by the player upon looting.
Those that drop from monsters directly can be randomized traits as before, but there needs to be a mechanic that will stop any kind of RNG influence other than "which of the sets good for my build will drop today". In order to "balance" things, double the number of tokens required.
I am aware that those that use other traits and appreciate them will get the stick with that system, but still have the option to farm for those with regular drops (once that has been fixed). Also, they will have a decent "stand-in" for the time they are farming for the perfect one. Those that run off-the-beaten-path builds (like 5-piece heavy healers) may have to "redress" before looting the vault chest in order to get the right drops, but that is a small inconvenience. The random trait shite needs to go.
Also, the fact that the bought sets always come in "impenetrable" (which is a nice trait, but honestly not the one I will go for) instead of a more generally useful one, is a disgrace for those that do not intend to go the PvP route. For the PvE players that just want Set A to complement their build while doing dungeons and trials are stuck with either endlessly farming TV stones (and hoping for lucky draws on the containers) or with a completely unusable trait, exactly the wrong way to go at it.
I get that ZOS needs to create an incentive for people to actually experience new content, but if you force players, you just aggravate them. Implementing a token system and then making loot even more random than before at the same time is seriously a bad design decision.
Thanks for letting us know, very much appreciated. I hope Eric and the team can make a quick hotfix for it after maintenanceZOS_RichLambert wrote: »Will check into the drop rates.