Grizzbeorn wrote: »I'm not having any problem at all, neither when using my own skills nor when other Arcanist players use theirs.
I can appreciate that some people are having difficulties, but this is far from being something that affects everyone, so *I* would appreciate that a sledgehammer not be used in any solution, either imposed by players or implemented by ZOS.
Grizzbeorn wrote: »I'm not having any problem at all, neither when using my own skills nor when other Arcanist players use theirs.
I can appreciate that some people are having difficulties, but this is far from being something that affects everyone, so *I* would appreciate that a sledgehammer not be used in any solution, either imposed by players or implemented by ZOS.
Making a toggle so I can choose if I want to see your spell effects or not does not affect you, only me.
No sledgehammers need be involved.
It's interesting... some players screaming "it's bad, too bright, etc" and then you have players saying, "it's awesome, perfect, love it." ZOS cannot win in this situation, other than to perhaps put more Arcanist skills on the "hide other players skills" category... because there is that option in the settings, in case people didn't know.
Personally, I'm loving Arcanist and think the skills are just fine. Before I tried it on PTS, I heard people saying the same thing about skills being too bright, obnoxious, etc... and was leery about trying it myself. However, once on PTS, I didn't find any problem with the skills whatsoever, in fact quite the opposite.
kumenit_taeynav wrote: »does anyone else find that Arcanist abilities are too over the top and obstruct your view of whats happening around you? i find even some of the more basic combat to be needlessly difficult bc theres too much green swirls on my screen to see things like enemies or aoes when an Arcanist joins me in a fight. like ive never died from the aoes in the Bok-Xul world boss up until bc with the aoe cue brightness pumped up to max its obvious where they are, an Arcanist happened to join me and suddenly i was struggling to see the aoes and wound up dying.
is there any way i can turn down the Arcanist vfx, any chance the devs might tone it down for everyone?
Definitely against a change affecting everyone. There is simply no need to do so and many enjoy their arcanist's current style.
A toggle or "blacklist" to exclude unwanted visuals from sight would be reasonable, although that's a discussion not limited to one class. Especially sorc pets would need to be adressed too for the very same reasons you listed.
I do think that some of the effects are too bright. I have a hard time seeing when playing the Arcanist cuz the beam is just so big and bright.
shadyjane62 wrote: »I didn't buy the chapter because I saw on PTS it was not something for me. All that green, the overbearing abilities were not enjoyable so I skipped it.
Only to do to Alik'r Dolmens and saw the nightmare scenario come to life. Bright green flashing, bright green beams everywhere obscuring things. Couldn't see the mobs for the "beyond ugly" green.
These things don't just affect the player but all those around them.
Mr_Jord_Joe wrote: »shadyjane62 wrote: »I didn't buy the chapter because I saw on PTS it was not something for me. All that green, the overbearing abilities were not enjoyable so I skipped it.
Only to do to Alik'r Dolmens and saw the nightmare scenario come to life. Bright green flashing, bright green beams everywhere obscuring things. Couldn't see the mobs for the "beyond ugly" green.
These things don't just affect the player but all those around them.
Disable on settings a option to see other players effects.
Dreaders123 wrote: »For fun (dont flame me), here is how AI rates the image....