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Guild stores are flooded and no one is buying

maryriv
maryriv
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Everyone is selling stuff @ cost (to be nice?) and still markets flooded with things like recipes etc.

Meanwhile "precious" gems remain @ zero cost.

Everything is way to easy to get in this game, the economy is tanking.

Any plans to fix this?
  • Bfish22090
    Bfish22090
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    You could list items for cheaper
  • maryriv
    maryriv
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    Cheaper than at cost? nty I'll continue to vend.
  • Rook_Master
    Rook_Master
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    At this point I vend all equipment that isn't purple, or a v12 or higher piece from a decent set.

    I just can't bother with trying to sell some crap piece for 20g higher than I can vend it for.
  • Bfish22090
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    How is there a cost? You get most of the gear from the environment for free
  • oehk
    oehk
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    I think @maryriv means the threshold of its value as sold to an NPC, being its "@cost" value in the market.
  • maryriv
    maryriv
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    At this point I vend all equipment that isn't purple, or a v12 or higher piece from a decent set.

    I just can't bother with trying to sell some crap piece for 20g higher than I can vend it for.

    The game gives out way to much loot. We need more legitimate gold sinks.
  • Merlin13KAGL
    Merlin13KAGL
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    At this point I vend all equipment that isn't purple, or a v12 or higher piece from a decent set.

    I just can't bother with trying to sell some crap piece for 20g higher than I can vend it for.
    This. When you factor in your time, unless you're getting one hell of a return, it usually isn't worth it.

    On the high $ items, the price average drops so fast you often end up losing money, so less market there. Also, with 'new' sets (new to the person looking for it), they buy it once and done, yet they continue to drop.

    Great if you're buying, not so much if you're selling.

    As far as at cost goes, with 30 spots max, it gets hard to post thing just in case someone else would use it. I'd rather throw it in the guild bank and give it away - at least that way you're not capped at 30.

    Most items are valued more these days for their decon or research potential. Kinda sad.

    Couple that with the fact that people don't want to travel 50 different places to search guild vendors in order to procure a specific items.

    With no global economy, or at least no global locating method, it quickly grinds to a halt.

    It's like being at a vending machine with nothing but $100 bills in your wallet...kinda puts you in a bind quickly.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Ourorboros
    Ourorboros
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    As much as I love it, I blame Master Merchant. I have listed multiple recipes below the current price, only to have them be flagged in red as above average in a matter of days. Whether people are just skipping past red items or actively filtering them out, my sales have taken a big hit since MM arrived on the scene. As a buyer, I'm thrilled by this, but as a seller, it is making that aspect of the game frustrating.

    Several of my guilds that usually have a vendor have also been outbid by deeper pockets that have no goods to sell. That is also frustrating.

    However, certain items will sell very quickly for a good price. So part of this is knowing the market and putting the right items up for sale.
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  • Robotmafia
    Robotmafia
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    maryriv wrote: »
    At this point I vend all equipment that isn't purple, or a v12 or higher piece from a decent set.

    I just can't bother with trying to sell some crap piece for 20g higher than I can vend it for.

    The game gives out way to much loot. We need more legitimate gold sinks.

    they could raise repair costs :D
    Robot Who Owes Money: Look into your hard drive and open your mercy file!
    Donbot: File not found.

    EU/PC
  • maryriv
    maryriv
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    At this point I vend all equipment that isn't purple, or a v12 or higher piece from a decent set.

    I just can't bother with trying to sell some crap piece for 20g higher than I can vend it for.
    This. When you factor in your time, unless you're getting one hell of a return, it usually isn't worth it.

    On the high $ items, the price average drops so fast you often end up losing money, so less market there. Also, with 'new' sets (new to the person looking for it), they buy it once and done, yet they continue to drop.

    Great if you're buying, not so much if you're selling.

    As far as at cost goes, with 30 spots max, it gets hard to post thing just in case someone else would use it. I'd rather throw it in the guild bank and give it away - at least that way you're not capped at 30.

    Most items are valued more these days for their decon or research potential. Kinda sad.

    Couple that with the fact that people don't want to travel 50 different places to search guild vendors in order to procure a specific items.

    With no global economy, or at least no global locating method, it quickly grinds to a halt.

    It's like being at a vending machine with nothing but $100 bills in your wallet...kinda puts you in a bind quickly.

    A "global" economy would just compound the problem.
  • maryriv
    maryriv
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    Robotmafia wrote: »
    maryriv wrote: »
    At this point I vend all equipment that isn't purple, or a v12 or higher piece from a decent set.

    I just can't bother with trying to sell some crap piece for 20g higher than I can vend it for.

    The game gives out way to much loot. We need more legitimate gold sinks.

    they could raise repair costs :D

    That would be a good start.
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    Everything.worth getting is BoP or crafted or cost APs.

    If you want to sell stuff then sell crafting materials or consumables.

    The economy is not tanking OP. The stuff you want to sell is just worthless to the average customer in the game.
  • wraith808
    wraith808
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    Robotmafia wrote: »
    maryriv wrote: »
    At this point I vend all equipment that isn't purple, or a v12 or higher piece from a decent set.

    I just can't bother with trying to sell some crap piece for 20g higher than I can vend it for.

    The game gives out way to much loot. We need more legitimate gold sinks.

    they could raise repair costs :D

    That worked out so well for them before :smile:

    But I sell everything, even though I'm not that big of a trader.

    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • HeWhoCaresNot
    HeWhoCaresNot
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    It will take new content to fix the market.
  • Bfish22090
    Bfish22090
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    Prices rise and fall all the time in the game, especially since 1.6 dropped and people are working out their builds
  • maryriv
    maryriv
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    It will take new content to fix the market.

    Not true.
  • Alphashado
    Alphashado
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    There are no gold sinks. This is the main problem. The only things people can spend large amounts of gold on are:

    Storage.
    Kiosks.
    AP gear.

    This is leading to all kinds of problems. It's making AP gear ridiculously overpriced, and it's making people that farm AP gear incredibly wealthy. People that PvP all day make more gold than an entire roster of 500 people can generate in sales tax just by selling one or two pieces. People have storage maxed. Wealthy individuals selling AP gear are buying out kiosks because they are making more money than trading guilds and it's leading to more and more understocked stores.

    Game needs more gold sinks, and it needs them right now. But ya know what the problem is?

    Every kind of item that would make a good gold sink would also be a good Crown Store item. So where do you think it will end up? You got it.

    If ZoS keeps making every desirable item a Crown Store option and continues to ignore the gold market, things are just going to get more and more crazy.
  • Turelus
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    I do feel that ZOS should add more demand on the gemstones for traits so their value goes up.
    @Turelus - EU PC Megaserver
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  • daemonios
    daemonios
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    Turelus wrote: »
    I do feel that ZOS should add more demand on the gemstones for traits so their value goes up.

    Demand isn't very flexible. You craft 1 or 2 end-game sets and you're done. That's a couple dozen trait stones tops. ZOS has to act on supply instead if it's going to do anything, i.e. make trait stones rare drops.
  • Jaxsun
    Jaxsun
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    The last 30 days I've sold 8-10 items a day....im not having issues.
  • ElfFromSpace
    ElfFromSpace
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    It's been suggested that there be Crafting Writs with better rewards that require traits or even special sets be made. That would be fairly realistic. The best reward currently would be a higher chance at Nirncrux which are over-inflated in the market and continuing to rise.
    Former GM Elder Scrolls Exchange
  • ElfFromSpace
    ElfFromSpace
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    There are tons of potential gold sinks that could be added. Player housing. Housing should NOT be a crown store only feature, but CAN have many options and upgrades be crown. Then it would serve as both gold sink and crown sink.

    Players want more guild store slots. Potential gold and or crown sink.

    Also any item that could be seen as buy to win would have to be available for gold, not crowns.
    Former GM Elder Scrolls Exchange
  • nastuug
    nastuug
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    Robotmafia wrote: »
    maryriv wrote: »
    At this point I vend all equipment that isn't purple, or a v12 or higher piece from a decent set.

    I just can't bother with trying to sell some crap piece for 20g higher than I can vend it for.

    The game gives out way to much loot. We need more legitimate gold sinks.

    they could raise repair costs :D

    Didn't work so well for D3 shortly after launch. Made peeps furry angry. ;)
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    Market is ok you can do almost any activity and gain 10K-15k gold in 1h. From farming mobs, thieve , nirn farm , specific gear pieces, gold mats refining ETC
    So if you take 2 or 3 days (lets say 10 hours total ) of starit PVP to buy a VR14 (250k AP) its normal that the price wont be less than 100K. Same for blue chance items

    Al least for now i make my calculations based on the time it takes to aquiere an item being 10k for each 1h my base count
  • Pallmor
    Pallmor
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    maryriv wrote: »
    Everyone is selling stuff @ cost (to be nice?) and still markets flooded with things like recipes etc.

    Meanwhile "precious" gems remain @ zero cost.

    Everything is way to easy to get in this game, the economy is tanking.

    Any plans to fix this?

    Don't blame me. I buy stuff all the time. And the prices on the stuff I buy don't seem all that different from what they've always been. Dwarven Oil still seems to run about $400-$500 a pop, sometimes going up to $600. IIRC that's about the same price I've always paid for it.
  • daemonios
    daemonios
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    There are tons of potential gold sinks that could be added. Player housing. Housing should NOT be a crown store only feature, but CAN have many options and upgrades be crown. Then it would serve as both gold sink and crown sink.

    Players want more guild store slots. Potential gold and or crown sink.

    Also any item that could be seen as buy to win would have to be available for gold, not crowns.

    As long as they don't go for the "rental" way where you can only rent using crowns... That is a huge real money sink, I've played games that had it, always avoided it, and as a consequence never had enough inventory and could never upgrade from the most basic player house.
  • Kronosphere
    Kronosphere
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    i agree with too much junk loot. they literally THROW junk vendor trash at you every step of the way. kill a normal mob? have a green/white. finish a quest? have this green/white. do a bit of pvp didya? hmm your not looting.. oh i know i will just MAIL you some of these greens/whites.

    there really really needs to be less utter junk! quest rewards for a start need to stop giving you junk under the guise of a cool name. if its not part of a set or purple+, its utter junk. stop handing it to us. and the pvp mails.. dont get me started. thats by far the worst offender.
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • Audigy
    Audigy
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    I would become a customer, if I could just sell my own items to someone. But if I can not make any gold, why spend it for someone else?

    A good market allows everyone to contribute on both sides, but the ES market only lets guild members sell, but everyone buy. Of course the market is broke then, this is simple economics. People can only buy something if they make gold themselves and since we don't have jobs at Tamriel, we need to sell our own stuff first, before we can buy stuff from someone ;)
  • Egonieser
    Egonieser
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    I sell multiple things on a daily basis. The most common things that sell is recipes and set items (usually sell them for 250-350 a piece, depending on rarity) and it goes like a charm.

    Our trading guild is by no means the biggest, but we have a joint effort to keep our kiosk in Mournhold and it works. If your guild has a vendor somewhere in the middle of nowhere - it is only normal you won't sell anything even at dirt cheap, simply because there is nobody around and most people can't be bothered nor even know of the shops location (talking about newbies).

    Location is everything!
    Edited by Egonieser on May 8, 2015 3:22PM
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  • Obscure
    Obscure
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    The entire system is a mess. I get better drops and make better money from selling off VR14 Martial Knowledge I get from Cyrodiil chests than I do from doing "end-game hard mode" trails and dungeons...seriously vet mode monster sets only scale to V12, even if I'm V14, yet in V12 Cyrodiil, I get V14 loot from the chests (yet available crafting materials are set for level 40-50? Wtf!?). Who's brilliant idea was it to hamstring the best gear by making it BoP, and further more gating that gear behind group conent, cutting off a substantial portion of the player population from ever getting it, thereby forcing them to get the only good gear in the game that isn't BoP which predominately comes from PvP in chests or reward coffers? Seriously, who's idea was it? They should be publicly mocked and ridiculed for that stupid idea, which is totally ass backwards. PvP rewards should ALWAYS be BoP with rare exceptions, and PvE rewards should rarely be BoP with rare exceptions.

    Me personally? I don't need to give a damn. I gather my own mats for my potions and food, spend plenty of time in PvP raking in the loot I can actually sell, and belong to a good PvE guild for running trails, pledges, and vetDSA for those BoP items. My gold keeps piling up, and I just keep pointing and cynically laughing at ZOS's economic ineptitude. Ya see, this is why so many MMO's are designed the way that they are.

    IMO, the way to fix the Guild Store model is to transition/evolve the concept from a store front selling items to a consignment or "pawn shop" system. You don't "post for sale" you sell the item to your guild store, who gets to decide if they want it or not and for what price (I.e. the guild members post purchasing orders/"WTB X for Y gold"), the guild members can then leave the item on the store (at mark up for profit) or keep the order (deposit into guild bank, or personal bank).

    Aside from that, they need to cut back on the BoP stuff, and make gear more customisable to sink more money out of the economy (gear trait changes for gold, skin changes for gold, and even Jewellery crafting are places to go). If ZOS wants to monetise it, just make a crown option to do these things as well, and make the things relatively costly (equivalent to skill respect costs).



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