ZOS_JessicaFolsom wrote: »Hi everyone,
We’d like to provide a little insight and clarification on the upcoming changes to collectibles.
Currently, collectible trophies work differently for those obtained via fishing versus those obtained via monster kills. Fishing trophy collectibles grant the associated achievement upon item pick-up, whereas monster-kill trophy collectibles grant the associated achievement upon use. This difference was resulting in a high volume of bug reports and feedback in which players thought the collectible trophies were broken. That combined with the availability being limited by level-range prompted us to make the system more intuitive and uniform. That’s where the upcoming changes come in.
So what do those changes consist of? Here’s a short list:We hope that helps clarify the changes. Please let us know if you have any questions!
- All collectible trophies will now grant the associated achievement when the item is first looted.
- Monster trophies will always drop off appropriate level monsters for your character. A game-wide audit was done to make sure that no matter what level you are, there is always a place you can go to work on collecting the trophy you are looking for.
- Collectible trophies can no longer be banked and traded to another character.
@ZOS_JessicaFolsom please publish the complete list to show where a character of each level in each alliance can go to get each monster trophy in the game.
starlizard70ub17_ESO wrote: »So AD players will never be able to get that fleshy symbiot drop then
I appreciate that you (ZOS) are doing your best to improve the game, especially regarding issues that us players alert you to.
One big question though: When you say "Collectible trophies can no longer be banked and traded to another character", does this include fishing too? Because if so, I will mourn no longer being able to fish with my hubby, whose main is in a different alliance than mine.
I do strongly disagree with your decision to no longer allow us to bank and trade collectibles between characters. Here's why:
* Almost Everything else can be banked and traded. With your logic, items that have been "bound" to one character (like armor) shouldn't be bankable either.
* This is just another reason for people not to make alts, even if they want to. As it is now, most people have ONE main, and the alts pretty much work for her/him - and most of us like it this way. It means that we can play our other alts but still "help" our main - so we don't feel it is a "waste of time" not playing on our main.
* Fishing and Collectible-hunting are social activities (some guilds even have this as a focus), and introducing restrictions may have a negative impact on the fishing/collectible-hunting community.
* With all this in mind, you are pretty much contradicting yourselves when you promote the game as "play as you want". How and what people choose to bank and trade between characters should not be given restrictions.
Now some have come with the argument/explanation that all achievements should be character based, and I do agree with that (to a certain extent). But what about other items, like recipes? If I find a rare recipe with an alt I give it to my main. Everything goes to my main, and I'm pretty sure almost everyone does this - even those who think of their alts as separate entities. It just makes no sense to make a certain group of items un-bankable/un-tradable, when the end result is cosmetic (dyes), while other items like recipes, armor, potions, soul gems, etc., are all bankable/tradable even when bound - and these things actually give you an edge/advantage in the actual game.
So many of us have adapted our play style to collectibles being bankable/tradable, so it does come as quite a shock to us. It just seems it's change for the sake of change, not because it will do anything for the community.
All-in-all, this decision should be reconsidered
It's still unfair that some characters have nice farmable areas while other have to work with a handful of mobs in a group instance. But more importantly, think how research works. It would take months of real time to research a new trait on gear - and a mostly useless trait at that. A treasure hunt token/passive instead, maybe? But it still leaves the first problem.KiraTsukasa wrote: »Would a solution to this problem be the addition of a new crafting trait? Perhaps something of a "treasure hunter" trait that increases the drop rate of rare items. It doesn't have to be very much, maybe 1% at common level and increasing 0.5% for each additional improvement. I think it would stop this crying, while at the same time not just handing things out to people.
KiraTsukasa wrote: »Would a solution to this problem be the addition of a new crafting trait? Perhaps something of a "treasure hunter" trait that increases the drop rate of rare items. It doesn't have to be very much, maybe 1% at common level and increasing 0.5% for each additional improvement. I think it would stop this crying, while at the same time not just handing things out to people.
remedios17 wrote: »Wooooow, great idea!
Just tell me: how the hell is an EP veteran supposed to get kagouti or nix hound collectibles now? Apart from grinding DSA...
I have my doubts about the 'game-wise audit"...
Guess all EP vets better make alts and grind these quick before the chance is taken from us forever... great! GG ZOS, as usual.
Why do you need to keep them anyway ... As soon as you get them the achievement shows a checkmark for that monster piece .... What am I missing here ... Only had about 5 drop so far being playing a month or so
Are the monster fishing collecting trophies once found or fished not account wide ...
If not just make it so no matter what character lots a monster trophy or catches a fish trophy it counts account wide that should be very very easy to program / make happen ... And should please everyone I assume?
The easiest solution, also the quickest, cheapest and least obtrusive to the player base would have been to add to the bottom of each collectable's description "(Use to add to collection)"
No, let's make things difficult. So it generated bug reports, slow people aren't fixable bugs.
The other collectibles, however, you have to click them in order to check them off (in doing so they disappear). But if you don't click it you can still bank these for use on another character. (This difference is one of the reasons ZOS claim they are making this change, as some people find it difficult to administrate.)
The best and probably most ironic bit, I will guarantee it was designed this way, specifically because they know how rare Kagouti, Alits and Nix-hounds are outside of early EP zones and similar instances in other zones.
ZOS_JessicaFolsom wrote: »Hi everyone,
We’d like to provide a little insight and clarification on the upcoming changes to collectibles.
Currently, collectible trophies work differently for those obtained via fishing versus those obtained via monster kills. Fishing trophy collectibles grant the associated achievement upon item pick-up, whereas monster-kill trophy collectibles grant the associated achievement upon use. This difference was resulting in a high volume of bug reports and feedback in which players thought the collectible trophies were broken. That combined with the availability being limited by level-range prompted us to make the system more intuitive and uniform. That’s where the upcoming changes come in.
So what do those changes consist of? Here’s a short list:We hope that helps clarify the changes. Please let us know if you have any questions!
- All collectible trophies will now grant the associated achievement when the item is first looted.
- Monster trophies will always drop off appropriate level monsters for your character. A game-wide audit was done to make sure that no matter what level you are, there is always a place you can go to work on collecting the trophy you are looking for.
- Collectible trophies can no longer be banked and traded to another character.
Wouldn't it have made more sense to make all trophies tradeable, so they could then be sold in guild stores?
I believe that doing so would not only encourage the economy, but also give a valid use for them after you have the related achievement credit.
starkerealm wrote: »
Yeah, the more I think about it, this makes way more sense. Why aren't they following the new template from PTS? Where items can be traded between players, to encourage interaction, or consumed to bind them into your collections panel... which would also make these accurately reflect their common status better and do away with the issue of players shuffling these between characters, since they could be "redeemed" by each character on the account from the collections page.
ZOS_JessicaFolsom wrote: »We hope that helps clarify the changes. Please let us know if you have any questions!
- Collectible trophies can no longer be banked and traded to another character.
Clarify? Yes, in terms of the disparity in the way monster trophies and fishing trophies are used.
HOWERVER, the "Collectible trophies can no longer be banked and traded to another character" is trivial.
Since this achievement has been introduced, I have enjoyed the hunt while playing ANY toon I want. You see, @ZOS_JessicaFolsom, I only play my 'main' for endgame content and new content. The 'main' has been here since launch and has almost every PVEISH achievement there is, except for fishing and monster trophies. ZOS just recently made fishing worth doing. My main fishes, gets achievements AND mats to add my alts in leveling. But why would you make me go farm these monsters on the 'main'? I have enjoyed doing it on my alts, who get to contribute to the monster hunt. It doesn't make me feel that if I want this achievement, I have to "grind" senselessly. There is enough mechanics that make people feel the "grind" already. Why deepen such a play style? My main has it half done by a method of an ENTIRE YEAR, and now some trivial behaviour changes this. There is an argument that some of these type achievements should be account wide, but the go around to the debate is about to "fixed". I can only urge you to revisit this.
For a game that suggests "play as you want", why do I have to change my play style comfort zone EVERY content update?
This is a small complaint, in the grand scheme of things, but for the love of the Divines, LEAVE THE BANKING/TRADING PORTION ALONE. STOP MAKING ME PLAY ON CERTAIN TOONS FOR TRIVIAL REASONS!!!
b92303008rwb17_ESO wrote: »
This is why it is desperate and a must to make achievements, or at least certain collect achievements, account wide.
ZOS_JessicaFolsom wrote: »Hi everyone,
We’d like to provide a little insight and clarification on the upcoming changes to collectibles.
Currently, collectible trophies work differently for those obtained via fishing versus those obtained via monster kills. Fishing trophy collectibles grant the associated achievement upon item pick-up, whereas monster-kill trophy collectibles grant the associated achievement upon use. This difference was resulting in a high volume of bug reports and feedback in which players thought the collectible trophies were broken. That combined with the availability being limited by level-range prompted us to make the system more intuitive and uniform. That’s where the upcoming changes come in.
So what do those changes consist of? Here’s a short list:We hope that helps clarify the changes. Please let us know if you have any questions!
- All collectible trophies will now grant the associated achievement when the item is first looted.
- Monster trophies will always drop off appropriate level monsters for your character. A game-wide audit was done to make sure that no matter what level you are, there is always a place you can go to work on collecting the trophy you are looking for.
- Collectible trophies can no longer be banked and traded to another character.
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