ZeroTheCat wrote: »Nice straw man, dude. This is not about "insta gibbing". It's about destroying another way of playing the game. You obviously haven't played stamina/medium armor builds since you are having a hard time understanding the effects off this change. I guess we all are supposed to wear dresses and carry sticks to be viable, huh.
Oooh, I love the irony when this happens. Someone makes a straw man seconds after accusing their worthy opponent of one. Don't forget liberal helpings of 'you clearly don't understand the subject' Ad Hominemmy goodness.
On the actual scrap of substance in your post ("This is not about "insta gibbing". It's about destroying another way of playing the game"), those two sentences are not as mutually exclusive as you think. Argue semantics all you want, but your version of 'playing the game" as it currently stands involves doing so much initial damage that the fight is done before the target knows you exist. Stealth is supposed to provide an advantage, not decide the entire fight.
ghengis_dhan wrote: »Apparently, sweeping changes are more appealing changes to make than fixing bugs that impact strategic character builds and gameplay.It never ceases to amaze me how little people understand software development. Not all bugs are easy to find or fix. If a bug has been mentioned multiple times, it is on their list of things to fix, and they have a team working on it. If you don't believe me, check out the patch notes.The devs in this game should never be able to work on a game again. There is a move that does this. Fix it.
C, C++, T-SQL software developer since 1995.
ZeroTheCat wrote: »Nice straw man, dude. This is not about "insta gibbing". It's about destroying another way of playing the game. You obviously haven't played stamina/medium armor builds since you are having a hard time understanding the effects off this change. I guess we all are supposed to wear dresses and carry sticks to be viable, huh.
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Argue semantics all you want, but your version of 'playing the game" as it currently stands involves doing so much initial damage that the fight is done before the target knows you exist. Stealth is supposed to provide an advantage, not decide the entire fight.
ZeroTheCat wrote: »ZeroTheCat wrote: »Nice straw man, dude. This is not about "insta gibbing". It's about destroying another way of playing the game. You obviously haven't played stamina/medium armor builds since you are having a hard time understanding the effects off this change. I guess we all are supposed to wear dresses and carry sticks to be viable, huh.
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Argue semantics all you want, but your version of 'playing the game" as it currently stands involves doing so much initial damage that the fight is done before the target knows you exist. Stealth is supposed to provide an advantage, not decide the entire fight.
No, playing my version of the game is using medium armor and stamina and using burst to HAVE A CHANCE of killing someone. Like I said. The only way I can end a fight before someone knows you exist is if they are sitting on a horse with their back turned to you. That can anyone do without stealth so that is besides the point here. I will quote a person from another thread:
"..that means Stamina will be borderline useless in PvP since it'll lack the burst damage that distinguished it from other playstyles, while still not having the heals/dmg shields of magicka builds (which will also be better for burst damage after the patch)."
Again, try using stam/medium armor builds for a while in pvp. I dare you. Then we can talk again...
ZeroTheCat wrote: »Again, try using stam/medium armor builds for a while in pvp. I dare you. Then we can talk again...
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
ZeroTheCat wrote: »Again, try using stam/medium armor builds for a while in pvp. I dare you. Then we can talk again...
Oh, you.
Orc DK. Attributes in health, enchants in stamina. 5/2 Med/Hvy. Bow/SS. Try again.
ZeroTheCat wrote: »Again, try using stam/medium armor builds for a while in pvp. I dare you. Then we can talk again...
Oh, you.
Orc DK. Attributes in health, enchants in stamina. 5/2 Med/Hvy. Bow/SS. Try again.
ZeroTheCat wrote: »ZeroTheCat wrote: »Nice straw man, dude. This is not about "insta gibbing". It's about destroying another way of playing the game. You obviously haven't played stamina/medium armor builds since you are having a hard time understanding the effects off this change. I guess we all are supposed to wear dresses and carry sticks to be viable, huh.
...
Argue semantics all you want, but your version of 'playing the game" as it currently stands involves doing so much initial damage that the fight is done before the target knows you exist. Stealth is supposed to provide an advantage, not decide the entire fight.
No, playing my version of the game is using medium armor and stamina and using burst to HAVE A CHANCE of killing someone. Like I said. The only way I can end a fight before someone knows you exist is if they are sitting on a horse with their back turned to you. That can anyone do without stealth so that is besides the point here. I will quote a person from another thread:
"..that means Stamina will be borderline useless in PvP since it'll lack the burst damage that distinguished it from other playstyles, while still not having the heals/dmg shields of magicka builds (which will also be better for burst damage after the patch)."
Again, try using stam/medium armor builds for a while in pvp. I dare you. Then we can talk again...
Youtube nightblade pvp videos for the last month, several have been posted here of NBs in medium armor and using stamina builds basically insta gibbing people for the entire video, if you claim you can't do that the problem is with your build.
Others said this sneak nerf was a 30% damage nerf... its not. I don't trust what "others have said."
ZOS_GinaBruno wrote: »Okay everyone, simmer down. We understand that Radiant Magelight isn't working properly - it hasn't been for a while - and we are looking into fixing this as soon as we can.
As a whole, we felt like the burst damage from stealthed attacks were too high, so this won't be changing even when Radiant Magelight gets fixed. But remember, these can and will still crit!
We encourage you to hop on the PTS and try this out before it hits the Live megaservers. We'd love to know what you think and how it feels.
Magicka based burst NB will suffer. Thats for sure. And was magicka based burst NBs burst the problem? I think not.
Not really... Magicka burst based NBs never relied on stealth that much. Their damage comes from Ambush->Surprise Attack->Soul Harvest/Tether
Only ones suffering from this change are stamina builds... you will no longer be able to burst people in zergs before they get healed, so all those players who liked stealthy gameplay will be driven to the zergballs & they'll have to change their gear so they can dmg shield or heal.
Just what the PvP needed, more zergballs.
Yes, listen to your friendly neighborhood Zolce: Radiant Magelight does work at rank IV.Christ, I literally have posted on several threads detailing the bug with radiant magelight. Do I need to hold everyone's hand here? I'm all about bringing the gankers stream of tears, so I guess I will.
http://forums.elderscrollsonline.com/discussion/136482/radiant-magelight-sneak-attack-damage-reduction-bug#latest
http://forums.elderscrollsonline.com/discussion/136664/radiant-mage-light-needs-to-be-fixed-instead-of-sneak-attack-nerf#latest
ZOS_GinaBruno wrote: »Okay everyone, simmer down. We understand that Radiant Magelight isn't working properly - it hasn't been for a while - and we are looking into fixing this as soon as we can.
As a whole, we felt like the burst damage from stealthed attacks were too high, so this won't be changing even when Radiant Magelight gets fixed. But remember, these can and will still crit!
We encourage you to hop on the PTS and try this out before it hits the Live megaservers. We'd love to know what you think and how it feels.
ZOS_GinaBruno wrote: »Okay everyone, simmer down. We understand that Radiant Magelight isn't working properly - it hasn't been for a while - and we are looking into fixing this as soon as we can.
As a whole, we felt like the burst damage from stealthed attacks were too high, so this won't be changing even when Radiant Magelight gets fixed. But remember, these can and will still crit!
ZOS_GinaBruno wrote: »Okay everyone, simmer down. We understand that Radiant Magelight isn't working properly - it hasn't been for a while - and we are looking into fixing this as soon as we can.
As a whole, we felt like the burst damage from stealthed attacks were too high, so this won't be changing even when Radiant Magelight gets fixed. But remember, these can and will still crit!
Sorry but this is a big mistake. I've been a fan for too long, dealing with a dark cloak bugs, and just ineffectiveness of a NB as a PvP'er getting owned by DKs, Sorcs, and Temps...I occasionally could get a Sorc or Temp that was a bit slow to react with ambush and veiled strike, death stroke, impale combo...but I can see DKs and Sorcs kicking butt in Cyrodiil while I just enjoy the challenge.
The vamp nerf I'm fine with, the buffs of the other lines...fine, blazing shield, bolt escape, general DK awesomeness...fine.
But to hit the NBs with a nerf...and stealth damage in a game that already allows everyone to stealth? That's crazy. Who's idea was this? Probably the same guy or gal who came up with enchanters and bonedancers in DAoC.
Magicka based burst NB will suffer. Thats for sure. And was magicka based burst NBs burst the problem? I think not.
Not really... Magicka burst based NBs never relied on stealth that much. Their damage comes from Ambush->Surprise Attack->Soul Harvest/Tether
Only ones suffering from this change are stamina builds... you will no longer be able to burst people in zergs before they get healed, so all those players who liked stealthy gameplay will be driven to the zergballs & they'll have to change their gear so they can dmg shield or heal.
Just what the PvP needed, more zergballs.
I am all magicka build myself. I rely 100% on stealth attack. The damage from ambush and surprise attack comes from stealth.
Well, I should've specified it more clearly I guess.
It doesn't rely on the sneak attack damage bonus (which is what got removed).
Your ambush is just as strong from out of stealth, as it is from stealth itself (unless you are using the Stygian set).
Shadowy Disguise was not affected (you can still use it for extra crit/stun on Surprise Attack), but it does not give you more damage by itself.
Ambush->Surprise Attack->Soul Harvest/Tether will still burst people down.
Of course you will, but the question you have to ask is "is this OP right now" and ZOS clearly think it is.GreyPilgrim wrote: »And VERY dissapointed if it isn't.
2 hander out of stealth is actually worse, just has more "risk" involved with it so none of the scared little nightblade players want to use it cause it exposes them to harm.
mike.gaziotisb16_ESO wrote: »
mike.gaziotisb16_ESO wrote: »...
The nerf to stealth comes at the same time as some good stamina buffs to other weapons, 2H in particular which now hits harder and has a good stamina heal too. Don't be a one dimensional player, expecting to just kill by going through a simple rotation. At the moment a lot of players are complaining that the only way to play stamina is from stealth. I don't think that's necessarily true, but more to the point, I think ZOS want to change this perception. They want stamina fighters to be capable of open combat instead of being pigeon-holed into stealth attacker role.
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