and who is affected by that? Nobody. Again, i would rather have some useless sets, than broken sets that ruin gameplay. Not like this game is suffering from a shortage of sets, there are a gazillion of sets already and endless builds possibilities. Broken sets outperforming everything is what kills build diveristy, not the…
i would rather had a overnerfed set and then do incremental buffs to make it more viable, than release a complete broken item that ruins PvP for 6 months.
It's just that we ALL use mythics, we ALL use monster sets, and we ALL use blocks. Not everyone uses cloak and not everyone uses shields. Do you understand that? Sithis targets all players, some will benefit more some less. Same with the sets I mentioned above. We all use ultimates, but DK can benefit the most of them. At…
This is actually a perfect item for groups trying to go for no-death achievements. In SS and KA I just roll dodge the one shot attacks because blocking is unreliable for templars using a channeled ability at times, and AS+2 the jumps and poison spray can be completely mitigated with the light armor shield. I acknowledge…
I think the concept of this set is the problem. Don't think they can find a point where it doesn't provide enough tankiness so that you can't just ignore block as a mechanic, but it's also not worthless. It's either going to be too much or not enough. In the current iterati Not really, Stam builds already only run 1 arena…
1 iteration of the set: Balanced? No. Fun? Yes. 2 iteration of the set: Balanced? Yes. Fun? No. I mean yeah they did a good job for quickly fixing it due to outcry. Because people would not tolerate this abomination in live. But new mythics sound.. a bit.. dull? Let's check through all of em so I can explain my point…