Zeni cannot win here, If they make it too MMO in style, they will be going back on their word and will be alienating many more players that came here because of the ES tag.
If they don't change it up then they will get the MMO players complaining that it isn't like other MMO's.
If Zeni had just made an open world game with defocused questing progression they would have made a game about 100 times better. They should have never tried to make this PvP side to it with split factions either. He'll they could have put a colosseum in for PvP.
Instead it's a rail road themepark where you go from area to area till you make it to the end then go through the other factions area by area. I'm still pissed at the lazy reuse of assets, level 50 mud crabs????
If they had just done one huge open world with cities you wanted to visit for some reason other than it's in your leveling range, it would have been an awesome game. Throw in some GM ran assaults and sieges on towns and it would have been even better.
They could have also added depth to the game and skills more in line with the single player games, with interesting spells, actual warriors, ect ect.
The game is just boring.
robby41525_ESO wrote: »
This is to the Devs of the game that tried so hard to do this right, but in the end for many fans, ruined the very essence of what the Elder Scrolls series as a multiplayer game should've been. THIS IS NOT AN INSULT! This is a conversation i find highly true between a friend, me, and many others. Please feel free to move this to the proper forum section if need be.
Friend: in the golden days of gaming, money and hardware limitations made developers be creative to get around those limitations
Me: ESO tried to make that work, and it failed horribly for me
Friend: and make things unique and interesting
Friend: but now its just "lets make it generic as *** and cheap as possible"
Friend: eso woulda been good if they didnt force all the *** mmo elements into it
Me: THATS THE THING
Me: THEY TRIED MAKING AN MMO
Friend: if they kept it elder scrolls plus multiplayer it woulda been good
Me: exaaaaaactly
Friend: MMO just means multiplayer with a bunch of people
Friend: it doesnt mean you have to make it like EQ/ WoW
Friend: thats what nobody understands
Please don't take this as an insult, as this is clearly not one, but a solid statement that has yet to be proven incorrect.
Zeni cannot win here, If they make it too MMO in style, they will be going back on their word and will be alienating many more players that came here because of the ES tag.
If they don't change it up then they will get the MMO players complaining that it isn't like other MMO's.
Personal the latter is of less importance I think. Taking into how successful the ES games have been, especially Skyrim, I think it is more important for Zeni to keep the fans of the series happy.
Judging by what I read here in the forums, I think the majority of complainers are not original ES fans, but rather MMO'ers from other games and make up the minority of the player base.
Because from what i see in game is that people are rarely complaining about anything other than bots and spam... As the saying goes, 'proof is in the pudding'
it would be very hard to make skyrim multiplayer because how the game works, add that betesda is busy so eso is made by zos.robby41525_ESO wrote: »
This is to the Devs of the game that tried so hard to do this right, but in the end for many fans, ruined the very essence of what the Elder Scrolls series as a multiplayer game should've been. THIS IS NOT AN INSULT! This is a conversation i find highly true between a friend, me, and many others. Please feel free to move this to the proper forum section if need be.
Friend: in the golden days of gaming, money and hardware limitations made developers be creative to get around those limitations
Me: ESO tried to make that work, and it failed horribly for me
Friend: and make things unique and interesting
Friend: but now its just "lets make it generic as *** and cheap as possible"
Friend: eso woulda been good if they didnt force all the *** mmo elements into it
Me: THATS THE THING
Me: THEY TRIED MAKING AN MMO
Friend: if they kept it elder scrolls plus multiplayer it woulda been good
Me: exaaaaaactly
Friend: MMO just means multiplayer with a bunch of people
Friend: it doesnt mean you have to make it like EQ/ WoW
Friend: thats what nobody understands
Please don't take this as an insult, as this is clearly not one, but a solid statement that has yet to be proven incorrect.
Your title is missing the word "some", as in "what SOME people wanted". This was never meant to be a multiplayer version of and TES game. It was always meant to be an MMO and was intended to play like an MMO. And guess what, many people prefer that it plays like an MMO. I can appreciate that you don't, but you don't speak for everyone. There a reasons why certain elements keep turning up in MMO's...because MMO players like them.
If you want a multiplayer TES game, encourage Bethesda to make the TES games multiplayer. That kind of gameplay, in my opinion, would not make for a good MMO, but it would be good for a few friends to run around in.
Might be that you have played to much, yes it can happen before finish a game.I've tried to love the game, but I just can't. I'm logging on less and less, and when I do log on my enjoyment levels are decreasing as well. I've crafted, PvP'd, dungeon crawled, explored and quested. On paper all this looks good, the world looks amazing. But the actual game experience just feel hollow and the environments, quests, PvP, etc just seems increasingly bland. It feels like I'm making out with a really hot mannequin.
I wish it was just me that felt this way. As an Elder Scrolls fanboi, I wish the best for ESO, even if it wan't the game for me. I love the Elder Scrolls series and I love MMO's. But as much as I want to jump in and defend the game (and props to those of you who are: keep fighting the good fight... for what it's worth) I have a distinct sinking feeling about the future success of ESO. The OP's opinion may be disparaged, and he certainly could have worded it better, but I fear he may be right, or rather, that his views are and will be shared by an overwhelmingly large proportion of players. And by overwhelmingly, I mean in terms of the future viability of the game.
I know it's early days yet, and with every patch more and more can and will be done to improve the game. I'll certainly keep my sub for a few months and hope for the best. But still that sinking feeling remains....
it would be very hard to make skyrim multiplayer because how the game works, add that betesda is busy so eso is made by zos.robby41525_ESO wrote: »
This is to the Devs of the game that tried so hard to do this right, but in the end for many fans, ruined the very essence of what the Elder Scrolls series as a multiplayer game should've been. THIS IS NOT AN INSULT! This is a conversation i find highly true between a friend, me, and many others. Please feel free to move this to the proper forum section if need be.
Friend: in the golden days of gaming, money and hardware limitations made developers be creative to get around those limitations
Me: ESO tried to make that work, and it failed horribly for me
Friend: and make things unique and interesting
Friend: but now its just "lets make it generic as *** and cheap as possible"
Friend: eso woulda been good if they didnt force all the *** mmo elements into it
Me: THATS THE THING
Me: THEY TRIED MAKING AN MMO
Friend: if they kept it elder scrolls plus multiplayer it woulda been good
Me: exaaaaaactly
Friend: MMO just means multiplayer with a bunch of people
Friend: it doesnt mean you have to make it like EQ/ WoW
Friend: thats what nobody understands
Please don't take this as an insult, as this is clearly not one, but a solid statement that has yet to be proven incorrect.
Your title is missing the word "some", as in "what SOME people wanted". This was never meant to be a multiplayer version of and TES game. It was always meant to be an MMO and was intended to play like an MMO. And guess what, many people prefer that it plays like an MMO. I can appreciate that you don't, but you don't speak for everyone. There a reasons why certain elements keep turning up in MMO's...because MMO players like them.
If you want a multiplayer TES game, encourage Bethesda to make the TES games multiplayer. That kind of gameplay, in my opinion, would not make for a good MMO, but it would be good for a few friends to run around in.
But yes if you don't like MMO you will not like eso.
How do you deal with quests, how about unique items, can the guests enter you house and clear out your inventory?R1ckyDaMan wrote: »it would be very hard to make skyrim multiplayer because how the game works, add that betesda is busy so eso is made by zos.robby41525_ESO wrote: »
This is to the Devs of the game that tried so hard to do this right, but in the end for many fans, ruined the very essence of what the Elder Scrolls series as a multiplayer game should've been. THIS IS NOT AN INSULT! This is a conversation i find highly true between a friend, me, and many others. Please feel free to move this to the proper forum section if need be.
Friend: in the golden days of gaming, money and hardware limitations made developers be creative to get around those limitations
Me: ESO tried to make that work, and it failed horribly for me
Friend: and make things unique and interesting
Friend: but now its just "lets make it generic as *** and cheap as possible"
Friend: eso woulda been good if they didnt force all the *** mmo elements into it
Me: THATS THE THING
Me: THEY TRIED MAKING AN MMO
Friend: if they kept it elder scrolls plus multiplayer it woulda been good
Me: exaaaaaactly
Friend: MMO just means multiplayer with a bunch of people
Friend: it doesnt mean you have to make it like EQ/ WoW
Friend: thats what nobody understands
Please don't take this as an insult, as this is clearly not one, but a solid statement that has yet to be proven incorrect.
Your title is missing the word "some", as in "what SOME people wanted". This was never meant to be a multiplayer version of and TES game. It was always meant to be an MMO and was intended to play like an MMO. And guess what, many people prefer that it plays like an MMO. I can appreciate that you don't, but you don't speak for everyone. There a reasons why certain elements keep turning up in MMO's...because MMO players like them.
If you want a multiplayer TES game, encourage Bethesda to make the TES games multiplayer. That kind of gameplay, in my opinion, would not make for a good MMO, but it would be good for a few friends to run around in.
But yes if you don't like MMO you will not like eso.
But would it be that hard, have a drop in system, so say you choose to leave your game "open" when you are playing any random person (upto say 12 at a time) can drop into your game.
Make it so you can set the game to private or invite only and you can invite upto 12 friends into your game.
Have caves and runs etc scale to how many people enter.
There you go elder scrolls with online multiplayer.
Or you could go the hub route and make every inn like a lobby to group up with other people.
GW1 is an MMO the same way ESO is.R1ckyDaMan wrote: »GW1 does instanced group content that can be played alone perfectly fine,
Houses have keys only the guy whos instance it is has, and its about joining your griends so what I meant was the difficulty of dungeons etc would scale with size of group and not levels,
If it was that bad just make it scale to the average level of the entire group...
Just dismissing something as too difficult is wrong and lazy tbh imo
Actually, his comment is very apt, for all its superficial 'freedom to explore', Morrowind's questing was very linear.Your comment is rubbishnerevarine1138 wrote: »
I understand peoples hate but i like the game so far and i hate the idea of a plain singleplayer es game with multiplayer because none of my friends play the series so i wouldn't get to play multiplayer.
As a massive mmo fan and a player of WoW for a long time this is easily better and im glad to be playing eso.
This, as ESO is not level scaled as Morrowind was exploring high level content is hard.Actually, his comment is very apt, for all its superficial 'freedom to explore', Morrowind's questing was very linear.Your comment is rubbishnerevarine1138 wrote: »
Personally i like the mmo side its why i bought the game, i expected Elder Scrolls online....
What i didn't expect was...meh in two months i'll walk away much wiser, never again touch a Zenimax product no matter the title..
- bugs
- broken gameplay
- dungeons being finished by other players
- Quests being finished by other players
- gold farmers and bots ruining the game
- Chest rewards not being segregated
- no bag space
- no bank space
- hardly any loot
- terrible community
- horrible service
- horrible forums
- maintenance twice a week forcing me to play other games while i'm paying a subscription...
With similar I say similar genre.
Now I understand, you was actually on your own or in group in the world?R1ckyDaMan wrote: »
GW1 was not an mmo but an online multiplayer game, once you left the hub you was either with your group or on your own free to explore the world...
It was not quite open world as typical ES games are, portals seperated zones but this is kind of in place now with es games anyway with the small load when you enter a new area.
For the record I am enjoying ESO for what it is, just wish Bethesda would make an ES game with online features.
The only time you saw other players was in towns or other 'safe' areas, this is where you 'group up' and enter the 'world' which is in fact entirely instanced, you only see your fellow group members and/or henchmen 'out there'.Now I understand, you was actually on your own or in group in the world?
Now I understand, you was actually on your own or in group in the world?R1ckyDaMan wrote: »
GW1 was not an mmo but an online multiplayer game, once you left the hub you was either with your group or on your own free to explore the world...
It was not quite open world as typical ES games are, portals seperated zones but this is kind of in place now with es games anyway with the small load when you enter a new area.
For the record I am enjoying ESO for what it is, just wish Bethesda would make an ES game with online features.
still it would require that they removed lots of the TES features as moding, and I guess it felt more like an MMO than Skyrim did.
Still it might have been an option for ESO, at least for the quests.
Loading then entering cities in Oblivion and Skyrim was done because of console limitations. ESO uses loading to manage shards and megaserver.
The only time you saw other players was in towns or other 'safe' areas, this is where you 'group up' and enter the 'world' which is in fact entirely instanced, you only see your fellow group members and/or henchmen 'out there'.Now I understand, you was actually on your own or in group in the world?
GW1 was described as a giant 'lobby' for a private instanced game.
"Why ESO did not turn out to be what people wanted?"
Because people had unrealistic expectations that had no basis in reality.
Because people bought the game without doing any homework or research first.
Because every person thinks they know what makes a perfect game, never realizing that their opinion of a perfect game is not everyone elses.
The list could go on.