If the aesthetics of ESO appeal to you, then you're sitting pretty. But if the mechanics of ESO appeal to you, I would be a little alarmed. Someone already said as much, but for a certain type of player, ESO has been very engaging for the last few years and looks to be firmly in your wheelhouse for the discernible future.…
*The Banished Cells have doorways where mobs get stuck on, players past these doorways using single targeted abilities on these mobs within will not be able to connect. *When using Pirate Skeleton, it's possible to see the head/hair accessory in a glossy white texture as of Scalebreaker. *After killing the large gator boss…
Well, you are right in that you don;t really know anything about me since you assume I have disdain for solo players or feel I HAVE to go chase three people around a tower. The reason I said HAVE to was because of this statement. No is forcing anyone to go into a tower and chase 3 "tower humpers". Like for example I fight…
Phreatophile answers you well but I would like the opportunity to expand upon that. Noxiphilic Sanguivoria, the strain of vampirism,( which is only one of many strains in existence in ES lore but is supposedly "common" in the era that ESO takes place in), is completely different from all other forms of vampirism in all…
Status Effects =/= Major/Minor Debuffs Here's an older list, there's been some more added more recently. ELEMENTAL STATUSES Chilled - Applies Snared i.e. slows movement speed by 40% for 5 sec. Chance to proc from any frost damage (frost staff, frost enchants, Ice Comet (mages guild)). Concussion - Applies Minor Maim i.e.…
I've lost friends early on playing ESO when they understood the scaling nature of the gear and enemies in most of the game's content. There's benefits, but there's also a real cost to having scaled content that is under-tuned content or doesn't keep up with broad-level power creep. With games like Elden Ring going…
Yeah, I agree, high-risk/high-reward is a system that benefits game with complicated but FAIR combat. ESO's combat (especially PvP) is NOT fair. // incoming PvP rant. Ironically the game designers know how unfair the game is that they don't punish you for dying at all (broken gear? you get free repair kits for daily logins…
I try to play this way, I really do, chill is my default mode in life. But as someone who has 18 characters, each with their own needs and wants, I have a long to-do list. And as I have little game time throughout the week, there's always 'just one more thing' I want to get done real quick before I can get to that point,…
"Incorrect. I have played wow since 2004 and I play even today. You however have not played in 13 years, you know nothing of what you speak (as usual)." Trust me, I keep up which is why I'm not playing an MMO from 2004. Personally I stopped playing because stuff like the AH is to easy to manipulate, the dungeons are boring…
For one reason or another, this thread made me (finally) break down and try my hand at vMA, with the goal of finishing it. I tried when it first launched but the whole 'no progress saving' was a deal-breaker for me. I have to log off too often and I felt that I wouldn't have the time to 'get gud' at it if I had to start…