in other words, make the /torch emote NOT disabled when you move. and increase the intensity.
I like this better than OP.
I agree that would fulfill my desires for torches as well, the reason I didn't just suggest that is I try to include Crown Store suggestions in all my concepts now. If they can monetize a feature we have a greater chance of it being implemented... at least that's what I assume.
But of course. Your idea is great too. And more likely for ZOS to pick up.
But personally, I like things simple.
wilsonirayb16_ESO wrote: »I'm all for the functional torch, but all our dreams of deep dungeon spelunking gets ruined... by other people.
Open dungeons/caves have all their immersing qualities stripped, by that horde of naked players running by and roll/jump spamming along the way, rushing to get to the end because they care nothing about the exploration.
This is a fundamental flaw of the game since it's conception, and nothing will make adventuring worth while until they address this.
Make all instances flaggable for solo/private(invite only)/ public. Let us decide how we want to play.
We may not have gotten Skyrim online like we all wanted, but this way at least we can scour dungeons/caves with our friends at the pace we want, without silly interruptions.
All those random magical braziers that stay lit for a millennium in delves and dungeons? make them extinguished by default so the torchbearer has to light them as the group goes along.
We have discussed it before but there hasn't been a thread dedicated to it.
The mechanics for torches already exist in game. The /torch emote produces a torch that is functional. A slight tweak to the radius and intensity of the torches and they will be ready to go for dungeon delving. To accommodate this, darker nights and darker delves would be a good idea.
Torches should be acquired through the following means:
- NPC Merchant
- Looted from containers
- Pulled from sconces
- Crown Store Torch Pack
Torches could eventually be added as a Craft-able item but this wouldn't be necessary. Other Elder Scrolls Games didn't allow Torches to be crafted so ESO could follow suit. There could be different torches of differing quality.
Torch Qualities
- Duration of flame
- Radiance of flame
Torch Types
- Junk: Radiance the same as the current Torch Emote. 60 second duration.
- Normal: Radiance twice as powerful as Junk Torch. 60 second duration.
- Fine: Radiance twice as powerful as Junk Torch. 150 second duration.
- Rare: Radiance twice as powerful as Normal Torch. 150 second duration.
- Epic: Radiance twice as powerful as Normal Torch. 300 second duration.
- Legendary: Radiance twice as powerful as Rare torch. 420 second duration.
Torches packs purchased from the Crown Store should be those of Legendary quality.
Illumination duration would be total time used, so if a player puts the torch away for any reason, the timer pauses. This could be supported by torches that have been used at all being converted to "Used Torch" with a consumption bar similar to an enchantment. Once consumed completely, the torch disappears. Players would want to keep a small stack of torches on them and when one torch is used up, a new torch is auto-equipped in its place.
Torches should be able to be equipped as a one-handed weapon. This way, a player could wield a sword and torch, a torch and shield, or just a torch by itself.
The bottom image would be the Legendary Torch.
Thoughts?
Spectral_Lord wrote: »Though it isn't a priority either.You guys take the fun out of everything. Every good suggestion is "but this, but this, but then I can't see in the dark".
Many, many, many games (all types from MUDs to SPs to multiplayers) have torches and dark nights.
This is not a groundbreaking request. No wheel needs reinvented.
This is just not that complicated.
This is laughable that anyone would say it's too complicated to put in. Good lord.