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[SUGGESTION] Account wide achievements change.

The_Sadist
The_Sadist
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Basically if you achieve x achievement (certain achievements only) on y character any character on your account also has said achievement unlocked, in essence a shared achievement system.

Why? I have OCD (but not really) and the idea of sitting down to fish on all my characters because achievements aren't shared is sort of dawning on me.

To expand upon what I mentioned above, the shared system doesn't have to be for every achievement, but perhaps for the miscellaneous achievements like crafting, fishing, collectibles and some aspects of the 'character' achievement list (vampirism, lycanthropy etc). A majority of the achievements should remain character specific as it does make a great deal of sense for them to be.

Just to reiterate, not every achievement will be account wide, just specific categories.

EDIT:

People don't seem to get the concept that unlocking an achievement is different from progressing a skill line. Unlocking an achievement related to skyshards doesn't mean each new character you create will have each skyshard unlocked... simply the achievements related. Likewise, if there's a lore book achievement you'd simply get the title / points related to the achievement, not a maxed Mage's guild on new characters. You'd still need to gather lore books / skyshards / fight daedra to amass skill points and level guild skill lines respectively. That being said I don't think these achievements should be shared regardless, so the argument is sort of invalid, unless you want these achievements shared, in which case feel free to discuss it.
Edited by The_Sadist on January 19, 2015 1:36PM
"Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
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[SUGGESTION] Account wide achievements change. 654 votes

For
63%
kewlmanyrabidratsMalaVrazicaPolskiBunny_ESOLauraLobharveyMorHawkTopAce6Solarikennexxus_ESOAtaraxcromica81_ESOdoublestickjock7_ESOObscureVhalan53Eatitapplek9mouseRoyMallisAzarulGreybarren 414 votes
Against (please provide reasoning if possible)
29%
TabbycatElloaEQBallzzBlackhorneRein_Slevic_ESOrophez_ESOGothicindytims_ESOIagoGidorickGilvothItsMeTooAnriktheyanceyWaltzclayandaudrey_ESOnerevarine1138DobbaDeuceSaint_JiubB14_ESOAcrolas 192 votes
Unsure
7%
ZOS_AlanGUdyrfrykteKaynlorGwarokkevlarto_ESODemiraChatoyancyDarkstorn42MopeyHatOrangeTheCatOpiuumMoonshadow66itaybrodskyb16_ESOEnodocSharranAesBeast85MoranaAtriasNaradanGauradanDomperidon 48 votes
  • brandon
    brandon
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    Against (please provide reasoning if possible)
    Like I said in the other thread. It is a feeling of accomplishment. Also as @I55UE5 said in the other thread being able to show off what I did with individual classes.
  • madangrypally
    madangrypally
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    For

    I am for it. I tend to have one of each class, because it helps give me insight into overall game mechanics.

    Currently I have no desire to unlock all achievements because I play 4 characters equally. If they allowed achievements to be account wide then ill begin to actively work on unlocking all achievements. Thus means ill likely have a reason to play the game that much longer.

    @brandon it is a feeling of accomplishment but what does that have to do with a single character. I still accomplished a deed regardless if it was on my Tank, DPS or Healer character.

  • brandon
    brandon
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    Against (please provide reasoning if possible)
    @madangrypally
    I'm talking about the Templar, Nightblade ,dragonknight and sorcerer. Each of them have different strengths and weaknesses, earning achievements with them is like a badge of honor.
  • The_Sadist
    The_Sadist
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    For
    brandon wrote: »
    @madangrypally
    I'm talking about the Templar, Nightblade ,dragonknight and sorcerer. Each of them have different strengths and weaknesses, earning achievements with them is like a badge of honor.

    In your opinion, in my opinion killing 500 of the same monsters using pulser and volcanic rune over 5 characters is hardly honour worthy. Likewise, unlocking chests or picking nodes requires no degree of skill. In dungeon situations I suppose I can see your point, but I still disagree, though you know that already.
    Edited by The_Sadist on June 30, 2014 3:04PM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
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  • brandon
    brandon
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    Against (please provide reasoning if possible)
    The_Sadist wrote: »
    brandon wrote: »
    @madangrypally
    I'm talking about the Templar, Nightblade ,dragonknight and sorcerer. Each of them have different strengths and weaknesses, earning achievements with them is like a badge of honor.

    In your opinion, in my opinion killing 500 of the same monsters using pulser and volcanic rune over 5 characters is hardly honour worthy. Likewise, unlocking chests or picking nodes requires no degree of skill. In dungeon situations I suppose I can see your point, but I still disagree, though you know that already.

    Of course some achievements are more impressive then others. I understand that killing 500 of the same enemies can be tiresome, but like I said in the other thread just do the easier ones.
  • The_Sadist
    The_Sadist
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    For
    brandon wrote: »
    Of course some achievements are more impressive then others. I understand that killing 500 of the same enemies can be tiresome, but like I said in the other thread just do the easier ones.

    But what if slaying 5000 of each monster results in a title or a dye? It's simple to say do the easy ones (I'm doing 'easy' achievements on my alts as I progress), but it's not a realistic fix.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
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  • brandon
    brandon
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    Against (please provide reasoning if possible)
    The_Sadist wrote: »
    brandon wrote: »
    Of course some achievements are more impressive then others. I understand that killing 500 of the same enemies can be tiresome, but like I said in the other thread just do the easier ones.

    But what if slaying 5000 of each monster results in a title or a dye? It's simple to say do the easy ones (I'm doing 'easy' achievements on my alts as I progress), but it's not a realistic fix.

    I doubt ZOS would make a lot of kill x amount of y dye tied achievements. They might do a few I get that. However would it really be that hard to complete 1 or 2 achievements like that?
  • Sighlynce
    Sighlynce
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    Against (please provide reasoning if possible)
    I feel that each achievement is per individual character. You can go back and find the individual strengths and weaknesses of each of your builds. I mean if all achievements are shared then why would we need any of the characters but one to accomplish goals. It would make it irrelevant to kill a dungeon boss because according to the characters achievement score its already done..
    "What is better - to be born good, or to overcome your evil nature through great effort?" - Paarthurnax
  • The_Sadist
    The_Sadist
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    For
    brandon wrote: »
    I doubt ZOS would make a lot of kill x amount of y dye tied achievements. They might do a few I get that. However would it really be that hard to complete 1 or 2 achievements like that?
    Never doubt ZeniMax, they've done a lot of unexpected things before, so whose to say they won't make all dyes tied to extremely lengthy achievements? 1 or 2? Have you gone through the achievement list and seen them all? It's a bit crazy.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
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  • The_Sadist
    The_Sadist
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    For
    I feel that each achievement is per individual character. You can go back and find the individual strengths and weaknesses of each of your builds. I mean if all achievements are shared then why would we need any of the characters but one to accomplish goals. It would make it irrelevant to kill a dungeon boss because according to the characters achievement score its already done..
    I hardly feel that fishing is related to character strength or weakness, nor is farming nodes, slaying the same low level monster or clearing a dungeon you've done 5 times before. In terms of dungeons things would be different, as the undaunted line levels from achievements gained. Likewise, there are many group skill point achievements in dungeons which should also be character specific. Lastly you'd do a dungeon to get the experience, quest or sky shard associated with said dungeon.. Well, I would at least, make the map nice and white.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
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  • brandon
    brandon
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    Against (please provide reasoning if possible)
    The_Sadist wrote: »
    brandon wrote: »
    I doubt ZOS would make a lot of kill x amount of y dye tied achievements. They might do a few I get that. However would it really be that hard to complete 1 or 2 achievements like that?
    Never doubt ZeniMax, they've done a lot of unexpected things before, so whose to say they won't make all dyes tied to extremely lengthy achievements? 1 or 2? Have you gone through the achievement list and seen them all? It's a bit crazy.

    Yes I've gone through the achievements. I'm talking about if they tie the dye to 1 or 2 achievements like that, not that there are 1 or 2 of those types of achievements.
  • crystal_coppolab14_ESO
    For
    Why not simply do it so that the general achievements (such as fishing, killing x amount of a particular npc, lock picking, etc) be account wide and the more specific achievements (such as anchors, dungeons, skyshards, etc) be account specific? This would be a compromise to both sides. :)
  • kieso
    kieso
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    For; the current method makes no sense; why would you want to click 1000 dolmen pylons or whatever they're called on each character? That's just stupid.
  • The_Sadist
    The_Sadist
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    For
    brandon wrote: »
    Yes I've gone through the achievements. I'm talking about if they tie the dye to 1 or 2 achievements like that, not that there are 1 or 2 of those types of achievements.

    Limiting the amount of dyes due to the difficulty of achievements wouldn't be wise. If there were 1-2 dyes which were super difficult to posses and you're against shared achievements, you should be against being able to dye your alts gear with said dye, because that's basically the same thing.
    Edited by The_Sadist on October 19, 2015 12:22AM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • brandon
    brandon
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    Against (please provide reasoning if possible)
    The_Sadist wrote: »
    brandon wrote: »
    Yes I've gone through the achievements. I'm talking about if they tie the dye to 1 or 2 achievements like that, not that there are 1 or 2 of those types of achievements.

    Limiting the amount of dyes due to the difficulty of achievements wouldn't be wise. If there was 1-2 dyes which were super difficult to posses and you're against shared achievements, you should be against being able to dye your alts gear with said dye, because that's basically the same thing.

    I said in the other thread that I changed my mind on the main to alt thing. The "difficult" achievements are actually not that difficult they are just time consuming. You apparently are not willing to put in the time. I understand that you already did those achievements on another toon, but how hard is it to just get those achievements as you go along. On my toon I have obtained a lot of the kill x amount of enemies or do x amount of y without really trying to get those ones. It really isn't grinding if your not rushing to get the achievements.
  • The_Sadist
    The_Sadist
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    For
    brandon wrote: »
    I said in the other thread that I changed my mind on the main to alt thing. The "difficult" achievements are actually not that difficult they are just time consuming. You apparently are not willing to put in the time. I understand that you already did those achievements on another toon, but how hard is it to just get those achievements as you go along. On my toon I have obtained a lot of the kill x amount of enemies or do x amount of y without really trying to get those ones. It really isn't grinding if your not rushing to get the achievements.
    What was your opinion? I forget. Exactly, spending literal days on an achievement and having to do it all over again is extremely demotivating and a little counter productive. It's not about me not willing to put in the time, it's me not having a literal weeks of real life time grind out a few achievements on multiple characters, that would take away all fun from the game for me personally, and I don't think I'm alone. Quite a few of them would be irritating to do, I'm personally going through each dungeon on alts and waiting for the named bosses to spawn, sometimes hours, for the achievement. Well once you hit veteran rank 12 and complete all the achievements once repeating the same content again and again gets boring relatively quickly.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
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  • Tavore1138
    Tavore1138
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    Against (please provide reasoning if possible)
    I don't want someone's level 3 alt walking around calling themselves 'Covenant Hero' or the equivalent.

    If dyes are linked to achievements the character should have to earn them.

    Since some are linked to specific choices made by a character that character should have to live with those choices.

    EDIT - I see my characters as unique entities, it would be like you getting a qualification in RL just because your friend got one too.
    Edited by Tavore1138 on June 30, 2014 4:39PM
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  • The_Sadist
    The_Sadist
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    For
    I don't want someone's level 3 alt walking around calling themselves 'Covenant Hero' or the equivalent.

    If dyes are linked to achievements the character should have to earn them.

    Since some are linked to specific choices made by a character that character should have to live with those choices.

    Once again, outside of PvP when will your hypothetical veteran rank 12 meet a level 3? And why would you even care? People don't go about bragging about titles, they're purely cosmetic.

    And once the character has earned them the dye should be locked to said character with no way to transfer to alts or friends, right? You can only dye your gear and use it on the character who has unlocked the colour.

    Um, really? ALL achievements that I've seen can be completed regardless of choice. You may kill the evil mage or let me go, but you're still the hero who saved the day. The mortal choices you make have no impact on static achievements.
    Edited by The_Sadist on June 30, 2014 4:40PM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
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  • brandon
    brandon
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    Against (please provide reasoning if possible)
    The_Sadist wrote: »
    brandon wrote: »
    I said in the other thread that I changed my mind on the main to alt thing. The "difficult" achievements are actually not that difficult they are just time consuming. You apparently are not willing to put in the time. I understand that you already did those achievements on another toon, but how hard is it to just get those achievements as you go along. On my toon I have obtained a lot of the kill x amount of enemies or do x amount of y without really trying to get those ones. It really isn't grinding if your not rushing to get the achievements.
    What was your opinion? I forget. Exactly, spending literal days on an achievement and having to do it all over again is extremely demotivating and a little counter productive. It's not about me not willing to put in the time, it's me not having a literal weeks of real life time grind out a few achievements on multiple characters, that would take away all fun from the game for me personally, and I don't think I'm alone. Quite a few of them would be irritating to do, I'm personally going through each dungeon on alts and waiting for the named bosses to spawn, sometimes hours, for the achievement. Well once you hit veteran rank 12 and complete all the achievements once repeating the same content again and again gets boring relatively quickly.

    I said that I agreed with you that using a main to dye armor and then giving it to an alt would be cheapening the accomplishment of the achievement.
  • The_Sadist
    The_Sadist
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    For
    brandon wrote: »
    I said that I agreed with you that using a main to dye armor and then giving it to an alt would be cheapening the accomplishment of the achievement.
    Fair enough. Say hypothetically you max and unlock everything on a character you enjoyed but suddenly a new class is released and an old class is revamped (looking at you Nightblade!). Does the notion of grinding to veteran rank 12 on both characters and spend months unlocking titles and hypothetical dyes appeal to you? Given you've been playing ESO for months and months.

    I guess as a long time MMO player I can see the long term benefits to it, but I can understand why people are against it.. granted some reasons are illogical and senseless.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
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  • Mordria
    Mordria
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    Against (please provide reasoning if possible)
    I don't want anything shared between characters.
  • The_Sadist
    The_Sadist
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    For
    Mordria wrote: »
    I don't want anything shared between characters.

    I hate to break it to you.. but there's this thing called a bank. Feel free not to use it though.

    Also, good luck maxing all your crafting professions on each new character, enchanting is sure going to hurt, trust me.

    That's what you mean right?
    Edited by The_Sadist on June 30, 2014 4:59PM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
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  • brandon
    brandon
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    Against (please provide reasoning if possible)
    The_Sadist wrote: »
    brandon wrote: »
    I said that I agreed with you that using a main to dye armor and then giving it to an alt would be cheapening the accomplishment of the achievement.
    Fair enough. Say hypothetically you max and unlock everything on a character you enjoyed but suddenly a new class is released and an old class is revamped (looking at you Nightblade!). Does the notion of grinding to veteran rank 12 on both characters and spend months unlocking titles and hypothetical dyes appeal to you? Given you've been playing ESO for months and months.

    I guess as a long time MMO player I can see the long term benefits to it, but I can understand why people are against it.. granted some reasons are illogical and senseless.

    Well I'm not vet rank yet so I wouldn't be able to say how grinding that would feel. I am not in any hurry to obtain all the titles, achievements and dyes. I have yet to unlock most of the achievements and I'm fine with that. I understand people don't want to "grind" their way up again, but me and apparently a lot of other people seem fine with doing it all again.
  • The_Sadist
    The_Sadist
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    For
    brandon wrote: »
    Well I'm not vet rank yet so I wouldn't be able to say how grinding that would feel. I am not in any hurry to obtain all the titles, achievements and dyes. I have yet to unlock most of the achievements and I'm fine with that. I understand people don't want to "grind" their way up again, but me and apparently a lot of other people seem fine with doing it all again.
    Oh boy, wait until you hit veteran rank 1 and start levelling, it's not nearly as quick compared to 1-49.99, take it from me. Another question, are you an avid MMOer? Before ESO did you play any online games?
    Last question, do you use the shared bank? Do you craft stuff on your main / crafter for other characters (assuming you have alts or plan on levelling multiple characters)?

    Edited by The_Sadist on June 30, 2014 5:07PM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
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  • Mordria
    Mordria
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    Against (please provide reasoning if possible)
    The_Sadist wrote: »
    Mordria wrote: »
    I don't want anything shared between characters.

    I hate to break it to you..

    You should change your name if you're going to start your sentences like that :p

    I would like separate banks also, yes. I know it's not going to happen, but I can dream. :D
  • brandon
    brandon
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    Against (please provide reasoning if possible)
    The_Sadist wrote: »
    brandon wrote: »
    Well I'm not vet rank yet so I wouldn't be able to say how grinding that would feel. I am not in any hurry to obtain all the titles, achievements and dyes. I have yet to unlock most of the achievements and I'm fine with that. I understand people don't want to "grind" their way up again, but me and apparently a lot of other people seem fine with doing it all again.
    Oh boy, wait until you hit veteran rank 1 and start levelling, it's not nearly as quick compared to 1-49.99, take it from me. Another question, are you an avid MMOer? Before ESO did you play any online games?
    Last question, do you use the shared bank? Do you craft stuff on your main / crafter for other characters (assuming you have alts or plan on levelling multiple characters)?

    First of all I don't mind if it's not that quick. I don't have a need to get everything right away. Second of all no I am not much of an mmo player. This game is actually my first mmo I have played myself. I have however seen friends and family play other mmos so I am not completely oblivious to mmo related stuff. Finally third I have 2 toons I don't you the shared bank because I don't use my other toon that much. Well I should say I don't use the shared bank for transferring items I use it for things I want to keep.
  • The_Sadist
    The_Sadist
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    For
    Mordria wrote: »
    You should change your name if you're going to start your sentences like that :p

    I would like separate banks also, yes. I know it's not going to happen, but I can dream. :D
    I can tease :wink:.

    So would you also like crafting to be character specific? In the sense that you'll need to max each profession on each character to benefit from it? Trading between characters would be non-existent and let's just say hypothetically you can't just craft something, give it to a friend and give it to an alt. Would that also interest you?
    brandon wrote: »
    First of all I don't mind if it's not that quick. I don't have a need to get everything right away. Second of all no I am not much of an mmo player. This game is actually my first mmo I have played myself. I have however seen friends and family play other mmos so I am not completely oblivious to mmo related stuff. Finally third I have 2 toons I don't you the shared bank because I don't use my other toon that much. Well I should say I don't use the shared bank for transferring items I use it for things I want to keep.

    Not to come across as superior, but I've been playing MMOs for about 10 years now, from Tibia to WoW, Runescape to Aion, Dofus to Maple Story, blah blah blah games. In my experience I've found a shared achievement system to be extremely enjoyable as it prevents potential months of pointless grinding. As it stands a non-shared achievement system seems like filler once you've hit rank 12 on your characters and now you're waiting for new content, but that's just me. I get a lot of people coming from Skyrim or Oblivion have this immersion thing going on (Morrowind IS my favourite game, hands down, ever), but there's a point where immersion becomes silly. This is an MMO, not a single player game.
    Fair enough, do you craft at all?
    Edited by The_Sadist on June 30, 2014 5:19PM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
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  • brandon
    brandon
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    Against (please provide reasoning if possible)
    The_Sadist wrote: »
    Mordria wrote: »
    You should change your name if you're going to start your sentences like that :p

    I would like separate banks also, yes. I know it's not going to happen, but I can dream. :D
    I can tease :wink:.

    So would you also like crafting to be character specific? In the sense that you'll need to max each profession on each character to benefit from it? Trading between characters would be non-existent and let's just say hypothetically you can't just craft something, give it to a friend and give it to an alt. Would that also interest you?
    brandon wrote: »
    First of all I don't mind if it's not that quick. I don't have a need to get everything right away. Second of all no I am not much of an mmo player. This game is actually my first mmo I have played myself. I have however seen friends and family play other mmos so I am not completely oblivious to mmo related stuff. Finally third I have 2 toons I don't you the shared bank because I don't use my other toon that much. Well I should say I don't use the shared bank for transferring items I use it for things I want to keep.

    Not to come across as superior, but I've been playing MMOs for about 10 years now, from Tibia to WoW, Runescape to Aion, Dofus to Maple Story, blah blah blah games. In my experience I've found a shared achievement system to be extremely enjoyable as it prevents potential months of pointless grinding. As it stands a non-shared achievement system seems like filler once you've hit rank 12 on your characters and now you're waiting for new content, but that's just me. I get a lot of people coming from Skyrim or Oblivion have this immersion thing going on (Morrowind IS my favourite game, hands down, ever), but there's a point where immersion becomes silly. This is an MMO, not a single player game.
    Fair enough, do you craft at all?

    Like I said I may not have personally played an mmo before but I have friends and family who do so I know a fair bit about mmos. I started the TES series with oblivion (I do want to play all the earlier ones however) but from what I heard morrowind is a lot more immersive then oblivion or skyrim. Yes I do craft.
    1 provisioning
    2 blacksmithing
    3 clothing
    4 woodworking
    The other ones I'll get to eventually.
  • Chatoyancy
    Chatoyancy
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    Unsure
    Yay! A poll!

    Anyway, I won't bother to repeat myself, but even though I argued against it, I really am unsure whether or not I want shared achievements. I don't really want or need it, but it wouldn't upset me if it happened.
  • The_Sadist
    The_Sadist
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    For
    Of the individuals against the suggestion there's very little reasons behind their logic being posted.

    But I suppose it was to be expected.
    Edited by The_Sadist on July 4, 2014 4:23AM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
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