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https://forums.elderscrollsonline.com/en/discussion/684716

Vet level took my motivation out back and beat it to death with an aluminum baseball bat.

Elyna
Elyna
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Not kidding. Vet lvling is arguably the worse part of this game. It basically turned into a Korean MMO with the grinding. And theres no real incentive to lvl anyway, theres no instant gear reward, no faction goodies, all we get are 3 outfits. Which are cool and all, but you need to give people more reason to go on a grind quest.
  • Zakq
    Zakq
    Are you enjoying the other faction stories? . My suggestion is to maybe read more lorebooks or join a guild. If the game isn't fun anymore maybe you should take a break and play another game like Titanfall, etc..
  • aipex8_ESO
    aipex8_ESO
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    As a TES fan, I am loving seeing other areas of Tamriel that I've only heard about (I started in familiar EP territory). The high level of difficulty in the trash mobs is exhausting though. Doable, but so tiring. You feel relieved to get to the boss of a questline because they are easier than the trash you had to kill to get to them.
  • Enkil
    Enkil
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    I feel the same. I only do dolmens, dungeons and world bosses in enemy factions. Other than that I stick to Cyrodil.

    This VR thing is a joke.. Feels very much like a placeholder and I hope that's the case.
    Edited by Enkil on June 15, 2014 7:18AM
  • Covyn
    Covyn
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    The immersion is gone after Molag....All VR levels are is busy work, and it's lame.
    Gyxx (VR1) Templar
    Quidd (VR5) Nightblade
    Kadzien (15) Sorc
    Covyn (VR12) DragonKnight (now spends his days crafting)
  • Heishi
    Heishi
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    I got to VR on my main and stopped. I know it's technically the same stuff, but I shifted to other chars in other alliances to experience their stories. Plus it give me time to play with other class/builds.

    I might continue once there's a bit more end game stuff. I figure by the time I go back to him I have the excitement/drive of getting the cap vr level and doing the presumed end stuff.

    What's going to suck is when they launch the dark brotherhood and thieves guild for presumably the same levels as mage/fighter guilds and you can get no xp/worthwhile rewards or restart a char.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Sharee
    Sharee
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    Vet is the same as normal, except you get one level per zone instead of 15. My suggestion? Forget about the level. Go to vet zones for the story, for the skyshards, for the sights. It only feels like a grind if you are hypnotizing the XP bar.
  • rblown1988b16_ESO
    rblown1988b16_ESO
    Soul Shriven
    Veteran level sucks large in part because it feels like a cop out to "carry on" after defeating Molag Bal. Ok fine, we get to experience all the games content on one character if we choose. However with the very poor scaling of VR mobs the only real way of dealing with them is giving into the light armour and staff crowd. Even then many deaths from overly tuned mobs await anyone who misses one single skill in their "rotation" or misses a block because of the animation delay.

    In short, grinding wouldn't be so bad if mobs were scaled consistently and the game allowed you to properly progress with other builds apart from light armour and staves.
    Edited by rblown1988b16_ESO on June 15, 2014 11:29AM
  • Alphashado
    Alphashado
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    Well over 50% of the player base is unhappy with VR content for one reason or another. 48% alone find it over tuned. Considering that it's mandatory for progression, this is a big time problem. Regardless of your individual taste, when 50%+ of paying subscribers dislike your product, you have a serious problem.

    1-50 was fabulous. VR not so much.
    Edited by Alphashado on June 15, 2014 12:40PM
  • Lunerdog
    Lunerdog
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    My first Vet character is now parked, my Khajiit will hit Vet 1 tonight and will be going to the Crag for a couple of days, then I'll go back to my level 32 NB

    Vet zones just don't attract me, broken immersion, broken difficulty on trash mobs, recycled content etc, oh well.
  • nerevarine1138
    nerevarine1138
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    Alphashado wrote: »
    Well over 50% of the player base is unhappy with VR content for one reason or another. 48% alone find it over tuned. Considering that it's mandatory for progression, this is a big time problem. Regardless of your individual taste, when 50%+ of paying subscribers dislike your product, you have a serious problem.

    1-50 was fabulous. VR not so much.

    98% of statistics are made up on the spot.
    ----
    Murray?
  • Enkil
    Enkil
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    Alphashado wrote: »
    Well over 50% of the player base is unhappy with VR content for one reason or another. 48% alone find it over tuned. Considering that it's mandatory for progression, this is a big time problem. Regardless of your individual taste, when 50%+ of paying subscribers dislike your product, you have a serious problem.

    1-50 was fabulous. VR not so much.

    98% of statistics are made up on the spot.

    Thankfully we don't need any statistics to tell us that VR levels were a very poorly developed afterthought and are totally unbalanced... Cap should have been 50 until they developed any further content properly...
  • billp_ESO
    billp_ESO
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    So what is the drawback of not doing VR levels? Can you still PvP as well?
  • Evandus
    Evandus
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    You can PvP. There is just a pretty big gap from what I understand regarding the V1 character and the V10 or V12 character. If it were me, I'd make sure I had some backup or a good escape plan if they show up near you.
  • Enkil
    Enkil
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    billp_ESO wrote: »
    So what is the drawback of not doing VR levels? Can you still PvP as well?

    You miss out on some skill points mainly...

    The Dev's didn't even need to rewrite the whole zone.. all they needed to do was make the main story line (save King Caramir/help build support for Queen Arwyn) into some kinda spy/assassination missions instead...

    Dolmens.. neutral
    World Bosses.. neutral
    Dungeons... neutral (mostly)
    save NPCs from Necromancers... neutral
    random NPC quests.. neutral.. (mostly)

    Factions specific (save the king/bolster the Queen) are a small minority....

    It would not have taken a lot of time/production to make unique quests that involved spying/assassination/subterfuge/infiltration. It just seems they took the path that required the least amount of imagination and development.. very disappointing....
  • crislevin
    crislevin
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    Heishi wrote: »
    What's going to suck is when they launch the dark brotherhood and thieves guild for presumably the same levels as mage/fighter guilds and you can get no xp/worthwhile rewards or restart a char.

    that would suck majorly.

    limiting new content to certain population of players, explicitly demanding time/money sink, would be biggest blow to the future of this game.

    locking Craglorn for practically group only is one glaring example.

    I hope devs stop and think over their decisions.
  • nerevarine1138
    nerevarine1138
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    Heishi wrote: »

    What's going to suck is when they launch the dark brotherhood and thieves guild for presumably the same levels as mage/fighter guilds and you can get no xp/worthwhile rewards or restart a char.

    Do you really think that's how they're going to do it? I mean, really? Or are you just trying to scare people who don't know any better?

    They already have quests with Veteran and regular versions. I would assume the Thieves Guild/DB will be along the same lines with their quests.
    ----
    Murray?
  • crislevin
    crislevin
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    billp_ESO wrote: »
    So what is the drawback of not doing VR levels? Can you still PvP as well?

    1. cannot explore 3rd alliance with one char.
    2. there are significant vp there, although you can leveling via dolmen, wb, dungeons too.
    3. cannot find AE/Daedric motif, well, you can buy them, the pricing is crashing nowadays.

    yes, you can go PvP right after level 10, you can also levels in pvp.
  • babylon
    babylon
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    Heishi wrote: »

    What's going to suck is when they launch the dark brotherhood and thieves guild for presumably the same levels as mage/fighter guilds and you can get no xp/worthwhile rewards or restart a char.

    Do you really think that's how they're going to do it? I mean, really? Or are you just trying to scare people who don't know any better?

    They already have quests with Veteran and regular versions. I would assume the Thieves Guild/DB will be along the same lines with their quests.

    Nuuuu...I don't think any one of us here want to see solo only vet level quests...
  • Tannakaobi
    Tannakaobi
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    babylon wrote: »

    Nuuuu...I don't think any one of us here want to see solo only vet level quests...

    er.... you what? No quests should be solo only. However ALL quests should be possible solo.

    Group content should be aimed at dungeons and raids.

    crislevin wrote: »

    yes, you can go PvP right after level 10, you can also levels in pvp.

    The way PVP is set up this is not really an option, at least not if you do want to level that is. Most of the time spent in PVP is not in combat. Most maps are empty, most of the time.

    Edited by Tannakaobi on June 15, 2014 2:00PM
  • babylon
    babylon
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    Tannakaobi wrote: »
    babylon wrote: »

    Nuuuu...I don't think any one of us here want to see solo only vet level quests...

    er.... you what? No quests should be solo only.

    Mages Guild and Fighters Guild quests are all solo, that's what I'm referring to. If they're solo-only, then probably Thieves Guild and Dark Brotherhood quests will also be solo-only.

    And solo-only quests at vet level will suck donkey balls.
  • Heishi
    Heishi
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    Heishi wrote: »

    What's going to suck is when they launch the dark brotherhood and thieves guild for presumably the same levels as mage/fighter guilds and you can get no xp/worthwhile rewards or restart a char.

    Do you really think that's how they're going to do it? I mean, really? Or are you just trying to scare people who don't know any better?

    They already have quests with Veteran and regular versions. I would assume the Thieves Guild/DB will be along the same lines with their quests.

    I don't have any proof, magical insights or anything. It was just my guess. It would make sense for the two new guilds to fall inline with the mage/fighter guilds (vet and main).

    It was late when I wrote that and I for some reason was thinking VR12s would have to go back to main content area or VR1 area.

    My brain died momentarily and I forgot you go through the game content 3 times, not 2 times.

    Sorry about that ^.^
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Enkil
    Enkil
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    babylon wrote: »
    Tannakaobi wrote: »
    babylon wrote: »

    Nuuuu...I don't think any one of us here want to see solo only vet level quests...

    er.... you what? No quests should be solo only.

    Mages Guild and Fighters Guild quests are all solo, that's what I'm referring to. If they're solo-only, then probably Thieves Guild and Dark Brotherhood quests will also be solo-only.

    And solo-only quests at vet level will suck donkey balls.

    They wouldn't do that for both.. Thieves guild is always joinable from the beginning in Elder Scrolls.. I'm sure in the actual release (console) they will want Thieves guild join-able for new players. This is paid beta u know....

    Dark Brotherhood might be more difficult tho... which kinda makes sense.. Morag Tong in Morrowind had you assassinating factions leaders...
    Edited by Enkil on June 15, 2014 2:35PM
  • Blud
    Blud
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    Sharee wrote: »
    Vet is the same as normal, except you get one level per zone instead of 15. My suggestion? Forget about the level. Go to vet zones for the story, for the skyshards, for the sights. It only feels like a grind if you are hypnotizing the XP bar.

    No. It only feels like a grind because the combat becomes tedious and frustrating. Just jacking up mob health and damage does not do the trick.
  • DireKit
    DireKit
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    It took your motivation..

    And..

    Beat it with a baseball bat?

    Well, you know what time it is.. right?

    IT'S PEANUT BUTTA JELLY TIME, PEANUT BUTTA JELLY TIME!

    [Moderator Note: Edited per our rules on Spamming]
    Edited by ZOS_LeroyW on June 15, 2014 4:56PM
  • deathsdoor_rift2_ESO
    deathsdoor_rift2_ESO
    Soul Shriven
    Elyna wrote: »
    Not kidding. Vet lvling is arguably the worse part of this game. It basically turned into a Korean MMO with the grinding. And theres no real incentive to lvl anyway, theres no instant gear reward, no faction goodies, all we get are 3 outfits. Which are cool and all, but you need to give people more reason to go on a grind quest.

    I have 3 vr12 and I quested all but one. One I kinda used a boss exploit.

    VR quest is NOT hard, you just need to know what skills you need to use. If you are questing everything and use weapon swap you can have every skill leveled by VR1 then get 2 or 3 more Weapons leveled up well before VR12.

    Just learn how to change your class spells and your weapon skills.

    There are a TON of Viable builds. Learn and adapt. \

    And stop bashing things until you learn.
  • Paladin_echo1
    Paladin_echo1
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    To the previous comment, don't believe a TON of Viable builds. Go Magic, because if you don't you will suck. It is not even the skill level, its the actual mechanics of the game. Magic on average, not even above average is 2-3X more powerful than physical attacks. Go look at Cleave and its evolved form for the two handed tree and compare that to almost any serious magical aoe. If you have a STAFF, you will beat the crap out of most things you run into. The key is to block since they decided that blocking with a staff gives you just about as much power as blocking with a shield. Wall of elements, and blocking goes a long way. This will really improve alot more once you get that staff aoe at Staff lvl 39.

    Elder Staves Online FTW until they fix stamina. Treat it like an exploit and ride the wave.
    Edited by Paladin_echo1 on June 15, 2014 2:55PM
  • SilverWF
    SilverWF
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    For me the the most strange thing is:
    I've fought for the Pact, kicking asses of Dominion or Covenant spies, kicking worm Cult etc and after all of it I need:
    1. Helping to my enemies
    2. Fighting against PACT!
    3. Dealing with the same Worm cult

    WTF?
    Elder Staves Online FTW until they fix stamina.
    Stamina - just a secondary resource. All is OK with Stamina in this role. The game was designed in that way. Deal with it.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • rayeab16_ESO
    rayeab16_ESO
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    they should have just stopped at 50, like other players said. and then offered you the *choice* of doing all the quests in the other two faction WITHOUT the levels.

    sure, make an achevement for competing all the 3 factions numerous quests (excluding noob island ones of course)....'By Any Other Name: you walked the walk, and talked the talk for all three factions.' unlocks the tital 'the mediator'

    but all you get per quest, is a bit of money, and a skill point sometimes.
    then craglorn should have been designed for lvl veteran 1 and 2 players.
    you should have just had to talk to someone in your faction that gives you a questline to get to craglorn, and the reward at the other end once you got there, would have been to unlock veteran levels.

    why should those of us who make alts to enjoy a story, be punished 3 times over, having to complete the whole story again twice each character? just so a few people did not have to roll an alt to get the whole game?

    those players should have been given the *option* to do the do over, not force everyone to regrind their game 2 more times, so that once the *new vet level* content arrived, they can play it.

    (yes, i know the *option* part was that the rest of us can just stop playing at 50. thats the wrong way around it. it should have been the option was to visit the other factions, not to just have to stop playing if you dont want to grind veteran)
  • Paladin_echo1
    Paladin_echo1
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    That's right, Stamina is a secondary resource. If they intend for magic to be the primary resource, then that's what it means. Ill take that correction because they favor magic more than stamina. Btw if you need more proof of that, DAWNBREAKER is the only ultimate that requires stamina to power it. The rest go up by charging them with magic. I just got Comet the other day that hits for 800ish damage now, and its not even leveled up all the way yet and I haven't even enchanted my armor with anything yet for this one with NO light armor expertise.

    On class skills alone you are 4 against 1. Ultimates charge pretty fast and 4 magic ultimates vs one stamina ultimate that isn't super effective. If this is their intention, then Im not on board with it. Kinda don't like having to switch to Elder Staves online, but until they CHANGE (so you don't have a foothold this time) stamina, I highly don't recommend any other weapon than the staff.
  • nelsonus_ESO
    nelsonus_ESO
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    I also want to point out that VR12's beat down lower VR players in Cyrodil. Which means to really be at a level playing field you have to get to VR12.

    I missed the craglorn free VR exp train before they nerfed it, so now Cyrodil has a million VR12 players and I am stuck grinding at half the exp that they got.
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