DogFaceInBananaPatch wrote: »I'm glad I just pick flowers.
Reiterpallasch wrote: »
HOW are you this bad at creating and maintaining a video game?
1. Cyrodiil STILL crashing constantly
2. Cyrodiil rubberbanding, lag, and fps STILL not fixed
3. Immovable STILL not working against archers, shield bash, stampede.
4. Cannot attack bug STILL not fixed.
5. The perma root bug STILL not fixed.
6. STILL not interacting with keep doors properly.
7. Cannot weapon swap in combat bug STILL not fixed.
8. Health bars STILL not syncing correctly.
9. Damage scaling bug STILL not fixed.
10. Animation de-syncs STILL not fixed.
11. Loss of character control bug STILL not fixed.
Not to mention the current exploits that STILL have not been fixed.
WHY? Why is it impossible for you to fix these?
WHY? Why do we have to continue to put up with this?
WHY? Why are you making it SO difficult to enjoy this game?
There are 10b kinds of people:HOW are you this bad at creating and maintaining a video game?
[...]
WHY? Why is it impossible for you to fix these?
WHY? Why do we have to continue to put up with this?
WHY? Why are you making it SO difficult to enjoy this game?
Making a MMO is as complex as building a City from scratch. While also having to minimise running costs.
Wow, that much hyperbole is needed just to distract from my little point?Reiterpallasch wrote: »Making a MMO is as complex as building a City from scratch. While also having to minimise running costs.
In our city we have buildings falling down, the roads are non functional and people can't get to where they are going, homeless are starving and/or freezing in the streets, unemployment is through the roof, the education and health systems are in shambles and mass transit just doesn't function.
Oh, but did I mention we're working on building a shiny new amusement park?
There are 10b kinds of people:HOW are you this bad at creating and maintaining a video game?
[...]
WHY? Why is it impossible for you to fix these?
WHY? Why do we have to continue to put up with this?
WHY? Why are you making it SO difficult to enjoy this game?
Those that understand how hard a job is and thus won't complain about acceptable/expected mistakes like those.
Those who do not and thus shouldn't run thier mouths about stuff they could not comprehend in a decade of study.
You are obviously the later.
Making a MMO is as complex as building a City from scratch. While also having to minimise running costs.
Explain me how you can even ask there to be no problem with a project that scale?
Those that understand how hard a job is and thus won't complain about acceptable/expected mistakes like those.
Reiterpallasch wrote: »Making a MMO is as complex as building a City from scratch. While also having to minimise running costs.
In our city we have buildings falling down, the roads are non functional and people can't get to where they are going, homeless are starving and/or freezing in the streets, unemployment is through the roof, the education and health systems are in shambles and mass transit just doesn't function.
Oh, but did I mention we're working on building a shiny new amusement park?
Do you know how hard it is to fix bugs in a game as big as ESO, that has millions of lines of code?
Do you know how hard it is to fix bugs in a game as big as ESO, that has millions of lines of code?
Sounds tough now, doesn't it?
KhajitFurTrader wrote: »This just in: software has bugs. Users are flabbergasted. News at 11.
I've said it before. Why do gaming companies get a pass from customers that are paying for a service?
CapuchinSeven wrote: »
Bugs happen and as long as humans are in control they always will. Force rolling out patches with game breaking bugs with your fingers in your ears yelling "la la la la la" is not acceptable, and people like you defending it are why the game industry has become such a joke.
I've said it before. Why do gaming companies get a pass from customers that are paying for a service?
Because people like what they are getting for their money.
That does not mean they like the bugs, that just means that the stuff that works is worth their money. And there is a lot more stuff in this game that works than stuff that doesn't.
KhajitFurTrader wrote: »Cue the car and kitchen appliance comparisons, which are totally valid, because apples and oranges are the same thing, as everyone knows.
Damn, too late.
KhajitFurTrader wrote: »Cue the car and kitchen appliance comparisons, which are totally valid, because apples and oranges are the same thing, as everyone knows.
Damn, too late.
CapuchinSeven wrote: »
Bugs happen and as long as humans are in control they always will. Force rolling out patches with game breaking bugs with your fingers in your ears yelling "la la la la la" is not acceptable, and people like you defending it are why the game industry has become such a joke.
People defending it understand that testing is not a ON-OFF thing. It is a process. The more time you spend on it, the better the result.
You seem to think that nothing but a flawless result is acceptable, and (presumably) that the time spent to achieve that result is irrelevant. But other customers/players do not share that opinion. They do not want their 1.3 patch to stay on the test server for half a year, they want it NOW.
Running a MMO is about finding a compromise between these two customer groups. And that means you release your patch as soon as it is deemed 'good enough' for the majority of your playerbase, and fix the rest later.
I've said it before. Why do gaming companies get a pass from customers that are paying for a service?
Because people like what they are getting for their money.
That does not mean they like the bugs, that just means that the stuff that works is worth their money. And there is a lot more stuff in this game that works than stuff that doesn't.
By people, you mean you? The OP isn't satisfied.
CapuchinSeven wrote: »
Rubbish, if we pushed our software and patches out with the same software breaking bugs that ZOS keeps pushing out we'd be out of business,"
CapuchinSeven wrote: »We are not talking about simple bugs here, we're talking about broken code that literally breaks a large aspect of the game, and no, those are not acceptable to be constantly making it into live.
I've said it before. Why do gaming companies get a pass from customers that are paying for a service?
Because people like what they are getting for their money.
That does not mean they like the bugs, that just means that the stuff that works is worth their money. And there is a lot more stuff in this game that works than stuff that doesn't.
By people, you mean you? The OP isn't satisfied.
No. By people, i mean the hundreds of thousands of people who did not vote with their wallets and leave the game despite all the bugs the OP mentions.
CapuchinSeven wrote: »
Rubbish, if we pushed our software and patches out with the same software breaking bugs that ZOS keeps pushing out we'd be out of business,"
You're in the MMO business? No?
Well then.
Obviously, they are acceptable, since people are still playing.
CapuchinSeven wrote: »
Rubbish, if we pushed our software and patches out with the same software breaking bugs that ZOS keeps pushing out we'd be out of business,"
You're in the MMO business? No?
Well then.CapuchinSeven wrote: »We are not talking about simple bugs here, we're talking about broken code that literally breaks a large aspect of the game, and no, those are not acceptable to be constantly making it into live.
Obviously, they are acceptable, since people are still playing.
CapuchinSeven wrote: »
Rubbish, if we pushed our software and patches out with the same software breaking bugs that ZOS keeps pushing out we'd be out of business,"
You're in the MMO business? No?
Well then.CapuchinSeven wrote: »We are not talking about simple bugs here, we're talking about broken code that literally breaks a large aspect of the game, and no, those are not acceptable to be constantly making it into live.
Obviously, they are acceptable, since people are still playing.
Obviously, they are not acceptable, since people are no longer playing. We can do this all day.
I've said it before. Why do gaming companies get a pass from customers that are paying for a service?
Because people like what they are getting for their money.
That does not mean they like the bugs, that just means that the stuff that works is worth their money. And there is a lot more stuff in this game that works than stuff that doesn't.
By people, you mean you? The OP isn't satisfied.
No. By people, i mean the hundreds of thousands of people who did not vote with their wallets and leave the game despite all the bugs the OP mentions.
So you have irrefutable evidence that hundreds of thousands didn't vote with their wallets and leave the game? Besides, that's not the argument here (nice try). The argument is why do folks pile on paying customers voicing their frustration with product that isn't performing to their standard?
CapuchinSeven wrote: »CapuchinSeven wrote: »
Rubbish, if we pushed our software and patches out with the same software breaking bugs that ZOS keeps pushing out we'd be out of business,"
You're in the MMO business? No?
Well then.
Yes actually, I've worked in the game industry as a tester and as a software engineer and know many game developers today.
CapuchinSeven wrote: »I currently work on robotic arm and winch systems using fuzzy logic. When our software doesn't work, people die.